Noita: implement new game (#1676)
* Noita: implement new game (#1676) --------- Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com> Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
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worlds/noita/docs/en_Noita.md
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worlds/noita/docs/en_Noita.md
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# Noita
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Noita is a procedurally generated action roguelite. During runs in Noita you will find potions, wands, spells, perks,
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pickups, and chests. Shop items, chests/hearts hidden in the environment, and pedestal items will be replaced with
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location checks. Orbs and boss drops will optionally give location checks as well, if they are enabled in the settings.
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Noita items that can be found in other players' games include specific perks, orbs (optional), wands,
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hearts (Extra Max Health), gold, potions, and other items. If traps are enabled, some randomized negative effects can
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affect your game when found.
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## What is the goal of Noita?
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The vanilla goal of Noita is to progress through each level and beat the final boss, taking the Sampo
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(gear shaped object) through the portal, and interacting with the altar at the end. There are other endings as well
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which require you to gather a certain number of orbs and bring the sampo to an alternate altar.
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The Archipelago implementation maintains the same goals. While creating your YAML, you will choose what your goal will
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be. While the sampo's location is not randomized, orbs are added to the randomizer pool based on the number of orbs
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required for your goal.
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Starting a fresh run after death will re-deliver *some* previously delivered items. The standard wand, potion, and perk
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pool are unaffected by the multiworld item pools. This will not present an issue with progression, and will make
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progression easier as the multiworld progresses.
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## What Noita items can appear in other players' worlds?
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Positive rewards can be:
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* `Gold (200 or 1000)`
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* `Extra Max HP`
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* `Spell Refresher`
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* `Random Wand (Tier 1 - 6)`
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* `Potion`
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* `Orb`
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* `Immunity Perk`
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* `Extra Life`
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* `Other Helpful Perks`
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* `Miscellaneous Other Items`
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Traps consist of all "Bad" and "Awful" events from Noita's native stream integration. Examples include:
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* `Slow Player`
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* `Trailing Lava`
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* `Worm Rain`
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* `Spawning black holes`
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### How many items are there?
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The number of items is dependent on the settings you choose. Please check the information boxes next to the settings
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when setting up your YAML for more information.
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## What does another world's item look like in Noita?
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Other players' items will look like the Archipelago logo.
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## Is Archipelago compatible with other Noita mods?
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Yes, most other Noita mods *should* work. However, they have not been tested.
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