LttP: Rename "Dark World Shop" overworld door to Village of Outcasts Shop. Note: Now the overworld door, Region, Shop and inside door are named the same.

This commit is contained in:
Fabian Dill
2021-12-29 11:08:23 +01:00
parent 6e4b255be5
commit 4ed45248eb
5 changed files with 12 additions and 12 deletions

View File

@@ -1007,7 +1007,7 @@ def set_big_bomb_rules(world, player):
'Red Shield Shop',
'Dark Sanctuary Hint',
'Fortune Teller (Dark)',
'Dark World Shop',
'Village of Outcasts Shop',
'Dark World Lumberjack Shop',
'Thieves Town',
'Skull Woods First Section Door',
@@ -1331,7 +1331,7 @@ def set_inverted_big_bomb_rules(world, player):
elif bombshop_entrance.name in LW_bush_entrances:
# These entrances are behind bushes in LW so you need either Pearl or the tools to solve NDW bomb shop locations.
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and (state.has('Activated Flute', player) or state.has('Moon Pearl', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player))))
elif bombshop_entrance.name == 'Dark World Shop':
elif bombshop_entrance.name == 'Village of Outcasts Shop':
# This is mostly the same as NDW but the Mirror path requires the Pearl, or using the Hammer
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player) and (state.has('Moon Pearl', player) or state.has('Hammer', player))))
elif bombshop_entrance.name == 'Bumper Cave (Bottom)':