Factorio: add DeathLink option
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@@ -5,6 +5,7 @@ import asyncio
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import urllib.parse
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import sys
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import os
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import typing
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import websockets
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@@ -91,6 +92,7 @@ class ClientCommandProcessor(CommandProcessor):
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class CommonContext():
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tags:typing.Set[str] = {"AP"}
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starting_reconnect_delay: int = 5
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current_reconnect_delay: int = starting_reconnect_delay
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command_processor: int = ClientCommandProcessor
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@@ -489,7 +491,10 @@ if __name__ == '__main__':
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# Text Mode to use !hint and such with games that have no text entry
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init_logging("TextClient")
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class TextContext(CommonContext):
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tags = {"AP", "IgnoreGame"}
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(TextContext, self).server_auth(password_requested)
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@@ -499,10 +504,11 @@ if __name__ == '__main__':
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await self.send_msgs([{"cmd": 'Connect',
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'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
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'tags': ['AP', 'IgnoreGame'],
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'tags': self.tags,
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'uuid': Utils.get_unique_identifier(), 'game': self.game
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}])
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async def main(args):
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ctx = TextContext(args.connect, args.password)
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
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