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pass explicit seed_name from MultiMystery.py
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@@ -321,7 +321,7 @@ class MultiWorld():
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if location.can_fill(self.state, item, False):
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location.item = item
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item.location = location
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item.world = self # try to not have this here anymore
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item.world = self # try to not have this here anymore
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if collect:
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self.state.collect(item, location.event, location)
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