diff --git a/WebHostLib/static/assets/tutorial/Archipelago/advanced_settings_en.md b/WebHostLib/static/assets/tutorial/Archipelago/advanced_settings_en.md index d59e3dab..35df0843 100644 --- a/WebHostLib/static/assets/tutorial/Archipelago/advanced_settings_en.md +++ b/WebHostLib/static/assets/tutorial/Archipelago/advanced_settings_en.md @@ -122,6 +122,8 @@ guide: [Archipelago Plando Guide](/tutorial/archipelago/plando/en) * `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk" item which isn't necessary for progression to go in these locations. +* `item_links` allows you to link up items so that when one players finds the item all other participating players also + get it. ### Random numbers @@ -171,6 +173,12 @@ A Link to the Past: - Spike Cave exclude_locations: - Cave 45 + item_links: + - name: rods + item_pool: + - Fire Rod + - Ice Rod + replacement_item: "Rupee (1)" triggers: - option_category: A Link to the Past option_name: smallkey_shuffle @@ -214,6 +222,8 @@ triggers: * `start_location_hints` gives us a starting hint for the `Spike Cave` location available at the beginning of the multiworld that can be used for no cost. * `exclude_locations` forces a not important item to be placed on the `Cave 45` location. +* `item_links` causes all players with the same `item_links` settings to share a `Fire Rod` and `Ice Rod`. Extra + `Rupee (1)` are put in the item pool instead of additional Rods. * `triggers` allows us to define a trigger such that if our `smallkey_shuffle` option happens to roll the `any_world` result it will also ensure that `bigkey_shuffle`, `map_shuffle`, and `compass_shuffle` are also forced to