Refactor OWG rules to keep them separate from no glitches.

Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
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compiling
2020-05-07 18:07:53 +10:00
parent bd7325b03d
commit 441f59d6ea
12 changed files with 382 additions and 484 deletions

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@@ -52,8 +52,7 @@ class TestDarkWorld(TestInvertedOWG):
#todo: Qirn Jump
#["Pyramid", True, []],
["Pyramid", False, []],
#todo: Waterwalk
#["Pyramid", True, ['Pegasus Boots']],
["Pyramid", True, ['Pegasus Boots']],
["Pyramid", True, ['Flippers']],
["Pyramid Fairy - Left", False, []],