SA2B: v2.0 Content Update (#1294)

Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
This commit is contained in:
PoryGone
2022-12-07 00:20:02 -05:00
committed by GitHub
parent f5638552cc
commit 449973687b
11 changed files with 3026 additions and 669 deletions

View File

@@ -1,14 +1,15 @@
import typing
from BaseClasses import Location
from BaseClasses import Location, MultiWorld
from .Names import LocationName
from .Missions import stage_name_prefixes, mission_orders
class SA2BLocation(Location):
game: str = "Sonic Adventure 2: Battle"
first_mission_location_table = {
mission_location_table = {
LocationName.city_escape_1: 0xFF0000,
LocationName.wild_canyon_1: 0xFF0001,
LocationName.prison_lane_1: 0xFF0002,
@@ -42,9 +43,8 @@ first_mission_location_table = {
LocationName.final_chase_1: 0xFF001D,
LocationName.cannon_core_1: 0xFF001E,
}
second_mission_location_table = {
LocationName.city_escape_2: 0xFF0020,
LocationName.wild_canyon_2: 0xFF0021,
LocationName.prison_lane_2: 0xFF0022,
@@ -78,9 +78,8 @@ second_mission_location_table = {
LocationName.final_chase_2: 0xFF003D,
LocationName.cannon_core_2: 0xFF003E,
}
third_mission_location_table = {
LocationName.city_escape_3: 0xFF0040,
LocationName.wild_canyon_3: 0xFF0041,
LocationName.prison_lane_3: 0xFF0042,
@@ -114,9 +113,8 @@ third_mission_location_table = {
LocationName.final_chase_3: 0xFF005D,
LocationName.cannon_core_3: 0xFF005E,
}
fourth_mission_location_table = {
LocationName.city_escape_4: 0xFF0060,
LocationName.wild_canyon_4: 0xFF0061,
LocationName.prison_lane_4: 0xFF0062,
@@ -150,9 +148,8 @@ fourth_mission_location_table = {
LocationName.final_chase_4: 0xFF007D,
LocationName.cannon_core_4: 0xFF007E,
}
fifth_mission_location_table = {
LocationName.city_escape_5: 0xFF0080,
LocationName.wild_canyon_5: 0xFF0081,
LocationName.prison_lane_5: 0xFF0082,
@@ -220,6 +217,292 @@ upgrade_location_table = {
LocationName.final_chase_upgrade: 0xFF00BD,
}
chao_key_location_table = {
LocationName.city_escape_chao_1: 0xFF0400,
LocationName.wild_canyon_chao_1: 0xFF0401,
LocationName.prison_lane_chao_1: 0xFF0402,
LocationName.metal_harbor_chao_1: 0xFF0403,
LocationName.green_forest_chao_1: 0xFF0404,
LocationName.pumpkin_hill_chao_1: 0xFF0405,
LocationName.mission_street_chao_1: 0xFF0406,
LocationName.aquatic_mine_chao_1: 0xFF0407,
LocationName.hidden_base_chao_1: 0xFF0409,
LocationName.pyramid_cave_chao_1: 0xFF040A,
LocationName.death_chamber_chao_1: 0xFF040B,
LocationName.eternal_engine_chao_1: 0xFF040C,
LocationName.meteor_herd_chao_1: 0xFF040D,
LocationName.crazy_gadget_chao_1: 0xFF040E,
LocationName.final_rush_chao_1: 0xFF040F,
LocationName.iron_gate_chao_1: 0xFF0410,
LocationName.dry_lagoon_chao_1: 0xFF0411,
LocationName.sand_ocean_chao_1: 0xFF0412,
LocationName.radical_highway_chao_1: 0xFF0413,
LocationName.egg_quarters_chao_1: 0xFF0414,
LocationName.lost_colony_chao_1: 0xFF0415,
LocationName.weapons_bed_chao_1: 0xFF0416,
LocationName.security_hall_chao_1: 0xFF0417,
LocationName.white_jungle_chao_1: 0xFF0418,
LocationName.sky_rail_chao_1: 0xFF041A,
LocationName.mad_space_chao_1: 0xFF041B,
LocationName.cosmic_wall_chao_1: 0xFF041C,
LocationName.final_chase_chao_1: 0xFF041D,
LocationName.cannon_core_chao_1: 0xFF041E,
LocationName.city_escape_chao_2: 0xFF0420,
LocationName.wild_canyon_chao_2: 0xFF0421,
LocationName.prison_lane_chao_2: 0xFF0422,
LocationName.metal_harbor_chao_2: 0xFF0423,
LocationName.green_forest_chao_2: 0xFF0424,
LocationName.pumpkin_hill_chao_2: 0xFF0425,
LocationName.mission_street_chao_2: 0xFF0426,
LocationName.aquatic_mine_chao_2: 0xFF0427,
LocationName.hidden_base_chao_2: 0xFF0429,
LocationName.pyramid_cave_chao_2: 0xFF042A,
LocationName.death_chamber_chao_2: 0xFF042B,
LocationName.eternal_engine_chao_2: 0xFF042C,
LocationName.meteor_herd_chao_2: 0xFF042D,
LocationName.crazy_gadget_chao_2: 0xFF042E,
LocationName.final_rush_chao_2: 0xFF042F,
LocationName.iron_gate_chao_2: 0xFF0430,
LocationName.dry_lagoon_chao_2: 0xFF0431,
LocationName.sand_ocean_chao_2: 0xFF0432,
LocationName.radical_highway_chao_2: 0xFF0433,
LocationName.egg_quarters_chao_2: 0xFF0434,
LocationName.lost_colony_chao_2: 0xFF0435,
LocationName.weapons_bed_chao_2: 0xFF0436,
LocationName.security_hall_chao_2: 0xFF0437,
LocationName.white_jungle_chao_2: 0xFF0438,
LocationName.sky_rail_chao_2: 0xFF043A,
LocationName.mad_space_chao_2: 0xFF043B,
LocationName.cosmic_wall_chao_2: 0xFF043C,
LocationName.final_chase_chao_2: 0xFF043D,
LocationName.cannon_core_chao_2: 0xFF043E,
LocationName.city_escape_chao_3: 0xFF0440,
LocationName.wild_canyon_chao_3: 0xFF0441,
LocationName.prison_lane_chao_3: 0xFF0442,
LocationName.metal_harbor_chao_3: 0xFF0443,
LocationName.green_forest_chao_3: 0xFF0444,
LocationName.pumpkin_hill_chao_3: 0xFF0445,
LocationName.mission_street_chao_3: 0xFF0446,
LocationName.aquatic_mine_chao_3: 0xFF0447,
LocationName.pyramid_cave_chao_3: 0xFF044A,
LocationName.death_chamber_chao_3: 0xFF044B,
LocationName.eternal_engine_chao_3: 0xFF044C,
LocationName.meteor_herd_chao_3: 0xFF044D,
LocationName.crazy_gadget_chao_3: 0xFF044E,
LocationName.final_rush_chao_3: 0xFF044F,
LocationName.iron_gate_chao_3: 0xFF0450,
LocationName.dry_lagoon_chao_3: 0xFF0451,
LocationName.sand_ocean_chao_3: 0xFF0452,
LocationName.radical_highway_chao_3: 0xFF0453,
LocationName.egg_quarters_chao_3: 0xFF0454,
LocationName.lost_colony_chao_3: 0xFF0455,
LocationName.weapons_bed_chao_3: 0xFF0456,
LocationName.security_hall_chao_3: 0xFF0457,
LocationName.white_jungle_chao_3: 0xFF0458,
LocationName.sky_rail_chao_3: 0xFF045A,
LocationName.mad_space_chao_3: 0xFF045B,
LocationName.cosmic_wall_chao_3: 0xFF045C,
LocationName.final_chase_chao_3: 0xFF045D,
LocationName.cannon_core_chao_3: 0xFF045E,
}
pipe_location_table = {
LocationName.city_escape_pipe_1: 0xFF0500,
LocationName.wild_canyon_pipe_1: 0xFF0501,
LocationName.prison_lane_pipe_1: 0xFF0502,
LocationName.metal_harbor_pipe_1: 0xFF0503,
LocationName.green_forest_pipe_1: 0xFF0504,
LocationName.pumpkin_hill_pipe_1: 0xFF0505,
LocationName.mission_street_pipe_1: 0xFF0506,
LocationName.aquatic_mine_pipe_1: 0xFF0507,
LocationName.hidden_base_pipe_1: 0xFF0509,
LocationName.pyramid_cave_pipe_1: 0xFF050A,
LocationName.death_chamber_pipe_1: 0xFF050B,
LocationName.eternal_engine_pipe_1: 0xFF050C,
LocationName.meteor_herd_pipe_1: 0xFF050D,
LocationName.crazy_gadget_pipe_1: 0xFF050E,
LocationName.final_rush_pipe_1: 0xFF050F,
LocationName.iron_gate_pipe_1: 0xFF0510,
LocationName.dry_lagoon_pipe_1: 0xFF0511,
LocationName.sand_ocean_pipe_1: 0xFF0512,
LocationName.radical_highway_pipe_1: 0xFF0513,
LocationName.egg_quarters_pipe_1: 0xFF0514,
LocationName.lost_colony_pipe_1: 0xFF0515,
LocationName.weapons_bed_pipe_1: 0xFF0516,
LocationName.security_hall_pipe_1: 0xFF0517,
LocationName.white_jungle_pipe_1: 0xFF0518,
LocationName.sky_rail_pipe_1: 0xFF051A,
LocationName.mad_space_pipe_1: 0xFF051B,
LocationName.cosmic_wall_pipe_1: 0xFF051C,
LocationName.final_chase_pipe_1: 0xFF051D,
LocationName.cannon_core_pipe_1: 0xFF051E,
LocationName.city_escape_pipe_2: 0xFF0520,
LocationName.wild_canyon_pipe_2: 0xFF0521,
LocationName.prison_lane_pipe_2: 0xFF0522,
LocationName.green_forest_pipe_2: 0xFF0524,
LocationName.mission_street_pipe_2: 0xFF0526,
LocationName.aquatic_mine_pipe_2: 0xFF0527,
LocationName.hidden_base_pipe_2: 0xFF0529,
LocationName.pyramid_cave_pipe_2: 0xFF052A,
LocationName.death_chamber_pipe_2: 0xFF052B,
LocationName.eternal_engine_pipe_2: 0xFF052C,
LocationName.meteor_herd_pipe_2: 0xFF052D,
LocationName.crazy_gadget_pipe_2: 0xFF052E,
LocationName.final_rush_pipe_2: 0xFF052F,
LocationName.iron_gate_pipe_2: 0xFF0530,
LocationName.sand_ocean_pipe_2: 0xFF0532,
LocationName.radical_highway_pipe_2: 0xFF0533,
LocationName.egg_quarters_pipe_2: 0xFF0534,
LocationName.lost_colony_pipe_2: 0xFF0535,
LocationName.weapons_bed_pipe_2: 0xFF0536,
LocationName.white_jungle_pipe_2: 0xFF0538,
LocationName.sky_rail_pipe_2: 0xFF053A,
LocationName.mad_space_pipe_2: 0xFF053B,
LocationName.cosmic_wall_pipe_2: 0xFF053C,
LocationName.final_chase_pipe_2: 0xFF053D,
LocationName.cannon_core_pipe_2: 0xFF053E,
LocationName.city_escape_pipe_3: 0xFF0540,
LocationName.wild_canyon_pipe_3: 0xFF0541,
LocationName.prison_lane_pipe_3: 0xFF0542,
LocationName.mission_street_pipe_3: 0xFF0546,
LocationName.aquatic_mine_pipe_3: 0xFF0547,
LocationName.hidden_base_pipe_3: 0xFF0549,
LocationName.pyramid_cave_pipe_3: 0xFF054A,
LocationName.death_chamber_pipe_3: 0xFF054B,
LocationName.eternal_engine_pipe_3: 0xFF054C,
LocationName.meteor_herd_pipe_3: 0xFF054D,
LocationName.crazy_gadget_pipe_3: 0xFF054E,
LocationName.iron_gate_pipe_3: 0xFF0550,
LocationName.sand_ocean_pipe_3: 0xFF0552,
LocationName.radical_highway_pipe_3: 0xFF0553,
LocationName.weapons_bed_pipe_3: 0xFF0556,
LocationName.white_jungle_pipe_3: 0xFF0558,
LocationName.sky_rail_pipe_3: 0xFF055A,
LocationName.mad_space_pipe_3: 0xFF055B,
LocationName.cosmic_wall_pipe_3: 0xFF055C,
LocationName.final_chase_pipe_3: 0xFF055D,
LocationName.cannon_core_pipe_3: 0xFF055E,
LocationName.city_escape_pipe_4: 0xFF0560,
LocationName.hidden_base_pipe_4: 0xFF0569,
LocationName.pyramid_cave_pipe_4: 0xFF056A,
LocationName.eternal_engine_pipe_4: 0xFF056C,
LocationName.crazy_gadget_pipe_4: 0xFF056E,
LocationName.iron_gate_pipe_4: 0xFF0570,
LocationName.sand_ocean_pipe_4: 0xFF0572,
LocationName.weapons_bed_pipe_4: 0xFF0576,
LocationName.white_jungle_pipe_4: 0xFF0578,
LocationName.sky_rail_pipe_4: 0xFF057A,
LocationName.mad_space_pipe_4: 0xFF057B,
LocationName.cosmic_wall_pipe_4: 0xFF057C,
LocationName.cannon_core_pipe_4: 0xFF057E,
LocationName.hidden_base_pipe_5: 0xFF0589,
LocationName.eternal_engine_pipe_5: 0xFF058C,
LocationName.iron_gate_pipe_5: 0xFF0590,
LocationName.sand_ocean_pipe_5: 0xFF0592,
LocationName.weapons_bed_pipe_5: 0xFF0596,
LocationName.sky_rail_pipe_5: 0xFF059A,
LocationName.cosmic_wall_pipe_5: 0xFF059C,
LocationName.cannon_core_pipe_5: 0xFF059E,
LocationName.sky_rail_pipe_6: 0xFF05BA,
}
hidden_whistle_location_table = {
LocationName.city_escape_hidden_1: 0xFF0700,
LocationName.prison_lane_hidden_1: 0xFF0702,
LocationName.green_forest_hidden_1: 0xFF0704,
LocationName.pumpkin_hill_hidden_1: 0xFF0705,
LocationName.mission_street_hidden_1: 0xFF0706,
LocationName.death_chamber_hidden_1: 0xFF070B,
LocationName.crazy_gadget_hidden_1: 0xFF070E,
LocationName.dry_lagoon_hidden_1: 0xFF0711,
LocationName.radical_highway_hidden_1: 0xFF0713,
LocationName.egg_quarters_hidden_1: 0xFF0714,
LocationName.lost_colony_hidden_1: 0xFF0715,
LocationName.security_hall_hidden_1: 0xFF0717,
LocationName.white_jungle_hidden_1: 0xFF0718,
LocationName.cannon_core_hidden_1: 0xFF071E,
LocationName.city_escape_hidden_2: 0xFF0720,
LocationName.prison_lane_hidden_2: 0xFF0722,
LocationName.green_forest_hidden_2: 0xFF0724,
LocationName.mission_street_hidden_2: 0xFF0726,
LocationName.death_chamber_hidden_2: 0xFF072B,
LocationName.radical_highway_hidden_2: 0xFF0733,
LocationName.egg_quarters_hidden_2: 0xFF0734,
LocationName.white_jungle_hidden_2: 0xFF0738,
LocationName.city_escape_hidden_3: 0xFF0740,
LocationName.prison_lane_hidden_3: 0xFF0742,
LocationName.green_forest_hidden_3: 0xFF0744,
LocationName.mission_street_hidden_3: 0xFF0746,
LocationName.radical_highway_hidden_3: 0xFF0753,
LocationName.white_jungle_hidden_3: 0xFF0758,
LocationName.city_escape_hidden_4: 0xFF0760,
LocationName.green_forest_hidden_4: 0xFF0764,
LocationName.city_escape_hidden_5: 0xFF0780,
}
beetle_location_table = {
LocationName.city_escape_beetle: 0xFF0600,
LocationName.wild_canyon_beetle: 0xFF0601,
LocationName.prison_lane_beetle: 0xFF0602,
LocationName.metal_harbor_beetle: 0xFF0603,
LocationName.green_forest_beetle: 0xFF0604,
LocationName.mission_street_beetle: 0xFF0606,
LocationName.aquatic_mine_beetle: 0xFF0607,
LocationName.hidden_base_beetle: 0xFF0609,
LocationName.pyramid_cave_beetle: 0xFF060A,
LocationName.death_chamber_beetle: 0xFF060B,
LocationName.eternal_engine_beetle: 0xFF060C,
LocationName.meteor_herd_beetle: 0xFF060D,
LocationName.crazy_gadget_beetle: 0xFF060E,
LocationName.final_rush_beetle: 0xFF060F,
LocationName.iron_gate_beetle: 0xFF0610,
LocationName.dry_lagoon_beetle: 0xFF0611,
LocationName.sand_ocean_beetle: 0xFF0612,
LocationName.radical_highway_beetle: 0xFF0613,
LocationName.egg_quarters_beetle: 0xFF0614,
LocationName.lost_colony_beetle: 0xFF0615,
LocationName.security_hall_beetle: 0xFF0617,
LocationName.white_jungle_beetle: 0xFF0618,
LocationName.sky_rail_beetle: 0xFF061A,
LocationName.mad_space_beetle: 0xFF061B,
LocationName.cosmic_wall_beetle: 0xFF061C,
LocationName.final_chase_beetle: 0xFF061D,
LocationName.cannon_core_beetle: 0xFF061E,
}
boss_gate_location_table = {
LocationName.gate_1_boss: 0xFF0100,
LocationName.gate_2_boss: 0xFF0101,
@@ -308,23 +591,33 @@ chao_garden_expert_location_table = {
LocationName.chao_super_karate: 0xFF0303,
}
other_location_table = {
# LocationName.green_hill: 0xFF001F,
LocationName.biolizard: 0xFF003F,
green_hill_location_table = {
LocationName.green_hill: 0xFF001F,
}
green_hill_chao_location_table = {
LocationName.green_hill_chao_1: 0xFF041F,
}
final_boss_location_table = {
# LocationName.biolizard: 0xFF003F,
LocationName.finalhazard: 0xFF005F,
}
all_locations = {
**first_mission_location_table,
**second_mission_location_table,
**third_mission_location_table,
**fourth_mission_location_table,
**fifth_mission_location_table,
**mission_location_table,
**upgrade_location_table,
**boss_gate_location_table,
**chao_key_location_table,
**pipe_location_table,
**hidden_whistle_location_table,
**beetle_location_table,
**chao_garden_beginner_location_table,
**chao_garden_intermediate_location_table,
**chao_garden_expert_location_table,
**other_location_table,
**green_hill_location_table,
**green_hill_chao_location_table,
**final_boss_location_table,
}
boss_gate_set = [
@@ -367,26 +660,45 @@ chao_race_prize_set = [
]
def setup_locations(world, player: int):
def setup_locations(world: MultiWorld, player: int, mission_map: typing.Dict[int, int], mission_count_map: typing.Dict[int, int]):
location_table = {}
chao_location_table = {}
location_table.update({**first_mission_location_table})
if world.include_missions[player].value >= 2:
location_table.update({**second_mission_location_table})
if world.include_missions[player].value >= 3:
location_table.update({**third_mission_location_table})
for i in range(31):
mission_count = mission_count_map[i]
mission_order: typing.List[int] = mission_orders[mission_map[i]]
stage_prefix: str = stage_name_prefixes[i]
if world.include_missions[player].value >= 4:
location_table.update({**fourth_mission_location_table})
if world.include_missions[player].value >= 5:
location_table.update({**fifth_mission_location_table})
for j in range(mission_count):
mission_number = mission_order[j]
location_name: str = stage_prefix + str(mission_number)
location_table[location_name] = mission_location_table[location_name]
location_table.update({**upgrade_location_table})
location_table.update({**other_location_table})
if world.keysanity[player]:
location_table.update({**chao_key_location_table})
if world.whistlesanity[player].value == 1:
location_table.update({**pipe_location_table})
elif world.whistlesanity[player].value == 2:
location_table.update({**hidden_whistle_location_table})
elif world.whistlesanity[player].value == 3:
location_table.update({**pipe_location_table})
location_table.update({**hidden_whistle_location_table})
if world.beetlesanity[player]:
location_table.update({**beetle_location_table})
if world.goal[player].value == 0 or world.goal[player].value == 2:
location_table.update({**final_boss_location_table})
if world.goal[player].value == 1 or world.goal[player].value == 2:
location_table.update({**green_hill_location_table})
if world.keysanity[player]:
location_table.update({**green_hill_chao_location_table})
if world.chao_garden_difficulty[player].value >= 1:
chao_location_table.update({**chao_garden_beginner_location_table})