LttP: Rename "Dark World Shop" overworld door to Village of Outcasts Shop. Note: Now the overworld door, Region, Shop and inside door are named the same.
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@@ -1007,7 +1007,7 @@ def set_big_bomb_rules(world, player):
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'Red Shield Shop',
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'Dark Sanctuary Hint',
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'Fortune Teller (Dark)',
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'Dark World Shop',
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'Village of Outcasts Shop',
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'Dark World Lumberjack Shop',
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'Thieves Town',
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'Skull Woods First Section Door',
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@@ -1331,7 +1331,7 @@ def set_inverted_big_bomb_rules(world, player):
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elif bombshop_entrance.name in LW_bush_entrances:
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# These entrances are behind bushes in LW so you need either Pearl or the tools to solve NDW bomb shop locations.
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add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and (state.has('Activated Flute', player) or state.has('Moon Pearl', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player))))
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elif bombshop_entrance.name == 'Dark World Shop':
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elif bombshop_entrance.name == 'Village of Outcasts Shop':
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# This is mostly the same as NDW but the Mirror path requires the Pearl, or using the Hammer
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add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player) and (state.has('Moon Pearl', player) or state.has('Hammer', player))))
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elif bombshop_entrance.name == 'Bumper Cave (Bottom)':
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