Core: change how required versions work, deprecate IgnoreGame (#426)
`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`. `MultiServer` will set an absolute minimum client version based on its capability (protocol level). `IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`. Ignoring game will also ignore game's required_client_version (and fall back to server capability).
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10
docs/api.md
10
docs/api.md
@@ -398,7 +398,7 @@ The world has to provide the following things for generation
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`self.world.get_filled_locations(self.player)` will filter for this world.
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`item.player` can be used to see if it's a local item.
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In addition the following methods can be implemented
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In addition, the following methods can be implemented and attributes can be set
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* `def generate_early(self)`
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called per player before any items or locations are created. You can set
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@@ -418,11 +418,9 @@ In addition the following methods can be implemented
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before, during and after the regular fill process, before `generate_output`.
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* `fill_slot_data` and `modify_multidata` can be used to modify the data that
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will be used by the server to host the MultiWorld.
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* `def get_required_client_version(self)`
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can return a tuple of 3 ints to make sure the client is compatible to this
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world (e.g. item IDs) when connecting.
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Always use `return max((x,y,z), super().get_required_client_version())`
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to catch updates in the lower layers that break compatibility.
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* `required_client_version: Tuple(int, int, int)`
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Client version as tuple of 3 ints to make sure the client is compatible to
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this world (e.g. implements all required features) when connecting.
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#### generate_early
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@@ -583,13 +583,13 @@ GameData is a **dict** but contains these keys and values. It's broken out into
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### Tags
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Tags are represented as a list of strings, the common Client tags follow:
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| Name | Notes |
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| ----- | ---- |
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| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
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| IgnoreGame | Tells the server to ignore the "game" attribute in the [Connect](#Connect) packet. |
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| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
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| Tracker | Tells the server that this client is actually a Tracker, will refuse new locations from this client and send all items as if they were remote items. |
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| TextOnly | Tells the server that this client will not send locations and does not want to receive items. |
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| Name | Notes |
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|------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
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| IgnoreGame | Deprecated. See Tracker and TextOnly. Tells the server to ignore the "game" attribute in the [Connect](#Connect) packet. |
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| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
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| Tracker | Tells the server that this client will not send locations and is actually a Tracker. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
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| TextOnly | Tells the server that this client will not send locations and is intended for chat. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
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### DeathLink
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A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
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