SA2B: v2.0 Content Update (#1294)
Changelog:
Features:
- Completely reworked mission progression system
- Control of which mission types can be active per-gameplay-style
- Control of how many missions are active per-gameplay-style
- Mission order shuffle
- Two new Chaos Emerald Hunt goals
- `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
- `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
- Keysanity (Chao Containers)
- Whistlesanity (Animal Pipes and hidden whistle spots)
- Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
- Option to use SADX music
- New `Singularity` music shuffle option
- Option to choose the Narrator theme
- New Traps
- Tiny Trap is now permanent within a level
- Gravity Trap
- Exposition Trap
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
- Icons are displayed for:
- Relevant character's upgrades
- Which location checks are active/checked
- Chaos Emeralds found (if relevant)
- Gate and Cannon's Core emblem costs
- The above stage-specific info can also be viewed when paused in-level
- The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
- Intermediate now includes Beginner + Challenge + Hero + Dark
- Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text
Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
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@@ -54,6 +54,14 @@ Some additional settings related to the Archipelago messages in game can be adju
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- Message Display Duration: This dictates how long Archipelago messages are displayed on screen (in seconds).
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- Message Font Size: The is the size of the font used to display the messages from Archipelago.
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If you wish to use the `SADX Music` option of the Randomizer, you must own a copy of `Sonic Adventure DX` on Steam, and follow these steps:
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1. Find the folder on your PC where `Sonic Adventure DX` is installed.
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2. Enter the `SoundData` folder in the `Sonic Adventure DX` installation folder, and copy the `bgm` folder.
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3. Paste the `bgm` folder into the `ADX` folder which exists within the `gd_PC` folder in your `SA2B_Archipelago` mod folder.
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## Troubleshooting
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- "The following mods didn't load correctly: SA2B_Archipelago: DLL error - The specified module could not be found."
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@@ -92,6 +100,12 @@ Some additional settings related to the Archipelago messages in game can be adju
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- No resolution options in the Launcher.exe.
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- In the `Graphics device` dropdown, select the device and display you plan to run the game on. The `Resolution` dropdown should populate once a graphics device is selected.
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- No music is playing in the game.
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- If you enabled an `SADX Music` option, then most likely the music data was not copied properly into the mod folder (See Additional Options for instructions).
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- Mission 1 is missing a texture in the stage select UI.
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- Most likely another mod is conflicting and overwriting the texture pack. It is recommeded to have the SA2B Archipelago mod load last in the mod loader.
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## Save File Safeguard (Advanced Option)
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