Grinch Refactor

This commit is contained in:
2025-10-31 21:24:07 -06:00
parent d0a8df25f6
commit 4e131cd5e4
7 changed files with 202 additions and 197 deletions

View File

@@ -66,34 +66,24 @@ class GrinchClient(BizHawkClient):
try:
bytes_actual: bytes = (
await bizhawk.read(
ctx.bizhawk_ctx, [(grinch_identifier_ram_address, 11, "MainRAM")]
)
await bizhawk.read(ctx.bizhawk_ctx, [(grinch_identifier_ram_address, 11, "MainRAM")])
)[0]
psx_rom_name = bytes_actual.decode("ascii")
if psx_rom_name != "SLUS_011.97":
bios_bytes_check: bytes = (
await bizhawk.read(
ctx.bizhawk_ctx, [(bios_identifier_ram_address, 24, "MainRAM")]
)
await bizhawk.read(ctx.bizhawk_ctx, [(bios_identifier_ram_address, 24, "MainRAM")])
)[0]
if "System ROM Version" in bios_bytes_check.decode("ascii"):
if not self.loading_bios_msg:
self.loading_bios_msg = True
logger.error(
"BIOS is currently loading. Will wait up to 5 seconds before retrying."
)
logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
return False
logger.error(
"Invalid rom detected. You are not playing Grinch USA Version."
)
raise Exception(
"Invalid rom detected. You are not playing Grinch USA Version."
)
logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
ctx.command_processor.commands["ringlink"] = _cmd_ringlink
@@ -147,9 +137,7 @@ class GrinchClient(BizHawkClient):
and "RingLink" in args["tags"]
and args["data"]["source"] != self.unique_client_id
):
Utils.async_start(
self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs"
)
Utils.async_start(self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs")
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
await ctx.get_username()
@@ -165,9 +153,7 @@ class GrinchClient(BizHawkClient):
if not await self.ingame_checker(ctx):
return
if not any(
task.get_name() == "Grinch EggLink" for task in asyncio.all_tasks()
):
if not any(task.get_name() == "Grinch EggLink" for task in asyncio.all_tasks()):
print("EggLink")
self.send_ring_link = True
Utils.async_start(self.ring_link_output(ctx), name="Grinch EggLink")
@@ -180,18 +166,12 @@ class GrinchClient(BizHawkClient):
except bizhawk.RequestFailedError as ex:
# The connector didn't respond. Exit handler and return to main loop to reconnect
logger.error(
"Failure to connect / authenticate the grinch. Error details: "
+ str(ex)
)
logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
pass
except Exception as genericEx:
# For all other errors, catch this and let the client gracefully disconnect
logger.error(
"Unknown error occurred while playing the grinch. Error details: "
+ str(genericEx)
)
logger.error("Unknown error occurred while playing the grinch. Error details: " + str(genericEx))
await ctx.disconnect(False)
pass
@@ -208,14 +188,12 @@ class GrinchClient(BizHawkClient):
grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
grinch_loc_ram_data = grinch_locations[grinch_loc_name]
missing_addr_list: list[tuple[int, int, str]] = [
(read_addr.ram_address, read_addr.byte_size, "MainRAM")
(read_addr.ram_address, read_addr.byte_size, read_addr.ram_area)
for read_addr in grinch_loc_ram_data.update_ram_addr
]
addr_list_to_read = [*addr_list_to_read, *missing_addr_list]
returned_bytes: list[bytes] = await bizhawk.read(
ctx.bizhawk_ctx, addr_list_to_read
)
returned_bytes: list[bytes] = await bizhawk.read(ctx.bizhawk_ctx, addr_list_to_read)
# Now loop through everything again and this time get the byte value from the above read, convert to int,
# and check to see if that ram address has our expected value.
@@ -234,31 +212,20 @@ class GrinchClient(BizHawkClient):
orig_index: int = addr_list_to_read.index(
(addr_to_update.ram_address, addr_to_update.byte_size, "MainRAM")
)
value_read_from_bizhawk: int = int.from_bytes(
returned_bytes[orig_index], "little"
)
value_read_from_bizhawk: int = int.from_bytes(returned_bytes[orig_index], "little")
if is_binary:
ram_checked_list.append(
(value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos))
> 0
)
ram_checked_list.append((value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos)) > 0)
else:
expected_int_value = addr_to_update.value
ram_checked_list.append(
expected_int_value == value_read_from_bizhawk
)
ram_checked_list.append(expected_int_value == value_read_from_bizhawk)
if all(ram_checked_list):
local_locations_checked.append(
GrinchLocation.get_apid(grinch_loc_ram_data.id)
)
local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
locations_sent_to_ap: set[int] = await ctx.check_locations(
local_locations_checked
)
locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
if len(locations_sent_to_ap) > 0:
await self.remove_physical_items(ctx)
@@ -271,11 +238,7 @@ class GrinchClient(BizHawkClient):
# Otherwise, we will get the new items and give them to the player.
self.last_received_index = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx, [(RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]
)
)[0],
(await bizhawk.read(ctx.bizhawk_ctx, [(RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0],
"little",
)
@@ -294,9 +257,7 @@ class GrinchClient(BizHawkClient):
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if addr_to_update.ram_address in ram_addr_dict.keys():
current_ram_address_value = ram_addr_dict[
addr_to_update.ram_address
][0]
current_ram_address_value = ram_addr_dict[addr_to_update.ram_address][0]
else:
current_ram_address_value = int.from_bytes(
(
@@ -306,25 +267,21 @@ class GrinchClient(BizHawkClient):
(
addr_to_update.ram_address,
addr_to_update.byte_size,
"MainRAM",
addr_to_update.ram_area,
)
],
)
)[0],
"little",
addr_to_update.endian,
)
if is_binary:
current_ram_address_value = current_ram_address_value | (
1 << addr_to_update.binary_bit_pos
)
current_ram_address_value = current_ram_address_value | (1 << addr_to_update.binary_bit_pos)
elif addr_to_update.update_existing_value:
# Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
current_ram_address_value += addr_to_update.value
current_ram_address_value = min(
current_ram_address_value, addr_to_update.max_count
)
current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
else:
current_ram_address_value = addr_to_update.value
@@ -340,9 +297,7 @@ class GrinchClient(BizHawkClient):
# Update the latest received item index to ram as well.
ram_addr_dict[RECV_ITEM_ADDR] = [self.last_received_index, RECV_ITEM_BITSIZE]
await bizhawk.write(
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
)
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
async def goal_checker(self, ctx: "BizHawkClientContext"):
if not ctx.finished_game:
@@ -356,12 +311,12 @@ class GrinchClient(BizHawkClient):
(
goal_ram_address.ram_address,
goal_ram_address.byte_size,
"MainRAM",
goal_ram_address.ram_area,
)
],
)
)[0],
"little",
goal_ram_address.endian,
)
if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
@@ -381,12 +336,8 @@ class GrinchClient(BizHawkClient):
ram_addr_dict: dict[int, list[int]] = {}
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
items_to_check: dict[str, GrinchItemData] = {
**GADGETS_TABLE
} # , **SLEIGH_PARTS_TABLE
heart_count = len(
list(item_id for item_id in list_recv_itemids if item_id == 42570)
)
items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} # , **SLEIGH_PARTS_TABLE
heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [
min(heart_count, 4),
@@ -398,10 +349,7 @@ class GrinchClient(BizHawkClient):
for item_name, item_data in items_to_check.items():
# If item is an event or already been received, ignore.
if (
item_data.id is None
or GrinchLocation.get_apid(item_data.id) in list_recv_itemids
):
if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
continue
# This assumes we don't have the item so we must set all the data to 0
@@ -421,12 +369,12 @@ class GrinchClient(BizHawkClient):
(
addr_to_update.ram_address,
addr_to_update.byte_size,
"MainRAM",
addr_to_update.ram_area,
)
],
)
)[0],
"little",
addr_to_update.endian,
)
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
@@ -437,19 +385,13 @@ class GrinchClient(BizHawkClient):
addr_to_update.byte_size,
]
await bizhawk.write(
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
)
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
def convert_dict_to_ram_list(
self, addr_dict: dict[int, list[int]]
) -> list[tuple[int, Sequence[int], str]]:
def convert_dict_to_ram_list(self, addr_dict: dict[int, list[int]]) -> list[tuple[int, Sequence[int], str]]:
addr_list_to_update: list[tuple[int, Sequence[int], str]] = []
for key, val in addr_dict.items():
addr_list_to_update.append(
(key, val[0].to_bytes(val[1], "little"), "MainRAM")
)
addr_list_to_update.append((key, val[0].to_bytes(val[1], "little"), "MainRAM"))
return addr_list_to_update
@@ -465,9 +407,7 @@ class GrinchClient(BizHawkClient):
for item_name, item_data in items_to_check.items():
# If item is an event or already been received, ignore.
if (
item_data.id is None
): # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
continue
# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
@@ -487,12 +427,12 @@ class GrinchClient(BizHawkClient):
(
addr_to_update.ram_address,
addr_to_update.byte_size,
"MainRAM",
addr_to_update.ram_area,
)
],
)
)[0],
"little",
addr_to_update.endian,
)
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
@@ -516,9 +456,7 @@ class GrinchClient(BizHawkClient):
addr_to_update.byte_size,
]
await bizhawk.write(
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
)
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
async def ingame_checker(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
@@ -575,14 +513,13 @@ class GrinchClient(BizHawkClient):
if self.loc_unlimited_eggs:
await bizhawk.write(
ctx.bizhawk_ctx,
[(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2, "little"), "MainRAM")],
[(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(EGG_ADDR_BYTESIZE, "little"), "MainRAM")],
)
async def ring_link_output(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
while self.send_ring_link and ctx.slot:
try:
current_egg_count = int.from_bytes(
(
@@ -604,6 +541,7 @@ class GrinchClient(BizHawkClient):
},
"tags": ["RingLink"],
}
await ctx.send_msgs([msg])
self.previous_egg_count = current_egg_count
# logger.info(f"RingLink: You sent {str(current_egg_count - self.previous_egg_count)} rotten eggs.")
@@ -611,31 +549,20 @@ class GrinchClient(BizHawkClient):
await asyncio.sleep(0.1)
except Exception as ex:
logger.error(
"While monitoring grinch's egg count ingame, an error occurred. Details:"
+ str(ex)
)
logger.error("While monitoring grinch's egg count ingame, an error occurred. Details:" + str(ex))
self.send_ring_link = False
if not ctx.slot:
logger.info(
"You must be connected to the multi-world in order for RingLink to work properly."
)
logger.info("You must be connected to the multi-world in order for RingLink to work properly.")
async def ring_link_input(self, egg_amount: int, ctx: "BizHawkClientContext"):
from CommonClient import logger
game_egg_count = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]
)
)[0],
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0],
"little",
)
non_neg_eggs = (
game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
)
non_neg_eggs = game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
current_egg_count = min(non_neg_eggs, MAX_EGGS)
await bizhawk.write(
@@ -657,6 +584,7 @@ class GrinchClient(BizHawkClient):
uid: int = 0
for char in string_id:
uid += ord(char)
return uid
@@ -677,7 +605,6 @@ async def _update_ring_link(ctx: "BizHawkClientContext", ring_link: bool):
if ring_link:
ctx.tags.add("RingLink")
else:
ctx.tags -= {"RingLink"}

View File

@@ -8,9 +8,7 @@ from BaseClasses import (
class GrinchItemData(NamedTuple):
item_group: list[
str
] # arbituary that can be whatever it can be, basically the field/property for item groups
item_group: list[str] # arbituary that can be whatever it can be, basically the field/property for item groups
id: Optional[int]
classification: IC
update_ram_addr: list[GrinchRamData]
@@ -27,9 +25,7 @@ class GrinchItem(Item):
return base_id + id if id is not None else None
def __init__(self, name: str, player: int, data: GrinchItemData):
super(GrinchItem, self).__init__(
name, data.classification, GrinchItem.get_apid(data.id), player
)
super(GrinchItem, self).__init__(name, data.classification, GrinchItem.get_apid(data.id), player)
self.type = data.item_group
self.item_id = data.id
@@ -75,13 +71,13 @@ class grinch_items:
WV_WHO_CLOAK: str = "Who Cloak"
WV_PAINT_BUCKET: str = "Painting Bucket"
WV_HAMMER: str = "Hammer"
WV_SCULPTIN_TOOLS: str = "Sculpting Tools"
WV_SCULPTING_TOOLS: str = "Sculpting Tools"
WF_GLUE_BUCKET: str = "Glue Bucket"
WF_CABLE_CAR_ACCESS_CARD: str = "Cable Car Access Card"
WD_SCISSORS: str = "Scissors"
WL_ROPE: str = "Rope"
WL_HOOK: str = "Hook"
WL_DRILLL: str = "Drill"
WL_DRILL: str = "Drill"
WL_SCOUT_CLOTHES: str = "Scout Clothes"
class useful_items:
@@ -288,7 +284,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=5)],
),
grinch_items.level_items.WL_DRILLL: GrinchItemData(
grinch_items.level_items.WL_DRILL: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
@@ -315,7 +311,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=0)],
),
grinch_items.level_items.WV_SCULPTIN_TOOLS: GrinchItemData(
grinch_items.level_items.WV_SCULPTING_TOOLS: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,

View File

@@ -1,17 +1,41 @@
from typing import NamedTuple, Optional
from typing import Optional
from .RamHandler import GrinchRamData
from BaseClasses import Location, Region
class GrinchLocationData(NamedTuple):
class GrinchLocationData:
region: str
location_group: Optional[list[str]]
id: Optional[int]
update_ram_addr: list[GrinchRamData]
reset_addr: Optional[list[GrinchRamData]] = (
None # Addresses to update once we find the item
)
reset_addr: Optional[list[GrinchRamData]] = None # Addresses to update once we find the item
def __init__(
self,
region: str,
location_group: Optional[list[str]] = None,
id: Optional[int] = None,
update_ram_addr: list[GrinchRamData] = [],
reset_addr: Optional[list[GrinchRamData]] = None,
):
self.region = region
if location_group:
self.location_group = location_group
if id:
self.id = id
else:
raise ValueError(f"id is required on GrinchLocationData")
if update_ram_addr:
self.update_ram_addr = update_ram_addr
else:
raise ValueError(f"udpate_ram_addr is required on GrinchLocationData")
if reset_addr:
self.reset_addr = reset_addr
class GrinchLocation(Location):
@@ -23,17 +47,18 @@ class GrinchLocation(Location):
return base_id + id if id is not None else None
def __init__(
self, player: int, name: str, parent: Region, data: GrinchLocationData
self,
player: int,
name: str,
parent: Region,
data: GrinchLocationData,
):
address = None if data.id is None else GrinchLocation.get_apid(data.id)
super(GrinchLocation, self).__init__(
player, name, address=address, parent=parent
)
super(GrinchLocation, self).__init__(player, name, address=address, parent=parent)
self.code = data.id
self.region = data.region
self.type = data.location_group
self.address = self.address
def get_location_names_per_category() -> dict[str, set[str]]:
@@ -1151,7 +1176,10 @@ grinch_locations = {
[GrinchRamData(0x0100BF, binary_bit_pos=6)],
),
"MC - Sleigh Ride - Neutralizing Santa": GrinchLocationData(
"Sleigh Room", None, None, [GrinchRamData(0x0100BF, binary_bit_pos=7)]
"Sleigh Room",
["Sleigh Ride"],
1301,
[GrinchRamData(0x0100BF, binary_bit_pos=7)],
), # [GrinchRamData(0x010000, value=0x3E)]),
# Heart of Stones
"WV - Post Office - Heart of Stone": GrinchLocationData(
@@ -1224,19 +1252,44 @@ grinch_locations = {
),
# Mount Crumpit Locations
"MC - 1st Crate Squashed": GrinchLocationData(
"Mount Crumpit", ["Mount Crumpit"], 1700, [GrinchRamData(0x095343, value=1)]
"Mount Crumpit",
["Mount Crumpit"],
1700,
[
GrinchRamData(0x095343, value=1),
],
),
"MC - 2nd Crate Squashed": GrinchLocationData(
"Mount Crumpit", ["Mount Crumpit"], 1701, [GrinchRamData(0x095343, value=2)]
"Mount Crumpit",
["Mount Crumpit"],
1701,
[
GrinchRamData(0x095343, value=2),
],
),
"MC - 3rd Crate Squashed": GrinchLocationData(
"Mount Crumpit", ["Mount Crumpit"], 1702, [GrinchRamData(0x095343, value=3)]
"Mount Crumpit",
["Mount Crumpit"],
1702,
[
GrinchRamData(0x095343, value=3),
],
),
"MC - 4th Crate Squashed": GrinchLocationData(
"Mount Crumpit", ["Mount Crumpit"], 1703, [GrinchRamData(0x095343, value=4)]
"Mount Crumpit",
["Mount Crumpit"],
1703,
[
GrinchRamData(0x095343, value=4),
],
),
"MC - 5th Crate Squashed": GrinchLocationData(
"Mount Crumpit", ["Mount Crumpit"], 1704, [GrinchRamData(0x095343, value=5)]
"Mount Crumpit",
["Mount Crumpit"],
1704,
[
GrinchRamData(0x095343, value=5),
],
),
}
@@ -1244,7 +1297,5 @@ grinch_locations = {
def grinch_locations_to_id() -> dict[str, int]:
location_mappings: dict[str, int] = {}
for LocationName, LocationData in grinch_locations.items():
location_mappings.update(
{LocationName: GrinchLocation.get_apid(LocationData.id)}
)
location_mappings.update({LocationName: GrinchLocation.get_apid(LocationData.id)})
return location_mappings

View File

@@ -1,5 +1,5 @@
from enum import STRICT, IntEnum
from typing import NamedTuple, Optional
from typing import Optional
class UpdateMethod(IntEnum, boundary=STRICT):
@@ -9,7 +9,7 @@ class UpdateMethod(IntEnum, boundary=STRICT):
FREEZE = 4
class GrinchRamData(NamedTuple):
class GrinchRamData:
"""A Representation of an update to RAM data for The Grinch.
ram_address (int): The RAM address that we are updating, usually passed in with hex, representation (0x11111111)
@@ -23,22 +23,25 @@ class GrinchRamData(NamedTuple):
ram_address: int
value: Optional[int] = None # none is empty/null
# Either set or add either hex or unsigned values through Client.py
# Hex uses 0x00, unsigned are base whole numbers
binary_bit_pos: Optional[int] = None
byte_size: int = 1
endian = "little"
update_method: UpdateMethod = UpdateMethod.SET
min_count: int = 0
max_count: int = 255
ram_area = "MainRAM"
def __init__(
self,
ram_address: int,
value: Optional[int],
byte_size: int,
update_method: UpdateMethod,
min_count: int,
max_count: int,
value: Optional[int] = None,
binary_bit_pos: int = -1,
byte_size: int = 1,
update_method: UpdateMethod = UpdateMethod.SET,
min_count: int = -1,
max_count: int = -1,
endian: str = "little",
ram_area: str = "MainRAM",
):
self.ram_address = ram_address
@@ -47,7 +50,10 @@ class GrinchRamData(NamedTuple):
else:
self.value = 1
if byte_size:
if binary_bit_pos > -1:
self.binary_bit_pos = bin
if byte_size > 0:
self.byte_size = byte_size
if update_method:
@@ -59,8 +65,26 @@ class GrinchRamData(NamedTuple):
if max_count and max_count > -1:
self.max_count = max_count
elif max_count and max_count > ((2 ** (self.byte_size * 8)) - 1):
raise ValueError(
"max_count cannot be larger than the RAM addresses max possible value"
)
raise ValueError("max_count cannot be larger than the RAM addresses max possible value")
else:
self.max_count = (2 ** (self.byte_size * 8)) - 1
self.endian = endian
self.ram_area = ram_area
# Error Handling
if self.value and self.value > self.max_count:
raise ValueError(
f"Value passed in is greater than max_count.\n\nRAM Address: {self.ram_address}\nValue: {self.value}\nMax Count: {self.max_count}"
)
if self.value and self.value < self.min_count:
raise ValueError(
f"Value passed in is lower than min_count.\n\nRAM Address: {self.ram_address}\nValue: {self.value}\nMin Count: {self.max_count}"
)
if self.binary_bit_pos and self.update_method not in [UpdateMethod.SET, UpdateMethod.FREEZE]:
raise ValueError(f"binary_bit_position can only be passed in if update_method is SET or FREEZE")
if self.binary_bit_pos and self.value not in [0, 1]:
raise ValueError(f"value must be 0 or 1 if using binary_bit_position")

View File

@@ -41,22 +41,16 @@ supadow_list = [
def create_regions(world: "GrinchWorld"):
for mainarea in mainareas_list:
# Each area in mainarea, create a region for the given player
world.multiworld.regions.append(
Region(mainarea, world.player, world.multiworld)
)
for subarea in subareas_list:
# Each area in subarea, create a region for the given player
world.multiworld.regions.append(Region(subarea, world.player, world.multiworld))
for supadow in supadow_list:
# Each area in supadow, create a region for the given player
world.multiworld.regions.append(Region(supadow, world.player, world.multiworld))
for area in [*mainareas_list, *subareas_list, *supadow_list]:
# Each area in mainarea, subarea, and supadow create a region for the given player
world.multiworld.regions.append(Region(area, world.player, world.multiworld))
# TODO Optimize this function
def grinchconnect(
world: "GrinchWorld", current_region_name: str, connected_region_name: str
world: "GrinchWorld",
current_region_name: str,
connected_region_name: str,
):
current_region = world.get_region(current_region_name)
connected_region = world.get_region(connected_region_name)
@@ -66,6 +60,7 @@ def grinchconnect(
current_region.connect(connected_region)
# Goes from connected to current
connected_region.connect(current_region)
for access_rule in rule_list:
for region_entrance in current_region.entrances:
if (
@@ -74,8 +69,10 @@ def grinchconnect(
):
if rule_list.index(access_rule) == 0:
add_rule(region_entrance, access_rule)
else:
add_rule(region_entrance, access_rule, combine="or")
for region_entrance in connected_region.entrances:
if (
region_entrance.connected_region.name == connected_region_name
@@ -83,6 +80,7 @@ def grinchconnect(
):
if rule_list.index(access_rule) == 0:
add_rule(region_entrance, access_rule)
else:
add_rule(region_entrance, access_rule, combine="or")

View File

@@ -20,7 +20,10 @@ def set_location_rules(world: World):
add_rule(location, access_rule, "or")
def interpret_rule(rule_set: list[list[str]], player: int):
def interpret_rule(
rule_set: list[list[str]],
player: int,
):
# If a region/location does not have any items required, make the section(s) return no logic.
if len(rule_set) < 1:
return True
@@ -29,9 +32,7 @@ def interpret_rule(rule_set: list[list[str]], player: int):
access_list: list[Callable[[CollectionState], bool]] = []
for item_set in rule_set:
access_list.append(
lambda state, items=tuple(item_set): state.has_all(items, player)
)
access_list.append(lambda state, items=tuple(item_set): state.has_all(items, player))
return access_list
# Each item in the list is a separate list of rules. Each separate list is just an "OR" condition.
@@ -130,12 +131,12 @@ access_rules_dict: dict[str, list[list[str]]] = {
],
"North Shore": [
[
grinch_items.level_items.WL_SCOUT_CLOTHESL,
grinch_items.level_items.WL_SCOUT_CLOTHES,
]
],
"Mayor's Villa": [
[
grinch_items.level_items.WL_SCOUT_CLOTHESL,
grinch_items.level_items.WL_SCOUT_CLOTHES,
]
],
"Submarine World": [
@@ -408,9 +409,7 @@ rules_dict: dict[str, list[list[str]]] = {
"WV - TEL BP left of City Hall": [[]],
"WV - REL BP left of Clock Tower": [[]],
"WV - Post Office - REL BP inside Silver Room": [[]],
"WV - Post Office - REL BP at Entrance Door after Migrinch_items.gadgets.SLIME_SHOOTERion Completion": [
[]
],
"WV - Post Office - REL BP at Entrance Door after Migrinch_items.gadgets.SLIME_SHOOTERion Completion": [[]],
"WV - City Hall - GC BP in Safe Room": [[]],
"WV - City Hall - GC BP in Statue Room": [[]],
"WV - Clock Tower - GC BP in Bedroom": [
@@ -764,9 +763,7 @@ rules_dict: dict[str, list[list[str]]] = {
"WL - North Shore - MM BP inside Boulder Box behind Skunk Hut": [[]],
"WL - North Shore - MM BP inside Drill House": [[]],
"WL - North Shore - MM BP on Crow Platform near Drill House": [[]],
"WL - Submarine World - GC BP Just Below Water Surface": [
[grinch_items.gadgets.MARINE_MOBILE]
],
"WL - Submarine World - GC BP Just Below Water Surface": [[grinch_items.gadgets.MARINE_MOBILE]],
"WL - Submarine World - GC BP Underwater": [
[
grinch_items.gadgets.MARINE_MOBILE,

View File

@@ -18,53 +18,65 @@ class GrinchWorld(World):
game: ClassVar[str] = "The Grinch"
options_dataclass = Options.GrinchOptions
options: Options.GrinchOptions
topology_present = True #not an open world game, very linear
item_name_to_id: ClassVar[dict[str,int]] = grinch_items_to_id()
location_name_to_id: ClassVar[dict[str,int]] = grinch_locations_to_id()
topology_present = True # not an open world game, very linear
item_name_to_id: ClassVar[dict[str, int]] = grinch_items_to_id()
location_name_to_id: ClassVar[dict[str, int]] = grinch_locations_to_id()
required_client_version = (0, 6, 3)
item_name_groups = get_item_names_per_category()
location_name_groups = get_location_names_per_category()
def __init__(self, *args, **kwargs): #Pulls __init__ function and takes control from there in BaseClasses.py
def __init__(self, *args, **kwargs): # Pulls __init__ function and takes control from there in BaseClasses.py
self.origin_region_name: str = "Mount Crumpit"
super(GrinchWorld, self).__init__(*args, **kwargs)
def generate_early(self) -> None: #Special conditions changed before generation occurs
def generate_early(self) -> None: # Special conditions changed before generation occurs
if self.options.ring_link == 1 and self.options.unlimited_eggs == 1:
raise OptionError("Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time." +
f"The following player's YAML needs to be fixed: {self.player_name}")
raise OptionError(
"Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time."
+ f"The following player's YAML needs to be fixed: {self.player_name}"
)
def create_regions(self): #Generates all regions for the multiworld
def create_regions(self): # Generates all regions for the multiworld
for region_name in access_rules_dict.keys():
self.multiworld.regions.append(Region(region_name, self.player, self.multiworld))
self.multiworld.regions.append(Region("Mount Crumpit", self.player, self.multiworld))
for location, data in grinch_locations.items():
region = self.get_region(data.region)
entry = GrinchLocation(self.player, location, region, data)
if location == "MC - Sleigh Ride - Neutralizing Santa":
entry.place_locked_item(Item("Goal", ItemClassification.progression, None, self.player))
region.locations.append(entry)
connect_regions(self)
def create_item(self, item: str) -> GrinchItem: #Creates specific items on demand
def create_item(self, item: str) -> GrinchItem: # Creates specific items on demand
if item in ALL_ITEMS_TABLE.keys():
return GrinchItem(item, self.player, ALL_ITEMS_TABLE[item])
raise Exception(f"Invalid item name: {item}")
def create_items(self): #Generates all items for the multiworld
def create_items(self): # Generates all items for the multiworld
self_itempool: list[GrinchItem] = []
for item, data in ALL_ITEMS_TABLE.items():
self_itempool.append(self.create_item(item))
if item == "Heart of Stone":
for _ in range(3):
self_itempool.append(self.create_item(item))
#Get number of current unfilled locations
unfilled_locations: int = len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
# Get number of current unfilled locations
unfilled_locations: int = (
len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
)
for _ in range(unfilled_locations):
self_itempool.append(self.create_item((self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys())))))
self.multiworld.itempool += self_itempool
def set_rules(self):
@@ -82,4 +94,4 @@ class GrinchWorld(World):
def generate_output(self, output_directory: str) -> None:
# print("")
pass
pass