Added my game made specifically for AP, ChecksFinder (Minesweeper) (#302)

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jonloveslegos
2022-03-22 18:30:10 -04:00
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# ChecksFinder
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
config file.
## What is considered a location check in ChecksFinder?
Location checks in are completed when the player finds a spot on a board that has the archipelago logo. The bottom of
the screen has a number next to the archipelago logo, that number is how many you can find so far. You can only get as
many checks as you have gained items, plus one to start with being available.
## When the player receives an item, what happens?
When the player receives an item in ChecksFinder, it either can map the future boards they play be bigger in width or
height, or add a new bomb to the future boards, with a limit to having up to one fifth of the _current_ board being
bombs.
## What is the victory condition?
Victory is achieved when the player wins a board they were given after they have received all of their Map Width, Map
Height, and Map Bomb items. The game will say at the bottom of the screen how many of each you have received.

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# ChecksFinder Randomizer Setup Guide
## Required Software
- ChecksFinder from
the [Github releases Page for the game](https://github.com/jonloveslegos/ChecksFinder/releases) (latest version)
- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
- (select `ChecksFinder Client` during installation.)
## Configuring your YAML file
### What is a YAML file and why do I need one?
See the guide on setting up a basic YAML at the Archipelago setup
guide: [Basic Multiworld Setup Guide](/tutorial/archipelago/setup/en)
### Where do I get a YAML file?
You can customize your settings by visiting the [ChecksFinder Player Settings Page](/games/ChecksFinder/player-settings)
### Generating a ChecksFinder game
**ChecksFinder is meant to be played _alongside_ another game! You may not be playing it for long periods of time if
you play it with another person!**
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
files. You do not have a file inside that zip though!
You need to start ChecksFinder client yourself, it is located within the Archipelago folder.
### Connect to the MultiServer
First start ChecksFinder.
Once both ChecksFinder and the client are started. In the client at the top type in the spot labeled `Server` type the
`Ip Address` and `Port` separated with a `:` symbol.
The client will then ask for the username you chose, input that in the text box at the bottom of the client.
### Play the game
When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a
multiworld game!

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]
}
]
},
{
"gameTitle": "ChecksFinder",
"tutorials": [
{
"name": "Multiworld Setup Tutorial",
"description": "A guide to setting up the Archipelago ChecksFinder software on your computer. This guide covers single-player, multiworld, and related software.",
"files": [
{
"language": "English",
"filename": "checksfinder/checksfinder_en.md",
"link": "checksfinder/checksfinder/en",
"authors": [
"Mewlif"
]
}
]
}
]
}
]