Core: change how required versions work, deprecate IgnoreGame (#426)

`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability).
This commit is contained in:
black-sliver
2022-04-08 11:16:36 +02:00
committed by GitHub
parent 0acca6dd64
commit 42fecc7491
15 changed files with 55 additions and 55 deletions

View File

@@ -326,11 +326,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
slot_data = {}
client_versions = {}
games = {}
minimum_versions = {"server": (0, 2, 4), "clients": client_versions}
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
slot_info = {}
names = [[name for player, name in sorted(world.player_name.items())]]
for slot in world.player_ids:
client_versions[slot] = world.worlds[slot].get_required_client_version()
player_world: AutoWorld.World = world.worlds[slot]
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
client_versions[slot] = player_world.required_client_version
games[slot] = world.game[slot]
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
world.player_types[slot])