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	Fixed a crafting category bug related to fluids. (#848)
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		| @@ -221,7 +221,7 @@ class Factorio(World): | ||||
|                     # Return the liquid to the pool and get a new ingredient. | ||||
|                     pool.append(new_ingredient) | ||||
|                     new_ingredient = pool.pop(0) | ||||
|                 liquids_used += 1 | ||||
|                 liquids_used += 1 if new_ingredient in fluids else 0 | ||||
|             new_ingredients[new_ingredient] = 1 | ||||
|         return Recipe(original.name, self.get_category(original.category, liquids_used), new_ingredients, | ||||
|                       original.products, original.energy) | ||||
|   | ||||
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