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Smith softlock fix
Now correctly requires Moon Pearl.
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2
Rules.py
2
Rules.py
@@ -114,7 +114,7 @@ def global_rules(world):
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set_rule(world.get_location('Zora\'s Ledge'), lambda state: state.has('Flippers'))
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set_rule(world.get_entrance('Waterfall of Wishing'), lambda state: state.has('Flippers')) # can be fake flippered into, but is in weird state inside that might prevent you from doing things. Can be improved in future Todo
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set_rule(world.get_location('Blacksmith'), lambda state: state.can_lift_heavy_rocks() and state.can_reach('West Dark World')) # Can S&Q with smith
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set_rule(world.get_location('Blacksmith'), lambda state: state.can_lift_heavy_rocks() and state.can_reach('West Dark World') and state.has_Pearl()) # Can S&Q with smith
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set_rule(world.get_location('Magic Bat'), lambda state: state.has('Magic Powder'))
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set_rule(world.get_location('Sick Kid'), lambda state: state.has_bottle())
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set_rule(world.get_location('Library'), lambda state: state.has_Boots())
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