Added my game made specifically for AP, ChecksFinder (Minesweeper) (#302)
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52
worlds/checksfinder/Locations.py
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52
worlds/checksfinder/Locations.py
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from BaseClasses import Location
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import typing
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class AdvData(typing.NamedTuple):
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id: typing.Optional[int]
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region: str
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class ChecksFinderAdvancement(Location):
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game: str = "ChecksFinder"
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def __init__(self, player: int, name: str, address: typing.Optional[int], parent):
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super().__init__(player, name, address, parent)
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self.event = not address
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advancement_table = {
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"Tile 1": AdvData(81000, 'Board'),
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"Tile 2": AdvData(81001, 'Board'),
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"Tile 3": AdvData(81002, 'Board'),
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"Tile 4": AdvData(81003, 'Board'),
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"Tile 5": AdvData(81004, 'Board'),
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"Tile 6": AdvData(81005, 'Board'),
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"Tile 7": AdvData(81006, 'Board'),
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"Tile 8": AdvData(81007, 'Board'),
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"Tile 9": AdvData(81008, 'Board'),
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"Tile 10": AdvData(81009, 'Board'),
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"Tile 11": AdvData(81010, 'Board'),
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"Tile 12": AdvData(81011, 'Board'),
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"Tile 13": AdvData(81012, 'Board'),
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"Tile 14": AdvData(81013, 'Board'),
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"Tile 15": AdvData(81014, 'Board'),
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"Tile 16": AdvData(81015, 'Board'),
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"Tile 17": AdvData(81016, 'Board'),
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"Tile 18": AdvData(81017, 'Board'),
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"Tile 19": AdvData(81018, 'Board'),
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"Tile 20": AdvData(81019, 'Board'),
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"Tile 21": AdvData(81020, 'Board'),
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"Tile 22": AdvData(81021, 'Board'),
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"Tile 23": AdvData(81022, 'Board'),
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"Tile 24": AdvData(81023, 'Board'),
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"Tile 25": AdvData(81024, 'Board'),
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}
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exclusion_table = {
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}
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events_table = {
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}
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lookup_id_to_name: typing.Dict[int, str] = {data.id: item_name for item_name, data in advancement_table.items() if data.id}
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