Grinch Refactor
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@@ -18,53 +18,65 @@ class GrinchWorld(World):
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game: ClassVar[str] = "The Grinch"
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options_dataclass = Options.GrinchOptions
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options: Options.GrinchOptions
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topology_present = True #not an open world game, very linear
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item_name_to_id: ClassVar[dict[str,int]] = grinch_items_to_id()
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location_name_to_id: ClassVar[dict[str,int]] = grinch_locations_to_id()
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topology_present = True # not an open world game, very linear
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item_name_to_id: ClassVar[dict[str, int]] = grinch_items_to_id()
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location_name_to_id: ClassVar[dict[str, int]] = grinch_locations_to_id()
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required_client_version = (0, 6, 3)
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item_name_groups = get_item_names_per_category()
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location_name_groups = get_location_names_per_category()
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def __init__(self, *args, **kwargs): #Pulls __init__ function and takes control from there in BaseClasses.py
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def __init__(self, *args, **kwargs): # Pulls __init__ function and takes control from there in BaseClasses.py
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self.origin_region_name: str = "Mount Crumpit"
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super(GrinchWorld, self).__init__(*args, **kwargs)
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def generate_early(self) -> None: #Special conditions changed before generation occurs
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def generate_early(self) -> None: # Special conditions changed before generation occurs
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if self.options.ring_link == 1 and self.options.unlimited_eggs == 1:
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raise OptionError("Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time." +
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f"The following player's YAML needs to be fixed: {self.player_name}")
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raise OptionError(
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"Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time."
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+ f"The following player's YAML needs to be fixed: {self.player_name}"
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)
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def create_regions(self): #Generates all regions for the multiworld
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def create_regions(self): # Generates all regions for the multiworld
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for region_name in access_rules_dict.keys():
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self.multiworld.regions.append(Region(region_name, self.player, self.multiworld))
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self.multiworld.regions.append(Region("Mount Crumpit", self.player, self.multiworld))
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for location, data in grinch_locations.items():
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region = self.get_region(data.region)
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entry = GrinchLocation(self.player, location, region, data)
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if location == "MC - Sleigh Ride - Neutralizing Santa":
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entry.place_locked_item(Item("Goal", ItemClassification.progression, None, self.player))
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region.locations.append(entry)
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connect_regions(self)
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def create_item(self, item: str) -> GrinchItem: #Creates specific items on demand
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def create_item(self, item: str) -> GrinchItem: # Creates specific items on demand
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if item in ALL_ITEMS_TABLE.keys():
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return GrinchItem(item, self.player, ALL_ITEMS_TABLE[item])
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raise Exception(f"Invalid item name: {item}")
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def create_items(self): #Generates all items for the multiworld
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def create_items(self): # Generates all items for the multiworld
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self_itempool: list[GrinchItem] = []
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for item, data in ALL_ITEMS_TABLE.items():
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self_itempool.append(self.create_item(item))
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if item == "Heart of Stone":
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for _ in range(3):
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self_itempool.append(self.create_item(item))
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#Get number of current unfilled locations
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unfilled_locations: int = len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
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# Get number of current unfilled locations
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unfilled_locations: int = (
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len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
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)
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for _ in range(unfilled_locations):
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self_itempool.append(self.create_item((self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys())))))
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self.multiworld.itempool += self_itempool
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def set_rules(self):
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@@ -82,4 +94,4 @@ class GrinchWorld(World):
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def generate_output(self, output_directory: str) -> None:
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# print("")
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pass
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pass
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