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Pokemon Emerald: Implement New Game (#1813)
This commit is contained in:
420
worlds/pokemon_emerald/rom.py
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420
worlds/pokemon_emerald/rom.py
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@@ -0,0 +1,420 @@
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"""
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Classes and functions related to creating a ROM patch
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"""
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import os
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import pkgutil
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from typing import TYPE_CHECKING, List, Tuple
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import bsdiff4
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from worlds.Files import APDeltaPatch
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from settings import get_settings
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from .data import PokemonEmeraldData, TrainerPokemonDataTypeEnum, data
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from .items import reverse_offset_item_value
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from .options import RandomizeWildPokemon, RandomizeTrainerParties, EliteFourRequirement, NormanRequirement
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from .pokemon import get_random_species
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if TYPE_CHECKING:
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from . import PokemonEmeraldWorld
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class PokemonEmeraldDeltaPatch(APDeltaPatch):
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game = "Pokemon Emerald"
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hash = "605b89b67018abcea91e693a4dd25be3"
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patch_file_ending = ".apemerald"
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result_file_ending = ".gba"
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@classmethod
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def get_source_data(cls) -> bytes:
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return get_base_rom_as_bytes()
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location_visited_event_to_id_map = {
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"EVENT_VISITED_LITTLEROOT_TOWN": 0,
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"EVENT_VISITED_OLDALE_TOWN": 1,
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"EVENT_VISITED_PETALBURG_CITY": 2,
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"EVENT_VISITED_RUSTBORO_CITY": 3,
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"EVENT_VISITED_DEWFORD_TOWN": 4,
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"EVENT_VISITED_SLATEPORT_CITY": 5,
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"EVENT_VISITED_MAUVILLE_CITY": 6,
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"EVENT_VISITED_VERDANTURF_TOWN": 7,
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"EVENT_VISITED_FALLARBOR_TOWN": 8,
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"EVENT_VISITED_LAVARIDGE_TOWN": 9,
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"EVENT_VISITED_FORTREE_CITY": 10,
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"EVENT_VISITED_LILYCOVE_CITY": 11,
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"EVENT_VISITED_MOSSDEEP_CITY": 12,
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"EVENT_VISITED_SOOTOPOLIS_CITY": 13,
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"EVENT_VISITED_PACIFIDLOG_TOWN": 14,
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"EVENT_VISITED_EVER_GRANDE_CITY": 15,
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"EVENT_VISITED_BATTLE_FRONTIER": 16,
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"EVENT_VISITED_SOUTHERN_ISLAND": 17
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}
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def generate_output(world: "PokemonEmeraldWorld", output_directory: str) -> None:
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base_rom = get_base_rom_as_bytes()
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base_patch = pkgutil.get_data(__name__, "data/base_patch.bsdiff4")
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patched_rom = bytearray(bsdiff4.patch(base_rom, base_patch))
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# Set item values
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for location in world.multiworld.get_locations(world.player):
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# Set free fly location
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if location.address is None:
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if world.options.free_fly_location and location.name == "EVENT_VISITED_LITTLEROOT_TOWN":
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_set_bytes_little_endian(
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patched_rom,
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data.rom_addresses["gArchipelagoOptions"] + 0x16,
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1,
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world.free_fly_location_id
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)
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continue
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if location.item and location.item.player == world.player:
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_set_bytes_little_endian(
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patched_rom,
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location.rom_address,
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2,
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reverse_offset_item_value(location.item.code)
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)
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else:
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_set_bytes_little_endian(
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patched_rom,
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location.rom_address,
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2,
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data.constants["ITEM_ARCHIPELAGO_PROGRESSION"]
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)
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# Set start inventory
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start_inventory = world.options.start_inventory.value.copy()
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starting_badges = 0
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if start_inventory.pop("Stone Badge", 0) > 0:
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starting_badges |= (1 << 0)
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if start_inventory.pop("Knuckle Badge", 0) > 0:
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starting_badges |= (1 << 1)
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if start_inventory.pop("Dynamo Badge", 0) > 0:
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starting_badges |= (1 << 2)
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if start_inventory.pop("Heat Badge", 0) > 0:
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starting_badges |= (1 << 3)
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if start_inventory.pop("Balance Badge", 0) > 0:
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starting_badges |= (1 << 4)
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if start_inventory.pop("Feather Badge", 0) > 0:
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starting_badges |= (1 << 5)
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if start_inventory.pop("Mind Badge", 0) > 0:
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starting_badges |= (1 << 6)
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if start_inventory.pop("Rain Badge", 0) > 0:
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starting_badges |= (1 << 7)
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pc_slots: List[Tuple[str, int]] = []
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while any(qty > 0 for qty in start_inventory.values()):
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if len(pc_slots) >= 19:
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break
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for i, item_name in enumerate(start_inventory.keys()):
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if len(pc_slots) >= 19:
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break
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quantity = min(start_inventory[item_name], 999)
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if quantity == 0:
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continue
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start_inventory[item_name] -= quantity
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pc_slots.append((item_name, quantity))
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pc_slots.sort(reverse=True)
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for i, slot in enumerate(pc_slots):
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address = data.rom_addresses["sNewGamePCItems"] + (i * 4)
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item = reverse_offset_item_value(world.item_name_to_id[slot[0]])
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_set_bytes_little_endian(patched_rom, address + 0, 2, item)
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_set_bytes_little_endian(patched_rom, address + 2, 2, slot[1])
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# Set species data
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_set_species_info(world, patched_rom)
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# Set encounter tables
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if world.options.wild_pokemon != RandomizeWildPokemon.option_vanilla:
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_set_encounter_tables(world, patched_rom)
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# Set opponent data
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if world.options.trainer_parties != RandomizeTrainerParties.option_vanilla:
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_set_opponents(world, patched_rom)
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# Set static pokemon
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_set_static_encounters(world, patched_rom)
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# Set starters
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_set_starters(world, patched_rom)
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# Set TM moves
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_set_tm_moves(world, patched_rom)
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# Set TM/HM compatibility
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_set_tmhm_compatibility(world, patched_rom)
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# Randomize opponent double or single
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_randomize_opponent_battle_type(world, patched_rom)
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# Options
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# struct ArchipelagoOptions
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# {
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# /* 0x00 */ bool8 advanceTextWithHoldA;
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# /* 0x01 */ bool8 isFerryEnabled;
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# /* 0x02 */ bool8 areTrainersBlind;
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# /* 0x03 */ bool8 canFlyWithoutBadge;
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# /* 0x04 */ u16 expMultiplierNumerator;
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# /* 0x06 */ u16 expMultiplierDenominator;
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# /* 0x08 */ u16 birchPokemon;
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# /* 0x0A */ bool8 guaranteedCatch;
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# /* 0x0B */ bool8 betterShopsEnabled;
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# /* 0x0C */ bool8 eliteFourRequiresGyms;
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# /* 0x0D */ u8 eliteFourRequiredCount;
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# /* 0x0E */ bool8 normanRequiresGyms;
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# /* 0x0F */ u8 normanRequiredCount;
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# /* 0x10 */ u8 startingBadges;
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# /* 0x11 */ u8 receivedItemMessageFilter; // 0 = Show All; 1 = Show Progression Only; 2 = Show None
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# /* 0x12 */ bool8 reusableTms;
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# /* 0x14 */ u16 removedBlockers;
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# /* 0x13 */ bool8 addRoute115Boulders;
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# /* 0x14 */ u16 removedBlockers;
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# /* 0x14 */ u16 removedBlockers;
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# /* 0x16 */ u8 freeFlyLocation;
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# };
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options_address = data.rom_addresses["gArchipelagoOptions"]
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# Set hold A to advance text
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turbo_a = 1 if world.options.turbo_a else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x00, 1, turbo_a)
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# Set ferry enabled
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enable_ferry = 1 if world.options.enable_ferry else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x01, 1, enable_ferry)
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# Set blind trainers
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blind_trainers = 1 if world.options.blind_trainers else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x02, 1, blind_trainers)
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# Set fly without badge
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fly_without_badge = 1 if world.options.fly_without_badge else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x03, 1, fly_without_badge)
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# Set exp modifier
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numerator = min(max(world.options.exp_modifier.value, 0), 2**16 - 1)
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_set_bytes_little_endian(patched_rom, options_address + 0x04, 2, numerator)
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_set_bytes_little_endian(patched_rom, options_address + 0x06, 2, 100)
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# Set Birch pokemon
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_set_bytes_little_endian(
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patched_rom,
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options_address + 0x08,
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2,
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get_random_species(world.random, data.species).species_id
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)
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# Set guaranteed catch
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guaranteed_catch = 1 if world.options.guaranteed_catch else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x0A, 1, guaranteed_catch)
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# Set better shops
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better_shops = 1 if world.options.better_shops else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x0B, 1, better_shops)
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# Set elite four requirement
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elite_four_requires_gyms = 1 if world.options.elite_four_requirement == EliteFourRequirement.option_gyms else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x0C, 1, elite_four_requires_gyms)
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# Set elite four count
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elite_four_count = min(max(world.options.elite_four_count.value, 0), 8)
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_set_bytes_little_endian(patched_rom, options_address + 0x0D, 1, elite_four_count)
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# Set norman requirement
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norman_requires_gyms = 1 if world.options.norman_requirement == NormanRequirement.option_gyms else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x0E, 1, norman_requires_gyms)
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# Set norman count
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norman_count = min(max(world.options.norman_count.value, 0), 8)
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_set_bytes_little_endian(patched_rom, options_address + 0x0F, 1, norman_count)
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# Set starting badges
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_set_bytes_little_endian(patched_rom, options_address + 0x10, 1, starting_badges)
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# Set receive item messages type
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receive_item_messages_type = world.options.receive_item_messages.value
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_set_bytes_little_endian(patched_rom, options_address + 0x11, 1, receive_item_messages_type)
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# Set reusable TMs
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reusable_tms = 1 if world.options.reusable_tms else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x12, 1, reusable_tms)
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# Set route 115 boulders
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route_115_boulders = 1 if world.options.extra_boulders else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x13, 1, route_115_boulders)
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# Set removed blockers
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removed_roadblocks = world.options.remove_roadblocks.value
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removed_roadblocks_bitfield = 0
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removed_roadblocks_bitfield |= (1 << 0) if "Safari Zone Construction Workers" in removed_roadblocks else 0
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removed_roadblocks_bitfield |= (1 << 1) if "Lilycove City Wailmer" in removed_roadblocks else 0
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removed_roadblocks_bitfield |= (1 << 2) if "Route 110 Aqua Grunts" in removed_roadblocks else 0
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removed_roadblocks_bitfield |= (1 << 3) if "Aqua Hideout Grunts" in removed_roadblocks else 0
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removed_roadblocks_bitfield |= (1 << 4) if "Route 119 Aqua Grunts" in removed_roadblocks else 0
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removed_roadblocks_bitfield |= (1 << 5) if "Route 112 Magma Grunts" in removed_roadblocks else 0
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removed_roadblocks_bitfield |= (1 << 6) if "Seafloor Cavern Aqua Grunt" in removed_roadblocks else 0
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_set_bytes_little_endian(patched_rom, options_address + 0x14, 2, removed_roadblocks_bitfield)
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# Set slot name
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player_name = world.multiworld.get_player_name(world.player)
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for i, byte in enumerate(player_name.encode("utf-8")):
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_set_bytes_little_endian(patched_rom, data.rom_addresses["gArchipelagoInfo"] + i, 1, byte)
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# Write Output
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out_file_name = world.multiworld.get_out_file_name_base(world.player)
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output_path = os.path.join(output_directory, f"{out_file_name}.gba")
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with open(output_path, "wb") as out_file:
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out_file.write(patched_rom)
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patch = PokemonEmeraldDeltaPatch(os.path.splitext(output_path)[0] + ".apemerald", player=world.player,
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player_name=player_name, patched_path=output_path)
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patch.write()
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os.unlink(output_path)
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def get_base_rom_as_bytes() -> bytes:
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with open(get_settings().pokemon_emerald_settings.rom_file, "rb") as infile:
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base_rom_bytes = bytes(infile.read())
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return base_rom_bytes
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def _set_bytes_little_endian(byte_array: bytearray, address: int, size: int, value: int) -> None:
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offset = 0
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while size > 0:
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byte_array[address + offset] = value & 0xFF
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value = value >> 8
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offset += 1
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size -= 1
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def _set_encounter_tables(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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"""
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Encounter tables are lists of
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struct {
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min_level: 0x01 bytes,
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max_level: 0x01 bytes,
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species_id: 0x02 bytes
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}
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"""
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for map_data in world.modified_maps:
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tables = [map_data.land_encounters, map_data.water_encounters, map_data.fishing_encounters]
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for table in tables:
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if table is not None:
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for i, species_id in enumerate(table.slots):
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address = table.rom_address + 2 + (4 * i)
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_set_bytes_little_endian(rom, address, 2, species_id)
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def _set_species_info(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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for species in world.modified_species:
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if species is not None:
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_set_bytes_little_endian(rom, species.rom_address + 6, 1, species.types[0])
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_set_bytes_little_endian(rom, species.rom_address + 7, 1, species.types[1])
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_set_bytes_little_endian(rom, species.rom_address + 8, 1, species.catch_rate)
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_set_bytes_little_endian(rom, species.rom_address + 22, 1, species.abilities[0])
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_set_bytes_little_endian(rom, species.rom_address + 23, 1, species.abilities[1])
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for i, learnset_move in enumerate(species.learnset):
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level_move = learnset_move.level << 9 | learnset_move.move_id
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_set_bytes_little_endian(rom, species.learnset_rom_address + (i * 2), 2, level_move)
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def _set_opponents(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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for trainer in world.modified_trainers:
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party_address = trainer.party.rom_address
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pokemon_data_size: int
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if trainer.party.pokemon_data_type in {TrainerPokemonDataTypeEnum.NO_ITEM_DEFAULT_MOVES, TrainerPokemonDataTypeEnum.ITEM_DEFAULT_MOVES}:
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pokemon_data_size = 8
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else: # Custom Moves
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pokemon_data_size = 16
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for i, pokemon in enumerate(trainer.party.pokemon):
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pokemon_address = party_address + (i * pokemon_data_size)
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# Replace species
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_set_bytes_little_endian(rom, pokemon_address + 0x04, 2, pokemon.species_id)
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# Replace custom moves if applicable
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if trainer.party.pokemon_data_type == TrainerPokemonDataTypeEnum.NO_ITEM_CUSTOM_MOVES:
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_set_bytes_little_endian(rom, pokemon_address + 0x06, 2, pokemon.moves[0])
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_set_bytes_little_endian(rom, pokemon_address + 0x08, 2, pokemon.moves[1])
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_set_bytes_little_endian(rom, pokemon_address + 0x0A, 2, pokemon.moves[2])
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_set_bytes_little_endian(rom, pokemon_address + 0x0C, 2, pokemon.moves[3])
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elif trainer.party.pokemon_data_type == TrainerPokemonDataTypeEnum.ITEM_CUSTOM_MOVES:
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_set_bytes_little_endian(rom, pokemon_address + 0x08, 2, pokemon.moves[0])
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_set_bytes_little_endian(rom, pokemon_address + 0x0A, 2, pokemon.moves[1])
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_set_bytes_little_endian(rom, pokemon_address + 0x0C, 2, pokemon.moves[2])
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_set_bytes_little_endian(rom, pokemon_address + 0x0E, 2, pokemon.moves[3])
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def _set_static_encounters(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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for encounter in world.modified_static_encounters:
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_set_bytes_little_endian(rom, encounter.rom_address, 2, encounter.species_id)
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def _set_starters(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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address = data.rom_addresses["sStarterMon"]
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(starter_1, starter_2, starter_3) = world.modified_starters
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_set_bytes_little_endian(rom, address + 0, 2, starter_1)
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_set_bytes_little_endian(rom, address + 2, 2, starter_2)
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_set_bytes_little_endian(rom, address + 4, 2, starter_3)
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def _set_tm_moves(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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tmhm_list_address = data.rom_addresses["sTMHMMoves"]
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for i, move in enumerate(world.modified_tmhm_moves):
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# Don't modify HMs
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if i >= 50:
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break
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_set_bytes_little_endian(rom, tmhm_list_address + (i * 2), 2, move)
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def _set_tmhm_compatibility(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
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learnsets_address = data.rom_addresses["gTMHMLearnsets"]
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for species in world.modified_species:
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if species is not None:
|
||||
_set_bytes_little_endian(rom, learnsets_address + (species.species_id * 8), 8, species.tm_hm_compatibility)
|
||||
|
||||
|
||||
def _randomize_opponent_battle_type(world: "PokemonEmeraldWorld", rom: bytearray) -> None:
|
||||
probability = world.options.double_battle_chance.value / 100
|
||||
|
||||
battle_type_map = {
|
||||
0: 4,
|
||||
1: 8,
|
||||
2: 6,
|
||||
3: 13,
|
||||
}
|
||||
|
||||
for trainer_data in data.trainers:
|
||||
if trainer_data.battle_script_rom_address != 0 and len(trainer_data.party.pokemon) > 1:
|
||||
if world.random.random() < probability:
|
||||
# Set the trainer to be a double battle
|
||||
_set_bytes_little_endian(rom, trainer_data.rom_address + 0x18, 1, 1)
|
||||
|
||||
# Swap the battle type in the script for the purpose of loading the right text
|
||||
# and setting data to the right places
|
||||
original_battle_type = rom[trainer_data.battle_script_rom_address + 1]
|
||||
if original_battle_type in battle_type_map:
|
||||
_set_bytes_little_endian(
|
||||
rom,
|
||||
trainer_data.battle_script_rom_address + 1,
|
||||
1,
|
||||
battle_type_map[original_battle_type]
|
||||
)
|
||||
Reference in New Issue
Block a user