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synced 2025-10-21 20:21:32 -06:00
fix the Hollow Knight Unittest. Yes, the one test.
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@@ -1,4 +1,4 @@
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import worlds.hk.Options
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from worlds.hk import Options
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from BaseClasses import MultiWorld
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from BaseClasses import MultiWorld
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from worlds.hk.Regions import create_regions
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from worlds.hk.Regions import create_regions
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from worlds.hk import gen_hollow
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from worlds.hk import gen_hollow
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@@ -10,9 +10,9 @@ class TestVanilla(TestBase):
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def setUp(self):
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def setUp(self):
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self.world = MultiWorld(1)
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self.world = MultiWorld(1)
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self.world.game[1] = "Hollow Knight"
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self.world.game[1] = "Hollow Knight"
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for hk_option in worlds.hk.Options.hollow_knight_randomize_options:
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for hk_option in Options.hollow_knight_randomize_options:
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setattr(self.world, hk_option, {1: True})
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setattr(self.world, hk_option, {1: True})
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for hk_option, option in worlds.hk.Options.hollow_knight_skip_options.items():
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for hk_option, option in Options.hollow_knight_skip_options.items():
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setattr(self.world, hk_option, {1: option.default})
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setattr(self.world, hk_option, {1: option.default})
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create_regions(self.world, 1)
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create_regions(self.world, 1)
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gen_hollow(self.world, 1)
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gen_hollow(self.world, 1)
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