TUNIC: Give the fox a gun (in logic) (very small PR) (#3790)
* Add bomb wall logic * Remove option call from can_shop * Gun for the envoy blocking Quarry * has_sword -> can_shop on cube cave entrance region
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@@ -75,7 +75,7 @@ portal_mapping: List[Portal] = [
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destination="Town Basement", tag="_beach"),
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Portal(name="Changing Room Entrance", region="Overworld",
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destination="Changing Room", tag="_"),
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Portal(name="Cube Cave Entrance", region="Overworld",
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Portal(name="Cube Cave Entrance", region="Cube Cave Entrance Region",
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destination="CubeRoom", tag="_"),
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Portal(name="Stairs from Overworld to Mountain", region="Upper Overworld",
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destination="Mountain", tag="_"),
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@@ -562,6 +562,7 @@ tunic_er_regions: Dict[str, RegionInfo] = {
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"Overworld Temple Door": RegionInfo("Overworld Redux"), # the small space betweeen the door and the portal
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"Overworld Town Portal": RegionInfo("Overworld Redux"), # being able to go to or come from the portal
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"Overworld Spawn Portal": RegionInfo("Overworld Redux"), # being able to go to or come from the portal
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"Cube Cave Entrance Region": RegionInfo("Overworld Redux"), # other side of the bomb wall
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"Stick House": RegionInfo("Sword Cave", dead_end=DeadEnd.all_cats),
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"Windmill": RegionInfo("Windmill"),
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"Old House Back": RegionInfo("Overworld Interiors"), # part with the hc door
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@@ -775,6 +776,8 @@ traversal_requirements: Dict[str, Dict[str, List[List[str]]]] = {
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[["UR"]],
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"Overworld Old House Door":
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[],
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"Cube Cave Entrance Region":
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[],
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},
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"East Overworld": {
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"Above Ruined Passage":
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@@ -920,6 +923,10 @@ traversal_requirements: Dict[str, Dict[str, List[List[str]]]] = {
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"Overworld":
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[],
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},
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"Cube Cave Entrance Region": {
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"Overworld":
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[],
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},
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"Old House Front": {
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"Old House Back":
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[],
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