Core: move PlandoConnections and PlandoTexts to the options system (#2904)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: beauxq <beauxq@yahoo.com> Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
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@@ -3,8 +3,9 @@ from typing import Dict
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from schema import And, Optional, Or, Schema
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from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, Range, \
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StartInventoryPool, Toggle
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from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \
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PlandoConnections, Range, StartInventoryPool, Toggle, Visibility
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from worlds.messenger.portals import CHECKPOINTS, PORTALS, SHOP_POINTS
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class MessengerAccessibility(Accessibility):
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@@ -13,6 +14,36 @@ class MessengerAccessibility(Accessibility):
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__doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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class PortalPlando(PlandoConnections):
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"""
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Plando connections to be used with portal shuffle. Direction is ignored.
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List of valid connections can be found here: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/messenger/portals.py#L12.
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The entering Portal should *not* have "Portal" appended.
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For the exits, those in checkpoints and shops should just be the name of the spot, while portals should have " Portal" at the end.
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Example:
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- entrance: Riviere Turquoise
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exit: Wingsuit
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- entrance: Sunken Shrine
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exit: Sunny Day
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- entrance: Searing Crags
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exit: Glacial Peak Portal
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"""
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portals = [f"{portal} Portal" for portal in PORTALS]
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shop_points = [point for points in SHOP_POINTS.values() for point in points]
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checkpoints = [point for points in CHECKPOINTS.values() for point in points]
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portal_entrances = PORTALS
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portal_exits = portals + shop_points + checkpoints
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entrances = portal_entrances
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exits = portal_exits
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# for back compatibility. To later be replaced with transition plando
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class HiddenPortalPlando(PortalPlando):
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visibility = Visibility.none
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entrances = PortalPlando.entrances
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exits = PortalPlando.exits
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class Logic(Choice):
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"""
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The level of logic to use when determining what locations in your world are accessible.
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@@ -205,3 +236,5 @@ class MessengerOptions(DeathLinkMixin, PerGameCommonOptions):
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traps: Traps
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shop_price: ShopPrices
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shop_price_plan: PlannedShopPrices
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portal_plando: PortalPlando
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plando_connections: HiddenPortalPlando
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