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Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
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4
Main.py
4
Main.py
@@ -484,6 +484,10 @@ def patch_rom(world, rom):
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write_string_to_rom(rom, 'Ganon1', '\n\n\n\n\n\n\n\n\nWhy are you reading an empty textbox?')
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write_string_to_rom(rom, 'TavernMan', 'Did you know that talking to random NPCs wastes time in a race? I hope this information may be of use to you in the future.')
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# disable open door sprites when exiting caves
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for i in range(0x85):
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write_byte(rom, 0x15274 + i, 0x00)
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altaritem = world.get_location('Altar').item.name if world.get_location('Altar').item is not None else 'Nothing'
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write_string_to_rom(rom, 'Altar', altar_text.get(altaritem, 'Unknown Item.'))
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