TUNIC: Give the fox a gun (in logic) (very small PR) (#3790)
* Add bomb wall logic * Remove option call from can_shop * Gun for the envoy blocking Quarry * has_sword -> can_shop on cube cave entrance region
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@@ -43,7 +43,7 @@ item_table: Dict[str, TunicItemData] = {
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"Magic Orb": TunicItemData(ItemClassification.progression, 1, 27),
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"Hero's Laurels": TunicItemData(ItemClassification.progression, 1, 28),
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"Lantern": TunicItemData(ItemClassification.progression, 1, 29),
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"Gun": TunicItemData(ItemClassification.useful, 1, 30, "Weapons"),
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"Gun": TunicItemData(ItemClassification.progression, 1, 30, "Weapons"),
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"Shield": TunicItemData(ItemClassification.useful, 1, 31),
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"Dath Stone": TunicItemData(ItemClassification.useful, 1, 32),
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"Hourglass": TunicItemData(ItemClassification.useful, 1, 33),
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