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https://github.com/MarioSpore/Grinch-AP.git
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updates
This commit is contained in:
108
Rules.py
108
Rules.py
@@ -713,118 +713,61 @@ def add_conditional_lamps(world, player):
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def overworld_glitches_rules(world, player):
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# spots that are immediately accessible
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set_rule(world.get_entrance('Hobo Bridge', player), lambda state: True)
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set_rule(world.get_region('Lake Hylia Central Island', player), lambda state: True)
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set_rule(world.get_entrance('Zoras River', player), lambda state: True)
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# lw boots-accessible locations
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lw_boots_accessible_regions = [
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'Bat Cave Drop Ledge',
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'Lake Hylia Island',
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'Desert Ledge',
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'Desert Ledge (Northeast)',
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'Desert Palace Lone Stairs',
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'Desert Palace Entrance (North) Spot',
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'Death Mountain',
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'Death Mountain Return Ledge',
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'East Death Mountain (Bottom)',
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'East Death Mountain (Top)',
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'Death Mountain (Top)',
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'Spectacle Rock',
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'Death Mountain Floating Island (Light World)',
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]
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# dw boots-accessible regions
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dw_boots_accessible_regions = [
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'East Dark World',
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'Northeast Dark World',
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'West Dark World',
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'Hammer Peg Area',
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'Bumper Cave Ledge',
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'Dark Desert',
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'Dark Death Mountain (Top)',
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'Dark Death Mountain (East Bottom)',
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'Dark Death Mountain Ledge',
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'Death Mountain Floating Island (Dark World)',
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'Turtle Rock (Top)',
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]
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# set up boots-accessible regions
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if world.mode[player] != 'inverted':
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lw_boots_accessible_regions.append('Cave 45 Ledge')
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lw_boots_accessible_regions.append('Graveyard Ledge')
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# couple other random spots
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set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player) and (state.has_Mirror(player) or state.has_Boots(player)))
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set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: (state.has('Ocarina', player) or state.has_Boots(player)) and state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('South Hyrule Teleporter', player), lambda state: (state.has('Hammer', player) or state.has_Boots(player)) and state.can_lift_rocks(player))
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set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has_Boots(player))
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_Boots(player) and state.has_Pearl(player), 'or')
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needs_boots = lambda state: state.has_Boots(player)
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needs_boots_and_pearl = lambda state: state.has_Boots(player) and state.has_Pearl(player)
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for spot in lw_boots_accessible_regions:
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for location in world.get_region(spot, player).locations:
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add_rule(world.get_location(location, player), needs_boots_and_pearl if world.mode[player] == 'inverted' else needs_boots, 'or')
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for spot in dw_boots_accessible_regions:
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for location in world.get_region(spot, player).locations:
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add_rule(world.get_location(location, player), needs_boots if world.mode[player] == 'inverted' else needs_boots_and_pearl, 'or')
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# spots that are immediately accessible due to fake flippering
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set_rule(world.get_entrance('Hobo Bridge', player), lambda state: True)
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set_rule(world.get_region('Lake Hylia Central Island', player), lambda state: True)
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set_rule(world.get_entrance('Zoras River', player), lambda state: True)
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set_rule(world.get_entrance('Lake Hylia Island Mirror Spot', player), lambda state: True)
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set_rule(world.get_entrance('Capacity Upgrade', player), lambda state: True)
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# boots-accessible stuff
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lw_boots_accessible_entrances = [
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'Bat Cave Drop Ledge',
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'Bat Cave Drop Ledge Mirror Spot',
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'Lake Hylia Island Mirror Spot',
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'Desert Ledge Return Rocks',
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'Desert Ledge Mirror Spot',
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'Checkerboard Cave',
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'Old Man House Exit (Bottom)',
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'Desert Ledge (Northeast) Mirror Spot',
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'Death Mountain Return Cave Exit (East)',
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'Desert Palace Entrance (North) Rocks',
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'Desert Palace Entrance (North) Mirror Spot',
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'Desert Palace Entrance (West)',
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'Desert Palace Entrance (North)',
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'Flute Spot 1',
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'Broken Bridge (East)',
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'Death Mountain Drop',
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'Death Mountain Return Cave Exit (West)',
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'Old Man Cave Exit (East)',
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'Bumper Cave Ledge Mirror Spot',
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'Old Man Cave (East)',
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'Old Man House (Bottom)',
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'Old Man House (Top)',
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'Death Mountain Return Cave (East)',
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'Spectacle Rock Cave',
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'Spectacle Rock Cave Peak',
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'Spectacle Rock Cave (Bottom)',
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'Broken Bridge (West)',
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'Broken Bridge (East)',
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'East Death Mountain Drop',
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'Spiral Cave Ledge Drop',
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'Fairy Ascension Drop',
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'Fairy Ascension Cave (Bottom)',
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'East Death Mountain (Top)',
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'East Death Mountain (Top) Mirror Spot',
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'Death Mountain (Top)',
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'Spectacle Rock Drop',
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'Spectacle Rock Mirror Spot',
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'Floating Island Mirror Spot',
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'Fairy Ascension Cave Exit (Top)',
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'Fairy Ascension Cave Exit (Bottom)',
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'Death Mountain Return Cave Exit (East)',
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'Spiral Cave Exit',
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'Death Mountain Return Cave (West)',
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'Paradox Cave (Bottom)',
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'Paradox Cave (Middle)',
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'Hookshot Fairy',
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'Spiral Cave (Bottom)',
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'Paradox Cave (Top)',
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'Spiral Cave Ledge Access',
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'Fairy Ascension Ledge',
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]
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lw_boots_accessible_locations = [
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'Lake Hylia Island',
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'Desert Ledge',
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'Ether Tablet',
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'Spectacle Rock',
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'Floating Island',
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]
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dw_boots_accessible_entrances = [
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'Northeast Dark World Broken Bridge Pass',
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'Death Mountain Return Cave Exit (West)',
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'Peg Area Rocks',
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'Grassy Lawn Pegs',
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'West Dark World Gap',
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'Bumper Cave Ledge Drop',
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'Turtle Rock Ledge Exit (West)',
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'Turtle Rock Isolated Ledge Exit',
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'Dark Desert Teleporter',
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'Turtle Rock Exit (Front)',
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'Turtle Rock Drop',
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'Floating Island Drop',
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'Turtle Rock Ledge Exit (East)',
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'Dark Death Mountain Drop (East)',
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'Village of Outcasts Drop',
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'Dark Lake Hylia Ledge',
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@@ -852,15 +795,18 @@ def overworld_glitches_rules(world, player):
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]
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# set up boots-accessible regions
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if world.mode[player] != 'inverted':
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lw_boots_accessible_entrances.append('Cave 45 Mirror Spot')
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lw_boots_accessible_entrances.append('Graveyard Ledge Mirror Spot')
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lw_boots_accessible_entrances.append('Cave 45')
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lw_boots_accessible_entrances.append('Graveyard Cave')
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# couple other random spots
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set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player) and (state.has_Mirror(player) or state.has_Boots(player)))
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set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player) and (state.has_Mirror(player) or state.has_Boots(player)))
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set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Ocarina', player) or (state.has_Boots(player) and state.can_lift_heavy_rocks(player)))
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set_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has_Boots(player))
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_Boots(player) and state.has_Pearl(player), 'or')
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add_rule(world.get_entrance('East Death Mountain Teleporter', player), lambda state: state.can_lift_heavy_rocks(player) and state.has_Boots(player), 'or')
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add_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: state.has_Boots(player) and state.has('Hammer', player))
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add_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: state.has_Boots(player) and state.has('Hammer', player), 'or')
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add_rule(world.get_entrance('Checkerboard Cave', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
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needs_boots = lambda state: state.has_Boots(player)
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needs_boots_and_pearl = lambda state: state.has_Boots(player) and state.has_Pearl(player)
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for entrance in lw_boots_accessible_entrances:
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