Grinch Refactor
This commit is contained in:
@@ -66,34 +66,24 @@ class GrinchClient(BizHawkClient):
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try:
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bytes_actual: bytes = (
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await bizhawk.read(
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ctx.bizhawk_ctx, [(grinch_identifier_ram_address, 11, "MainRAM")]
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)
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await bizhawk.read(ctx.bizhawk_ctx, [(grinch_identifier_ram_address, 11, "MainRAM")])
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)[0]
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psx_rom_name = bytes_actual.decode("ascii")
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if psx_rom_name != "SLUS_011.97":
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bios_bytes_check: bytes = (
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await bizhawk.read(
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ctx.bizhawk_ctx, [(bios_identifier_ram_address, 24, "MainRAM")]
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)
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await bizhawk.read(ctx.bizhawk_ctx, [(bios_identifier_ram_address, 24, "MainRAM")])
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)[0]
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if "System ROM Version" in bios_bytes_check.decode("ascii"):
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if not self.loading_bios_msg:
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self.loading_bios_msg = True
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logger.error(
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"BIOS is currently loading. Will wait up to 5 seconds before retrying."
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)
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logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
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return False
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logger.error(
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"Invalid rom detected. You are not playing Grinch USA Version."
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)
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raise Exception(
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"Invalid rom detected. You are not playing Grinch USA Version."
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)
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logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
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raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
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ctx.command_processor.commands["ringlink"] = _cmd_ringlink
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@@ -147,9 +137,7 @@ class GrinchClient(BizHawkClient):
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and "RingLink" in args["tags"]
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and args["data"]["source"] != self.unique_client_id
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):
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Utils.async_start(
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self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs"
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)
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Utils.async_start(self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs")
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async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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await ctx.get_username()
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@@ -165,9 +153,7 @@ class GrinchClient(BizHawkClient):
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if not await self.ingame_checker(ctx):
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return
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if not any(
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task.get_name() == "Grinch EggLink" for task in asyncio.all_tasks()
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):
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if not any(task.get_name() == "Grinch EggLink" for task in asyncio.all_tasks()):
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print("EggLink")
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self.send_ring_link = True
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Utils.async_start(self.ring_link_output(ctx), name="Grinch EggLink")
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@@ -180,18 +166,12 @@ class GrinchClient(BizHawkClient):
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except bizhawk.RequestFailedError as ex:
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# The connector didn't respond. Exit handler and return to main loop to reconnect
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logger.error(
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"Failure to connect / authenticate the grinch. Error details: "
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+ str(ex)
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)
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logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
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pass
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except Exception as genericEx:
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# For all other errors, catch this and let the client gracefully disconnect
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logger.error(
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"Unknown error occurred while playing the grinch. Error details: "
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+ str(genericEx)
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)
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logger.error("Unknown error occurred while playing the grinch. Error details: " + str(genericEx))
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await ctx.disconnect(False)
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pass
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@@ -208,14 +188,12 @@ class GrinchClient(BizHawkClient):
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grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
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grinch_loc_ram_data = grinch_locations[grinch_loc_name]
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missing_addr_list: list[tuple[int, int, str]] = [
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(read_addr.ram_address, read_addr.byte_size, "MainRAM")
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(read_addr.ram_address, read_addr.byte_size, read_addr.ram_area)
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for read_addr in grinch_loc_ram_data.update_ram_addr
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]
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addr_list_to_read = [*addr_list_to_read, *missing_addr_list]
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returned_bytes: list[bytes] = await bizhawk.read(
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ctx.bizhawk_ctx, addr_list_to_read
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)
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returned_bytes: list[bytes] = await bizhawk.read(ctx.bizhawk_ctx, addr_list_to_read)
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# Now loop through everything again and this time get the byte value from the above read, convert to int,
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# and check to see if that ram address has our expected value.
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@@ -234,31 +212,20 @@ class GrinchClient(BizHawkClient):
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orig_index: int = addr_list_to_read.index(
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(addr_to_update.ram_address, addr_to_update.byte_size, "MainRAM")
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)
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value_read_from_bizhawk: int = int.from_bytes(
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returned_bytes[orig_index], "little"
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)
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value_read_from_bizhawk: int = int.from_bytes(returned_bytes[orig_index], "little")
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if is_binary:
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ram_checked_list.append(
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(value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos))
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> 0
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)
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ram_checked_list.append((value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos)) > 0)
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else:
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expected_int_value = addr_to_update.value
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ram_checked_list.append(
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expected_int_value == value_read_from_bizhawk
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)
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ram_checked_list.append(expected_int_value == value_read_from_bizhawk)
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if all(ram_checked_list):
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local_locations_checked.append(
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GrinchLocation.get_apid(grinch_loc_ram_data.id)
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)
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local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
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# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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locations_sent_to_ap: set[int] = await ctx.check_locations(
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local_locations_checked
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)
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locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
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if len(locations_sent_to_ap) > 0:
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await self.remove_physical_items(ctx)
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@@ -271,11 +238,7 @@ class GrinchClient(BizHawkClient):
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# Otherwise, we will get the new items and give them to the player.
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self.last_received_index = int.from_bytes(
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(
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await bizhawk.read(
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ctx.bizhawk_ctx, [(RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]
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)
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)[0],
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(await bizhawk.read(ctx.bizhawk_ctx, [(RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0],
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"little",
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)
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@@ -294,9 +257,7 @@ class GrinchClient(BizHawkClient):
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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if addr_to_update.ram_address in ram_addr_dict.keys():
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current_ram_address_value = ram_addr_dict[
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addr_to_update.ram_address
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][0]
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current_ram_address_value = ram_addr_dict[addr_to_update.ram_address][0]
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else:
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current_ram_address_value = int.from_bytes(
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(
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@@ -306,25 +267,21 @@ class GrinchClient(BizHawkClient):
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(
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addr_to_update.ram_address,
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addr_to_update.byte_size,
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"MainRAM",
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addr_to_update.ram_area,
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)
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],
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)
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)[0],
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"little",
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addr_to_update.endian,
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)
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if is_binary:
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current_ram_address_value = current_ram_address_value | (
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1 << addr_to_update.binary_bit_pos
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)
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current_ram_address_value = current_ram_address_value | (1 << addr_to_update.binary_bit_pos)
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elif addr_to_update.update_existing_value:
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# Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
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current_ram_address_value += addr_to_update.value
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current_ram_address_value = min(
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current_ram_address_value, addr_to_update.max_count
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)
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current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
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else:
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current_ram_address_value = addr_to_update.value
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@@ -340,9 +297,7 @@ class GrinchClient(BizHawkClient):
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# Update the latest received item index to ram as well.
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ram_addr_dict[RECV_ITEM_ADDR] = [self.last_received_index, RECV_ITEM_BITSIZE]
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await bizhawk.write(
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ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
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)
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await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
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async def goal_checker(self, ctx: "BizHawkClientContext"):
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if not ctx.finished_game:
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@@ -356,12 +311,12 @@ class GrinchClient(BizHawkClient):
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(
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goal_ram_address.ram_address,
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goal_ram_address.byte_size,
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"MainRAM",
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goal_ram_address.ram_area,
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)
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],
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)
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)[0],
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"little",
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goal_ram_address.endian,
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)
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if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
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@@ -381,12 +336,8 @@ class GrinchClient(BizHawkClient):
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ram_addr_dict: dict[int, list[int]] = {}
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list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
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items_to_check: dict[str, GrinchItemData] = {
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**GADGETS_TABLE
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} # , **SLEIGH_PARTS_TABLE
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heart_count = len(
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list(item_id for item_id in list_recv_itemids if item_id == 42570)
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)
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items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} # , **SLEIGH_PARTS_TABLE
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heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
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heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
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ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [
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min(heart_count, 4),
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@@ -398,10 +349,7 @@ class GrinchClient(BizHawkClient):
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for item_name, item_data in items_to_check.items():
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# If item is an event or already been received, ignore.
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if (
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item_data.id is None
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or GrinchLocation.get_apid(item_data.id) in list_recv_itemids
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):
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if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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continue
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# This assumes we don't have the item so we must set all the data to 0
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@@ -421,12 +369,12 @@ class GrinchClient(BizHawkClient):
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(
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addr_to_update.ram_address,
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addr_to_update.byte_size,
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"MainRAM",
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addr_to_update.ram_area,
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)
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],
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)
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)[0],
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"little",
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addr_to_update.endian,
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)
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current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
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ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
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@@ -437,19 +385,13 @@ class GrinchClient(BizHawkClient):
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addr_to_update.byte_size,
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]
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await bizhawk.write(
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ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
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)
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await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
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def convert_dict_to_ram_list(
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self, addr_dict: dict[int, list[int]]
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) -> list[tuple[int, Sequence[int], str]]:
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def convert_dict_to_ram_list(self, addr_dict: dict[int, list[int]]) -> list[tuple[int, Sequence[int], str]]:
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addr_list_to_update: list[tuple[int, Sequence[int], str]] = []
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for key, val in addr_dict.items():
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addr_list_to_update.append(
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(key, val[0].to_bytes(val[1], "little"), "MainRAM")
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)
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addr_list_to_update.append((key, val[0].to_bytes(val[1], "little"), "MainRAM"))
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return addr_list_to_update
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@@ -465,9 +407,7 @@ class GrinchClient(BizHawkClient):
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for item_name, item_data in items_to_check.items():
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# If item is an event or already been received, ignore.
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if (
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item_data.id is None
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): # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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continue
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# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
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@@ -487,12 +427,12 @@ class GrinchClient(BizHawkClient):
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(
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addr_to_update.ram_address,
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addr_to_update.byte_size,
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"MainRAM",
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addr_to_update.ram_area,
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)
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],
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)
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)[0],
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"little",
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addr_to_update.endian,
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)
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if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
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@@ -516,9 +456,7 @@ class GrinchClient(BizHawkClient):
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addr_to_update.byte_size,
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]
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await bizhawk.write(
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ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
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)
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await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
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async def ingame_checker(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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@@ -575,14 +513,13 @@ class GrinchClient(BizHawkClient):
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if self.loc_unlimited_eggs:
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await bizhawk.write(
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ctx.bizhawk_ctx,
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[(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2, "little"), "MainRAM")],
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[(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(EGG_ADDR_BYTESIZE, "little"), "MainRAM")],
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)
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async def ring_link_output(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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while self.send_ring_link and ctx.slot:
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try:
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current_egg_count = int.from_bytes(
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(
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@@ -604,6 +541,7 @@ class GrinchClient(BizHawkClient):
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},
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"tags": ["RingLink"],
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}
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await ctx.send_msgs([msg])
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self.previous_egg_count = current_egg_count
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# logger.info(f"RingLink: You sent {str(current_egg_count - self.previous_egg_count)} rotten eggs.")
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@@ -611,31 +549,20 @@ class GrinchClient(BizHawkClient):
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await asyncio.sleep(0.1)
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except Exception as ex:
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logger.error(
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"While monitoring grinch's egg count ingame, an error occurred. Details:"
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+ str(ex)
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)
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logger.error("While monitoring grinch's egg count ingame, an error occurred. Details:" + str(ex))
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self.send_ring_link = False
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if not ctx.slot:
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logger.info(
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"You must be connected to the multi-world in order for RingLink to work properly."
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)
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logger.info("You must be connected to the multi-world in order for RingLink to work properly.")
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async def ring_link_input(self, egg_amount: int, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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game_egg_count = int.from_bytes(
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(
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await bizhawk.read(
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ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]
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)
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)[0],
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(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0],
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"little",
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)
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non_neg_eggs = (
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game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
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)
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non_neg_eggs = game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
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current_egg_count = min(non_neg_eggs, MAX_EGGS)
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await bizhawk.write(
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@@ -657,6 +584,7 @@ class GrinchClient(BizHawkClient):
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uid: int = 0
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for char in string_id:
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uid += ord(char)
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return uid
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@@ -677,7 +605,6 @@ async def _update_ring_link(ctx: "BizHawkClientContext", ring_link: bool):
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if ring_link:
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ctx.tags.add("RingLink")
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else:
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ctx.tags -= {"RingLink"}
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@@ -8,9 +8,7 @@ from BaseClasses import (
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class GrinchItemData(NamedTuple):
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item_group: list[
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str
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] # arbituary that can be whatever it can be, basically the field/property for item groups
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item_group: list[str] # arbituary that can be whatever it can be, basically the field/property for item groups
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id: Optional[int]
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classification: IC
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update_ram_addr: list[GrinchRamData]
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@@ -27,9 +25,7 @@ class GrinchItem(Item):
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return base_id + id if id is not None else None
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def __init__(self, name: str, player: int, data: GrinchItemData):
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super(GrinchItem, self).__init__(
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name, data.classification, GrinchItem.get_apid(data.id), player
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)
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super(GrinchItem, self).__init__(name, data.classification, GrinchItem.get_apid(data.id), player)
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self.type = data.item_group
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self.item_id = data.id
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@@ -75,13 +71,13 @@ class grinch_items:
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WV_WHO_CLOAK: str = "Who Cloak"
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WV_PAINT_BUCKET: str = "Painting Bucket"
|
||||
WV_HAMMER: str = "Hammer"
|
||||
WV_SCULPTIN_TOOLS: str = "Sculpting Tools"
|
||||
WV_SCULPTING_TOOLS: str = "Sculpting Tools"
|
||||
WF_GLUE_BUCKET: str = "Glue Bucket"
|
||||
WF_CABLE_CAR_ACCESS_CARD: str = "Cable Car Access Card"
|
||||
WD_SCISSORS: str = "Scissors"
|
||||
WL_ROPE: str = "Rope"
|
||||
WL_HOOK: str = "Hook"
|
||||
WL_DRILLL: str = "Drill"
|
||||
WL_DRILL: str = "Drill"
|
||||
WL_SCOUT_CLOTHES: str = "Scout Clothes"
|
||||
|
||||
class useful_items:
|
||||
@@ -288,7 +284,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=5)],
|
||||
),
|
||||
grinch_items.level_items.WL_DRILLL: GrinchItemData(
|
||||
grinch_items.level_items.WL_DRILL: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
@@ -315,7 +311,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=0)],
|
||||
),
|
||||
grinch_items.level_items.WV_SCULPTIN_TOOLS: GrinchItemData(
|
||||
grinch_items.level_items.WV_SCULPTING_TOOLS: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
|
||||
@@ -1,17 +1,41 @@
|
||||
from typing import NamedTuple, Optional
|
||||
from typing import Optional
|
||||
|
||||
from .RamHandler import GrinchRamData
|
||||
from BaseClasses import Location, Region
|
||||
|
||||
|
||||
class GrinchLocationData(NamedTuple):
|
||||
class GrinchLocationData:
|
||||
region: str
|
||||
location_group: Optional[list[str]]
|
||||
id: Optional[int]
|
||||
update_ram_addr: list[GrinchRamData]
|
||||
reset_addr: Optional[list[GrinchRamData]] = (
|
||||
None # Addresses to update once we find the item
|
||||
)
|
||||
reset_addr: Optional[list[GrinchRamData]] = None # Addresses to update once we find the item
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
region: str,
|
||||
location_group: Optional[list[str]] = None,
|
||||
id: Optional[int] = None,
|
||||
update_ram_addr: list[GrinchRamData] = [],
|
||||
reset_addr: Optional[list[GrinchRamData]] = None,
|
||||
):
|
||||
self.region = region
|
||||
|
||||
if location_group:
|
||||
self.location_group = location_group
|
||||
|
||||
if id:
|
||||
self.id = id
|
||||
else:
|
||||
raise ValueError(f"id is required on GrinchLocationData")
|
||||
|
||||
if update_ram_addr:
|
||||
self.update_ram_addr = update_ram_addr
|
||||
else:
|
||||
raise ValueError(f"udpate_ram_addr is required on GrinchLocationData")
|
||||
|
||||
if reset_addr:
|
||||
self.reset_addr = reset_addr
|
||||
|
||||
|
||||
class GrinchLocation(Location):
|
||||
@@ -23,17 +47,18 @@ class GrinchLocation(Location):
|
||||
return base_id + id if id is not None else None
|
||||
|
||||
def __init__(
|
||||
self, player: int, name: str, parent: Region, data: GrinchLocationData
|
||||
self,
|
||||
player: int,
|
||||
name: str,
|
||||
parent: Region,
|
||||
data: GrinchLocationData,
|
||||
):
|
||||
address = None if data.id is None else GrinchLocation.get_apid(data.id)
|
||||
super(GrinchLocation, self).__init__(
|
||||
player, name, address=address, parent=parent
|
||||
)
|
||||
super(GrinchLocation, self).__init__(player, name, address=address, parent=parent)
|
||||
|
||||
self.code = data.id
|
||||
self.region = data.region
|
||||
self.type = data.location_group
|
||||
self.address = self.address
|
||||
|
||||
|
||||
def get_location_names_per_category() -> dict[str, set[str]]:
|
||||
@@ -1151,7 +1176,10 @@ grinch_locations = {
|
||||
[GrinchRamData(0x0100BF, binary_bit_pos=6)],
|
||||
),
|
||||
"MC - Sleigh Ride - Neutralizing Santa": GrinchLocationData(
|
||||
"Sleigh Room", None, None, [GrinchRamData(0x0100BF, binary_bit_pos=7)]
|
||||
"Sleigh Room",
|
||||
["Sleigh Ride"],
|
||||
1301,
|
||||
[GrinchRamData(0x0100BF, binary_bit_pos=7)],
|
||||
), # [GrinchRamData(0x010000, value=0x3E)]),
|
||||
# Heart of Stones
|
||||
"WV - Post Office - Heart of Stone": GrinchLocationData(
|
||||
@@ -1224,19 +1252,44 @@ grinch_locations = {
|
||||
),
|
||||
# Mount Crumpit Locations
|
||||
"MC - 1st Crate Squashed": GrinchLocationData(
|
||||
"Mount Crumpit", ["Mount Crumpit"], 1700, [GrinchRamData(0x095343, value=1)]
|
||||
"Mount Crumpit",
|
||||
["Mount Crumpit"],
|
||||
1700,
|
||||
[
|
||||
GrinchRamData(0x095343, value=1),
|
||||
],
|
||||
),
|
||||
"MC - 2nd Crate Squashed": GrinchLocationData(
|
||||
"Mount Crumpit", ["Mount Crumpit"], 1701, [GrinchRamData(0x095343, value=2)]
|
||||
"Mount Crumpit",
|
||||
["Mount Crumpit"],
|
||||
1701,
|
||||
[
|
||||
GrinchRamData(0x095343, value=2),
|
||||
],
|
||||
),
|
||||
"MC - 3rd Crate Squashed": GrinchLocationData(
|
||||
"Mount Crumpit", ["Mount Crumpit"], 1702, [GrinchRamData(0x095343, value=3)]
|
||||
"Mount Crumpit",
|
||||
["Mount Crumpit"],
|
||||
1702,
|
||||
[
|
||||
GrinchRamData(0x095343, value=3),
|
||||
],
|
||||
),
|
||||
"MC - 4th Crate Squashed": GrinchLocationData(
|
||||
"Mount Crumpit", ["Mount Crumpit"], 1703, [GrinchRamData(0x095343, value=4)]
|
||||
"Mount Crumpit",
|
||||
["Mount Crumpit"],
|
||||
1703,
|
||||
[
|
||||
GrinchRamData(0x095343, value=4),
|
||||
],
|
||||
),
|
||||
"MC - 5th Crate Squashed": GrinchLocationData(
|
||||
"Mount Crumpit", ["Mount Crumpit"], 1704, [GrinchRamData(0x095343, value=5)]
|
||||
"Mount Crumpit",
|
||||
["Mount Crumpit"],
|
||||
1704,
|
||||
[
|
||||
GrinchRamData(0x095343, value=5),
|
||||
],
|
||||
),
|
||||
}
|
||||
|
||||
@@ -1244,7 +1297,5 @@ grinch_locations = {
|
||||
def grinch_locations_to_id() -> dict[str, int]:
|
||||
location_mappings: dict[str, int] = {}
|
||||
for LocationName, LocationData in grinch_locations.items():
|
||||
location_mappings.update(
|
||||
{LocationName: GrinchLocation.get_apid(LocationData.id)}
|
||||
)
|
||||
location_mappings.update({LocationName: GrinchLocation.get_apid(LocationData.id)})
|
||||
return location_mappings
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
from enum import STRICT, IntEnum
|
||||
from typing import NamedTuple, Optional
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class UpdateMethod(IntEnum, boundary=STRICT):
|
||||
@@ -9,7 +9,7 @@ class UpdateMethod(IntEnum, boundary=STRICT):
|
||||
FREEZE = 4
|
||||
|
||||
|
||||
class GrinchRamData(NamedTuple):
|
||||
class GrinchRamData:
|
||||
"""A Representation of an update to RAM data for The Grinch.
|
||||
|
||||
ram_address (int): The RAM address that we are updating, usually passed in with hex, representation (0x11111111)
|
||||
@@ -23,22 +23,25 @@ class GrinchRamData(NamedTuple):
|
||||
|
||||
ram_address: int
|
||||
value: Optional[int] = None # none is empty/null
|
||||
# Either set or add either hex or unsigned values through Client.py
|
||||
# Hex uses 0x00, unsigned are base whole numbers
|
||||
binary_bit_pos: Optional[int] = None
|
||||
byte_size: int = 1
|
||||
endian = "little"
|
||||
update_method: UpdateMethod = UpdateMethod.SET
|
||||
min_count: int = 0
|
||||
max_count: int = 255
|
||||
ram_area = "MainRAM"
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
ram_address: int,
|
||||
value: Optional[int],
|
||||
byte_size: int,
|
||||
update_method: UpdateMethod,
|
||||
min_count: int,
|
||||
max_count: int,
|
||||
value: Optional[int] = None,
|
||||
binary_bit_pos: int = -1,
|
||||
byte_size: int = 1,
|
||||
update_method: UpdateMethod = UpdateMethod.SET,
|
||||
min_count: int = -1,
|
||||
max_count: int = -1,
|
||||
endian: str = "little",
|
||||
ram_area: str = "MainRAM",
|
||||
):
|
||||
self.ram_address = ram_address
|
||||
|
||||
@@ -47,7 +50,10 @@ class GrinchRamData(NamedTuple):
|
||||
else:
|
||||
self.value = 1
|
||||
|
||||
if byte_size:
|
||||
if binary_bit_pos > -1:
|
||||
self.binary_bit_pos = bin
|
||||
|
||||
if byte_size > 0:
|
||||
self.byte_size = byte_size
|
||||
|
||||
if update_method:
|
||||
@@ -59,8 +65,26 @@ class GrinchRamData(NamedTuple):
|
||||
if max_count and max_count > -1:
|
||||
self.max_count = max_count
|
||||
elif max_count and max_count > ((2 ** (self.byte_size * 8)) - 1):
|
||||
raise ValueError(
|
||||
"max_count cannot be larger than the RAM addresses max possible value"
|
||||
)
|
||||
raise ValueError("max_count cannot be larger than the RAM addresses max possible value")
|
||||
else:
|
||||
self.max_count = (2 ** (self.byte_size * 8)) - 1
|
||||
|
||||
self.endian = endian
|
||||
self.ram_area = ram_area
|
||||
|
||||
# Error Handling
|
||||
if self.value and self.value > self.max_count:
|
||||
raise ValueError(
|
||||
f"Value passed in is greater than max_count.\n\nRAM Address: {self.ram_address}\nValue: {self.value}\nMax Count: {self.max_count}"
|
||||
)
|
||||
|
||||
if self.value and self.value < self.min_count:
|
||||
raise ValueError(
|
||||
f"Value passed in is lower than min_count.\n\nRAM Address: {self.ram_address}\nValue: {self.value}\nMin Count: {self.max_count}"
|
||||
)
|
||||
|
||||
if self.binary_bit_pos and self.update_method not in [UpdateMethod.SET, UpdateMethod.FREEZE]:
|
||||
raise ValueError(f"binary_bit_position can only be passed in if update_method is SET or FREEZE")
|
||||
|
||||
if self.binary_bit_pos and self.value not in [0, 1]:
|
||||
raise ValueError(f"value must be 0 or 1 if using binary_bit_position")
|
||||
|
||||
@@ -41,22 +41,16 @@ supadow_list = [
|
||||
|
||||
|
||||
def create_regions(world: "GrinchWorld"):
|
||||
for mainarea in mainareas_list:
|
||||
# Each area in mainarea, create a region for the given player
|
||||
world.multiworld.regions.append(
|
||||
Region(mainarea, world.player, world.multiworld)
|
||||
)
|
||||
for subarea in subareas_list:
|
||||
# Each area in subarea, create a region for the given player
|
||||
world.multiworld.regions.append(Region(subarea, world.player, world.multiworld))
|
||||
for supadow in supadow_list:
|
||||
# Each area in supadow, create a region for the given player
|
||||
world.multiworld.regions.append(Region(supadow, world.player, world.multiworld))
|
||||
for area in [*mainareas_list, *subareas_list, *supadow_list]:
|
||||
# Each area in mainarea, subarea, and supadow create a region for the given player
|
||||
world.multiworld.regions.append(Region(area, world.player, world.multiworld))
|
||||
|
||||
|
||||
# TODO Optimize this function
|
||||
def grinchconnect(
|
||||
world: "GrinchWorld", current_region_name: str, connected_region_name: str
|
||||
world: "GrinchWorld",
|
||||
current_region_name: str,
|
||||
connected_region_name: str,
|
||||
):
|
||||
current_region = world.get_region(current_region_name)
|
||||
connected_region = world.get_region(connected_region_name)
|
||||
@@ -66,6 +60,7 @@ def grinchconnect(
|
||||
current_region.connect(connected_region)
|
||||
# Goes from connected to current
|
||||
connected_region.connect(current_region)
|
||||
|
||||
for access_rule in rule_list:
|
||||
for region_entrance in current_region.entrances:
|
||||
if (
|
||||
@@ -74,8 +69,10 @@ def grinchconnect(
|
||||
):
|
||||
if rule_list.index(access_rule) == 0:
|
||||
add_rule(region_entrance, access_rule)
|
||||
|
||||
else:
|
||||
add_rule(region_entrance, access_rule, combine="or")
|
||||
|
||||
for region_entrance in connected_region.entrances:
|
||||
if (
|
||||
region_entrance.connected_region.name == connected_region_name
|
||||
@@ -83,6 +80,7 @@ def grinchconnect(
|
||||
):
|
||||
if rule_list.index(access_rule) == 0:
|
||||
add_rule(region_entrance, access_rule)
|
||||
|
||||
else:
|
||||
add_rule(region_entrance, access_rule, combine="or")
|
||||
|
||||
|
||||
@@ -20,7 +20,10 @@ def set_location_rules(world: World):
|
||||
add_rule(location, access_rule, "or")
|
||||
|
||||
|
||||
def interpret_rule(rule_set: list[list[str]], player: int):
|
||||
def interpret_rule(
|
||||
rule_set: list[list[str]],
|
||||
player: int,
|
||||
):
|
||||
# If a region/location does not have any items required, make the section(s) return no logic.
|
||||
if len(rule_set) < 1:
|
||||
return True
|
||||
@@ -29,9 +32,7 @@ def interpret_rule(rule_set: list[list[str]], player: int):
|
||||
|
||||
access_list: list[Callable[[CollectionState], bool]] = []
|
||||
for item_set in rule_set:
|
||||
access_list.append(
|
||||
lambda state, items=tuple(item_set): state.has_all(items, player)
|
||||
)
|
||||
access_list.append(lambda state, items=tuple(item_set): state.has_all(items, player))
|
||||
return access_list
|
||||
|
||||
# Each item in the list is a separate list of rules. Each separate list is just an "OR" condition.
|
||||
@@ -130,12 +131,12 @@ access_rules_dict: dict[str, list[list[str]]] = {
|
||||
],
|
||||
"North Shore": [
|
||||
[
|
||||
grinch_items.level_items.WL_SCOUT_CLOTHESL,
|
||||
grinch_items.level_items.WL_SCOUT_CLOTHES,
|
||||
]
|
||||
],
|
||||
"Mayor's Villa": [
|
||||
[
|
||||
grinch_items.level_items.WL_SCOUT_CLOTHESL,
|
||||
grinch_items.level_items.WL_SCOUT_CLOTHES,
|
||||
]
|
||||
],
|
||||
"Submarine World": [
|
||||
@@ -408,9 +409,7 @@ rules_dict: dict[str, list[list[str]]] = {
|
||||
"WV - TEL BP left of City Hall": [[]],
|
||||
"WV - REL BP left of Clock Tower": [[]],
|
||||
"WV - Post Office - REL BP inside Silver Room": [[]],
|
||||
"WV - Post Office - REL BP at Entrance Door after Migrinch_items.gadgets.SLIME_SHOOTERion Completion": [
|
||||
[]
|
||||
],
|
||||
"WV - Post Office - REL BP at Entrance Door after Migrinch_items.gadgets.SLIME_SHOOTERion Completion": [[]],
|
||||
"WV - City Hall - GC BP in Safe Room": [[]],
|
||||
"WV - City Hall - GC BP in Statue Room": [[]],
|
||||
"WV - Clock Tower - GC BP in Bedroom": [
|
||||
@@ -764,9 +763,7 @@ rules_dict: dict[str, list[list[str]]] = {
|
||||
"WL - North Shore - MM BP inside Boulder Box behind Skunk Hut": [[]],
|
||||
"WL - North Shore - MM BP inside Drill House": [[]],
|
||||
"WL - North Shore - MM BP on Crow Platform near Drill House": [[]],
|
||||
"WL - Submarine World - GC BP Just Below Water Surface": [
|
||||
[grinch_items.gadgets.MARINE_MOBILE]
|
||||
],
|
||||
"WL - Submarine World - GC BP Just Below Water Surface": [[grinch_items.gadgets.MARINE_MOBILE]],
|
||||
"WL - Submarine World - GC BP Underwater": [
|
||||
[
|
||||
grinch_items.gadgets.MARINE_MOBILE,
|
||||
|
||||
@@ -31,40 +31,52 @@ class GrinchWorld(World):
|
||||
|
||||
def generate_early(self) -> None: # Special conditions changed before generation occurs
|
||||
if self.options.ring_link == 1 and self.options.unlimited_eggs == 1:
|
||||
raise OptionError("Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time." +
|
||||
f"The following player's YAML needs to be fixed: {self.player_name}")
|
||||
|
||||
raise OptionError(
|
||||
"Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time."
|
||||
+ f"The following player's YAML needs to be fixed: {self.player_name}"
|
||||
)
|
||||
|
||||
def create_regions(self): # Generates all regions for the multiworld
|
||||
for region_name in access_rules_dict.keys():
|
||||
self.multiworld.regions.append(Region(region_name, self.player, self.multiworld))
|
||||
|
||||
self.multiworld.regions.append(Region("Mount Crumpit", self.player, self.multiworld))
|
||||
|
||||
for location, data in grinch_locations.items():
|
||||
region = self.get_region(data.region)
|
||||
entry = GrinchLocation(self.player, location, region, data)
|
||||
|
||||
if location == "MC - Sleigh Ride - Neutralizing Santa":
|
||||
entry.place_locked_item(Item("Goal", ItemClassification.progression, None, self.player))
|
||||
|
||||
region.locations.append(entry)
|
||||
|
||||
connect_regions(self)
|
||||
|
||||
def create_item(self, item: str) -> GrinchItem: # Creates specific items on demand
|
||||
if item in ALL_ITEMS_TABLE.keys():
|
||||
return GrinchItem(item, self.player, ALL_ITEMS_TABLE[item])
|
||||
|
||||
raise Exception(f"Invalid item name: {item}")
|
||||
|
||||
def create_items(self): # Generates all items for the multiworld
|
||||
self_itempool: list[GrinchItem] = []
|
||||
|
||||
for item, data in ALL_ITEMS_TABLE.items():
|
||||
self_itempool.append(self.create_item(item))
|
||||
|
||||
if item == "Heart of Stone":
|
||||
for _ in range(3):
|
||||
self_itempool.append(self.create_item(item))
|
||||
|
||||
# Get number of current unfilled locations
|
||||
unfilled_locations: int = len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
|
||||
unfilled_locations: int = (
|
||||
len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
|
||||
)
|
||||
|
||||
for _ in range(unfilled_locations):
|
||||
self_itempool.append(self.create_item((self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys())))))
|
||||
|
||||
self.multiworld.itempool += self_itempool
|
||||
|
||||
def set_rules(self):
|
||||
|
||||
Reference in New Issue
Block a user