Grinch Refactor
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@@ -8,9 +8,7 @@ from BaseClasses import (
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class GrinchItemData(NamedTuple):
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item_group: list[
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str
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] # arbituary that can be whatever it can be, basically the field/property for item groups
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item_group: list[str] # arbituary that can be whatever it can be, basically the field/property for item groups
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id: Optional[int]
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classification: IC
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update_ram_addr: list[GrinchRamData]
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@@ -27,9 +25,7 @@ class GrinchItem(Item):
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return base_id + id if id is not None else None
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def __init__(self, name: str, player: int, data: GrinchItemData):
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super(GrinchItem, self).__init__(
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name, data.classification, GrinchItem.get_apid(data.id), player
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)
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super(GrinchItem, self).__init__(name, data.classification, GrinchItem.get_apid(data.id), player)
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self.type = data.item_group
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self.item_id = data.id
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@@ -75,13 +71,13 @@ class grinch_items:
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WV_WHO_CLOAK: str = "Who Cloak"
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WV_PAINT_BUCKET: str = "Painting Bucket"
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WV_HAMMER: str = "Hammer"
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WV_SCULPTIN_TOOLS: str = "Sculpting Tools"
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WV_SCULPTING_TOOLS: str = "Sculpting Tools"
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WF_GLUE_BUCKET: str = "Glue Bucket"
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WF_CABLE_CAR_ACCESS_CARD: str = "Cable Car Access Card"
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WD_SCISSORS: str = "Scissors"
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WL_ROPE: str = "Rope"
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WL_HOOK: str = "Hook"
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WL_DRILLL: str = "Drill"
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WL_DRILL: str = "Drill"
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WL_SCOUT_CLOTHES: str = "Scout Clothes"
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class useful_items:
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@@ -288,7 +284,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
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IC.progression,
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[GrinchRamData(0x0101F9, binary_bit_pos=5)],
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),
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grinch_items.level_items.WL_DRILLL: GrinchItemData(
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grinch_items.level_items.WL_DRILL: GrinchItemData(
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[
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grinch_categories.MISSION_SPECIFIC_ITEMS,
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grinch_categories.USEFUL_ITEMS,
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@@ -315,7 +311,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
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IC.progression_deprioritized,
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[GrinchRamData(0x0101FA, binary_bit_pos=0)],
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),
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grinch_items.level_items.WV_SCULPTIN_TOOLS: GrinchItemData(
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grinch_items.level_items.WV_SCULPTING_TOOLS: GrinchItemData(
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[
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grinch_categories.MISSION_SPECIFIC_ITEMS,
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grinch_categories.USEFUL_ITEMS,
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