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Pokemon Emerald: Implement New Game (#1813)
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122
worlds/pokemon_emerald/locations.py
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122
worlds/pokemon_emerald/locations.py
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"""
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Classes and functions related to AP locations for Pokemon Emerald
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"""
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from typing import TYPE_CHECKING, Dict, List, Optional, FrozenSet, Iterable
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from BaseClasses import Location, Region
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from .data import BASE_OFFSET, data
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from .items import offset_item_value
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if TYPE_CHECKING:
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from . import PokemonEmeraldWorld
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class PokemonEmeraldLocation(Location):
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game: str = "Pokemon Emerald"
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rom_address: Optional[int]
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default_item_code: Optional[int]
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tags: FrozenSet[str]
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def __init__(
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self,
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player: int,
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name: str,
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flag: Optional[int],
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parent: Optional[Region] = None,
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rom_address: Optional[int] = None,
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default_item_value: Optional[int] = None,
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tags: FrozenSet[str] = frozenset()) -> None:
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super().__init__(player, name, None if flag is None else offset_flag(flag), parent)
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self.default_item_code = None if default_item_value is None else offset_item_value(default_item_value)
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self.rom_address = rom_address
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self.tags = tags
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def offset_flag(flag: int) -> int:
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"""
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Returns the AP location id (address) for a given flag
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"""
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if flag is None:
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return None
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return flag + BASE_OFFSET
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def reverse_offset_flag(location_id: int) -> int:
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"""
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Returns the flag id for a given AP location id (address)
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"""
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if location_id is None:
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return None
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return location_id - BASE_OFFSET
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def create_locations_with_tags(world: "PokemonEmeraldWorld", regions: Dict[str, Region], tags: Iterable[str]) -> None:
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"""
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Iterates through region data and adds locations to the multiworld if
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those locations include any of the provided tags.
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"""
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tags = set(tags)
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for region_name, region_data in data.regions.items():
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region = regions[region_name]
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filtered_locations = [loc for loc in region_data.locations if len(tags & data.locations[loc].tags) > 0]
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for location_name in filtered_locations:
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location_data = data.locations[location_name]
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location = PokemonEmeraldLocation(
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world.player,
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location_data.label,
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location_data.flag,
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region,
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location_data.rom_address,
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location_data.default_item,
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location_data.tags
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)
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region.locations.append(location)
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def create_location_label_to_id_map() -> Dict[str, int]:
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"""
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Creates a map from location labels to their AP location id (address)
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"""
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label_to_id_map: Dict[str, int] = {}
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for region_data in data.regions.values():
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for location_name in region_data.locations:
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location_data = data.locations[location_name]
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label_to_id_map[location_data.label] = offset_flag(location_data.flag)
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return label_to_id_map
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LOCATION_GROUPS = {
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"Badges": {
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"Rustboro Gym - Stone Badge",
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"Dewford Gym - Knuckle Badge",
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"Mauville Gym - Dynamo Badge",
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"Lavaridge Gym - Heat Badge",
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"Petalburg Gym - Balance Badge",
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"Fortree Gym - Feather Badge",
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"Mossdeep Gym - Mind Badge",
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"Sootopolis Gym - Rain Badge",
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},
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"Gym TMs": {
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"Rustboro Gym - TM39 from Roxanne",
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"Dewford Gym - TM08 from Brawly",
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"Mauville Gym - TM34 from Wattson",
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"Lavaridge Gym - TM50 from Flannery",
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"Petalburg Gym - TM42 from Norman",
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"Fortree Gym - TM40 from Winona",
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"Mossdeep Gym - TM04 from Tate and Liza",
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"Sootopolis Gym - TM03 from Juan",
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},
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"Postgame Locations": {
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"Littleroot Town - S.S. Ticket from Norman",
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"SS Tidal - Hidden Item in Lower Deck Trash Can",
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"SS Tidal - TM49 from Thief",
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"Safari Zone NE - Hidden Item North",
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"Safari Zone NE - Hidden Item East",
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"Safari Zone SE - Hidden Item in South Grass 1",
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"Safari Zone SE - Hidden Item in South Grass 2",
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}
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}
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