diff --git a/worlds/witness/Options.py b/worlds/witness/Options.py index 631a5bc0..2cb9ade0 100644 --- a/worlds/witness/Options.py +++ b/worlds/witness/Options.py @@ -15,9 +15,9 @@ class DisableNonRandomizedPuzzles(DefaultOnToggle): class EarlySecretArea(Toggle): - """Opens the Mountainside shortcut to the Mountain Secret Area from the start. + """Opens the Mountainside shortcut to the Caves from the start. (Otherwise known as "UTM", "Caves" or the "Challenge Area")""" - display_name = "Early Secret Area" + display_name = "Early Caves" class ShuffleSymbols(DefaultOnToggle): @@ -58,15 +58,9 @@ class ShuffleVaultBoxes(Toggle): display_name = "Shuffle Vault Boxes" -class ShuffleUncommonLocations(Toggle): - """Adds some optional puzzles that are somewhat difficult or out of the way. - Examples: Mountaintop River Shape, Tutorial Patio Floor, Theater Videos""" - display_name = "Shuffle Uncommon Locations" - - class ShufflePostgame(Toggle): - """Adds locations into the pool that are guaranteed to be locked behind your goal. Use this if you don't play with - forfeit on victory.""" + """Adds locations into the pool that are guaranteed to become accessible before or at the same time as your goal. + Use this if you don't play with forfeit on victory.""" display_name = "Shuffle Postgame" @@ -90,7 +84,7 @@ class MountainLasers(Range): class ChallengeLasers(Range): - """Sets the amount of beams required to enter the secret area through the Mountain Bottom Layer Discard.""" + """Sets the amount of beams required to enter the Caves through the Mountain Bottom Floor Discard.""" display_name = "Required Lasers for Challenge" range_start = 1 range_end = 11 @@ -122,7 +116,6 @@ the_witness_options: Dict[str, type] = { "disable_non_randomized_puzzles": DisableNonRandomizedPuzzles, "shuffle_discarded_panels": ShuffleDiscardedPanels, "shuffle_vault_boxes": ShuffleVaultBoxes, - "shuffle_uncommon": ShuffleUncommonLocations, "shuffle_postgame": ShufflePostgame, "victory_condition": VictoryCondition, "mountain_lasers": MountainLasers, diff --git a/worlds/witness/WitnessItems.txt b/worlds/witness/WitnessItems.txt index 44496025..fd9b10f9 100644 --- a/worlds/witness/WitnessItems.txt +++ b/worlds/witness/WitnessItems.txt @@ -28,38 +28,38 @@ Traps: 610 - Power Surge Doors: -1100 - Glass Factory Entry Door (Panel) - 0x01A54 -1105 - Door to Symmetry Island Lower (Panel) - 0x000B0 -1107 - Door to Symmetry Island Upper (Panel) - 0x1C349 -1110 - Door to Desert Flood Light Room (Panel) - 0x0C339 -1111 - Desert Flood Room Flood Controls (Panel) - 0x1C2DF,0x1831E,0x1C260,0x1831C,0x1C2F3,0x1831D,0x1C2B1,0x1831B -1119 - Quarry Door to Mill (Panel) - 0x01E5A,0x01E59 +1100 - Glass Factory Entry (Panel) - 0x01A54 +1105 - Symmetry Island Lower (Panel) - 0x000B0 +1107 - Symmetry Island Upper (Panel) - 0x1C349 +1110 - Desert Light Room Entry (Panel) - 0x0C339 +1111 - Desert Flood Controls (Panel) - 0x1C2DF,0x1831E,0x1C260,0x1831C,0x1C2F3,0x1831D,0x1C2B1,0x1831B +1119 - Quarry Mill Entry (Panel) - 0x01E5A,0x01E59 1120 - Quarry Mill Ramp Controls (Panel) - 0x03678,0x03676 -1122 - Quarry Mill Elevator Controls (Panel) - 0x03679,0x03675 +1122 - Quarry Mill Lift Controls (Panel) - 0x03679,0x03675 1125 - Quarry Boathouse Ramp Height Control (Panel) - 0x03852 1127 - Quarry Boathouse Ramp Horizontal Control (Panel) - 0x03858 1131 - Shadows Door Timer (Panel) - 0x334DB,0x334DC -1150 - Monastery Entry Door Left (Panel) - 0x00B10 -1151 - Monastery Entry Door Right (Panel) - 0x00C92 -1162 - Town Door to RGB House (Panel) - 0x28998 -1163 - Town Door to Church (Panel) - 0x28A0D +1150 - Monastery Entry Left (Panel) - 0x00B10 +1151 - Monastery Entry Right (Panel) - 0x00C92 +1162 - Town Tinted Glass Door (Panel) - 0x28998 +1163 - Town Church Entry (Panel) - 0x28A0D 1166 - Town Maze Panel (Drop-Down Staircase) (Panel) - 0x28A79 -1169 - Windmill Door (Panel) - 0x17F5F +1169 - Windmill Entry (Panel) - 0x17F5F 1200 - Treehouse First & Second Doors (Panel) - 0x0288C,0x02886 1202 - Treehouse Third Door (Panel) - 0x0A182 1205 - Treehouse Laser House Door Timer (Panel) - 0x2700B,0x334DC -1208 - Treehouse Shortcut Drop-Down Bridge (Panel) - 0x17CBC +1208 - Treehouse Drawbridge (Panel) - 0x17CBC 1175 - Jungle Popup Wall (Panel) - 0x17CAB -1180 - Bunker Entry Door (Panel) - 0x17C2E -1183 - Inside Bunker Door to Bunker Proper (Panel) - 0x0A099 +1180 - Bunker Entry (Panel) - 0x17C2E +1183 - Bunker Tinted Glass Door (Panel) - 0x0A099 1186 - Bunker Elevator Control (Panel) - 0x0A079 -1190 - Swamp Entry Door (Panel) - 0x0056E +1190 - Swamp Entry (Panel) - 0x0056E 1192 - Swamp Sliding Bridge (Panel) - 0x00609,0x18488 1195 - Swamp Rotating Bridge (Panel) - 0x181F5 1197 - Swamp Maze Control (Panel) - 0x17C0A 1310 - Boat - 0x17CDF,0x17CC8,0x17CA6,0x09DB8,0x17C95,0x0A054 -1400 - Caves Mountain Shortcut - 0x2D73F +1400 - Caves Mountain Shortcut (Door) - 0x2D73F 1500 - Symmetry Laser - 0x00509 1501 - Desert Laser - 0x012FB,0x01317 @@ -73,101 +73,101 @@ Doors: 1509 - Swamp Laser - 0x00BF6 1510 - Treehouse Laser - 0x028A4 -1600 - Outside Tutorial Optional Door - 0x03BA2 -1603 - Outside Tutorial Outpost Entry Door - 0x0A170 -1606 - Outside Tutorial Outpost Exit Door - 0x04CA3 -1609 - Glass Factory Entry Door - 0x01A29 -1612 - Glass Factory Back Wall - 0x0D7ED -1615 - Symmetry Island Lower Door - 0x17F3E -1618 - Symmetry Island Upper Door - 0x18269 -1619 - Orchard Middle Gate - 0x03307 -1620 - Orchard Final Gate - 0x03313 -1621 - Desert Door to Flood Light Room - 0x09FEE -1624 - Desert Door to Pond Room - 0x0C2C3 -1627 - Desert Door to Water Levels Room - 0x0A24B -1630 - Desert Door to Elevator Room - 0x0C316 -1633 - Quarry Main Entry 1 - 0x09D6F -1636 - Quarry Main Entry 2 - 0x17C07 -1639 - Quarry Door to Mill - 0x02010 -1642 - Quarry Mill Side Door - 0x275FF -1645 - Quarry Mill Rooftop Shortcut - 0x17CE8 -1648 - Quarry Mill Stairs - 0x0368A -1651 - Quarry Boathouse Boat Staircase - 0x2769B,0x27163 -1653 - Quarry Boathouse First Barrier - 0x17C50 -1654 - Quarry Boathouse Shortcut - 0x3865F -1656 - Shadows Timed Door - 0x19B24 -1657 - Shadows Laser Room Right Door - 0x194B2 -1660 - Shadows Laser Room Left Door - 0x19665 -1663 - Shadows Barrier to Quarry - 0x19865,0x0A2DF -1666 - Shadows Barrier to Ledge - 0x1855B,0x19ADE -1669 - Keep Hedge Maze 1 Exit Door - 0x01954 -1672 - Keep Pressure Plates 1 Exit Door - 0x01BEC -1675 - Keep Hedge Maze 2 Shortcut - 0x018CE -1678 - Keep Hedge Maze 2 Exit Door - 0x019D8 -1681 - Keep Hedge Maze 3 Shortcut - 0x019B5 -1684 - Keep Hedge Maze 3 Exit Door - 0x019E6 -1687 - Keep Hedge Maze 4 Shortcut - 0x0199A -1690 - Keep Hedge Maze 4 Exit Door - 0x01A0E -1693 - Keep Pressure Plates 2 Exit Door - 0x01BEA -1696 - Keep Pressure Plates 3 Exit Door - 0x01CD5 -1699 - Keep Pressure Plates 4 Exit Door - 0x01D40 -1702 - Keep Shortcut to Shadows - 0x09E3D -1705 - Keep Tower Shortcut - 0x04F8F -1708 - Monastery Shortcut - 0x0364E -1711 - Monastery Inner Door - 0x0C128 -1714 - Monastery Outer Door - 0x0C153 -1717 - Monastery Door to Garden - 0x03750 -1718 - Town Cargo Box Door - 0x0A0C9 -1720 - Town Wooden Roof Staircase - 0x034F5 -1723 - Town Tinted Door to RGB House - 0x28A61 -1726 - Town Door to Church - 0x03BB0 -1729 - Town Maze Staircase - 0x28AA2 -1732 - Town Windmill Door - 0x1845B -1735 - Town RGB House Staircase - 0x2897B -1738 - Town Tower Blue Panels Door - 0x27798 -1741 - Town Tower Lattice Door - 0x27799 -1744 - Town Tower Environmental Set Door - 0x2779A -1747 - Town Tower Wooden Roof Set Door - 0x2779C -1750 - Theater Entry Door - 0x17F88 -1753 - Theater Exit Door Left - 0x0A16D -1756 - Theater Exit Door Right - 0x3CCDF -1759 - Jungle Bamboo Shortcut to River - 0x3873B -1760 - Jungle Popup Wall - 0x1475B -1762 - River Shortcut to Monastery Garden - 0x0CF2A -1765 - Bunker Bunker Entry Door - 0x0C2A4 -1768 - Bunker Tinted Glass Door - 0x17C79 -1771 - Bunker Door to Ultraviolet Room - 0x0C2A3 -1774 - Bunker Door to Elevator - 0x0A08D -1777 - Swamp Entry Door - 0x00C1C -1780 - Swamp Door to Broken Shapers - 0x184B7 +1600 - Outside Tutorial Outpost Path (Door) - 0x03BA2 +1603 - Outside Tutorial Outpost Entry (Door) - 0x0A170 +1606 - Outside Tutorial Outpost Exit (Door) - 0x04CA3 +1609 - Glass Factory Entry (Door) - 0x01A29 +1612 - Glass Factory Back Wall (Door) - 0x0D7ED +1615 - Symmetry Island Lower (Door) - 0x17F3E +1618 - Symmetry Island Upper (Door) - 0x18269 +1619 - Orchard First Gate (Door) - 0x03307 +1620 - Orchard Second Gate (Door) - 0x03313 +1621 - Desert Light Room Entry (Door) - 0x09FEE +1624 - Desert Pond Room Entry (Door) - 0x0C2C3 +1627 - Desert Flood Room Entry (Door) - 0x0A24B +1630 - Desert Elevator Room Entry (Door) - 0x0C316 +1633 - Quarry Entry 1 (Door) - 0x09D6F +1636 - Quarry Entry 2 (Door) - 0x17C07 +1639 - Quarry Mill Entry (Door) - 0x02010 +1642 - Quarry Mill Side Exit (Door) - 0x275FF +1645 - Quarry Mill Roof Exit (Door) - 0x17CE8 +1648 - Quarry Mill Stairs (Door) - 0x0368A +1651 - Quarry Boathouse Dock (Door) - 0x2769B,0x27163 +1653 - Quarry Boathouse First Barrier (Door) - 0x17C50 +1654 - Quarry Boathouse Second Barrier (Door) - 0x3865F +1656 - Shadows Timed Door (Door) - 0x19B24 +1657 - Shadows Laser Entry Right (Door) - 0x194B2 +1660 - Shadows Laser Entry Left (Door) - 0x19665 +1663 - Shadows Quarry Barrier (Door) - 0x19865,0x0A2DF +1666 - Shadows Ledge Barrier (Door) - 0x1855B,0x19ADE +1669 - Keep Hedge Maze 1 Exit (Door) - 0x01954 +1672 - Keep Pressure Plates 1 Exit (Door) - 0x01BEC +1675 - Keep Hedge Maze 2 Shortcut (Door) - 0x018CE +1678 - Keep Hedge Maze 2 Exit (Door) - 0x019D8 +1681 - Keep Hedge Maze 3 Shortcut (Door) - 0x019B5 +1684 - Keep Hedge Maze 3 Exit (Door) - 0x019E6 +1687 - Keep Hedge Maze 4 Shortcut (Door) - 0x0199A +1690 - Keep Hedge Maze 4 Exit (Door) - 0x01A0E +1693 - Keep Pressure Plates 2 Exit (Door) - 0x01BEA +1696 - Keep Pressure Plates 3 Exit (Door) - 0x01CD5 +1699 - Keep Pressure Plates 4 Exit (Door) - 0x01D40 +1702 - Keep Shadows Shortcut (Door) - 0x09E3D +1705 - Keep Tower Shortcut (Door) - 0x04F8F +1708 - Monastery Shortcut (Door) - 0x0364E +1711 - Monastery Entry Inner (Door) - 0x0C128 +1714 - Monastery Entry Outer (Door) - 0x0C153 +1717 - Monastery Garden Entry (Door) - 0x03750 +1718 - Town Cargo Box Entry (Door) - 0x0A0C9 +1720 - Town Wooden Roof Stairs (Door) - 0x034F5 +1723 - Town Tinted Glass Door (Door) - 0x28A61 +1726 - Town Church Entry (Door) - 0x03BB0 +1729 - Town Maze Stairs (Door) - 0x28AA2 +1732 - Town Windmill Entry (Door) - 0x1845B +1735 - Town RGB House Stairs (Door) - 0x2897B +1738 - Town Tower First Door (Door) - 0x27798 +1741 - Town Tower Third Door (Door) - 0x27799 +1744 - Town Tower Fourth Door (Door) - 0x2779A +1747 - Town Tower Second Door (Door) - 0x2779C +1750 - Theater Entry (Door) - 0x17F88 +1753 - Theater Exit Left (Door) - 0x0A16D +1756 - Theater Exit Right (Door) - 0x3CCDF +1759 - Jungle Bamboo Laser Shortcut (Door) - 0x3873B +1760 - Jungle Popup Wall (Door) - 0x1475B +1762 - River Monastery Shortcut (Door) - 0x0CF2A +1765 - Bunker Entry (Door) - 0x0C2A4 +1768 - Bunker Tinted Glass Door (Door) - 0x17C79 +1771 - Bunker UV Room Entry (Door) - 0x0C2A3 +1774 - Bunker Elevator Room Entry (Door) - 0x0A08D +1777 - Swamp Entry (Door) - 0x00C1C +1780 - Swamp Between Bridges First Door - 0x184B7 1783 - Swamp Platform Shortcut Door - 0x38AE6 -1786 - Swamp Cyan Water Pump - 0x04B7F -1789 - Swamp Door to Rotated Shapers - 0x18507 -1792 - Swamp Red Water Pump - 0x183F2 -1795 - Swamp Red Underwater Exit - 0x305D5 -1798 - Swamp Blue Water Pump - 0x18482 -1801 - Swamp Purple Water Pump - 0x0A1D6 -1804 - Swamp Near Laser Shortcut - 0x2D880 -1807 - Treehouse First Door - 0x0C309 -1810 - Treehouse Second Door - 0x0C310 -1813 - Treehouse Beyond Yellow Bridge Door - 0x0A181 -1816 - Treehouse Drawbridge - 0x0C32D -1819 - Treehouse Timed Door to Laser House - 0x0C323 -1822 - Inside Mountain First Layer Exit Door - 0x09E54 -1825 - Inside Mountain Second Layer Staircase Near - 0x09FFB -1828 - Inside Mountain Second Layer Exit Door - 0x09EDD -1831 - Inside Mountain Second Layer Staircase Far - 0x09E07 -1834 - Inside Mountain Giant Puzzle Exit Door - 0x09F89 -1840 - Inside Mountain Door to Final Room - 0x0C141 -1843 - Inside Mountain Bottom Layer Rock - 0x17F33 -1846 - Inside Mountain Door to Secret Area - 0x2D77D -1849 - Caves Pillar Door - 0x019A5 -1855 - Caves Swamp Shortcut - 0x2D859 -1858 - Challenge Entry Door - 0x0A19A -1861 - Challenge Door to Theater Walkway - 0x0348A -1864 - Theater Walkway Door to Windmill Interior - 0x27739 -1867 - Theater Walkway Door to Desert Elevator Room - 0x27263 -1870 - Theater Walkway Door to Town - 0x09E87 +1786 - Swamp Cyan Water Pump (Door) - 0x04B7F +1789 - Swamp Between Bridges Second Door - 0x18507 +1792 - Swamp Red Water Pump (Door) - 0x183F2 +1795 - Swamp Red Underwater Exit (Door) - 0x305D5 +1798 - Swamp Blue Water Pump (Door) - 0x18482 +1801 - Swamp Purple Water Pump (Door) - 0x0A1D6 +1804 - Swamp Laser Shortcut (Door) - 0x2D880 +1807 - Treehouse First Door (Door) - 0x0C309 +1810 - Treehouse Second Door (Door) - 0x0C310 +1813 - Treehouse Third Door (Door) - 0x0A181 +1816 - Treehouse Drawbridge (Door) - 0x0C32D +1819 - Treehouse Laser House Entry (Door) - 0x0C323 +1822 - Mountain Floor 1 Exit (Door) - 0x09E54 +1825 - Mountain Floor 2 Staircase Near (Door) - 0x09FFB +1828 - Mountain Floor 2 Exit (Door) - 0x09EDD +1831 - Mountain Floor 2 Staircase Far (Door) - 0x09E07 +1834 - Mountain Bottom Floor Giant Puzzle Exit (Door) - 0x09F89 +1840 - Mountain Bottom Floor Final Room Entry (Door) - 0x0C141 +1843 - Mountain Bottom Floor Rock (Door) - 0x17F33 +1846 - Caves Entry (Door) - 0x2D77D +1849 - Caves Pillar Door (Door) - 0x019A5 +1855 - Caves Swamp Shortcut (Door) - 0x2D859 +1858 - Challenge Entry (Door) - 0x0A19A +1861 - Challenge Tunnels Entry (Door) - 0x0348A +1864 - Tunnels Theater Shortcut (Door) - 0x27739 +1867 - Tunnels Desert Shortcut (Door) - 0x27263 +1870 - Tunnels Town Shortcut (Door) - 0x09E87 1903 - Outside Tutorial Outpost Doors - 0x03BA2,0x0A170,0x04CA3 1906 - Symmetry Island Doors - 0x17F3E,0x18269 @@ -181,18 +181,18 @@ Doors: 1930 - Keep Hedge Maze Doors - 0x01954,0x018CE,0x019D8,0x019B5,0x019E6,0x0199A,0x01A0E 1933 - Keep Pressure Plates Doors - 0x01BEC,0x01BEA,0x01CD5,0x01D40 1936 - Keep Shortcuts - 0x09E3D,0x04F8F -1939 - Monastery Entry Door - 0x0C128,0x0C153 +1939 - Monastery Entry - 0x0C128,0x0C153 1942 - Monastery Shortcuts - 0x0364E,0x03750 1945 - Town Doors - 0x0A0C9,0x034F5,0x28A61,0x03BB0,0x28AA2,0x1845B,0x2897B 1948 - Town Tower Doors - 0x27798,0x27799,0x2779A,0x2779C -1951 - Theater Exit Door - 0x0A16D,0x3CCDF +1951 - Theater Exit - 0x0A16D,0x3CCDF 1954 - Jungle & River Shortcuts - 0x3873B,0x0CF2A 1957 - Bunker Doors - 0x0C2A4,0x17C79,0x0C2A3,0x0A08D 1960 - Swamp Doors - 0x00C1C,0x184B7,0x38AE6,0x18507 1963 - Swamp Water Pumps - 0x04B7F,0x183F2,0x305D5,0x18482,0x0A1D6 1966 - Treehouse Entry Doors - 0x0C309,0x0C310,0x0A181 -1975 - Inside Mountain Second Layer Stairs & Doors - 0x09FFB,0x09EDD,0x09E07 -1978 - Inside Mountain Bottom Layer Doors to Caves - 0x17F33,0x2D77D +1975 - Mountain Floor 2 Stairs & Doors - 0x09FFB,0x09EDD,0x09E07 +1978 - Mountain Bottom Floor Doors to Caves - 0x17F33,0x2D77D 1981 - Caves Doors to Challenge - 0x019A5,0x0A19A 1984 - Caves Exits to Main Island - 0x2D859,0x2D73F -1987 - Theater Walkway Doors - 0x27739,0x27263,0x09E87 \ No newline at end of file +1987 - Tunnels Doors - 0x27739,0x27263,0x09E87 \ No newline at end of file diff --git a/worlds/witness/WitnessLogic.txt b/worlds/witness/WitnessLogic.txt index c98257fb..650cf14c 100644 --- a/worlds/witness/WitnessLogic.txt +++ b/worlds/witness/WitnessLogic.txt @@ -14,49 +14,49 @@ Tutorial (Tutorial) - Outside Tutorial - 0x03629: 158010 - 0x0C373 (Patio Floor) - 0x0C335 - Dots Outside Tutorial (Outside Tutorial) - Outside Tutorial Path To Outpost - 0x03BA2: -158650 - 0x033D4 (Vault) - True - Dots & Squares & Black/White Squares +158650 - 0x033D4 (Vault) - True - Dots & Black/White Squares 158651 - 0x03481 (Vault Box) - 0x033D4 - True -158013 - 0x0005D (Dots Introduction 1) - True - Dots -158014 - 0x0005E (Dots Introduction 2) - 0x0005D - Dots -158015 - 0x0005F (Dots Introduction 3) - 0x0005E - Dots -158016 - 0x00060 (Dots Introduction 4) - 0x0005F - Dots -158017 - 0x00061 (Dots Introduction 5) - 0x00060 - Dots -158018 - 0x018AF (Squares Introduction 1) - True - Squares & Black/White Squares -158019 - 0x0001B (Squares Introduction 2) - 0x018AF - Squares & Black/White Squares -158020 - 0x012C9 (Squares Introduction 3) - 0x0001B - Squares & Black/White Squares -158021 - 0x0001C (Squares Introduction 4) - 0x012C9 - Squares & Black/White Squares -158022 - 0x0001D (Squares Introduction 5) - 0x0001C - Squares & Black/White Squares -158023 - 0x0001E (Squares Introduction 6) - 0x0001D - Squares & Black/White Squares -158024 - 0x0001F (Squares Introduction 7) - 0x0001E - Squares & Black/White Squares -158025 - 0x00020 (Squares Introduction 8) - 0x0001F - Squares & Black/White Squares -158026 - 0x00021 (Squares Introduction 9) - 0x00020 - Squares & Black/White Squares -Door - 0x03BA2 (Optional Door 1) - 0x0A3B5 +158013 - 0x0005D (Shed Row 1) - True - Dots +158014 - 0x0005E (Shed Row 2) - 0x0005D - Dots +158015 - 0x0005F (Shed Row 3) - 0x0005E - Dots +158016 - 0x00060 (Shed Row 4) - 0x0005F - Dots +158017 - 0x00061 (Shed Row 5) - 0x00060 - Dots +158018 - 0x018AF (Tree Row 1) - True - Black/White Squares +158019 - 0x0001B (Tree Row 2) - 0x018AF - Black/White Squares +158020 - 0x012C9 (Tree Row 3) - 0x0001B - Black/White Squares +158021 - 0x0001C (Tree Row 4) - 0x012C9 - Black/White Squares +158022 - 0x0001D (Tree Row 5) - 0x0001C - Black/White Squares +158023 - 0x0001E (Tree Row 6) - 0x0001D - Black/White Squares +158024 - 0x0001F (Tree Row 7) - 0x0001E - Black/White Squares +158025 - 0x00020 (Tree Row 8) - 0x0001F - Black/White Squares +158026 - 0x00021 (Tree Row 9) - 0x00020 - Black/White Squares +Door - 0x03BA2 (Outpost Path) - 0x0A3B5 Outside Tutorial Path To Outpost (Outside Tutorial) - Outside Tutorial Outpost - 0x0A170: -158011 - 0x0A171 (Door to Outpost Panel) - True - Dots -Door - 0x0A170 (Door to Outpost) - 0x0A171 +158011 - 0x0A171 (Outpost Entry Panel) - True - Dots +Door - 0x0A170 (Outpost Entry) - 0x0A171 Outside Tutorial Outpost (Outside Tutorial) - Outside Tutorial - 0x04CA3: -158012 - 0x04CA4 (Exit Door from Outpost Panel) - True - Dots & Squares & Black/White Squares -Door - 0x04CA3 (Exit Door from Outpost) - 0x04CA4 +158012 - 0x04CA4 (Outpost Exit Panel) - True - Dots & Black/White Squares +Door - 0x04CA3 (Outpost Exit) - 0x04CA4 158600 - 0x17CFB (Discard) - True - Triangles Main Island () - Outside Tutorial - True: Outside Glass Factory (Glass Factory) - Main Island - True - Inside Glass Factory - 0x01A29: -158027 - 0x01A54 (Entry Door Panel) - True - Symmetry -Door - 0x01A29 (Entry Door) - 0x01A54 +158027 - 0x01A54 (Entry Panel) - True - Symmetry +Door - 0x01A29 (Entry) - 0x01A54 158601 - 0x3C12B (Discard) - True - Triangles Inside Glass Factory (Glass Factory) - Inside Glass Factory Behind Back Wall - 0x0D7ED: -158028 - 0x00086 (Vertical Symmetry 1) - True - Symmetry -158029 - 0x00087 (Vertical Symmetry 2) - 0x00086 - Symmetry -158030 - 0x00059 (Vertical Symmetry 3) - 0x00087 - Symmetry -158031 - 0x00062 (Vertical Symmetry 4) - 0x00059 - Symmetry -158032 - 0x0005C (Vertical Symmetry 5) - 0x00062 - Symmetry -158033 - 0x0008D (Rotational Symmetry 1) - 0x0005C - Symmetry -158034 - 0x00081 (Rotational Symmetry 2) - 0x0008D - Symmetry -158035 - 0x00083 (Rotational Symmetry 3) - 0x00081 - Symmetry +158028 - 0x00086 (Back Wall 1) - True - Symmetry +158029 - 0x00087 (Back Wall 2) - 0x00086 - Symmetry +158030 - 0x00059 (Back Wall 3) - 0x00087 - Symmetry +158031 - 0x00062 (Back Wall 4) - 0x00059 - Symmetry +158032 - 0x0005C (Back Wall 5) - 0x00062 - Symmetry +158033 - 0x0008D (Front 1) - 0x0005C - Symmetry +158034 - 0x00081 (Front 2) - 0x0008D - Symmetry +158035 - 0x00083 (Front 3) - 0x00081 - Symmetry 158036 - 0x00084 (Melting 1) - 0x00083 - Symmetry 158037 - 0x00082 (Melting 2) - 0x00084 - Symmetry 158038 - 0x0343A (Melting 3) - 0x00082 - Symmetry @@ -66,35 +66,35 @@ Inside Glass Factory Behind Back Wall (Glass Factory) - Boat - 0x17CC8: 158039 - 0x17CC8 (Boat Spawn) - 0x17CA6 | 0x17CDF | 0x09DB8 | 0x17C95 - Boat Outside Symmetry Island (Symmetry Island) - Main Island - True - Symmetry Island Lower - 0x17F3E: -158040 - 0x000B0 (Door to Symmetry Island Lower Panel) - 0x0343A - Dots -Door - 0x17F3E (Door to Symmetry Island Lower) - 0x000B0 +158040 - 0x000B0 (Lower Panel) - 0x0343A - Dots +Door - 0x17F3E (Lower) - 0x000B0 Symmetry Island Lower (Symmetry Island) - Symmetry Island Upper - 0x18269: -158041 - 0x00022 (Black Dots 1) - True - Symmetry & Dots -158042 - 0x00023 (Black Dots 2) - 0x00022 - Symmetry & Dots -158043 - 0x00024 (Black Dots 3) - 0x00023 - Symmetry & Dots -158044 - 0x00025 (Black Dots 4) - 0x00024 - Symmetry & Dots -158045 - 0x00026 (Black Dots 5) - 0x00025 - Symmetry & Dots -158046 - 0x0007C (Colored Dots 1) - 0x00026 - Symmetry & Colored Dots -158047 - 0x0007E (Colored Dots 2) - 0x0007C - Symmetry & Colored Dots -158048 - 0x00075 (Colored Dots 3) - 0x0007E - Symmetry & Colored Dots -158049 - 0x00073 (Colored Dots 4) - 0x00075 - Symmetry & Colored Dots -158050 - 0x00077 (Colored Dots 5) - 0x00073 - Symmetry & Colored Dots -158051 - 0x00079 (Colored Dots 6) - 0x00077 - Symmetry & Colored Dots -158052 - 0x00065 (Fading Lines 1) - 0x00079 - Symmetry & Colored Dots -158053 - 0x0006D (Fading Lines 2) - 0x00065 - Symmetry & Colored Dots -158054 - 0x00072 (Fading Lines 3) - 0x0006D - Symmetry & Colored Dots -158055 - 0x0006F (Fading Lines 4) - 0x00072 - Symmetry & Colored Dots -158056 - 0x00070 (Fading Lines 5) - 0x0006F - Symmetry & Colored Dots -158057 - 0x00071 (Fading Lines 6) - 0x00070 - Symmetry & Colored Dots -158058 - 0x00076 (Fading Lines 7) - 0x00071 - Symmetry & Colored Dots -158059 - 0x009B8 (Scenery Outlines 1) - True - Symmetry & Environment -158060 - 0x003E8 (Scenery Outlines 2) - 0x009B8 - Symmetry & Environment -158061 - 0x00A15 (Scenery Outlines 3) - 0x003E8 - Symmetry & Environment -158062 - 0x00B53 (Scenery Outlines 4) - 0x00A15 - Symmetry & Environment -158063 - 0x00B8D (Scenery Outlines 5) - 0x00B53 - Symmetry & Environment -158064 - 0x1C349 (Door to Symmetry Island Upper Panel) - 0x00076 - Symmetry & Dots -Door - 0x18269 (Door to Symmetry Island Upper) - 0x1C349 +158041 - 0x00022 (Right 1) - True - Symmetry & Dots +158042 - 0x00023 (Right 2) - 0x00022 - Symmetry & Dots +158043 - 0x00024 (Right 3) - 0x00023 - Symmetry & Dots +158044 - 0x00025 (Right 4) - 0x00024 - Symmetry & Dots +158045 - 0x00026 (Right 5) - 0x00025 - Symmetry & Dots +158046 - 0x0007C (Back 1) - 0x00026 - Symmetry & Colored Dots +158047 - 0x0007E (Back 2) - 0x0007C - Symmetry & Colored Dots +158048 - 0x00075 (Back 3) - 0x0007E - Symmetry & Colored Dots +158049 - 0x00073 (Back 4) - 0x00075 - Symmetry & Colored Dots +158050 - 0x00077 (Back 5) - 0x00073 - Symmetry & Colored Dots +158051 - 0x00079 (Back 6) - 0x00077 - Symmetry & Colored Dots +158052 - 0x00065 (Left 1) - 0x00079 - Symmetry & Colored Dots +158053 - 0x0006D (Left 2) - 0x00065 - Symmetry & Colored Dots +158054 - 0x00072 (Left 3) - 0x0006D - Symmetry & Colored Dots +158055 - 0x0006F (Left 4) - 0x00072 - Symmetry & Colored Dots +158056 - 0x00070 (Left 5) - 0x0006F - Symmetry & Colored Dots +158057 - 0x00071 (Left 6) - 0x00070 - Symmetry & Colored Dots +158058 - 0x00076 (Left 7) - 0x00071 - Symmetry & Colored Dots +158059 - 0x009B8 (Scenery Outlines 1) - True - Symmetry +158060 - 0x003E8 (Scenery Outlines 2) - 0x009B8 - Symmetry +158061 - 0x00A15 (Scenery Outlines 3) - 0x003E8 - Symmetry +158062 - 0x00B53 (Scenery Outlines 4) - 0x00A15 - Symmetry +158063 - 0x00B8D (Scenery Outlines 5) - 0x00B53 - Symmetry +158064 - 0x1C349 (Upper Panel) - 0x00076 - Symmetry & Dots +Door - 0x18269 (Upper) - 0x1C349 Symmetry Island Upper (Symmetry Island): 158065 - 0x00A52 (Yellow 1) - True - Symmetry & Colored Dots @@ -107,15 +107,15 @@ Symmetry Island Upper (Symmetry Island): Laser - 0x00509 (Laser) - 0x0360D - True Orchard (Orchard) - Main Island - True - Orchard Beyond First Gate - 0x03307: -158071 - 0x00143 (Apple Tree 1) - True - Environment -158072 - 0x0003B (Apple Tree 2) - 0x00143 - Environment -158073 - 0x00055 (Apple Tree 3) - 0x0003B - Environment -Door - 0x03307 (Mid Gate) - 0x00055 +158071 - 0x00143 (Apple Tree 1) - True - True +158072 - 0x0003B (Apple Tree 2) - 0x00143 - True +158073 - 0x00055 (Apple Tree 3) - 0x0003B - True +Door - 0x03307 (First Gate) - 0x00055 Orchard Beyond First Gate (Orchard) - Orchard End - 0x03313: -158074 - 0x032F7 (Apple Tree 4) - 0x00055 - Environment -158075 - 0x032FF (Apple Tree 5) - 0x032F7 - Environment -Door - 0x03313 (Final Gate) - 0x032FF +158074 - 0x032F7 (Apple Tree 4) - 0x00055 - True +158075 - 0x032FF (Apple Tree 5) - 0x032F7 - True +Door - 0x03313 (Second Gate) - 0x032FF Orchard End (Orchard): @@ -123,34 +123,36 @@ Desert Outside (Desert) - Main Island - True - Desert Floodlight Room - 0x09FEE: 158652 - 0x0CC7B (Vault) - True - Dots & Shapers & Rotated Shapers & Negative Shapers 158653 - 0x0339E (Vault Box) - 0x0CC7B - True 158602 - 0x17CE7 (Discard) - True - Triangles -158076 - 0x00698 (Sun Reflection 1) - True - Reflection -158077 - 0x0048F (Sun Reflection 2) - 0x00698 - Reflection -158078 - 0x09F92 (Sun Reflection 3) - 0x0048F & 0x09FA0 - Reflection -158079 - 0x09FA0 (Reflection 3 Control) - 0x0048F - True -158080 - 0x0A036 (Sun Reflection 4) - 0x09F92 - Reflection -158081 - 0x09DA6 (Sun Reflection 5) - 0x09F92 - Reflection -158082 - 0x0A049 (Sun Reflection 6) - 0x09F92 - Reflection -158083 - 0x0A053 (Sun Reflection 7) - 0x0A036 & 0x09DA6 & 0x0A049 - Reflection -158084 - 0x09F94 (Sun Reflection 8) - 0x0A053 & 0x09F86 - Reflection -158085 - 0x09F86 (Reflection 8 Control) - 0x0A053 - True -158086 - 0x0C339 (Door to Desert Flood Light Room Panel) - 0x09F94 - True -Door - 0x09FEE (Door to Desert Flood Light Room) - 0x0C339 - True +158076 - 0x00698 (Surface 1) - True - True +158077 - 0x0048F (Surface 2) - 0x00698 - True +158078 - 0x09F92 (Surface 3) - 0x0048F & 0x09FA0 - True +158079 - 0x09FA0 (Surface 3 Control) - 0x0048F - True +158080 - 0x0A036 (Surface 4) - 0x09F92 - True +158081 - 0x09DA6 (Surface 5) - 0x09F92 - True +158082 - 0x0A049 (Surface 6) - 0x09F92 - True +158083 - 0x0A053 (Surface 7) - 0x0A036 & 0x09DA6 & 0x0A049 - True +158084 - 0x09F94 (Surface 8) - 0x0A053 & 0x09F86 - True +158085 - 0x09F86 (Surface 8 Control) - 0x0A053 - True +158086 - 0x0C339 (Light Room Entry Panel) - 0x09F94 - True +Door - 0x09FEE (Light Room Entry) - 0x0C339 - True +158701 - 0x03608 (Laser Panel) - 0x012D7 & 0x0A15F - True +Laser - 0x012FB (Laser) - 0x03608 Desert Floodlight Room (Desert) - Desert Pond Room - 0x0C2C3: 158087 - 0x09FAA (Light Control) - True - True -158088 - 0x00422 (Artificial Light Reflection 1) - 0x09FAA - Reflection -158089 - 0x006E3 (Artificial Light Reflection 2) - 0x09FAA - Reflection -158090 - 0x0A02D (Artificial Light Reflection 3) - 0x09FAA & 0x00422 & 0x006E3 - Reflection -Door - 0x0C2C3 (Door to Pond Room) - 0x0A02D +158088 - 0x00422 (Light Room 1) - 0x09FAA - True +158089 - 0x006E3 (Light Room 2) - 0x09FAA - True +158090 - 0x0A02D (Light Room 3) - 0x09FAA & 0x00422 & 0x006E3 - True +Door - 0x0C2C3 (Pond Room Entry) - 0x0A02D Desert Pond Room (Desert) - Desert Water Levels Room - 0x0A24B: -158091 - 0x00C72 (Pond Reflection 1) - True - Reflection -158092 - 0x0129D (Pond Reflection 2) - 0x00C72 - Reflection -158093 - 0x008BB (Pond Reflection 3) - 0x0129D - Reflection -158094 - 0x0078D (Pond Reflection 4) - 0x008BB - Reflection -158095 - 0x18313 (Pond Reflection 5) - 0x0078D - Reflection -158096 - 0x0A249 (Door to Water Levels Room Panel) - 0x18313 - Reflection -Door - 0x0A24B (Door to Water Levels Room) - 0x0A249 +158091 - 0x00C72 (Pond Room 1) - True - True +158092 - 0x0129D (Pond Room 2) - 0x00C72 - True +158093 - 0x008BB (Pond Room 3) - 0x0129D - True +158094 - 0x0078D (Pond Room 4) - 0x008BB - True +158095 - 0x18313 (Pond Room 5) - 0x0078D - True +158096 - 0x0A249 (Flood Room Entry Panel) - 0x18313 - True +Door - 0x0A24B (Flood Room Entry) - 0x0A249 Desert Water Levels Room (Desert) - Desert Elevator Room - 0x0C316: 158097 - 0x1C2DF (Reduce Water Level Far Left) - True - True @@ -161,249 +163,247 @@ Desert Water Levels Room (Desert) - Desert Elevator Room - 0x0C316: 158102 - 0x1831D (Raise Water Level Far Right) - True - True 158103 - 0x1C2B1 (Raise Water Level Near Left) - True - True 158104 - 0x1831B (Raise Water Level Near Right) - True - True -158105 - 0x04D18 (Flood Reflection 1) - 0x1C260 & 0x1831C - Reflection -158106 - 0x01205 (Flood Reflection 2) - 0x04D18 & 0x1C260 & 0x1831C - Reflection -158107 - 0x181AB (Flood Reflection 3) - 0x01205 & 0x1C260 & 0x1831C - Reflection -158108 - 0x0117A (Flood Reflection 4) - 0x181AB & 0x1C260 & 0x1831C - Reflection -158109 - 0x17ECA (Flood Reflection 5) - 0x0117A & 0x1C260 & 0x1831C - Reflection -158110 - 0x18076 (Flood Reflection 6) - 0x17ECA & 0x1C260 & 0x1831C - Reflection -Door - 0x0C316 (Door to Elevator Room) - 0x18076 +158105 - 0x04D18 (Flood Room 1) - 0x1C260 & 0x1831C - True +158106 - 0x01205 (Flood Room 2) - 0x04D18 & 0x1C260 & 0x1831C - True +158107 - 0x181AB (Flood Room 3) - 0x01205 & 0x1C260 & 0x1831C - True +158108 - 0x0117A (Flood Room 4) - 0x181AB & 0x1C260 & 0x1831C - True +158109 - 0x17ECA (Flood Room 5) - 0x0117A & 0x1C260 & 0x1831C - True +158110 - 0x18076 (Flood Room 6) - 0x17ECA & 0x1C260 & 0x1831C - True +Door - 0x0C316 (Elevator Room Entry) - 0x18076 Desert Elevator Room (Desert) - Desert Lowest Level Inbetween Shortcuts - 0x012FB: -158111 - 0x17C31 (Final Transparent Reflection) - True - Reflection -158113 - 0x012D7 (Final Reflection) - 0x17C31 & 0x0A015 - Reflection -158114 - 0x0A015 (Final Reflection Control) - 0x17C31 - True -158115 - 0x0A15C (Final Bent Reflection 1) - True - Reflection -158116 - 0x09FFF (Final Bent Reflection 2) - 0x0A15C - Reflection -158117 - 0x0A15F (Final Bent Reflection 3) - 0x09FFF - Reflection -158701 - 0x03608 (Laser Panel) - 0x012D7 & 0x0A15F - True -Laser - 0x012FB (Laser) - 0x03608 +158111 - 0x17C31 (Final Transparent) - True - True +158113 - 0x012D7 (Final Hexagonal) - 0x17C31 & 0x0A015 - True +158114 - 0x0A015 (Final Hexagonal Control) - 0x17C31 - True +158115 - 0x0A15C (Final Bent 1) - True - True +158116 - 0x09FFF (Final Bent 2) - 0x0A15C - True +158117 - 0x0A15F (Final Bent 3) - 0x09FFF - True Desert Lowest Level Inbetween Shortcuts (Desert): -Outside Quarry (Quarry) - Main Island - True - Quarry Between Entry Doors - 0x09D6F: -158118 - 0x09E57 (Door to Quarry 1 Panel) - True - Squares & Black/White Squares +Outside Quarry (Quarry) - Main Island - True - Quarry Between Entrys - 0x09D6F: +158118 - 0x09E57 (Entry 1 Panel) - True - Black/White Squares 158120 - 0x17CC4 (Elevator Control) - 0x0367C - Dots & Eraser 158603 - 0x17CF0 (Discard) - True - Triangles 158702 - 0x03612 (Laser Panel) - 0x0A3D0 & 0x0367C - Eraser & Shapers Laser - 0x01539 (Laser) - 0x03612 -Door - 0x09D6F (Door to Quarry 1) - 0x09E57 +Door - 0x09D6F (Entry 1) - 0x09E57 -Quarry Between Entry Doors (Quarry) - Quarry - 0x17C07: -158119 - 0x17C09 (Door to Quarry 2 Panel) - True - Shapers -Door - 0x17C07 (Door to Quarry 2) - 0x17C09 +Quarry Between Entrys (Quarry) - Quarry - 0x17C07: +158119 - 0x17C09 (Entry 2 Panel) - True - Shapers +Door - 0x17C07 (Entry 2) - 0x17C09 Quarry (Quarry) - Quarry Mill Ground Floor - 0x02010: -158121 - 0x01E5A (Door to Mill Left) - True - Squares & Black/White Squares -158122 - 0x01E59 (Door to Mill Right) - True - Dots -Door - 0x02010 (Door to Mill) - 0x01E59 & 0x01E5A +158121 - 0x01E5A (Mill Entry Left Panel) - True - Black/White Squares +158122 - 0x01E59 (Mill Entry Right Panel) - True - Dots +Door - 0x02010 (Mill Entry) - 0x01E59 & 0x01E5A Quarry Mill Ground Floor (Quarry Mill) - Quarry - 0x275FF - Quarry Mill Middle Floor - 0x03678 - Outside Quarry - 0x17CE8: -158123 - 0x275ED (Ground Floor Shortcut Door Panel) - True - True -Door - 0x275FF (Ground Floor Shortcut Door) - 0x275ED +158123 - 0x275ED (Side Exit Panel) - True - True +Door - 0x275FF (Side Exit) - 0x275ED 158124 - 0x03678 (Lower Ramp Control) - True - Dots & Eraser -158145 - 0x17CAC (Door to Outside Quarry Stairs Panel) - True - True -Door - 0x17CE8 (Door to Outside Quarry Stairs) - 0x17CAC +158145 - 0x17CAC (Roof Exit Panel) - True - True +Door - 0x17CE8 (Roof Exit) - 0x17CAC Quarry Mill Middle Floor (Quarry Mill) - Quarry Mill Ground Floor - 0x03675 - Quarry Mill Upper Floor - 0x03679: -158125 - 0x00E0C (Eraser and Dots 1) - True - Dots & Eraser -158126 - 0x01489 (Eraser and Dots 2) - 0x00E0C - Dots & Eraser -158127 - 0x0148A (Eraser and Dots 3) - 0x01489 - Dots & Eraser -158128 - 0x014D9 (Eraser and Dots 4) - 0x0148A - Dots & Eraser -158129 - 0x014E7 (Eraser and Dots 5) - 0x014D9 - Dots & Eraser -158130 - 0x014E8 (Eraser and Dots 6) - 0x014E7 - Dots & Eraser +158125 - 0x00E0C (Lower Row 1) - True - Dots & Eraser +158126 - 0x01489 (Lower Row 2) - 0x00E0C - Dots & Eraser +158127 - 0x0148A (Lower Row 3) - 0x01489 - Dots & Eraser +158128 - 0x014D9 (Lower Row 4) - 0x0148A - Dots & Eraser +158129 - 0x014E7 (Lower Row 5) - 0x014D9 - Dots & Eraser +158130 - 0x014E8 (Lower Row 6) - 0x014E7 - Dots & Eraser 158131 - 0x03679 (Lower Lift Control) - 0x014E8 - Dots & Eraser Quarry Mill Upper Floor (Quarry Mill) - Quarry Mill Middle Floor - 0x03676 & 0x03679 - Quarry Mill Ground Floor - 0x0368A: 158132 - 0x03676 (Upper Ramp Control) - True - Dots & Eraser 158133 - 0x03675 (Upper Lift Control) - True - Dots & Eraser -158134 - 0x00557 (Eraser and Squares 1) - True - Squares & Colored Squares & Eraser -158135 - 0x005F1 (Eraser and Squares 2) - 0x00557 - Squares & Colored Squares & Eraser -158136 - 0x00620 (Eraser and Squares 3) - 0x005F1 - Squares & Colored Squares & Eraser -158137 - 0x009F5 (Eraser and Squares 4) - 0x00620 - Squares & Colored Squares & Eraser -158138 - 0x0146C (Eraser and Squares 5) - 0x009F5 - Squares & Colored Squares & Eraser -158139 - 0x3C12D (Eraser and Squares 6) - 0x0146C - Squares & Colored Squares & Eraser -158140 - 0x03686 (Eraser and Squares 7) - 0x3C12D - Squares & Colored Squares & Eraser -158141 - 0x014E9 (Eraser and Squares 8) - 0x03686 - Squares & Colored Squares & Eraser -158142 - 0x03677 (Stair Control) - True - Squares & Colored Squares & Eraser +158134 - 0x00557 (Upper Row 1) - True - Colored Squares & Eraser +158135 - 0x005F1 (Upper Row 2) - 0x00557 - Colored Squares & Eraser +158136 - 0x00620 (Upper Row 3) - 0x005F1 - Colored Squares & Eraser +158137 - 0x009F5 (Upper Row 4) - 0x00620 - Colored Squares & Eraser +158138 - 0x0146C (Upper Row 5) - 0x009F5 - Colored Squares & Eraser +158139 - 0x3C12D (Upper Row 6) - 0x0146C - Colored Squares & Eraser +158140 - 0x03686 (Upper Row 7) - 0x3C12D - Colored Squares & Eraser +158141 - 0x014E9 (Upper Row 8) - 0x03686 - Colored Squares & Eraser +158142 - 0x03677 (Stair Control) - True - Colored Squares & Eraser Door - 0x0368A (Stairs) - 0x03677 -158143 - 0x3C125 (Big Squares & Dots & Eraser) - 0x0367C - Squares & Black/White Squares & Dots & Eraser -158144 - 0x0367C (Small Squares & Dots & Eraser) - 0x014E9 - Squares & Colored Squares & Dots & Eraser +158143 - 0x3C125 (Control Room Left) - 0x0367C - Black/White Squares & Dots & Eraser +158144 - 0x0367C (Control Room Right) - 0x014E9 - Colored Squares & Dots & Eraser Quarry Boathouse (Quarry Boathouse) - Quarry - True - Quarry Boathouse Upper Front - 0x03852 - Quarry Boathouse Behind Staircase - 0x2769B: -158146 - 0x034D4 (Intro Stars) - True - Stars -158147 - 0x021D5 (Intro Shapers) - True - Shapers & Rotated Shapers +158146 - 0x034D4 (Intro Left) - True - Stars +158147 - 0x021D5 (Intro Right) - True - Shapers & Rotated Shapers 158148 - 0x03852 (Ramp Height Control) - 0x034D4 & 0x021D5 - Rotated Shapers 158166 - 0x17CA6 (Boat Spawn) - True - Boat -Door - 0x2769B (Boat Staircase) - 0x17CA6 -Door - 0x27163 (Boat Staircase Invis Barrier) - 0x17CA6 +Door - 0x2769B (Dock) - 0x17CA6 +Door - 0x27163 (Dock Invis Barrier) - 0x17CA6 Quarry Boathouse Behind Staircase (Quarry Boathouse) - Boat - 0x17CA6: Quarry Boathouse Upper Front (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x17C50: -158149 - 0x021B3 (Eraser and Shapers 1) - True - Shapers & Eraser -158150 - 0x021B4 (Eraser and Shapers 2) - 0x021B3 - Shapers & Eraser -158151 - 0x021B0 (Eraser and Shapers 3) - 0x021B4 - Shapers & Eraser -158152 - 0x021AF (Eraser and Shapers 4) - 0x021B0 - Shapers & Eraser -158153 - 0x021AE (Eraser and Shapers 5) - 0x021AF - Shapers & Eraser & Broken Shapers -Door - 0x17C50 (Boathouse Barrier 1) - 0x021AE +158149 - 0x021B3 (Front Row 1) - True - Shapers & Eraser +158150 - 0x021B4 (Front Row 2) - 0x021B3 - Shapers & Eraser +158151 - 0x021B0 (Front Row 3) - 0x021B4 - Shapers & Eraser +158152 - 0x021AF (Front Row 4) - 0x021B0 - Shapers & Eraser +158153 - 0x021AE (Front Row 5) - 0x021AF - Shapers & Eraser +Door - 0x17C50 (First Barrier) - 0x021AE Quarry Boathouse Upper Middle (Quarry Boathouse) - Quarry Boathouse Upper Back - 0x03858: 158154 - 0x03858 (Ramp Horizontal Control) - True - Shapers & Eraser Quarry Boathouse Upper Back (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x3865F: -158155 - 0x38663 (Shortcut Door Panel) - True - True -Door - 0x3865F (Shortcut Door) - 0x38663 -158156 - 0x021B5 (Stars and Colored Eraser 1) - True - Stars & Stars + Same Colored Symbol & Eraser -158157 - 0x021B6 (Stars and Colored Eraser 2) - 0x021B5 - Stars & Stars + Same Colored Symbol & Eraser -158158 - 0x021B7 (Stars and Colored Eraser 3) - 0x021B6 - Stars & Stars + Same Colored Symbol & Eraser -158159 - 0x021BB (Stars and Colored Eraser 4) - 0x021B7 - Stars & Stars + Same Colored Symbol & Eraser -158160 - 0x09DB5 (Stars and Colored Eraser 5) - 0x021BB - Stars & Stars + Same Colored Symbol & Eraser -158161 - 0x09DB1 (Stars and Colored Eraser 6) - 0x09DB5 - Stars & Stars + Same Colored Symbol & Eraser -158162 - 0x3C124 (Stars and Colored Eraser 7) - 0x09DB1 - Stars & Stars + Same Colored Symbol & Eraser -158163 - 0x09DB3 (Stars & Eraser & Shapers 1) - 0x3C124 - Stars & Eraser & Shapers -158164 - 0x09DB4 (Stars & Eraser & Shapers 2) - 0x09DB3 - Stars & Eraser & Shapers +158155 - 0x38663 (Second Barrier Panel) - True - True +Door - 0x3865F (Second Barrier) - 0x38663 +158156 - 0x021B5 (Back First Row 1) - True - Stars & Stars + Same Colored Symbol & Eraser +158157 - 0x021B6 (Back First Row 2) - 0x021B5 - Stars & Stars + Same Colored Symbol & Eraser +158158 - 0x021B7 (Back First Row 3) - 0x021B6 - Stars & Stars + Same Colored Symbol & Eraser +158159 - 0x021BB (Back First Row 4) - 0x021B7 - Stars & Stars + Same Colored Symbol & Eraser +158160 - 0x09DB5 (Back First Row 5) - 0x021BB - Stars & Stars + Same Colored Symbol & Eraser +158161 - 0x09DB1 (Back First Row 6) - 0x09DB5 - Stars & Stars + Same Colored Symbol & Eraser +158162 - 0x3C124 (Back First Row 7) - 0x09DB1 - Stars & Stars + Same Colored Symbol & Eraser +158163 - 0x09DB3 (Back First Row 8) - 0x3C124 - Stars & Eraser & Shapers +158164 - 0x09DB4 (Back First Row 9) - 0x09DB3 - Stars & Eraser & Shapers 158165 - 0x275FA (Hook Control) - True - Shapers & Eraser -158167 - 0x0A3CB (Stars & Eraser & Shapers 3) - 0x09DB4 - Stars & Eraser & Shapers -158168 - 0x0A3CC (Stars & Eraser & Shapers 4) - 0x0A3CB - Stars & Eraser & Shapers -158169 - 0x0A3D0 (Stars & Eraser & Shapers 5) - 0x0A3CC - Stars & Eraser & Shapers +158167 - 0x0A3CB (Back Second Row 1) - 0x09DB4 - Stars & Eraser & Shapers +158168 - 0x0A3CC (Back Second Row 2) - 0x0A3CB - Stars & Eraser & Shapers +158169 - 0x0A3D0 (Back Second Row 3) - 0x0A3CC - Stars & Eraser & Shapers Shadows (Shadows) - Main Island - True - Shadows Ledge - 0x19B24 - Shadows Laser Room - 0x194B2 & 0x19665: 158170 - 0x334DB (Door Timer Outside) - True - True Door - 0x19B24 (Timed Door) - 0x334DB -158171 - 0x0AC74 (Lower Avoid 6) - 0x0A8DC - Shadows Avoid -158172 - 0x0AC7A (Lower Avoid 7) - 0x0AC74 - Shadows Avoid -158173 - 0x0A8E0 (Lower Avoid 8) - 0x0AC7A - Shadows Avoid -158174 - 0x386FA (Environmental Avoid 1) - 0x0A8E0 - Shadows Avoid & Environment -158175 - 0x1C33F (Environmental Avoid 2) - 0x386FA - Shadows Avoid & Environment -158176 - 0x196E2 (Environmental Avoid 3) - 0x1C33F - Shadows Avoid & Environment -158177 - 0x1972A (Environmental Avoid 4) - 0x196E2 - Shadows Avoid & Environment -158178 - 0x19809 (Environmental Avoid 5) - 0x1972A - Shadows Avoid & Environment -158179 - 0x19806 (Environmental Avoid 6) - 0x19809 - Shadows Avoid & Environment -158180 - 0x196F8 (Environmental Avoid 7) - 0x19806 - Shadows Avoid & Environment -158181 - 0x1972F (Environmental Avoid 8) - 0x196F8 - Shadows Avoid & Environment -Door - 0x194B2 (Laser Room Right Door) - 0x1972F -158182 - 0x19797 (Follow 1) - 0x0A8E0 - Shadows Follow -158183 - 0x1979A (Follow 2) - 0x19797 - Shadows Follow -158184 - 0x197E0 (Follow 3) - 0x1979A - Shadows Follow -158185 - 0x197E8 (Follow 4) - 0x197E0 - Shadows Follow -158186 - 0x197E5 (Follow 5) - 0x197E8 - Shadows Follow -Door - 0x19665 (Laser Room Left Door) - 0x197E5 +158171 - 0x0AC74 (Intro 6) - 0x0A8DC - True +158172 - 0x0AC7A (Intro 7) - 0x0AC74 - True +158173 - 0x0A8E0 (Intro 8) - 0x0AC7A - True +158174 - 0x386FA (Far 1) - 0x0A8E0 - True +158175 - 0x1C33F (Far 2) - 0x386FA - True +158176 - 0x196E2 (Far 3) - 0x1C33F - True +158177 - 0x1972A (Far 4) - 0x196E2 - True +158178 - 0x19809 (Far 5) - 0x1972A - True +158179 - 0x19806 (Far 6) - 0x19809 - True +158180 - 0x196F8 (Far 7) - 0x19806 - True +158181 - 0x1972F (Far 8) - 0x196F8 - True +Door - 0x194B2 (Laser Entry Right) - 0x1972F +158182 - 0x19797 (Near 1) - 0x0A8E0 - True +158183 - 0x1979A (Near 2) - 0x19797 - True +158184 - 0x197E0 (Near 3) - 0x1979A - True +158185 - 0x197E8 (Near 4) - 0x197E0 - True +158186 - 0x197E5 (Near 5) - 0x197E8 - True +Door - 0x19665 (Laser Entry Left) - 0x197E5 Shadows Ledge (Shadows) - Shadows - 0x1855B - Quarry - 0x19865 & 0x0A2DF: 158187 - 0x334DC (Door Timer Inside) - True - True -158188 - 0x198B5 (Lower Avoid 1) - True - Shadows Avoid -158189 - 0x198BD (Lower Avoid 2) - 0x198B5 - Shadows Avoid -158190 - 0x198BF (Lower Avoid 3) - 0x198BD & 0x334DC & 0x19B24 - Shadows Avoid -Door - 0x19865 (Barrier to Quarry) - 0x198BF -Door - 0x0A2DF (Barrier to Quarry 2) - 0x198BF -158191 - 0x19771 (Lower Avoid 4) - 0x198BF - Shadows Avoid -158192 - 0x0A8DC (Lower Avoid 5) - 0x19771 - Shadows Avoid -Door - 0x1855B (Barrier to Shadows) - 0x0A8DC -Door - 0x19ADE (Barrier to Shadows 2) - 0x0A8DC +158188 - 0x198B5 (Intro 1) - True - True +158189 - 0x198BD (Intro 2) - 0x198B5 - True +158190 - 0x198BF (Intro 3) - 0x198BD & 0x334DC & 0x19B24 - True +Door - 0x19865 (Quarry Barrier) - 0x198BF +Door - 0x0A2DF (Quarry Barrier 2) - 0x198BF +158191 - 0x19771 (Intro 4) - 0x198BF - True +158192 - 0x0A8DC (Intro 5) - 0x19771 - True +Door - 0x1855B (Ledge Barrier) - 0x0A8DC +Door - 0x19ADE (Ledge Barrier 2) - 0x0A8DC Shadows Laser Room (Shadows): -158703 - 0x19650 (Laser Panel) - True - Shadows Avoid & Shadows Follow +158703 - 0x19650 (Laser Panel) - True - True Laser - 0x181B3 (Laser) - 0x19650 Keep (Keep) - Main Island - True - Keep 2nd Maze - 0x01954 - Keep 2nd Pressure Plate - 0x01BEC: -158193 - 0x00139 (Hedge Maze 1) - True - Environment +158193 - 0x00139 (Hedge Maze 1) - True - True 158197 - 0x0A3A8 (Reset Pressure Plates 1) - True - True -158198 - 0x033EA (Pressure Plates 1) - 0x0A3A8 - Pressure Plates & Dots -Door - 0x01954 (Hedge Maze 1 Exit Door) - 0x00139 -Door - 0x01BEC (Pressure Plates 1 Exit Door) - 0x033EA +158198 - 0x033EA (Pressure Plates 1) - 0x0A3A8 - Dots +Door - 0x01954 (Hedge Maze 1 Exit) - 0x00139 +Door - 0x01BEC (Pressure Plates 1 Exit) - 0x033EA Keep 2nd Maze (Keep) - Keep - 0x018CE - Keep 3rd Maze - 0x019D8: Door - 0x018CE (Hedge Maze 2 Shortcut) - 0x00139 -158194 - 0x019DC (Hedge Maze 2) - True - Environment -Door - 0x019D8 (Hedge Maze 2 Exit Door) - 0x019DC +158194 - 0x019DC (Hedge Maze 2) - True - True +Door - 0x019D8 (Hedge Maze 2 Exit) - 0x019DC Keep 3rd Maze (Keep) - Keep - 0x019B5 - Keep 4th Maze - 0x019E6: Door - 0x019B5 (Hedge Maze 3 Shortcut) - 0x019DC -158195 - 0x019E7 (Hedge Maze 3) - True - Environment & Sound -Door - 0x019E6 (Hedge Maze 3 Exit Door) - 0x019E7 +158195 - 0x019E7 (Hedge Maze 3) - True - True +Door - 0x019E6 (Hedge Maze 3 Exit) - 0x019E7 Keep 4th Maze (Keep) - Keep - 0x0199A - Keep Tower - 0x01A0E: Door - 0x0199A (Hedge Maze 4 Shortcut) - 0x019E7 -158196 - 0x01A0F (Hedge Maze 4) - True - Environment -Door - 0x01A0E (Hedge Maze 4 Exit Door) - 0x01A0F +158196 - 0x01A0F (Hedge Maze 4) - True - True +Door - 0x01A0E (Hedge Maze 4 Exit) - 0x01A0F Keep 2nd Pressure Plate (Keep) - Keep 3rd Pressure Plate - 0x01BEA: 158199 - 0x0A3B9 (Reset Pressure Plates 2) - True - True -158200 - 0x01BE9 (Pressure Plates 2) - 0x0A3B9 - Pressure Plates & Stars & Stars + Same Colored Symbol & Squares & Black/White Squares -Door - 0x01BEA (Pressure Plates 2 Exit Door) - 0x01BE9 +158200 - 0x01BE9 (Pressure Plates 2) - 0x0A3B9 - Stars & Stars + Same Colored Symbol & Black/White Squares +Door - 0x01BEA (Pressure Plates 2 Exit) - 0x01BE9 Keep 3rd Pressure Plate (Keep) - Keep 4th Pressure Plate - 0x01CD5: 158201 - 0x0A3BB (Reset Pressure Plates 3) - True - True -158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Pressure Plates & Shapers & Squares & Black/White Squares & Colored Squares -Door - 0x01CD5 (Pressure Plates 3 Exit Door) - 0x01CD3 +158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Shapers & Black/White Squares & Colored Squares +Door - 0x01CD5 (Pressure Plates 3 Exit) - 0x01CD3 Keep 4th Pressure Plate (Keep) - Keep - 0x09E3D - Keep Tower - 0x01D40: 158203 - 0x0A3AD (Reset Pressure Plates 4) - True - True -158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Pressure Plates & Shapers & Dots & Symmetry -Door - 0x01D40 (Pressure Plates 4 Exit Door) - 0x01D3F +158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Shapers & Dots & Symmetry +Door - 0x01D40 (Pressure Plates 4 Exit) - 0x01D3F 158604 - 0x17D27 (Discard) - True - Triangles -158205 - 0x09E49 (Shortcut to Shadows Panel) - True - True -Door - 0x09E3D (Shortcut to Shadows) - 0x09E49 +158205 - 0x09E49 (Shadows Shortcut Panel) - True - True +Door - 0x09E3D (Shadows Shortcut) - 0x09E49 Shipwreck (Shipwreck) - Keep 3rd Pressure Plate - True: -158654 - 0x00AFB (Vault) - True - Symmetry & Sound & Sound Dots & Colored Dots +158654 - 0x00AFB (Vault) - True - Symmetry & Sound Dots & Colored Dots 158655 - 0x03535 (Vault Box) - 0x00AFB - True 158605 - 0x17D28 (Discard) - True - Triangles Keep Tower (Keep) - Keep - 0x04F8F: -158206 - 0x0361B (Tower Shortcut to Keep Panel) - True - True -Door - 0x04F8F (Tower Shortcut to Keep) - 0x0361B -158704 - 0x0360E (Laser Panel Hedges) - 0x01A0F & 0x019E7 & 0x019DC & 0x00139 - Environment & Sound -158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01D3F - Shapers & Squares & Black/White Squares & Colored Squares & Stars & Stars + Same Colored Symbol & Dots +158206 - 0x0361B (Tower Shortcut Panel) - True - True +Door - 0x04F8F (Tower Shortcut) - 0x0361B +158704 - 0x0360E (Laser Panel Hedges) - 0x01A0F & 0x019E7 & 0x019DC & 0x00139 - True +158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01D3F - Shapers & Black/White Squares & Colored Squares & Stars & Stars + Same Colored Symbol & Dots Laser - 0x014BB (Laser) - 0x0360E | 0x03317 Outside Monastery (Monastery) - Main Island - True - Main Island - 0x0364E - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: -158207 - 0x03713 (Shortcut Door Panel) - True - True +158207 - 0x03713 (Shortcut Panel) - True - True Door - 0x0364E (Shortcut) - 0x03713 -158208 - 0x00B10 (Door Open Left) - True - True -158209 - 0x00C92 (Door Open Right) - True - True -Door - 0x0C128 (Left Door) - 0x00B10 -Door - 0x0C153 (Right Door) - 0x00C92 -158210 - 0x00290 (Rhombic Avoid 1) - 0x09D9B - Environment -158211 - 0x00038 (Rhombic Avoid 2) - 0x09D9B & 0x00290 - Environment -158212 - 0x00037 (Rhombic Avoid 3) - 0x09D9B & 0x00038 - Environment -Door - 0x03750 (Door to Garden) - 0x00037 +158208 - 0x00B10 (Entry Left) - True - True +158209 - 0x00C92 (Entry Right) - True - True +Door - 0x0C128 (Entry Inner) - 0x00B10 +Door - 0x0C153 (Entry Outer) - 0x00C92 +158210 - 0x00290 (Outside 1) - 0x09D9B - True +158211 - 0x00038 (Outside 2) - 0x09D9B & 0x00290 - True +158212 - 0x00037 (Outside 3) - 0x09D9B & 0x00038 - True +Door - 0x03750 (Garden Entry) - 0x00037 158706 - 0x17CA4 (Laser Panel) - 0x193A6 - True Laser - 0x17C65 (Laser) - 0x17CA4 Inside Monastery (Monastery): -158213 - 0x09D9B (Overhead Door Control) - True - Dots -158214 - 0x193A7 (Branch Avoid 1) - 0x00037 - Environment -158215 - 0x193AA (Branch Avoid 2) - 0x193A7 - Environment -158216 - 0x193AB (Branch Follow 1) - 0x193AA - Environment -158217 - 0x193A6 (Branch Follow 2) - 0x193AB - Environment +158213 - 0x09D9B (Shutters Control) - True - Dots +158214 - 0x193A7 (Inside 1) - 0x00037 - True +158215 - 0x193AA (Inside 2) - 0x193A7 - True +158216 - 0x193AB (Inside 3) - 0x193AA - True +158217 - 0x193A6 (Inside 4) - 0x193AB - True Monastery Garden (Monastery): Town (Town) - Main Island - True - Boat - 0x0A054 - Town Maze Rooftop - 0x28AA2 - Town Church - True - Town Wooden Rooftop - 0x034F5 - RGB House - 0x28A61 - Windmill Interior - 0x1845B - Town Inside Cargo Box - 0x0A0C9: 158218 - 0x0A054 (Boat Spawn) - 0x17CA6 | 0x17CDF | 0x09DB8 | 0x17C95 - Boat -158219 - 0x0A0C8 (Cargo Box Panel) - True - Squares & Black/White Squares & Shapers -Door - 0x0A0C9 (Cargo Box Door) - 0x0A0C8 +158219 - 0x0A0C8 (Cargo Box Entry Panel) - True - Black/White Squares & Shapers +Door - 0x0A0C9 (Cargo Box Entry) - 0x0A0C8 158707 - 0x09F98 (Desert Laser Redirect) - True - True -158220 - 0x18590 (Tree Outlines) - True - Symmetry & Environment -158221 - 0x28AE3 (Vines Shadows Follow) - 0x18590 - Shadows Follow & Environment -158222 - 0x28938 (Four-way Apple Tree) - 0x28AE3 - Environment -158223 - 0x079DF (Triple Environmental Puzzle) - 0x28938 - Shadows Avoid & Environment & Reflection -158235 - 0x2899C (Full Dot Grid Shapers 1) - True - Rotated Shapers & Dots -158236 - 0x28A33 (Full Dot Grid Shapers 2) - 0x2899C - Shapers & Dots -158237 - 0x28ABF (Full Dot Grid Shapers 3) - 0x28A33 - Shapers & Rotated Shapers & Dots -158238 - 0x28AC0 (Full Dot Grid Shapers 4) - 0x28ABF - Rotated Shapers & Dots -158239 - 0x28AC1 (Full Dot Grid Shapers 5) - 0x28AC0 - Rotated Shapers & Dots -Door - 0x034F5 (Wooden Roof Staircase) - 0x28AC1 -158225 - 0x28998 (Tinted Door Panel) - True - Stars & Rotated Shapers -Door - 0x28A61 (Tinted Door to RGB House) - 0x28998 -158226 - 0x28A0D (Door to Church Stars Panel) - 0x28998 - Stars & RGB & Environment -Door - 0x03BB0 (Door to Church) - 0x28A0D -158228 - 0x28A79 (Maze Stair Control) - True - Environment -Door - 0x28AA2 (Maze Staircase) - 0x28A79 -158241 - 0x17F5F (Windmill Door Panel) - True - Dots -Door - 0x1845B (Windmill Door) - 0x17F5F +158220 - 0x18590 (Transparent) - True - Symmetry +158221 - 0x28AE3 (Vines) - 0x18590 - True +158222 - 0x28938 (Apple Tree) - 0x28AE3 - True +158223 - 0x079DF (Triple Exit) - 0x28938 - True +158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Rotated Shapers & Dots +158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Shapers & Dots +158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Shapers & Rotated Shapers & Dots +158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Rotated Shapers & Dots +158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Rotated Shapers & Dots +Door - 0x034F5 (Wooden Roof Stairs) - 0x28AC1 +158225 - 0x28998 (Tinted Glass Door Panel) - True - Stars & Rotated Shapers +Door - 0x28A61 (Tinted Glass Door) - 0x28998 +158226 - 0x28A0D (Church Entry Panel) - 0x28A61 - Stars +Door - 0x03BB0 (Church Entry) - 0x28A0D +158228 - 0x28A79 (Maze Stair Control) - True - True +Door - 0x28AA2 (Maze Stairs) - 0x28A79 +158241 - 0x17F5F (Windmill Entry Panel) - True - Dots +Door - 0x1845B (Windmill Entry) - 0x17F5F Town Inside Cargo Box (Town): 158606 - 0x17D01 (Cargo Box Discard) - True - Triangles @@ -413,34 +413,34 @@ Town Maze Rooftop (Town) - Town Red Rooftop - 0x2896A: Town Red Rooftop (Town): 158607 - 0x17C71 (Rooftop Discard) - True - Triangles -158230 - 0x28AC7 (Symmetry Squares 1) - True - Symmetry & Squares & Black/White Squares -158231 - 0x28AC8 (Symmetry Squares 2) - 0x28AC7 - Symmetry & Squares & Black/White Squares -158232 - 0x28ACA (Symmetry Squares 3 + Dots) - 0x28AC8 - Symmetry & Squares & Black/White Squares & Dots -158233 - 0x28ACB (Symmetry Squares 4 + Dots) - 0x28ACA - Symmetry & Squares & Black/White Squares & Dots -158234 - 0x28ACC (Symmetry Squares 5 + Dots) - 0x28ACB - Symmetry & Squares & Black/White Squares & Dots -158224 - 0x28B39 (Hexagonal Reflection) - 0x079DF - Reflection +158230 - 0x28AC7 (Red Rooftop 1) - True - Symmetry & Black/White Squares +158231 - 0x28AC8 (Red Rooftop 2) - 0x28AC7 - Symmetry & Black/White Squares +158232 - 0x28ACA (Red Rooftop 3) - 0x28AC8 - Symmetry & Black/White Squares & Dots +158233 - 0x28ACB (Red Rooftop 4) - 0x28ACA - Symmetry & Black/White Squares & Dots +158234 - 0x28ACC (Red Rooftop 5) - 0x28ACB - Symmetry & Black/White Squares & Dots +158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - True Town Wooden Rooftop (Town): -158240 - 0x28AD9 (Shapers & Dots & Eraser) - 0x28AC1 - Rotated Shapers & Dots & Eraser +158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Rotated Shapers & Dots & Eraser Town Church (Town): -158227 - 0x28A69 (Church Lattice) - 0x03BB0 - Environment +158227 - 0x28A69 (Church Lattice) - 0x03BB0 - True RGB House (Town) - RGB Room - 0x2897B: -158242 - 0x034E4 (Sound Room Left) - True - Sound & Sound Waves -158243 - 0x034E3 (Sound Room Right) - True - Sound & Sound Dots -Door - 0x2897B (RGB House Staircase) - 0x034E4 & 0x034E3 +158242 - 0x034E4 (Sound Room Left) - True - True +158243 - 0x034E3 (Sound Room Right) - True - Sound Dots +Door - 0x2897B (RGB House Stairs) - 0x034E4 & 0x034E3 RGB Room (Town): -158244 - 0x334D8 (RGB Control) - True - Rotated Shapers & RGB & Squares & Colored Squares -158245 - 0x03C0C (RGB Squares) - 0x334D8 - RGB & Squares & Colored Squares & Black/White Squares -158246 - 0x03C08 (RGB Stars) - 0x334D8 - RGB & Stars +158244 - 0x334D8 (RGB Control) - True - Rotated Shapers & Colored Squares +158245 - 0x03C0C (RGB Room Left) - 0x334D8 - Colored Squares & Black/White Squares +158246 - 0x03C08 (RGB Room Right) - 0x334D8 - Stars Town Tower (Town Tower) - Town - True - Town Tower Top - 0x27798 & 0x27799 & 0x2779A & 0x2779C: -Door - 0x27798 (Blue Panels Door) - 0x28ACC -Door - 0x27799 (Church Lattice Door) - 0x28A69 -Door - 0x2779A (Environmental Set Door) - 0x28B39 -Door - 0x2779C (Eraser Set Door) - 0x28AD9 +Door - 0x27798 (First Door) - 0x28ACC +Door - 0x2779C (Second Door) - 0x28AD9 +Door - 0x27799 (Third Door) - 0x28A69 +Door - 0x2779A (Fourth Door) - 0x28B39 Town Tower Top (Town): 158708 - 0x032F5 (Laser Panel) - True - True @@ -448,8 +448,8 @@ Laser - 0x032F9 (Laser) - 0x032F5 Windmill Interior (Windmill) - Theater - 0x17F88: 158247 - 0x17D02 (Turn Control) - True - Dots -158248 - 0x17F89 (Door to Front of Theater Panel) - True - Squares & Black/White Squares -Door - 0x17F88 (Door to Front of Theater) - 0x17F89 +158248 - 0x17F89 (Theater Entry Panel) - True - Black/White Squares +Door - 0x17F88 (Theater Entry) - 0x17F89 Theater (Theater) - Town - 0x0A16D | 0x3CCDF: 158656 - 0x00815 (Video Input) - True - True @@ -459,73 +459,73 @@ Theater (Theater) - Town - 0x0A16D | 0x3CCDF: 158660 - 0x03549 (Challenge Video) - 0x00815 & 0x0356B - True 158661 - 0x0354F (Shipwreck Video) - 0x00815 & 0x03535 - True 158662 - 0x03545 (Mountain Video) - 0x00815 & 0x03542 - True -158249 - 0x0A168 (Door to Cargo Box Left Panel) - True - Squares & Black/White Squares & Eraser -158250 - 0x33AB2 (Door to Cargo Box Right Panel) - True - Squares & Black/White Squares & Shapers -Door - 0x0A16D (Door to Cargo Box Left) - 0x0A168 -Door - 0x3CCDF (Door to Cargo Box Right) - 0x33AB2 +158249 - 0x0A168 (Exit Left Panel) - True - Black/White Squares & Eraser +158250 - 0x33AB2 (Exit Right Panel) - True - Black/White Squares & Shapers +Door - 0x0A16D (Exit Left) - 0x0A168 +Door - 0x3CCDF (Exit Right) - 0x33AB2 158608 - 0x17CF7 (Discard) - True - Triangles Jungle (Jungle) - Main Island - True - Outside Jungle River - 0x3873B - Boat - 0x17CDF: 158251 - 0x17CDF (Shore Boat Spawn) - True - Boat 158609 - 0x17F9B (Discard) - True - Triangles -158252 - 0x002C4 (Waves 1) - True - Sound & Sound Waves -158253 - 0x00767 (Waves 2) - 0x002C4 - Sound & Sound Waves -158254 - 0x002C6 (Waves 3) - 0x00767 - Sound & Sound Waves -158255 - 0x0070E (Waves 4) - 0x002C6 - Sound & Sound Waves -158256 - 0x0070F (Waves 5) - 0x0070E - Sound & Sound Waves -158257 - 0x0087D (Waves 6) - 0x0070F - Sound & Sound Waves -158258 - 0x002C7 (Waves 7) - 0x0087D - Sound & Sound Waves +158252 - 0x002C4 (First Row 1) - True - True +158253 - 0x00767 (First Row 2) - 0x002C4 - True +158254 - 0x002C6 (First Row 3) - 0x00767 - True +158255 - 0x0070E (Second Row 1) - 0x002C6 - True +158256 - 0x0070F (Second Row 2) - 0x0070E - True +158257 - 0x0087D (Second Row 3) - 0x0070F - True +158258 - 0x002C7 (Second Row 4) - 0x0087D - True 158259 - 0x17CAB (Popup Wall Control) - 0x002C7 - True Door - 0x1475B (Popup Wall) - 0x17CAB -158260 - 0x0026D (Popup Wall 1) - 0x1475B - Sound & Sound Dots -158261 - 0x0026E (Popup Wall 2) - 0x0026D - Sound & Sound Dots -158262 - 0x0026F (Popup Wall 3) - 0x0026E - Sound & Sound Dots -158263 - 0x00C3F (Popup Wall 4) - 0x0026F - Sound & Sound Dots -158264 - 0x00C41 (Popup Wall 5) - 0x00C3F - Sound & Sound Dots -158265 - 0x014B2 (Popup Wall 6) - 0x00C41 - Sound & Sound Dots +158260 - 0x0026D (Popup Wall 1) - 0x1475B - Sound Dots +158261 - 0x0026E (Popup Wall 2) - 0x0026D - Sound Dots +158262 - 0x0026F (Popup Wall 3) - 0x0026E - Sound Dots +158263 - 0x00C3F (Popup Wall 4) - 0x0026F - Sound Dots +158264 - 0x00C41 (Popup Wall 5) - 0x00C3F - Sound Dots +158265 - 0x014B2 (Popup Wall 6) - 0x00C41 - Sound Dots 158709 - 0x03616 (Laser Panel) - 0x014B2 - True Laser - 0x00274 (Laser) - 0x03616 -158266 - 0x337FA (Shortcut to River Panel) - True - True -Door - 0x3873B (Shortcut to River) - 0x337FA +158266 - 0x337FA (Laser Shortcut Panel) - True - True +Door - 0x3873B (Laser Shortcut) - 0x337FA Outside Jungle River (River) - Main Island - True - Monastery Garden - 0x0CF2A: -158267 - 0x17CAA (Rhombic Avoid to Monastery Garden) - True - Environment -Door - 0x0CF2A (Shortcut to Monastery Garden) - 0x17CAA -158663 - 0x15ADD (Vault) - True - Environment & Black/White Squares & Dots +158267 - 0x17CAA (Monastery Shortcut Panel) - True - True +Door - 0x0CF2A (Monastery Shortcut) - 0x17CAA +158663 - 0x15ADD (Vault) - True - Black/White Squares & Dots 158664 - 0x03702 (Vault Box) - 0x15ADD - True -Outside Bunker (Bunker) - Main Island - True - Inside Bunker - 0x0C2A4: -158268 - 0x17C2E (Bunker Entry Panel) - True - Squares & Black/White Squares & Colored Squares -Door - 0x0C2A4 (Bunker Entry Door) - 0x17C2E +Outside Bunker (Bunker) - Main Island - True - Bunker - 0x0C2A4: +158268 - 0x17C2E (Entry Panel) - True - Black/White Squares & Colored Squares +Door - 0x0C2A4 (Entry) - 0x17C2E -Inside Bunker (Bunker) - Inside Bunker Glass Room - 0x17C79: -158269 - 0x09F7D (Drawn Squares 1) - True - Squares & Colored Squares -158270 - 0x09FDC (Drawn Squares 2) - 0x09F7D - Squares & Colored Squares & Black/White Squares -158271 - 0x09FF7 (Drawn Squares 3) - 0x09FDC - Squares & Colored Squares & Black/White Squares -158272 - 0x09F82 (Drawn Squares 4) - 0x09FF7 - Squares & Colored Squares & Black/White Squares -158273 - 0x09FF8 (Drawn Squares 5) - 0x09F82 - Squares & Colored Squares & Black/White Squares -158274 - 0x09D9F (Drawn Squares 6) - 0x09FF8 - Squares & Colored Squares & Black/White Squares -158275 - 0x09DA1 (Drawn Squares 7) - 0x09D9F - Squares & Colored Squares -158276 - 0x09DA2 (Drawn Squares 8) - 0x09DA1 - Squares & Colored Squares -158277 - 0x09DAF (Drawn Squares 9) - 0x09DA2 - Squares & Colored Squares -158278 - 0x0A099 (Door to Bunker Proper Panel) - 0x09DAF - True -Door - 0x17C79 (Door to Bunker Proper) - 0x0A099 +Bunker (Bunker) - Bunker Glass Room - 0x17C79: +158269 - 0x09F7D (Intro Left 1) - True - Colored Squares +158270 - 0x09FDC (Intro Left 2) - 0x09F7D - Colored Squares & Black/White Squares +158271 - 0x09FF7 (Intro Left 3) - 0x09FDC - Colored Squares & Black/White Squares +158272 - 0x09F82 (Intro Left 4) - 0x09FF7 - Colored Squares & Black/White Squares +158273 - 0x09FF8 (Intro Left 5) - 0x09F82 - Colored Squares & Black/White Squares +158274 - 0x09D9F (Intro Back 1) - 0x09FF8 - Colored Squares & Black/White Squares +158275 - 0x09DA1 (Intro Back 2) - 0x09D9F - Colored Squares +158276 - 0x09DA2 (Intro Back 3) - 0x09DA1 - Colored Squares +158277 - 0x09DAF (Intro Back 4) - 0x09DA2 - Colored Squares +158278 - 0x0A099 (Tinted Glass Door Panel) - 0x09DAF - True +Door - 0x17C79 (Tinted Glass Door) - 0x0A099 -Inside Bunker Glass Room (Bunker) - Inside Bunker Ultraviolet Room - 0x0C2A3: -158279 - 0x0A010 (Drawn Squares through Tinted Glass 1) - True - Squares & Colored Squares & RGB & Environment -158280 - 0x0A01B (Drawn Squares through Tinted Glass 2) - 0x0A010 - Squares & Colored Squares & Black/White Squares & RGB & Environment -158281 - 0x0A01F (Drawn Squares through Tinted Glass 3) - 0x0A01B - Squares & Colored Squares & Black/White Squares & RGB & Environment -Door - 0x0C2A3 (Door to Ultraviolet Room) - 0x0A01F +Bunker Glass Room (Bunker) - Bunker Ultraviolet Room - 0x0C2A3: +158279 - 0x0A010 (Glass Room 1) - True - Colored Squares +158280 - 0x0A01B (Glass Room 2) - 0x0A010 - Colored Squares & Black/White Squares +158281 - 0x0A01F (Glass Room 3) - 0x0A01B - Colored Squares & Black/White Squares +Door - 0x0C2A3 (UV Room Entry) - 0x0A01F -Inside Bunker Ultraviolet Room (Bunker) - Inside Bunker Elevator Section - 0x0A08D: +Bunker Ultraviolet Room (Bunker) - Bunker Elevator Section - 0x0A08D: 158282 - 0x34BC5 (Drop-Down Door Open) - True - True 158283 - 0x34BC6 (Drop-Down Door Close) - 0x34BC5 - True -158284 - 0x17E63 (Drop-Down Door Squares 1) - 0x34BC5 - Squares & Colored Squares & RGB & Environment -158285 - 0x17E67 (Drop-Down Door Squares 2) - 0x17E63 & 0x34BC6 - Squares & Colored Squares & Black/White Squares & RGB -Door - 0x0A08D (Door to Elevator) - 0x17E67 +158284 - 0x17E63 (UV Room 1) - 0x34BC5 - Colored Squares +158285 - 0x17E67 (UV Room 2) - 0x17E63 & 0x34BC6 - Colored Squares & Black/White Squares +Door - 0x0A08D (Elevator Room Entry) - 0x17E67 -Inside Bunker Elevator Section (Bunker) - Bunker Laser Platform - 0x0A079: -158286 - 0x0A079 (Elevator Control) - True - Squares & Colored Squares & Black/White Squares & RGB +Bunker Elevator Section (Bunker) - Bunker Laser Platform - 0x0A079: +158286 - 0x0A079 (Elevator Control) - True - Colored Squares & Black/White Squares Bunker Laser Platform (Bunker): 158710 - 0x09DE0 (Laser Panel) - True - True @@ -533,76 +533,76 @@ Laser - 0x0C2B2 (Laser) - 0x09DE0 Outside Swamp (Swamp) - Swamp Entry Area - 0x00C1C - Main Island - True: 158287 - 0x0056E (Entry Panel) - True - Shapers -Door - 0x00C1C (Entry Door) - 0x0056E +Door - 0x00C1C (Entry) - 0x0056E Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: -158288 - 0x00469 (Seperatable Shapers 1) - True - Shapers -158289 - 0x00472 (Seperatable Shapers 2) - 0x00469 - Shapers -158290 - 0x00262 (Seperatable Shapers 3) - 0x00472 - Shapers -158291 - 0x00474 (Seperatable Shapers 4) - 0x00262 - Shapers -158292 - 0x00553 (Seperatable Shapers 5) - 0x00474 - Shapers -158293 - 0x0056F (Seperatable Shapers 6) - 0x00553 - Shapers -158294 - 0x00390 (Combinable Shapers 1) - 0x0056F - Shapers -158295 - 0x010CA (Combinable Shapers 2) - 0x00390 - Shapers -158296 - 0x00983 (Combinable Shapers 3) - 0x010CA - Shapers -158297 - 0x00984 (Combinable Shapers 4) - 0x00983 - Shapers -158298 - 0x00986 (Combinable Shapers 5) - 0x00984 - Shapers -158299 - 0x00985 (Combinable Shapers 6) - 0x00986 - Shapers -158300 - 0x00987 (Combinable Shapers 7) - 0x00985 - Shapers -158301 - 0x181A9 (Combinable Shapers 8) - 0x00987 - Shapers +158288 - 0x00469 (Intro Front 1) - True - Shapers +158289 - 0x00472 (Intro Front 2) - 0x00469 - Shapers +158290 - 0x00262 (Intro Front 3) - 0x00472 - Shapers +158291 - 0x00474 (Intro Front 4) - 0x00262 - Shapers +158292 - 0x00553 (Intro Front 5) - 0x00474 - Shapers +158293 - 0x0056F (Intro Front 6) - 0x00553 - Shapers +158294 - 0x00390 (Intro Back 1) - 0x0056F - Shapers +158295 - 0x010CA (Intro Back 2) - 0x00390 - Shapers +158296 - 0x00983 (Intro Back 3) - 0x010CA - Shapers +158297 - 0x00984 (Intro Back 4) - 0x00983 - Shapers +158298 - 0x00986 (Intro Back 5) - 0x00984 - Shapers +158299 - 0x00985 (Intro Back 6) - 0x00986 - Shapers +158300 - 0x00987 (Intro Back 7) - 0x00985 - Shapers +158301 - 0x181A9 (Intro Back 8) - 0x00987 - Shapers Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: 158302 - 0x00609 (Sliding Bridge) - True - Shapers -Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Broken Shapers - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: -158313 - 0x00982 (Platform Shapers 1) - True - Shapers -158314 - 0x0097F (Platform Shapers 2) - 0x00982 - Shapers -158315 - 0x0098F (Platform Shapers 3) - 0x0097F - Shapers -158316 - 0x00990 (Platform Shapers 4) - 0x0098F - Shapers -Door - 0x184B7 (Door to Broken Shapers) - 0x00990 +Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: +158313 - 0x00982 (Platform Row 1) - True - Shapers +158314 - 0x0097F (Platform Row 2) - 0x00982 - Shapers +158315 - 0x0098F (Platform Row 3) - 0x0097F - Shapers +158316 - 0x00990 (Platform Row 4) - 0x0098F - Shapers +Door - 0x184B7 (Between Bridges First Door) - 0x00990 158317 - 0x17C0D (Platform Shortcut Left Panel) - True - Shapers 158318 - 0x17C0E (Platform Shortcut Right Panel) - True - Shapers Door - 0x38AE6 (Platform Shortcut Door) - 0x17C0E Door - 0x04B7F (Cyan Water Pump) - 0x00006 Swamp Cyan Underwater (Swamp): -158307 - 0x00002 (Cyan Underwater Negative Shapers 1) - True - Shapers & Negative Shapers -158308 - 0x00004 (Cyan Underwater Negative Shapers 2) - 0x00002 - Shapers & Negative Shapers -158309 - 0x00005 (Cyan Underwater Negative Shapers 3) - 0x00004 - Shapers & Negative Shapers -158310 - 0x013E6 (Cyan Underwater Negative Shapers 4) - 0x00005 - Shapers & Negative Shapers -158311 - 0x00596 (Cyan Underwater Negative Shapers 5) - 0x013E6 - Shapers & Negative Shapers +158307 - 0x00002 (Cyan Underwater 1) - True - Shapers & Negative Shapers +158308 - 0x00004 (Cyan Underwater 2) - 0x00002 - Shapers & Negative Shapers +158309 - 0x00005 (Cyan Underwater 3) - 0x00004 - Shapers & Negative Shapers +158310 - 0x013E6 (Cyan Underwater 4) - 0x00005 - Shapers & Negative Shapers +158311 - 0x00596 (Cyan Underwater 5) - 0x013E6 - Shapers & Negative Shapers 158312 - 0x18488 (Cyan Underwater Sliding Bridge Control) - True - Shapers -Swamp Broken Shapers (Swamp) - Swamp Rotated Shapers - 0x18507: -158303 - 0x00999 (Broken Shapers 1) - 0x00990 - Shapers & Broken Shapers -158304 - 0x0099D (Broken Shapers 2) - 0x00999 - Shapers & Broken Shapers -158305 - 0x009A0 (Broken Shapers 3) - 0x0099D - Shapers & Broken Shapers -158306 - 0x009A1 (Broken Shapers 4) - 0x009A0 - Shapers & Broken Shapers -Door - 0x18507 (Door to Rotated Shapers) - 0x009A1 +Swamp Between Bridges Near (Swamp) - Swamp Between Bridges Far - 0x18507: +158303 - 0x00999 (Between Bridges Near Row 1) - 0x00990 - Shapers +158304 - 0x0099D (Between Bridges Near Row 2) - 0x00999 - Shapers +158305 - 0x009A0 (Between Bridges Near Row 3) - 0x0099D - Shapers +158306 - 0x009A1 (Between Bridges Near Row 4) - 0x009A0 - Shapers +Door - 0x18507 (Between Bridges Second Door) - 0x009A1 -Swamp Rotated Shapers (Swamp) - Swamp Red Underwater - 0x183F2 - Swamp Rotating Bridge - TrueOneWay: -158319 - 0x00007 (Rotated Shapers 1) - 0x009A1 - Rotated Shapers -158320 - 0x00008 (Rotated Shapers 2) - 0x00007 - Rotated Shapers & Shapers -158321 - 0x00009 (Rotated Shapers 3) - 0x00008 - Rotated Shapers -158322 - 0x0000A (Rotated Shapers 4) - 0x00009 - Rotated Shapers +Swamp Between Bridges Far (Swamp) - Swamp Red Underwater - 0x183F2 - Swamp Rotating Bridge - TrueOneWay: +158319 - 0x00007 (Between Bridges Far Row 1) - 0x009A1 - Rotated Shapers +158320 - 0x00008 (Between Bridges Far Row 2) - 0x00007 - Rotated Shapers & Shapers +158321 - 0x00009 (Between Bridges Far Row 3) - 0x00008 - Rotated Shapers +158322 - 0x0000A (Between Bridges Far Row 4) - 0x00009 - Rotated Shapers Door - 0x183F2 (Red Water Pump) - 0x00596 -Swamp Red Underwater (Swamp) - Swamp Maze - 0x014D1: -158323 - 0x00001 (Red Underwater Negative Shapers 1) - True - Shapers & Negative Shapers -158324 - 0x014D2 (Red Underwater Negative Shapers 2) - True - Shapers & Negative Shapers -158325 - 0x014D4 (Red Underwater Negative Shapers 3) - True - Shapers & Negative Shapers -158326 - 0x014D1 (Red Underwater Negative Shapers 4) - True - Shapers & Negative Shapers +Swamp Red Underwater (Swamp) - Swamp Maze - 0x305D5: +158323 - 0x00001 (Red Underwater 1) - True - Shapers & Negative Shapers +158324 - 0x014D2 (Red Underwater 2) - True - Shapers & Negative Shapers +158325 - 0x014D4 (Red Underwater 3) - True - Shapers & Negative Shapers +158326 - 0x014D1 (Red Underwater 4) - True - Shapers & Negative Shapers Door - 0x305D5 (Red Underwater Exit) - 0x014D1 -Swamp Rotating Bridge (Swamp) - Swamp Rotated Shapers - 0x181F5 - Swamp Near Boat - 0x181F5 - Swamp Purple Area - 0x181F5: +Swamp Rotating Bridge (Swamp) - Swamp Between Bridges Far - 0x181F5 - Swamp Near Boat - 0x181F5 - Swamp Purple Area - 0x181F5: 158327 - 0x181F5 (Rotating Bridge) - True - Rotated Shapers & Shapers Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underwater - 0x18482: 158328 - 0x09DB8 (Boat Spawn) - True - Boat -158329 - 0x003B2 (More Rotated Shapers 1) - 0x0000A - Rotated Shapers -158330 - 0x00A1E (More Rotated Shapers 2) - 0x003B2 - Rotated Shapers -158331 - 0x00C2E (More Rotated Shapers 3) - 0x00A1E - Rotated Shapers -158332 - 0x00E3A (More Rotated Shapers 4) - 0x00C2E - Rotated Shapers +158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Rotated Shapers +158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers +158331 - 0x00C2E (Beyond Rotating Bridge 3) - 0x00A1E - Rotated Shapers +158332 - 0x00E3A (Beyond Rotating Bridge 4) - 0x00C2E - Rotated Shapers 158339 - 0x17E2B (Long Bridge Control) - True - Rotated Shapers & Shapers Door - 0x18482 (Blue Water Pump) - 0x00E3A @@ -610,25 +610,25 @@ Swamp Purple Area (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Purple Un Door - 0x0A1D6 (Purple Water Pump) - 0x00E3A Swamp Purple Underwater (Swamp): -158333 - 0x009A6 (Underwater Back Optional) - True - Shapers +158333 - 0x009A6 (Purple Underwater) - True - Shapers Swamp Blue Underwater (Swamp): -158334 - 0x009AB (Blue Underwater Negative Shapers 1) - True - Shapers & Negative Shapers -158335 - 0x009AD (Blue Underwater Negative Shapers 2) - 0x009AB - Shapers & Negative Shapers -158336 - 0x009AE (Blue Underwater Negetive Shapers 3) - 0x009AD - Shapers & Negative Shapers -158337 - 0x009AF (Blue Underwater Negative Shapers 4) - 0x009AE - Shapers & Negative Shapers -158338 - 0x00006 (Blue Underwater Negative Shapers 5) - 0x009AF - Shapers & Negative Shapers & Broken Negative Shapers +158334 - 0x009AB (Blue Underwater 1) - True - Shapers & Negative Shapers +158335 - 0x009AD (Blue Underwater 2) - 0x009AB - Shapers & Negative Shapers +158336 - 0x009AE (Blue Underwater 3) - 0x009AD - Shapers & Negative Shapers +158337 - 0x009AF (Blue Underwater 4) - 0x009AE - Shapers & Negative Shapers +158338 - 0x00006 (Blue Underwater 5) - 0x009AF - Shapers & Negative Shapers Swamp Maze (Swamp) - Swamp Laser Area - 0x17C0A & 0x17E07: -158340 - 0x17C0A (Maze Control) - True - Shapers & Negative Shapers & Rotated Shapers & Environment -158112 - 0x17E07 (Maze Control Other Side) - True - Shapers & Negative Shapers & Rotated Shapers & Environment +158340 - 0x17C0A (Maze Control) - True - Shapers & Negative Shapers & Rotated Shapers +158112 - 0x17E07 (Maze Control Other Side) - True - Shapers & Negative Shapers & Rotated Shapers Swamp Laser Area (Swamp) - Outside Swamp - 0x2D880: 158711 - 0x03615 (Laser Panel) - True - True Laser - 0x00BF6 (Laser) - 0x03615 -158341 - 0x17C05 (Near Laser Shortcut Left Panel) - True - Rotated Shapers -158342 - 0x17C02 (Near Laser Shortcut Right Panel) - 0x17C05 - Shapers & Negative Shapers & Rotated Shapers -Door - 0x2D880 (Near Laser Shortcut) - 0x17C02 +158341 - 0x17C05 (Laser Shortcut Left Panel) - True - Rotated Shapers +158342 - 0x17C02 (Laser Shortcut Right Panel) - 0x17C05 - Shapers & Negative Shapers & Rotated Shapers +Door - 0x2D880 (Laser Shortcut) - 0x17C02 Treehouse Entry Area (Treehouse) - Treehouse Between Doors - 0x0C309: 158343 - 0x17C95 (Boat Spawn) - True - Boat @@ -651,8 +651,8 @@ Treehouse Yellow Bridge (Treehouse) - Treehouse After Yellow Bridge - 0x17DC4: 158354 - 0x17DC4 (Yellow Bridge 9) - 0x17DC2 - Stars Treehouse After Yellow Bridge (Treehouse) - Treehouse Junction - 0x0A181: -158355 - 0x0A182 (Beyond Yellow Bridge Door Panel) - True - Stars -Door - 0x0A181 (Beyond Yellow Bridge Door) - 0x0A182 +158355 - 0x0A182 (Third Door Panel) - True - Stars +Door - 0x0A181 (Third Door) - 0x0A182 Treehouse Junction (Treehouse) - Treehouse Right Orange Bridge - True - Treehouse First Purple Bridge - True - Treehouse Green Bridge - True: 158356 - 0x2700B (Laser House Door Timer Outside Control) - True - True @@ -668,7 +668,7 @@ Treehouse Right Orange Bridge (Treehouse) - Treehouse Bridge Platform - 0x17DA2: 158391 - 0x17D88 (Right Orange Bridge 1) - True - Stars 158392 - 0x17DB4 (Right Orange Bridge 2) - 0x17D88 - Stars 158393 - 0x17D8C (Right Orange Bridge 3) - 0x17DB4 - Stars -158394 - 0x17CE3 (Right Orange Bridge 4 & Directional) - 0x17D8C - Stars & Environment +158394 - 0x17CE3 (Right Orange Bridge 4 & Directional) - 0x17D8C - Stars 158395 - 0x17DCD (Right Orange Bridge 5) - 0x17CE3 - Stars 158396 - 0x17DB2 (Right Orange Bridge 6) - 0x17DCD - Stars 158397 - 0x17DCC (Right Orange Bridge 7) - 0x17DB2 - Stars @@ -683,246 +683,248 @@ Treehouse Bridge Platform (Treehouse) - Main Island - 0x0C32D: Door - 0x0C32D (Drawbridge) - 0x037FF Treehouse Second Purple Bridge (Treehouse) - Treehouse Left Orange Bridge - 0x17DC6: -158362 - 0x17D9B (Second Purple Bridge 1) - True - Stars & Squares & Black/White Squares -158363 - 0x17D99 (Second Purple Bridge 2) - 0x17D9B - Stars & Squares & Black/White Squares -158364 - 0x17DAA (Second Purple Bridge 3) - 0x17D99 - Stars & Squares & Black/White Squares -158365 - 0x17D97 (Second Purple Bridge 4) - 0x17DAA - Stars & Squares & Black/White Squares & Colored Squares -158366 - 0x17BDF (Second Purple Bridge 5) - 0x17D97 - Stars & Squares & Colored Squares -158367 - 0x17D91 (Second Purple Bridge 6) - 0x17BDF - Stars & Squares & Colored Squares -158368 - 0x17DC6 (Second Purple Bridge 7) - 0x17D91 - Stars & Squares & Colored Squares +158362 - 0x17D9B (Second Purple Bridge 1) - True - Stars & Black/White Squares +158363 - 0x17D99 (Second Purple Bridge 2) - 0x17D9B - Stars & Black/White Squares +158364 - 0x17DAA (Second Purple Bridge 3) - 0x17D99 - Stars & Black/White Squares +158365 - 0x17D97 (Second Purple Bridge 4) - 0x17DAA - Stars & Black/White Squares & Colored Squares +158366 - 0x17BDF (Second Purple Bridge 5) - 0x17D97 - Stars & Colored Squares +158367 - 0x17D91 (Second Purple Bridge 6) - 0x17BDF - Stars & Colored Squares +158368 - 0x17DC6 (Second Purple Bridge 7) - 0x17D91 - Stars & Colored Squares Treehouse Left Orange Bridge (Treehouse) - Treehouse Laser Room Front Platform - 0x17DDB - Treehouse Laser Room Back Platform - 0x17DDB: -158376 - 0x17DB3 (Left Orange Bridge 1) - True - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158377 - 0x17DB5 (Left Orange Bridge 2) - 0x17DB3 - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158378 - 0x17DB6 (Left Orange Bridge 3) - 0x17DB5 - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158379 - 0x17DC0 (Left Orange Bridge 4) - 0x17DB6 - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158380 - 0x17DD7 (Left Orange Bridge 5) - 0x17DC0 - Stars & Squares & Black/White Squares & Colored Squares & Stars + Same Colored Symbol -158381 - 0x17DD9 (Left Orange Bridge 6) - 0x17DD7 - Stars & Squares & Black/White Squares & Colored Squares & Stars + Same Colored Symbol -158382 - 0x17DB8 (Left Orange Bridge 7) - 0x17DD9 - Stars & Squares & Black/White Squares & Colored Squares & Stars + Same Colored Symbol -158383 - 0x17DDC (Left Orange Bridge 8) - 0x17DB8 - Stars & Squares & Colored Squares & Stars + Same Colored Symbol -158384 - 0x17DD1 (Left Orange Bridge 9 & Directional) - 0x17DDC - Stars & Squares & Colored Squares & Stars + Same Colored Symbol & Environment -158385 - 0x17DDE (Left Orange Bridge 10) - 0x17DD1 - Stars & Squares & Colored Squares & Stars + Same Colored Symbol -158386 - 0x17DE3 (Left Orange Bridge 11) - 0x17DDE - Stars & Squares & Colored Squares & Stars + Same Colored Symbol -158387 - 0x17DEC (Left Orange Bridge 12) - 0x17DE3 - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158388 - 0x17DAE (Left Orange Bridge 13) - 0x17DEC - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158389 - 0x17DB0 (Left Orange Bridge 14) - 0x17DAE - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158390 - 0x17DDB (Left Orange Bridge 15) - 0x17DB0 - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol +158376 - 0x17DB3 (Left Orange Bridge 1) - True - Stars & Black/White Squares & Stars + Same Colored Symbol +158377 - 0x17DB5 (Left Orange Bridge 2) - 0x17DB3 - Stars & Black/White Squares & Stars + Same Colored Symbol +158378 - 0x17DB6 (Left Orange Bridge 3) - 0x17DB5 - Stars & Black/White Squares & Stars + Same Colored Symbol +158379 - 0x17DC0 (Left Orange Bridge 4) - 0x17DB6 - Stars & Black/White Squares & Stars + Same Colored Symbol +158380 - 0x17DD7 (Left Orange Bridge 5) - 0x17DC0 - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol +158381 - 0x17DD9 (Left Orange Bridge 6) - 0x17DD7 - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol +158382 - 0x17DB8 (Left Orange Bridge 7) - 0x17DD9 - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol +158383 - 0x17DDC (Left Orange Bridge 8) - 0x17DB8 - Stars & Colored Squares & Stars + Same Colored Symbol +158384 - 0x17DD1 (Left Orange Bridge 9 & Directional) - 0x17DDC - Stars & Colored Squares & Stars + Same Colored Symbol +158385 - 0x17DDE (Left Orange Bridge 10) - 0x17DD1 - Stars & Colored Squares & Stars + Same Colored Symbol +158386 - 0x17DE3 (Left Orange Bridge 11) - 0x17DDE - Stars & Colored Squares & Stars + Same Colored Symbol +158387 - 0x17DEC (Left Orange Bridge 12) - 0x17DE3 - Stars & Black/White Squares & Stars + Same Colored Symbol +158388 - 0x17DAE (Left Orange Bridge 13) - 0x17DEC - Stars & Black/White Squares & Stars + Same Colored Symbol +158389 - 0x17DB0 (Left Orange Bridge 14) - 0x17DAE - Stars & Black/White Squares & Stars + Same Colored Symbol +158390 - 0x17DDB (Left Orange Bridge 15) - 0x17DB0 - Stars & Black/White Squares & Stars + Same Colored Symbol Treehouse Green Bridge (Treehouse): 158369 - 0x17E3C (Green Bridge 1) - True - Stars & Shapers 158370 - 0x17E4D (Green Bridge 2) - 0x17E3C - Stars & Shapers 158371 - 0x17E4F (Green Bridge 3) - 0x17E4D - Stars & Shapers & Rotated Shapers -158372 - 0x17E52 (Green Bridge 4 & Directional) - 0x17E4F - Stars & Rotated Shapers & Environment -158373 - 0x17E5B (Green Bridge 5) - 0x17E52 - Stars & Shapers & Colored Shapers & Stars + Same Colored Symbol -158374 - 0x17E5F (Green Bridge 6) - 0x17E5B - Stars & Shapers & Colored Shapers & Negative Shapers & Colored Negative Shapers & Stars + Same Colored Symbol +158372 - 0x17E52 (Green Bridge 4 & Directional) - 0x17E4F - Stars & Rotated Shapers +158373 - 0x17E5B (Green Bridge 5) - 0x17E52 - Stars & Shapers & Stars + Same Colored Symbol +158374 - 0x17E5F (Green Bridge 6) - 0x17E5B - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol 158375 - 0x17E61 (Green Bridge 7) - 0x17E5F - Stars & Shapers & Rotated Shapers 158610 - 0x17FA9 (Green Bridge Discard) - 0x17E61 - Triangles Treehouse Laser Room Front Platform (Treehouse) - Treehouse Laser Room - 0x0C323: -Door - 0x0C323 (Door to Laser House) - 0x17DA2 & 0x2700B & 0x17DDB +Door - 0x0C323 (Laser House Entry) - 0x17DA2 & 0x2700B & 0x17DDB Treehouse Laser Room Back Platform (Treehouse): -158611 - 0x17FA0 (Burnt House Discard) - True - Triangles +158611 - 0x17FA0 (Laser Discard) - True - Triangles Treehouse Laser Room (Treehouse): 158712 - 0x03613 (Laser Panel) - True - True -158403 - 0x17CBC (Laser House Door Timer Inside Control) - True - True +158403 - 0x17CBC (Laser House Door Timer Inside) - True - True Laser - 0x028A4 (Laser) - 0x03613 -Mountaintop (Mountaintop) - Main Island - True - Inside Mountain Top Layer - 0x17C34: +Mountainside (Mountainside) - Main Island - True - Mountaintop - True: +158612 - 0x17C42 (Discard) - True - Triangles +158665 - 0x002A6 (Vault) - True - Symmetry & Colored Dots & Black/White Squares & Dots +158666 - 0x03542 (Vault Box) - 0x002A6 - True + +Mountaintop (Mountaintop) - Mountain Top Layer - 0x17C34: 158405 - 0x0042D (River Shape) - True - True 158406 - 0x09F7F (Box Short) - 7 Lasers - True -158407 - 0x17C34 (Trap Door Triple Exit) - 0x09F7F - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158612 - 0x17C42 (Discard) - True - Triangles -158665 - 0x002A6 (Vault) - True - Symmetry & Colored Dots & Squares & Black/White Squares & Dots -158666 - 0x03542 (Vault Box) - 0x002A6 - True +158407 - 0x17C34 (Trap Door Triple Exit) - 0x09F7F - Stars & Black/White Squares & Stars + Same Colored Symbol 158800 - 0xFFF00 (Box Long) - 7 Lasers & 11 Lasers & 0x17C34 - True -Inside Mountain Top Layer (Inside Mountain) - Inside Mountain Top Layer Bridge - 0x09E39: -158408 - 0x09E39 (Light Bridge Controller) - True - Squares & Black/White Squares & Colored Squares & Eraser & Colored Eraser +Mountain Top Layer (Mountain Floor 1) - Mountain Top Layer Bridge - 0x09E39: +158408 - 0x09E39 (Light Bridge Controller) - True - Black/White Squares & Colored Squares & Eraser -Inside Mountain Top Layer Bridge (Inside Mountain) - Inside Mountain Second Layer - 0x09E54: -158409 - 0x09E7A (Obscured Vision 1) - True - Obscured & Squares & Black/White Squares & Dots -158410 - 0x09E71 (Obscured Vision 2) - 0x09E7A - Obscured & Squares & Black/White Squares & Dots -158411 - 0x09E72 (Obscured Vision 3) - 0x09E71 - Obscured & Squares & Black/White Squares & Shapers & Dots -158412 - 0x09E69 (Obscured Vision 4) - 0x09E72 - Obscured & Squares & Black/White Squares & Dots -158413 - 0x09E7B (Obscured Vision 5) - 0x09E69 - Obscured & Squares & Black/White Squares & Dots -158414 - 0x09E73 (Moving Background 1) - True - Moving & Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158415 - 0x09E75 (Moving Background 2) - 0x09E73 - Moving & Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158416 - 0x09E78 (Moving Background 3) - 0x09E75 - Moving & Shapers -158417 - 0x09E79 (Moving Background 4) - 0x09E78 - Moving & Shapers & Rotated Shapers -158418 - 0x09E6C (Moving Background 5) - 0x09E79 - Moving & Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158419 - 0x09E6F (Moving Background 6) - 0x09E6C - Moving & Stars & Rotated Shapers & Shapers -158420 - 0x09E6B (Moving Background 7) - 0x09E6F - Moving & Stars & Dots -158421 - 0x33AF5 (Physically Obstructed 1) - True - Squares & Black/White Squares & Environment & Symmetry -158422 - 0x33AF7 (Physically Obstructed 2) - 0x33AF5 - Squares & Black/White Squares & Stars & Environment -158423 - 0x09F6E (Physically Obstructed 3) - 0x33AF7 - Symmetry & Dots & Environment -158424 - 0x09EAD (Angled Inside Trash 1) - True - Squares & Black/White Squares & Shapers & Angled -158425 - 0x09EAF (Angled Inside Trash 2) - 0x09EAD - Squares & Black/White Squares & Shapers & Angled -Door - 0x09E54 (Door to Second Layer) - 0x09EAF & 0x09F6E & 0x09E6B & 0x09E7B +Mountain Top Layer Bridge (Mountain Floor 1) - Mountain Floor 2 - 0x09E54: +158409 - 0x09E7A (Right Row 1) - True - Black/White Squares & Dots +158410 - 0x09E71 (Right Row 2) - 0x09E7A - Black/White Squares & Dots +158411 - 0x09E72 (Right Row 3) - 0x09E71 - Black/White Squares & Shapers & Dots +158412 - 0x09E69 (Right Row 4) - 0x09E72 - Black/White Squares & Dots +158413 - 0x09E7B (Right Row 5) - 0x09E69 - Black/White Squares & Dots +158414 - 0x09E73 (Left Row 1) - True - Stars & Black/White Squares & Stars + Same Colored Symbol +158415 - 0x09E75 (Left Row 2) - 0x09E73 - Stars & Black/White Squares & Stars + Same Colored Symbol +158416 - 0x09E78 (Left Row 3) - 0x09E75 - Shapers +158417 - 0x09E79 (Left Row 4) - 0x09E78 - Shapers & Rotated Shapers +158418 - 0x09E6C (Left Row 5) - 0x09E79 - Stars & Black/White Squares & Stars + Same Colored Symbol +158419 - 0x09E6F (Left Row 6) - 0x09E6C - Stars & Rotated Shapers & Shapers +158420 - 0x09E6B (Left Row 7) - 0x09E6F - Stars & Dots +158421 - 0x33AF5 (Back Row 1) - True - Black/White Squares & Symmetry +158422 - 0x33AF7 (Back Row 2) - 0x33AF5 - Black/White Squares & Stars +158423 - 0x09F6E (Back Row 3) - 0x33AF7 - Symmetry & Dots +158424 - 0x09EAD (Trash Pillar 1) - True - Black/White Squares & Shapers +158425 - 0x09EAF (Trash Pillar 2) - 0x09EAD - Black/White Squares & Shapers +Door - 0x09E54 (Exit) - 0x09EAF & 0x09F6E & 0x09E6B & 0x09E7B -Inside Mountain Second Layer (Inside Mountain) - Inside Mountain Second Layer Light Bridge Room Near - 0x09FFB - Inside Mountain Second Layer Blue Bridge - 0x09E86: -158426 - 0x09FD3 (Color Cycle 1) - True - Color Cycle & RGB & Stars & Squares & Colored Squares & Stars + Same Colored Symbol -158427 - 0x09FD4 (Color Cycle 2) - 0x09FD3 - Color Cycle & RGB & Stars & Squares & Colored Squares & Stars + Same Colored Symbol -158428 - 0x09FD6 (Color Cycle 3) - 0x09FD4 - Color Cycle & RGB & Stars & Squares & Colored Squares & Stars + Same Colored Symbol -158429 - 0x09FD7 (Color Cycle 4) - 0x09FD6 - Color Cycle & RGB & Stars & Squares & Colored Squares & Stars + Same Colored Symbol & Shapers & Colored Shapers -158430 - 0x09FD8 (Color Cycle 5) - 0x09FD7 - Color Cycle & RGB & Squares & Colored Squares & Symmetry & Colored Dots +Mountain Floor 2 (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Near - 0x09FFB - Mountain Floor 2 Blue Bridge - 0x09E86: +158426 - 0x09FD3 (Near Row 1) - True - Stars & Colored Squares & Stars + Same Colored Symbol +158427 - 0x09FD4 (Near Row 2) - 0x09FD3 - Stars & Colored Squares & Stars + Same Colored Symbol +158428 - 0x09FD6 (Near Row 3) - 0x09FD4 - Stars & Colored Squares & Stars + Same Colored Symbol +158429 - 0x09FD7 (Near Row 4) - 0x09FD6 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers +158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Colored Squares & Symmetry & Colored Dots Door - 0x09FFB (Staircase Near) - 0x09FD8 -Inside Mountain Second Layer Blue Bridge (Inside Mountain) - Inside Mountain Second Layer Beyond Bridge - TrueOneWay - Inside Mountain Second Layer At Door - TrueOneWay: +Mountain Floor 2 Blue Bridge (Mountain Floor 2) - Mountain Floor 2 Beyond Bridge - TrueOneWay - Mountain Floor 2 At Door - TrueOneWay: -Inside Mountain Second Layer At Door (Inside Mountain) - Inside Mountain Second Layer Elevator Room - 0x09EDD: -Door - 0x09EDD (Door to Elevator) - 0x09ED8 & 0x09E86 +Mountain Floor 2 At Door (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EDD: +Door - 0x09EDD (Elevator Room Entry) - 0x09ED8 & 0x09E86 -Inside Mountain Second Layer Light Bridge Room Near (Inside Mountain): -158431 - 0x09E86 (Light Bridge Controller 2) - True - Stars & Stars + Same Colored Symbol & Colored Rotated Shapers & Rotated Shapers & Eraser & Two Lines +Mountain Floor 2 Light Bridge Room Near (Mountain Floor 2): +158431 - 0x09E86 (Light Bridge Controller Near) - True - Stars & Stars + Same Colored Symbol & Rotated Shapers & Eraser -Inside Mountain Second Layer Beyond Bridge (Inside Mountain) - Inside Mountain Second Layer Light Bridge Room Far - 0x09E07: -158432 - 0x09FCC (Same Solution 1) - True - Dots & Same Solution -158433 - 0x09FCE (Same Solution 2) - 0x09FCC - Squares & Black/White Squares & Same Solution -158434 - 0x09FCF (Same Solution 3) - 0x09FCE - Stars & Same Solution -158435 - 0x09FD0 (Same Solution 4) - 0x09FCF - Rotated Shapers & Same Solution -158436 - 0x09FD1 (Same Solution 5) - 0x09FD0 - Stars & Squares & Colored Squares & Stars + Same Colored Symbol & Same Solution -158437 - 0x09FD2 (Same Solution 6) - 0x09FD1 - Shapers & Same Solution +Mountain Floor 2 Beyond Bridge (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Far - 0x09E07: +158432 - 0x09FCC (Far Row 1) - True - Dots +158433 - 0x09FCE (Far Row 2) - 0x09FCC - Black/White Squares +158434 - 0x09FCF (Far Row 3) - 0x09FCE - Stars +158435 - 0x09FD0 (Far Row 4) - 0x09FCF - Rotated Shapers +158436 - 0x09FD1 (Far Row 5) - 0x09FD0 - Stars & Colored Squares & Stars + Same Colored Symbol +158437 - 0x09FD2 (Far Row 6) - 0x09FD1 - Shapers Door - 0x09E07 (Staircase Far) - 0x09FD2 -Inside Mountain Second Layer Light Bridge Room Far (Inside Mountain): -158438 - 0x09ED8 (Light Bridge Controller 3) - True - Stars & Stars + Same Colored Symbol & Colored Rotated Shapers & Rotated Shapers & Eraser & Two Lines +Mountain Floor 2 Light Bridge Room Far (Mountain Floor 2): +158438 - 0x09ED8 (Light Bridge Controller Far) - True - Stars & Stars + Same Colored Symbol & Rotated Shapers & Eraser -Inside Mountain Second Layer Elevator Room (Inside Mountain) - Inside Mountain Second Layer Elevator - TrueOneWay: +Mountain Floor 2 Elevator Room (Mountain Floor 2) - Mountain Floor 2 Elevator - TrueOneWay: 158613 - 0x17F93 (Elevator Discard) - True - Triangles -Inside Mountain Second Layer Elevator (Inside Mountain) - Inside Mountain Second Layer Elevator Room - 0x09EEB - Inside Mountain Third Layer - 0x09EEB: +Mountain Floor 2 Elevator (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EEB - Mountain Third Layer - 0x09EEB: 158439 - 0x09EEB (Elevator Control Panel) - True - Dots -Inside Mountain Third Layer (Inside Mountain) - Inside Mountain Second Layer Elevator - TrueOneWay - Inside Mountain Bottom Layer - 0x09F89: +Mountain Third Layer (Mountain Bottom Floor) - Mountain Floor 2 Elevator - TrueOneWay - Mountain Bottom Floor - 0x09F89: 158440 - 0x09FC1 (Giant Puzzle Bottom Left) - True - Shapers & Eraser 158441 - 0x09F8E (Giant Puzzle Bottom Right) - True - Shapers & Eraser 158442 - 0x09F01 (Giant Puzzle Top Right) - True - Rotated Shapers 158443 - 0x09EFF (Giant Puzzle Top Left) - True - Shapers & Eraser 158444 - 0x09FDA (Giant Puzzle) - 0x09FC1 & 0x09F8E & 0x09F01 & 0x09EFF - Shapers & Symmetry -Door - 0x09F89 (Glass Door) - 0x09FDA +Door - 0x09F89 (Exit) - 0x09FDA -Inside Mountain Bottom Layer (Inside Mountain) - Inside Mountain Bottom Layer Rock - 0x17FA2 - Final Room - 0x0C141: -158614 - 0x17FA2 (Bottom Layer Discard) - 0xFFF00 - Triangles & Environment -158445 - 0x01983 (Door to Final Room Left) - True - Shapers & Stars -158446 - 0x01987 (Door to Final Room Right) - True - Squares & Colored Squares & Dots -Door - 0x0C141 (Door to Final Room) - 0x01983 & 0x01987 +Mountain Bottom Floor (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x17FA2 - Final Room - 0x0C141: +158614 - 0x17FA2 (Discard) - 0xFFF00 - Triangles +158445 - 0x01983 (Final Room Entry Left) - True - Shapers & Stars +158446 - 0x01987 (Final Room Entry Right) - True - Colored Squares & Dots +Door - 0x0C141 (Final Room Entry) - 0x01983 & 0x01987 -Inside Mountain Bottom Layer Rock (Inside Mountain) - Inside Mountain Bottom Layer - 0x17F33 - Inside Mountain Path to Secret Area - 0x17F33: -Door - 0x17F33 (Bottom Layer Rock Open) - True +Mountain Bottom Floor Rock (Mountain Bottom Floor) - Mountain Bottom Floor - 0x17F33 - Mountain Path to Caves - 0x17F33: +Door - 0x17F33 (Rock Open) - True -Inside Mountain Path to Secret Area (Inside Mountain) - Inside Mountain Bottom Layer Rock - 0x334E1 - Inside Mountain Caves - 0x2D77D: -158447 - 0x00FF8 (Secret Area Entry Panel) - True - Triangles & Black/White Squares & Squares -Door - 0x2D77D (Door to Secret Area) - 0x00FF8 +Mountain Path to Caves (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x334E1 - Caves - 0x2D77D: +158447 - 0x00FF8 (Caves Entry Panel) - True - Triangles & Black/White Squares +Door - 0x2D77D (Caves Entry) - 0x00FF8 158448 - 0x334E1 (Rock Control) - True - True -Inside Mountain Caves (Inside Mountain Caves) - Main Island - 0x2D73F - Main Island - 0x2D859 - Path to Challenge - 0x019A5: -158451 - 0x335AB (Elevator Inside Control) - True - Dots & Squares & Black/White Squares -158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Squares & Black/White Squares -158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Squares & Black/White Squares & Dots -158454 - 0x00190 (Dot Grid Triangles 1) - True - Dots & Triangles -158455 - 0x00558 (Dot Grid Triangles 2) - 0x00190 - Dots & Triangles -158456 - 0x00567 (Dot Grid Triangles 3) - 0x00558 - Dots & Triangles -158457 - 0x006FE (Dot Grid Triangles 4) - 0x00567 - Dots & Triangles -158458 - 0x01A0D (Symmetry Triangles) - True - Symmetry & Triangles -158459 - 0x008B8 (Squares and Triangles) - True - Squares & Black/White Squares & Triangles -158460 - 0x00973 (Stars and Triangles) - 0x008B8 - Stars & Triangles -158461 - 0x0097B (Stars and Triangles of same color) - 0x00973 - Stars & Triangles & Stars and Triangles of same color & Stars + Same Colored Symbol -158462 - 0x0097D (Stars & Squares and Triangles) - 0x0097B - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol & Triangles -158463 - 0x0097E (Stars & Squares and Triangles 2) - 0x0097D - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol & Stars and Triangles of same color -158464 - 0x00994 (Rotated Shapers and Triangles 1) - True - Rotated Shapers & Triangles -158465 - 0x334D5 (Rotated Shapers and Triangles 2) - 0x00994 - Rotated Shapers & Triangles -158466 - 0x00995 (Rotated Shapers and Triangles 3) - 0x334D5 - Rotated Shapers & Triangles -158467 - 0x00996 (Shapers and Triangles 1) - 0x00995 - Shapers & Triangles -158468 - 0x00998 (Shapers and Triangles 2) - 0x00996 - Shapers & Triangles -158469 - 0x009A4 (Broken Shapers) - True - Shapers & Broken Shapers -158470 - 0x018A0 (Symmetry Shapers) - True - Shapers & Symmetry -158471 - 0x00A72 (Broken and Negative Shapers) - True - Shapers & Broken Shapers & Negative Shapers -158472 - 0x32962 (Rotated Broken Shapers) - True - Rotated Shapers & Broken Rotated Shapers -158473 - 0x32966 (Stars and Squares) - True - Stars & Squares & Black/White Squares & Stars + Same Colored Symbol -158474 - 0x01A31 (Rainbow Squares) - True - Color Cycle & RGB & Squares & Colored Squares -158475 - 0x00B71 (Squares & Stars and Colored Eraser) - True - Colored Eraser & Squares & Colored Squares & Stars & Stars + Same Colored Symbol & Eraser -158478 - 0x288EA (Wooden Beam Shapers) - True - Environment & Shapers -158479 - 0x288FC (Wooden Beam Squares and Shapers) - True - Environment & Squares & Black/White Squares & Shapers & Rotated Shapers -158480 - 0x289E7 (Wooden Beam Stars and Squares) - True - Environment & Stars & Squares & Black/White Squares -158481 - 0x288AA (Wooden Beam Shapers and Stars) - True - Environment & Stars & Shapers -158482 - 0x17FB9 (Upstairs Dot Grid Negative Shapers) - True - Shapers & Dots & Negative Shapers -158483 - 0x0A16B (Upstairs Dot Grid Gap Dots) - True - Dots -158484 - 0x0A2CE (Upstairs Dot Grid Stars) - 0x0A16B - Stars & Dots -158485 - 0x0A2D7 (Upstairs Dot Grid Stars & Squares) - 0x0A2CE - Dots & Black/White Squares & Stars + Same Colored Symbol & Stars -158486 - 0x0A2DD (Upstairs Dot Grid Shapers) - 0x0A2D7 - Shapers & Dots -158487 - 0x0A2EA (Upstairs Dot Grid Rotated Shapers) - 0x0A2DD - Rotated Shapers & Dots -158488 - 0x0008F (Upstairs Invisible Dots 1) - True - Dots & Invisible Dots -158489 - 0x0006B (Upstairs Invisible Dots 2) - 0x0008F - Dots & Invisible Dots -158490 - 0x0008B (Upstairs Invisible Dots 3) - 0x0006B - Dots & Invisible Dots -158491 - 0x0008C (Upstairs Invisible Dots 4) - 0x0008B - Dots & Invisible Dots -158492 - 0x0008A (Upstairs Invisible Dots 5) - 0x0008C - Dots & Invisible Dots -158493 - 0x00089 (Upstairs Invisible Dots 6) - 0x0008A - Dots & Invisible Dots -158494 - 0x0006A (Upstairs Invisible Dots 7) - 0x00089 - Dots & Invisible Dots -158495 - 0x0006C (Upstairs Invisible Dots 8) - 0x0006A - Dots & Invisible Dots -158496 - 0x00027 (Upstairs Invisible Dot Symmetry 1) - True - Dots & Invisible Dots & Symmetry -158497 - 0x00028 (Upstairs Invisible Dot Symmetry 2) - 0x00027 - Dots & Invisible Dots & Symmetry -158498 - 0x00029 (Upstairs Invisible Dot Symmetry 3) - 0x00028 - Dots & Invisible Dots & Symmetry -158476 - 0x09DD5 (Lone Pillar) - True - Pillar & Triangles -Door - 0x019A5 (Secret Black Door to Challenge) - 0x09DD5 -158449 - 0x021D7 (Shortcut to Mountain Panel) - True - Triangles & Stars & Stars + Same Colored Symbol & Colored Triangles -Door - 0x2D73F (Shortcut to Mountain Door) - 0x021D7 -158450 - 0x17CF2 (Shortcut to Swamp Panel) - True - Triangles -Door - 0x2D859 (Shortcut to Swamp Door) - 0x17CF2 +Caves (Caves) - Main Island - 0x2D73F - Main Island - 0x2D859 - Path to Challenge - 0x019A5: +158451 - 0x335AB (Elevator Inside Control) - True - Dots & Black/White Squares +158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Black/White Squares +158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Black/White Squares & Dots +158454 - 0x00190 (Blue Tunnel Right First 1) - True - Dots & Triangles +158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Dots & Triangles +158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Dots & Triangles +158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Dots & Triangles +158458 - 0x01A0D (Blue Tunnel Left First 1) - True - Symmetry & Triangles +158459 - 0x008B8 (Blue Tunnel Left Second 1) - True - Black/White Squares & Triangles +158460 - 0x00973 (Blue Tunnel Left Second 2) - 0x008B8 - Stars & Triangles +158461 - 0x0097B (Blue Tunnel Left Second 3) - 0x00973 - Stars & Triangles & Stars + Same Colored Symbol +158462 - 0x0097D (Blue Tunnel Left Second 4) - 0x0097B - Stars & Black/White Squares & Stars + Same Colored Symbol & Triangles +158463 - 0x0097E (Blue Tunnel Left Second 5) - 0x0097D - Stars & Black/White Squares & Stars + Same Colored Symbol +158464 - 0x00994 (Blue Tunnel Right Second 1) - True - Rotated Shapers & Triangles +158465 - 0x334D5 (Blue Tunnel Right Second 2) - 0x00994 - Rotated Shapers & Triangles +158466 - 0x00995 (Blue Tunnel Right Second 3) - 0x334D5 - Rotated Shapers & Triangles +158467 - 0x00996 (Blue Tunnel Right Second 4) - 0x00995 - Shapers & Triangles +158468 - 0x00998 (Blue Tunnel Right Second 5) - 0x00996 - Shapers & Triangles +158469 - 0x009A4 (Blue Tunnel Left Third 1) - True - Shapers +158470 - 0x018A0 (Blue Tunnel Right Third 1) - True - Shapers & Symmetry +158471 - 0x00A72 (Blue Tunnel Left Fourth 1) - True - Shapers & Negative Shapers +158472 - 0x32962 (First Floor Left) - True - Rotated Shapers +158473 - 0x32966 (First Floor Grounded) - True - Stars & Black/White Squares & Stars + Same Colored Symbol +158474 - 0x01A31 (First Floor Middle) - True - Colored Squares +158475 - 0x00B71 (First Floor Right) - True - Colored Squares & Stars & Stars + Same Colored Symbol & Eraser +158478 - 0x288EA (First Wooden Beam) - True - Shapers +158479 - 0x288FC (Second Wooden Beam) - True - Black/White Squares & Shapers & Rotated Shapers +158480 - 0x289E7 (Third Wooden Beam) - True - Stars & Black/White Squares +158481 - 0x288AA (Fourth Wooden Beam) - True - Stars & Shapers +158482 - 0x17FB9 (Left Upstairs Single) - True - Shapers & Dots & Negative Shapers +158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Dots +158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Stars & Dots +158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Dots & Black/White Squares & Stars + Same Colored Symbol & Stars +158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Shapers & Dots +158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Rotated Shapers & Dots +158488 - 0x0008F (Right Upstairs Left Row 1) - True - Dots & Invisible Dots +158489 - 0x0006B (Right Upstairs Left Row 2) - 0x0008F - Dots & Invisible Dots +158490 - 0x0008B (Right Upstairs Left Row 3) - 0x0006B - Dots & Invisible Dots +158491 - 0x0008C (Right Upstairs Left Row 4) - 0x0008B - Dots & Invisible Dots +158492 - 0x0008A (Right Upstairs Left Row 5) - 0x0008C - Dots & Invisible Dots +158493 - 0x00089 (Right Upstairs Left Row 6) - 0x0008A - Dots & Invisible Dots +158494 - 0x0006A (Right Upstairs Left Row 7) - 0x00089 - Dots & Invisible Dots +158495 - 0x0006C (Right Upstairs Left Row 8) - 0x0006A - Dots & Invisible Dots +158496 - 0x00027 (Right Upstairs Right Row 1) - True - Dots & Invisible Dots & Symmetry +158497 - 0x00028 (Right Upstairs Right Row 2) - 0x00027 - Dots & Invisible Dots & Symmetry +158498 - 0x00029 (Right Upstairs Right Row 3) - 0x00028 - Dots & Invisible Dots & Symmetry +158476 - 0x09DD5 (Lone Pillar) - True - Triangles +Door - 0x019A5 (Pillar Door) - 0x09DD5 +158449 - 0x021D7 (Mountain Shortcut Panel) - True - Triangles & Stars & Stars + Same Colored Symbol +Door - 0x2D73F (Mountain Shortcut Door) - 0x021D7 +158450 - 0x17CF2 (Swamp Shortcut Panel) - True - Triangles +Door - 0x2D859 (Swamp Shortcut Door) - 0x17CF2 -Path to Challenge (Inside Mountain Caves) - Challenge - 0x0A19A: -158477 - 0x0A16E (Challenge Entry Panel) - True - Stars & Shapers & Colored Shapers & Stars + Same Colored Symbol -Door - 0x0A19A (Challenge Entry Door) - 0x0A16E +Path to Challenge (Caves) - Challenge - 0x0A19A: +158477 - 0x0A16E (Challenge Entry Panel) - True - Stars & Shapers & Stars + Same Colored Symbol +Door - 0x0A19A (Challenge Entry) - 0x0A16E -Challenge (Challenge) - Theater Walkway - 0x0348A: +Challenge (Challenge) - Tunnels - 0x0348A: 158499 - 0x0A332 (Start Timer) - 11 Lasers - True 158500 - 0x0088E (Small Basic) - 0x0A332 - True 158501 - 0x00BAF (Big Basic) - 0x0088E - True -158502 - 0x00BF3 (Square) - 0x00BAF - Squares & Black/White Squares +158502 - 0x00BF3 (Square) - 0x00BAF - Black/White Squares 158503 - 0x00C09 (Maze Map) - 0x00BF3 - Dots 158504 - 0x00CDB (Stars and Dots) - 0x00C09 - Stars & Dots 158505 - 0x0051F (Symmetry) - 0x00CDB - Symmetry & Colored Dots & Dots 158506 - 0x00524 (Stars and Shapers) - 0x0051F - Stars & Shapers 158507 - 0x00CD4 (Big Basic 2) - 0x00524 - True -158508 - 0x00CB9 (Choice Squares Right) - 0x00CD4 - Squares & Black/White Squares -158509 - 0x00CA1 (Choice Squares Middle) - 0x00CD4 - Squares & Black/White Squares -158510 - 0x00C80 (Choice Squares Left) - 0x00CD4 - Squares & Black/White Squares -158511 - 0x00C68 (Choice Squares 2 Right) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares -158512 - 0x00C59 (Choice Squares 2 Middle) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares -158513 - 0x00C22 (Choice Squares 2 Left) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares +158508 - 0x00CB9 (Choice Squares Right) - 0x00CD4 - Black/White Squares +158509 - 0x00CA1 (Choice Squares Middle) - 0x00CD4 - Black/White Squares +158510 - 0x00C80 (Choice Squares Left) - 0x00CD4 - Black/White Squares +158511 - 0x00C68 (Choice Squares 2 Right) - 0x00CB9 | 0x00CA1 | 0x00C80 - Black/White Squares & Colored Squares +158512 - 0x00C59 (Choice Squares 2 Middle) - 0x00CB9 | 0x00CA1 | 0x00C80 - Black/White Squares & Colored Squares +158513 - 0x00C22 (Choice Squares 2 Left) - 0x00CB9 | 0x00CA1 | 0x00C80 - Black/White Squares & Colored Squares 158514 - 0x034F4 (Maze Hidden 1) - 0x00C68 | 0x00C59 | 0x00C22 - Triangles 158515 - 0x034EC (Maze Hidden 2) - 0x00C68 | 0x00C59 | 0x00C22 - Triangles -158516 - 0x1C31A (Dots Pillar) - 0x034F4 & 0x034EC - Dots & Symmetry & Pillar -158517 - 0x1C319 (Squares Pillar) - 0x034F4 & 0x034EC - Squares & Black/White Squares & Symmetry & Pillar +158516 - 0x1C31A (Dots Pillar) - 0x034F4 & 0x034EC - Dots & Symmetry +158517 - 0x1C319 (Squares Pillar) - 0x034F4 & 0x034EC - Black/White Squares & Symmetry 158667 - 0x0356B (Vault Box) - 0x1C31A & 0x1C319 - True -158518 - 0x039B4 (Door to Theater Walkway Panel) - True - Triangles -Door - 0x0348A (Door to Theater Walkway) - 0x039B4 +158518 - 0x039B4 (Tunnels Entry Panel) - True - Triangles +Door - 0x0348A (Tunnels Entry) - 0x039B4 -Theater Walkway (Theater Walkway) - Windmill Interior - 0x27739 - Desert Lowest Level Inbetween Shortcuts - 0x27263 - Town - 0x09E87: +Tunnels (Tunnels) - Windmill Interior - 0x27739 - Desert Lowest Level Inbetween Shortcuts - 0x27263 - Town - 0x09E87: 158668 - 0x2FAF6 (Vault Box) - True - True 158519 - 0x27732 (Theater Shortcut Panel) - True - True -Door - 0x27739 (Door to Windmill Interior) - 0x27732 +Door - 0x27739 (Theater Shortcut) - 0x27732 158520 - 0x2773D (Desert Shortcut Panel) - True - True -Door - 0x27263 (Door to Desert Elevator Room) - 0x2773D +Door - 0x27263 (Desert Shortcut) - 0x2773D 158521 - 0x09E85 (Town Shortcut Panel) - True - Triangles -Door - 0x09E87 (Door to Town) - 0x09E85 +Door - 0x09E87 (Town Shortcut) - 0x09E85 -Final Room (Inside Mountain Final Room) - Elevator - 0x339BB & 0x33961: -158522 - 0x0383A (Right Pillar 1) - True - Stars & Pillar -158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Stars & Dots & Pillar -158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots & Pillar -158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Dots & Symmetry & Pillar -158526 - 0x0383D (Left Pillar 1) - True - Dots & Pillar -158527 - 0x0383F (Left Pillar 2) - 0x0383D - Squares & Black/White Squares & Pillar -158528 - 0x03859 (Left Pillar 3) - 0x0383F - Shapers & Pillar -158529 - 0x339BB (Left Pillar 4) - 0x03859 - Squares & Black/White Squares & Stars & Symmetry & Pillar +Final Room (Mountain Final Room) - Elevator - 0x339BB & 0x33961: +158522 - 0x0383A (Right Pillar 1) - True - Stars +158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Stars & Dots +158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots +158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Dots & Symmetry +158526 - 0x0383D (Left Pillar 1) - True - Dots +158527 - 0x0383F (Left Pillar 2) - 0x0383D - Black/White Squares +158528 - 0x03859 (Left Pillar 3) - 0x0383F - Shapers +158529 - 0x339BB (Left Pillar 4) - 0x03859 - Black/White Squares & Stars & Symmetry -Elevator (Inside Mountain Final Room): +Elevator (Mountain Final Room): 158530 - 0x3D9A6 (Elevator Door Closer Left) - True - True 158531 - 0x3D9A7 (Elevator Door Close Right) - True - True -158532 - 0x3C113 (Elevator Door Open Left) - 0x3D9A6 | 0x3D9A7 - True -158533 - 0x3C114 (Elevator Door Open Right) - 0x3D9A6 | 0x3D9A7 - True +158532 - 0x3C113 (Elevator Entry Left) - 0x3D9A6 | 0x3D9A7 - True +158533 - 0x3C114 (Elevator Entry Right) - 0x3D9A6 | 0x3D9A7 - True 158534 - 0x3D9AA (Back Wall Left) - 0x3D9A6 | 0x3D9A7 - True 158535 - 0x3D9A8 (Back Wall Right) - 0x3D9A6 | 0x3D9A7 - True 158536 - 0x3D9A9 (Elevator Start) - 0x3D9AA | 0x3D9A8 - True diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index a6a9f9f6..0f8f0d75 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -36,7 +36,7 @@ class WitnessWorld(World): """ game = "The Witness" topology_present = False - data_version = 5 + data_version = 7 static_logic = StaticWitnessLogic() static_locat = StaticWitnessLocations() diff --git a/worlds/witness/locations.py b/worlds/witness/locations.py index 9b7d60ea..ea0728b1 100644 --- a/worlds/witness/locations.py +++ b/worlds/witness/locations.py @@ -30,17 +30,17 @@ class StaticWitnessLocations: "Outside Tutorial Vault Box", "Outside Tutorial Discard", - "Outside Tutorial Dots Introduction 5", - "Outside Tutorial Squares Introduction 9", + "Outside Tutorial Shed Row 5", + "Outside Tutorial Tree Row 9", "Glass Factory Discard", - "Glass Factory Vertical Symmetry 5", - "Glass Factory Rotational Symmetry 3", + "Glass Factory Back Wall 5", + "Glass Factory Front 3", "Glass Factory Melting 3", - "Symmetry Island Black Dots 5", - "Symmetry Island Colored Dots 6", - "Symmetry Island Fading Lines 7", + "Symmetry Island Right 5", + "Symmetry Island Back 6", + "Symmetry Island Left 7", "Symmetry Island Scenery Outlines 5", "Symmetry Island Laser Panel", @@ -48,26 +48,28 @@ class StaticWitnessLocations: "Desert Vault Box", "Desert Discard", - "Desert Sun Reflection 8", - "Desert Artificial Light Reflection 3", - "Desert Pond Reflection 5", - "Desert Flood Reflection 6", + "Desert Surface 8", + "Desert Light Room 3", + "Desert Pond Room 5", + "Desert Flood Room 6", + "Desert Final Bent 3", + "Desert Final Hexagonal", "Desert Laser Panel", - "Quarry Mill Eraser and Dots 6", - "Quarry Mill Eraser and Squares 8", - "Quarry Mill Small Squares & Dots & Eraser", - "Quarry Boathouse Intro Shapers", - "Quarry Boathouse Intro Stars", - "Quarry Boathouse Eraser and Shapers 5", - "Quarry Boathouse Stars & Eraser & Shapers 2", - "Quarry Boathouse Stars & Eraser & Shapers 5", + "Quarry Mill Lower Row 6", + "Quarry Mill Upper Row 8", + "Quarry Mill Control Room Right", + "Quarry Boathouse Intro Right", + "Quarry Boathouse Intro Left", + "Quarry Boathouse Front Row 5", + "Quarry Boathouse Back First Row 9", + "Quarry Boathouse Back Second Row 3", "Quarry Discard", "Quarry Laser Panel", - "Shadows Lower Avoid 8", - "Shadows Environmental Avoid 8", - "Shadows Follow 5", + "Shadows Intro 8", + "Shadows Far 8", + "Shadows Near 5", "Shadows Laser Panel", "Keep Hedge Maze 4", @@ -79,44 +81,44 @@ class StaticWitnessLocations: "Shipwreck Vault Box", "Shipwreck Discard", - "Monastery Rhombic Avoid 3", - "Monastery Branch Follow 2", + "Monastery Outside 3", + "Monastery Inside 4", "Monastery Laser Panel", "Town Cargo Box Discard", - "Town Hexagonal Reflection", + "Town Tall Hexagonal", "Town Church Lattice", "Town Rooftop Discard", - "Town Symmetry Squares 5 + Dots", - "Town Full Dot Grid Shapers 5", - "Town Shapers & Dots & Eraser", + "Town Red Rooftop 5", + "Town Wooden Roof Lower Row 5", + "Town Wooden Rooftop", "Town Laser Panel", "Theater Discard", "Jungle Discard", - "Jungle Waves 3", - "Jungle Waves 7", + "Jungle First Row 3", + "Jungle Second Row 4", "Jungle Popup Wall 6", "Jungle Laser Panel", "River Vault Box", - "Bunker Drawn Squares 5", - "Bunker Drawn Squares 9", - "Bunker Drawn Squares through Tinted Glass 3", - "Bunker Drop-Down Door Squares 2", + "Bunker Intro Left 5", + "Bunker Intro Back 4", + "Bunker Glass Room 3", + "Bunker UV Room 2", "Bunker Laser Panel", - "Swamp Seperatable Shapers 6", - "Swamp Combinable Shapers 8", - "Swamp Broken Shapers 4", - "Swamp Cyan Underwater Negative Shapers 5", - "Swamp Platform Shapers 4", - "Swamp Rotated Shapers 4", - "Swamp Red Underwater Negative Shapers 4", - "Swamp More Rotated Shapers 4", - "Swamp Blue Underwater Negative Shapers 5", + "Swamp Intro Front 6", + "Swamp Intro Back 8", + "Swamp Between Bridges Near Row 4", + "Swamp Cyan Underwater 5", + "Swamp Platform Row 4", + "Swamp Between Bridges Far Row 4", + "Swamp Red Underwater 4", + "Swamp Beyond Rotating Bridge 4", + "Swamp Blue Underwater 5", "Swamp Laser Panel", "Treehouse Yellow Bridge 9", @@ -125,73 +127,77 @@ class StaticWitnessLocations: "Treehouse Green Bridge 7", "Treehouse Green Bridge Discard", "Treehouse Left Orange Bridge 15", - "Treehouse Burnt House Discard", + "Treehouse Laser Discard", "Treehouse Right Orange Bridge 12", "Treehouse Laser Panel", - "Mountaintop Discard", - "Mountaintop Vault Box", - } + "Mountainside Discard", + "Mountainside Vault Box", - UNCOMMON_LOCATIONS = { "Mountaintop River Shape", "Tutorial Patio Floor", - "Quarry Mill Big Squares & Dots & Eraser", + "Quarry Mill Control Room Left", "Theater Tutorial Video", "Theater Desert Video", "Theater Jungle Video", "Theater Shipwreck Video", "Theater Mountain Video", - "Town RGB Squares", - "Town RGB Stars", - "Swamp Underwater Back Optional", + "Town RGB Room Left", + "Town RGB Room Right", + "Swamp Purple Underwater", } CAVES_LOCATIONS = { - "Inside Mountain Caves Dot Grid Triangles 4", - "Inside Mountain Caves Symmetry Triangles", - "Inside Mountain Caves Stars & Squares and Triangles 2", - "Inside Mountain Caves Shapers and Triangles 2", - "Inside Mountain Caves Symmetry Shapers", - "Inside Mountain Caves Broken and Negative Shapers", - "Inside Mountain Caves Broken Shapers", + "Caves Blue Tunnel Right First 4", + "Caves Blue Tunnel Left First 1", + "Caves Blue Tunnel Left Second 5", + "Caves Blue Tunnel Right Second 5", + "Caves Blue Tunnel Right Third 1", + "Caves Blue Tunnel Left Fourth 1", + "Caves Blue Tunnel Left Third 1", - "Inside Mountain Caves Rainbow Squares", - "Inside Mountain Caves Squares & Stars and Colored Eraser", - "Inside Mountain Caves Rotated Broken Shapers", - "Inside Mountain Caves Stars and Squares", - "Inside Mountain Caves Lone Pillar", - "Inside Mountain Caves Wooden Beam Shapers", - "Inside Mountain Caves Wooden Beam Squares and Shapers", - "Inside Mountain Caves Wooden Beam Stars and Squares", - "Inside Mountain Caves Wooden Beam Shapers and Stars", - "Inside Mountain Caves Upstairs Invisible Dots 8", - "Inside Mountain Caves Upstairs Invisible Dot Symmetry 3", - "Inside Mountain Caves Upstairs Dot Grid Negative Shapers", - "Inside Mountain Caves Upstairs Dot Grid Rotated Shapers", + "Caves First Floor Middle", + "Caves First Floor Right", + "Caves First Floor Left", + "Caves First Floor Grounded", + "Caves Lone Pillar", + "Caves First Wooden Beam", + "Caves Second Wooden Beam", + "Caves Third Wooden Beam", + "Caves Fourth Wooden Beam", + "Caves Right Upstairs Left Row 8", + "Caves Right Upstairs Right Row 3", + "Caves Left Upstairs Single", + "Caves Left Upstairs Left Row 5", - "Theater Walkway Vault Box", - "Inside Mountain Bottom Layer Discard", + "Tunnels Vault Box", + "Mountain Bottom Floor Discard", "Theater Challenge Video", } MOUNTAIN_UNREACHABLE_FROM_BEHIND = { "Mountaintop Trap Door Triple Exit", - "Inside Mountain Obscured Vision 5", - "Inside Mountain Moving Background 7", - "Inside Mountain Physically Obstructed 3", - "Inside Mountain Angled Inside Trash 2", - "Inside Mountain Color Cycle 5", - "Inside Mountain Same Solution 6", + "Mountain Floor 1 Right Row 5", + "Mountain Floor 1 Left Row 7", + "Mountain Floor 1 Back Row 3", + "Mountain Floor 1 Trash Pillar 2", + "Mountain Floor 2 Near Row 5", + "Mountain Floor 2 Far Row 6", } MOUNTAIN_REACHABLE_FROM_BEHIND = { - "Inside Mountain Elevator Discard", - "Inside Mountain Giant Puzzle", + "Mountain Floor 2 Elevator Discard", + "Mountain Bottom Floor Giant Puzzle", - "Inside Mountain Final Room Left Pillar 4", - "Inside Mountain Final Room Right Pillar 4", + "Mountain Final Room Left Pillar 4", + "Mountain Final Room Right Pillar 4", + } + + MOUNTAIN_EXTRAS = { + "Challenge Vault Box", + "Theater Challenge Video", + "Mountain Bottom Floor Discard" } ALL_LOCATIONS_TO_ID = dict() @@ -241,37 +247,44 @@ class WitnessPlayerLocations: StaticWitnessLocations.GENERAL_LOCATIONS ) - doors = get_option_value(world, player, "shuffle_doors") + doors = get_option_value(world, player, "shuffle_doors") >= 2 earlyutm = is_option_enabled(world, player, "early_secret_area") victory = get_option_value(world, player, "victory_condition") - lasers = get_option_value(world, player, "challenge_lasers") + mount_lasers = get_option_value(world, player, "mountain_lasers") + chal_lasers = get_option_value(world, player, "challenge_lasers") laser_shuffle = get_option_value(world, player, "shuffle_lasers") postgame = set() postgame = postgame | StaticWitnessLocations.CAVES_LOCATIONS postgame = postgame | StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND postgame = postgame | StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND + postgame = postgame | StaticWitnessLocations.MOUNTAIN_EXTRAS self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | postgame - if earlyutm or doors >= 2 or (victory == 1 and (lasers <= 11 or laser_shuffle)): + mountain_enterable_from_top = victory == 0 or victory == 1 or (victory == 3 and chal_lasers > mount_lasers) + + if earlyutm or doors: # in non-doors, there is no way to get symbol-locked by the final pillars (currently) postgame -= StaticWitnessLocations.CAVES_LOCATIONS - if doors >= 2: + if (doors or earlyutm) and (victory == 0 or (victory == 2 and mount_lasers > chal_lasers)): + postgame -= {"Challenge Vault Box", "Theater Challenge Video"} + + if doors or mountain_enterable_from_top: postgame -= StaticWitnessLocations.MOUNTAIN_REACHABLE_FROM_BEHIND - if victory != 2: + if mountain_enterable_from_top: postgame -= StaticWitnessLocations.MOUNTAIN_UNREACHABLE_FROM_BEHIND + if (victory == 0 and doors) or victory == 1 or (victory == 2 and mount_lasers > chal_lasers and doors): + postgame -= {"Mountain Bottom Floor Discard"} + if is_option_enabled(world, player, "shuffle_discarded_panels"): self.PANEL_TYPES_TO_SHUFFLE.add("Discard") if is_option_enabled(world, player, "shuffle_vault_boxes"): self.PANEL_TYPES_TO_SHUFFLE.add("Vault") - if is_option_enabled(world, player, "shuffle_uncommon"): - self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | StaticWitnessLocations.UNCOMMON_LOCATIONS - self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS if not is_option_enabled(world, player, "shuffle_postgame"): diff --git a/worlds/witness/player_logic.py b/worlds/witness/player_logic.py index 6fe45b10..4840ea0a 100644 --- a/worlds/witness/player_logic.py +++ b/worlds/witness/player_logic.py @@ -60,7 +60,10 @@ class WitnessPlayerLogic: for dependentItem in door_items: all_options.add(items_option.union(dependentItem)) - return frozenset(all_options) + if panel_hex != "0x28A0D": + return frozenset(all_options) + else: # 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved + these_items = all_options these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["panels"] @@ -321,7 +324,7 @@ class WitnessPlayerLogic: self.VICTORY_LOCATION = "0x0356B" self.EVENT_ITEM_NAMES = { "0x01A0F": "Keep Laser Panel (Hedge Mazes) Activates", - "0x09D9B": "Monastery Overhead Doors Open", + "0x09D9B": "Monastery Shutters Open", "0x193A6": "Monastery Laser Panel Activates", "0x00037": "Monastery Branch Panels Activate", "0x0A079": "Access to Bunker Laser", @@ -332,24 +335,24 @@ class WitnessPlayerLogic: "0x01D3F": "Keep Laser Panel (Pressure Plates) Activates", "0x09F7F": "Mountain Access", "0x0367C": "Quarry Laser Mill Requirement Met", - "0x009A1": "Swamp Rotated Shapers 1 Activates", + "0x009A1": "Swamp Between Bridges Far 1 Activates", "0x00006": "Swamp Cyan Water Drains", - "0x00990": "Swamp Broken Shapers 1 Activates", - "0x0A8DC": "Lower Avoid 6 Activates", - "0x0000A": "Swamp More Rotated Shapers 1 Access", - "0x09E86": "Inside Mountain Second Layer Blue Bridge Access", - "0x09ED8": "Inside Mountain Second Layer Yellow Bridge Access", + "0x00990": "Swamp Between Bridges Near Row 1 Activates", + "0x0A8DC": "Intro 6 Activates", + "0x0000A": "Swamp Beyond Rotating Bridge 1 Access", + "0x09E86": "Mountain Floor 2 Blue Bridge Access", + "0x09ED8": "Mountain Floor 2 Yellow Bridge Access", "0x0A3D0": "Quarry Laser Boathouse Requirement Met", "0x00596": "Swamp Red Water Drains", "0x00E3A": "Swamp Purple Water Drains", "0x0343A": "Door to Symmetry Island Powers On", - "0xFFF00": "Inside Mountain Bottom Layer Discard Turns On", + "0xFFF00": "Mountain Bottom Floor Discard Turns On", "0x17CA6": "All Boat Panels Turn On", "0x17CDF": "All Boat Panels Turn On", "0x09DB8": "All Boat Panels Turn On", "0x17C95": "All Boat Panels Turn On", "0x03BB0": "Town Church Lattice Vision From Outside", - "0x28AC1": "Town Shapers & Dots & Eraser Turns On", + "0x28AC1": "Town Wooden Rooftop Turns On", "0x28A69": "Town Tower 1st Door Opens", "0x28ACC": "Town Tower 2nd Door Opens", "0x28AD9": "Town Tower 3rd Door Opens", @@ -357,9 +360,9 @@ class WitnessPlayerLogic: "0x03675": "Quarry Mill Ramp Activation From Above", "0x03679": "Quarry Mill Lift Lowering While Standing On It", "0x2FAF6": "Tutorial Gate Secret Solution Knowledge", - "0x079DF": "Town Hexagonal Reflection Turns On", + "0x079DF": "Town Tall Hexagonal Turns On", "0x17DA2": "Right Orange Bridge Fully Extended", - "0x19B24": "Shadows Lower Avoid Patterns Visible", + "0x19B24": "Shadows Intro Patterns Visible", "0x2700B": "Open Door to Treehouse Laser House", "0x00055": "Orchard Apple Trees 4 Turns On", "0x17DDB": "Left Orange Bridge Fully Extended", @@ -369,6 +372,8 @@ class WitnessPlayerLogic: "0x03481": "Tutorial Video Pattern Knowledge", "0x03702": "Jungle Video Pattern Knowledge", "0x0356B": "Challenge Video Pattern Knowledge", + "0x0A15F": "Desert Laser Panel Shutters Open (1)", + "0x012D7": "Desert Laser Panel Shutters Open (2)", } self.ALWAYS_EVENT_NAMES_BY_HEX = { diff --git a/worlds/witness/regions.py b/worlds/witness/regions.py index b5ee31b8..143f3e77 100644 --- a/worlds/witness/regions.py +++ b/worlds/witness/regions.py @@ -73,7 +73,7 @@ class WitnessRegions: all_locations = all_locations | set(locations_for_this_region) world.regions += [ - create_region(world, player, region_name, self.locat,locations_for_this_region) + create_region(world, player, region_name, self.locat, locations_for_this_region) ] for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items(): diff --git a/worlds/witness/settings/Disable_Unrandomized.txt b/worlds/witness/settings/Disable_Unrandomized.txt index f03f5496..4f26e313 100644 --- a/worlds/witness/settings/Disable_Unrandomized.txt +++ b/worlds/witness/settings/Disable_Unrandomized.txt @@ -25,84 +25,84 @@ Disabled Locations: 0x00055 (Orchard Apple Tree 3) 0x032F7 (Orchard Apple Tree 4) 0x032FF (Orchard Apple Tree 5) -0x198B5 (Shadows Lower Avoid 1) -0x198BD (Shadows Lower Avoid 2) -0x198BF (Shadows Lower Avoid 3) -0x19771 (Shadows Lower Avoid 4) -0x0A8DC (Shadows Lower Avoid 5) -0x0AC74 (Shadows Lower Avoid 6) -0x0AC7A (Shadows Lower Avoid 7) -0x0A8E0 (Shadows Lower Avoid 8) -0x386FA (Shadows Environmental Avoid 1) -0x1C33F (Shadows Environmental Avoid 2) -0x196E2 (Shadows Environmental Avoid 3) -0x1972A (Shadows Environmental Avoid 4) -0x19809 (Shadows Environmental Avoid 5) -0x19806 (Shadows Environmental Avoid 6) -0x196F8 (Shadows Environmental Avoid 7) -0x1972F (Shadows Environmental Avoid 8) -0x19797 (Shadows Follow 1) -0x1979A (Shadows Follow 2) -0x197E0 (Shadows Follow 3) -0x197E8 (Shadows Follow 4) -0x197E5 (Shadows Follow 5) +0x198B5 (Shadows Intro 1) +0x198BD (Shadows Intro 2) +0x198BF (Shadows Intro 3) +0x19771 (Shadows Intro 4) +0x0A8DC (Shadows Intro 5) +0x0AC74 (Shadows Intro 6) +0x0AC7A (Shadows Intro 7) +0x0A8E0 (Shadows Intro 8) +0x386FA (Shadows Far 1) +0x1C33F (Shadows Far 2) +0x196E2 (Shadows Far 3) +0x1972A (Shadows Far 4) +0x19809 (Shadows Far 5) +0x19806 (Shadows Far 6) +0x196F8 (Shadows Far 7) +0x1972F (Shadows Far 8) +0x19797 (Shadows Near 1) +0x1979A (Shadows Near 2) +0x197E0 (Shadows Near 3) +0x197E8 (Shadows Near 4) +0x197E5 (Shadows Near 5) 0x19650 (Shadows Laser) 0x00139 (Keep Hedge Maze 1) 0x019DC (Keep Hedge Maze 2) 0x019E7 (Keep Hedge Maze 3) 0x01A0F (Keep Hedge Maze 4) 0x0360E (Laser Hedges) -0x00B10 (Monastery Door Open Left) -0x00C92 (Monastery Door Open Right) -0x00290 (Monastery Rhombic Avoid 1) -0x00038 (Monastery Rhombic Avoid 2) -0x00037 (Monastery Rhombic Avoid 3) -0x193A7 (Monastery Branch Avoid 1) -0x193AA (Monastery Branch Avoid 2) -0x193AB (Monastery Branch Follow 1) -0x193A6 (Monastery Branch Follow 2) +0x00B10 (Monastery Entry Left) +0x00C92 (Monastery Entry Right) +0x00290 (Monastery Outside 1) +0x00038 (Monastery Outside 2) +0x00037 (Monastery Outside 3) +0x193A7 (Monastery Inside 1) +0x193AA (Monastery Inside 2) +0x193AB (Monastery Inside 3) +0x193A6 (Monastery Inside 4) 0x17CA4 (Monastery Laser) -0x18590 (Tree Outlines) - True - Symmetry & Environment -0x28AE3 (Vines Shadows Follow) - 0x18590 - Shadows Follow & Environment -0x28938 (Four-way Apple Tree) - 0x28AE3 - Environment -0x079DF (Triple Environmental Puzzle) - 0x28938 - Shadows Avoid & Environment & Reflection -0x28B39 (Hexagonal Reflection) - 0x079DF & 0x2896A - Reflection +0x18590 (Transparent) - True - Symmetry & Environment +0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment +0x28938 (Apple Tree) - 0x28AE3 - Environment +0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection +0x28B39 (Tall Hexagonal) - 0x079DF & 0x2896A - Reflection 0x03553 (Theater Tutorial Video) 0x03552 (Theater Desert Video) 0x0354E (Theater Jungle Video) 0x03549 (Theater Challenge Video) 0x0354F (Theater Shipwreck Video) 0x03545 (Theater Mountain Video) -0x002C4 (Waves 1) -0x00767 (Waves 2) -0x002C6 (Waves 3) -0x0070E (Waves 4) -0x0070F (Waves 5) -0x0087D (Waves 6) -0x002C7 (Waves 7) -0x15ADD (River Rhombic Avoid Vault) +0x002C4 (First Row 1) +0x00767 (First Row 2) +0x002C6 (First Row 3) +0x0070E (Second Row 1) +0x0070F (Second Row 2) +0x0087D (Second Row 3) +0x002C7 (Second Row 4) +0x15ADD (River Outside Vault) 0x03702 (River Vault Box) -0x17CAA (Rhombic Avoid to Monastery Garden) +0x17CAA (Monastery Shortcut Panel) 0x17C2E (Door to Bunker) -0x09F7D (Bunker Drawn Squares 1) -0x09FDC (Bunker Drawn Squares 2) -0x09FF7 (Bunker Drawn Squares 3) -0x09F82 (Bunker Drawn Squares 4) -0x09FF8 (Bunker Drawn Squares 5) -0x09D9F (Bunker Drawn Squares 6) -0x09DA1 (Bunker Drawn Squares 7) -0x09DA2 (Bunker Drawn Squares 8) -0x09DAF (Bunker Drawn Squares 9) -0x0A010 (Bunker Drawn Squares through Tinted Glass 1) -0x0A01B (Bunker Drawn Squares through Tinted Glass 2) -0x0A01F (Bunker Drawn Squares through Tinted Glass 3) -0x0A099 (Door to Bunker Proper) +0x09F7D (Bunker Intro Left 1) +0x09FDC (Bunker Intro Left 2) +0x09FF7 (Bunker Intro Left 3) +0x09F82 (Bunker Intro Left 4) +0x09FF8 (Bunker Intro Left 5) +0x09D9F (Bunker Intro Back 1) +0x09DA1 (Bunker Intro Back 2) +0x09DA2 (Bunker Intro Back 3) +0x09DAF (Bunker Intro Back 4) +0x0A010 (Bunker Glass Room 1) +0x0A01B (Bunker Glass Room 2) +0x0A01F (Bunker Glass Room 3) +0x0A099 (Tinted Glass Door) 0x34BC5 (Bunker Drop-Down Door Open) 0x34BC6 (Bunker Drop-Down Door Close) -0x17E63 (Bunker Drop-Down Door Squares 1) -0x17E67 (Bunker Drop-Down Door Squares 2) +0x17E63 (Bunker UV Room 1) +0x17E67 (Bunker UV Room 2) 0x09DE0 (Bunker Laser) 0x0A079 (Bunker Elevator Control) 0x0042D (Mountaintop River Shape) -0x17CAA (River Door to Garden Panel) \ No newline at end of file +0x17CAA (River Garden Entry Panel) diff --git a/worlds/witness/settings/Door_Panel_Shuffle.txt b/worlds/witness/settings/Door_Panel_Shuffle.txt index d6982f52..745c0b4a 100644 --- a/worlds/witness/settings/Door_Panel_Shuffle.txt +++ b/worlds/witness/settings/Door_Panel_Shuffle.txt @@ -1,31 +1,31 @@ Items: -Glass Factory Entry Door (Panel) -Door to Symmetry Island Lower (Panel) -Door to Symmetry Island Upper (Panel) -Door to Desert Flood Light Room (Panel) -Desert Flood Room Flood Controls (Panel) -Quarry Door to Mill (Panel) +Glass Factory Entry (Panel) +Symmetry Island Lower (Panel) +Symmetry Island Upper (Panel) +Desert Light Room Entry (Panel) +Desert Flood Controls (Panel) +Quarry Mill Entry (Panel) Quarry Mill Ramp Controls (Panel) -Quarry Mill Elevator Controls (Panel) +Quarry Mill Lift Controls (Panel) Quarry Boathouse Ramp Height Control (Panel) Quarry Boathouse Ramp Horizontal Control (Panel) Shadows Door Timer (Panel) -Monastery Entry Door Left (Panel) -Monastery Entry Door Right (Panel) -Town Door to RGB House (Panel) -Town Door to Church (Panel) +Monastery Entry Left (Panel) +Monastery Entry Right (Panel) +Town Tinted Glass Door (Panel) +Town Church Entry (Panel) Town Maze Panel (Drop-Down Staircase) (Panel) -Windmill Door (Panel) +Windmill Entry (Panel) Treehouse First & Second Doors (Panel) Treehouse Third Door (Panel) Treehouse Laser House Door Timer (Panel) -Treehouse Shortcut Drop-Down Bridge (Panel) +Treehouse Drawbridge (Panel) Jungle Popup Wall (Panel) -Bunker Entry Door (Panel) -Inside Bunker Door to Bunker Proper (Panel) +Bunker Entry (Panel) +Bunker Tinted Glass Door (Panel) Bunker Elevator Control (Panel) -Swamp Entry Door (Panel) +Swamp Entry (Panel) Swamp Sliding Bridge (Panel) Swamp Rotating Bridge (Panel) Swamp Maze Control (Panel) -Boat +Boat \ No newline at end of file diff --git a/worlds/witness/settings/Doors_Complex.txt b/worlds/witness/settings/Doors_Complex.txt index c62562e3..9d883cad 100644 --- a/worlds/witness/settings/Doors_Complex.txt +++ b/worlds/witness/settings/Doors_Complex.txt @@ -1,128 +1,128 @@ Items: -Outside Tutorial Optional Door -Outside Tutorial Outpost Entry Door -Outside Tutorial Outpost Exit Door -Glass Factory Entry Door -Glass Factory Back Wall -Symmetry Island Lower Door -Symmetry Island Upper Door -Orchard Middle Gate -Orchard Final Gate -Desert Door to Flood Light Room -Desert Door to Pond Room -Desert Door to Water Levels Room -Desert Door to Elevator Room -Quarry Main Entry 1 -Quarry Main Entry 2 -Quarry Door to Mill -Quarry Mill Side Door -Quarry Mill Rooftop Shortcut -Quarry Mill Stairs -Quarry Boathouse Boat Staircase -Quarry Boathouse First Barrier -Quarry Boathouse Shortcut -Shadows Timed Door -Shadows Laser Room Right Door -Shadows Laser Room Left Door -Shadows Barrier to Quarry -Shadows Barrier to Ledge -Keep Hedge Maze 1 Exit Door -Keep Pressure Plates 1 Exit Door -Keep Hedge Maze 2 Shortcut -Keep Hedge Maze 2 Exit Door -Keep Hedge Maze 3 Shortcut -Keep Hedge Maze 3 Exit Door -Keep Hedge Maze 4 Shortcut -Keep Hedge Maze 4 Exit Door -Keep Pressure Plates 2 Exit Door -Keep Pressure Plates 3 Exit Door -Keep Pressure Plates 4 Exit Door -Keep Shortcut to Shadows -Keep Tower Shortcut -Monastery Shortcut -Monastery Inner Door -Monastery Outer Door -Monastery Door to Garden -Town Cargo Box Door -Town Wooden Roof Staircase -Town Tinted Door to RGB House -Town Door to Church -Town Maze Staircase -Town Windmill Door -Town RGB House Staircase -Town Tower Blue Panels Door -Town Tower Lattice Door -Town Tower Environmental Set Door -Town Tower Wooden Roof Set Door -Theater Entry Door -Theater Exit Door Left -Theater Exit Door Right -Jungle Bamboo Shortcut to River -Jungle Popup Wall -River Shortcut to Monastery Garden -Bunker Bunker Entry Door -Bunker Tinted Glass Door -Bunker Door to Ultraviolet Room -Bunker Door to Elevator -Swamp Entry Door -Swamp Door to Broken Shapers +Outside Tutorial Outpost Path (Door) +Outside Tutorial Outpost Entry (Door) +Outside Tutorial Outpost Exit (Door) +Glass Factory Entry (Door) +Glass Factory Back Wall (Door) +Symmetry Island Lower (Door) +Symmetry Island Upper (Door) +Orchard First Gate (Door) +Orchard Second Gate (Door) +Desert Light Room Entry (Door) +Desert Pond Room Entry (Door) +Desert Flood Room Entry (Door) +Desert Elevator Room Entry (Door) +Quarry Entry 1 (Door) +Quarry Entry 2 (Door) +Quarry Mill Entry (Door) +Quarry Mill Side Exit (Door) +Quarry Mill Roof Exit (Door) +Quarry Mill Stairs (Door) +Quarry Boathouse Dock (Door) +Quarry Boathouse First Barrier (Door) +Quarry Boathouse Second Barrier (Door) +Shadows Timed Door (Door) +Shadows Laser Entry Right (Door) +Shadows Laser Entry Left (Door) +Shadows Quarry Barrier (Door) +Shadows Ledge Barrier (Door) +Keep Hedge Maze 1 Exit (Door) +Keep Pressure Plates 1 Exit (Door) +Keep Hedge Maze 2 Shortcut (Door) +Keep Hedge Maze 2 Exit (Door) +Keep Hedge Maze 3 Shortcut (Door) +Keep Hedge Maze 3 Exit (Door) +Keep Hedge Maze 4 Shortcut (Door) +Keep Hedge Maze 4 Exit (Door) +Keep Pressure Plates 2 Exit (Door) +Keep Pressure Plates 3 Exit (Door) +Keep Pressure Plates 4 Exit (Door) +Keep Shadows Shortcut (Door) +Keep Tower Shortcut (Door) +Monastery Shortcut (Door) +Monastery Entry Inner (Door) +Monastery Entry Outer (Door) +Monastery Garden Entry (Door) +Town Cargo Box Entry (Door) +Town Wooden Roof Stairs (Door) +Town Tinted Glass Door (Door) +Town Church Entry (Door) +Town Maze Stairs (Door) +Town Windmill Entry (Door) +Town RGB House Stairs (Door) +Town Tower First Door (Door) +Town Tower Third Door (Door) +Town Tower Fourth Door (Door) +Town Tower Second Door (Door) +Theater Entry (Door) +Theater Exit Left (Door) +Theater Exit Right (Door) +Jungle Bamboo Laser Shortcut (Door) +Jungle Popup Wall (Door) +River Monastery Shortcut (Door) +Bunker Entry (Door) +Bunker Tinted Glass Door (Door) +Bunker UV Room Entry (Door) +Bunker Elevator Room Entry (Door) +Swamp Entry (Door) +Swamp Between Bridges First Door Swamp Platform Shortcut Door -Swamp Cyan Water Pump -Swamp Door to Rotated Shapers -Swamp Red Water Pump -Swamp Red Underwater Exit -Swamp Blue Water Pump -Swamp Purple Water Pump -Swamp Near Laser Shortcut -Treehouse First Door -Treehouse Second Door -Treehouse Beyond Yellow Bridge Door -Treehouse Drawbridge -Treehouse Timed Door to Laser House -Inside Mountain First Layer Exit Door -Inside Mountain Second Layer Staircase Near -Inside Mountain Second Layer Exit Door -Inside Mountain Second Layer Staircase Far -Inside Mountain Giant Puzzle Exit Door -Inside Mountain Door to Final Room -Inside Mountain Bottom Layer Rock -Inside Mountain Door to Secret Area -Caves Pillar Door -Caves Mountain Shortcut -Caves Swamp Shortcut -Challenge Entry Door -Challenge Door to Theater Walkway -Theater Walkway Door to Windmill Interior -Theater Walkway Door to Desert Elevator Room -Theater Walkway Door to Town +Swamp Cyan Water Pump (Door) +Swamp Between Bridges Second Door +Swamp Red Water Pump (Door) +Swamp Red Underwater Exit (Door) +Swamp Blue Water Pump (Door) +Swamp Purple Water Pump (Door) +Swamp Laser Shortcut (Door) +Treehouse First Door (Door) +Treehouse Second Door (Door) +Treehouse Third Door (Door) +Treehouse Drawbridge (Door) +Treehouse Laser House Entry (Door) +Mountain Floor 1 Exit (Door) +Mountain Floor 2 Staircase Near (Door) +Mountain Floor 2 Exit (Door) +Mountain Floor 2 Staircase Far (Door) +Mountain Bottom Floor Giant Puzzle Exit (Door) +Mountain Bottom Floor Final Room Entry (Door) +Mountain Bottom Floor Rock (Door) +Caves Entry (Door) +Caves Pillar Door (Door) +Caves Mountain Shortcut (Door) +Caves Swamp Shortcut (Door) +Challenge Entry (Door) +Challenge Tunnels Entry (Door) +Tunnels Theater Shortcut (Door) +Tunnels Desert Shortcut (Door) +Tunnels Town Shortcut (Door) Added Locations: -Outside Tutorial Door to Outpost Panel -Outside Tutorial Exit Door from Outpost Panel -Glass Factory Entry Door Panel -Glass Factory Vertical Symmetry 5 -Symmetry Island Door to Symmetry Island Lower Panel -Symmetry Island Door to Symmetry Island Upper Panel +Outside Tutorial Outpost Entry Panel +Outside Tutorial Outpost Exit Panel +Glass Factory Entry Panel +Glass Factory Back Wall 5 +Symmetry Island Lower Panel +Symmetry Island Upper Panel Orchard Apple Tree 3 Orchard Apple Tree 5 -Desert Door to Desert Flood Light Room Panel -Desert Artificial Light Reflection 3 -Desert Door to Water Levels Room Panel -Desert Flood Reflection 6 -Quarry Door to Quarry 1 Panel -Quarry Door to Quarry 2 Panel -Quarry Door to Mill Right -Quarry Door to Mill Left -Quarry Mill Ground Floor Shortcut Door Panel -Quarry Mill Door to Outside Quarry Stairs Panel +Desert Light Room Entry Panel +Desert Light Room 3 +Desert Flood Room Entry Panel +Desert Flood Room 6 +Quarry Entry 1 Panel +Quarry Entry 2 Panel +Quarry Mill Entry Right Panel +Quarry Mill Entry Left Panel +Quarry Mill Side Exit Panel +Quarry Mill Roof Exit Panel Quarry Mill Stair Control -Quarry Boathouse Shortcut Door Panel +Quarry Boathouse Second Barrier Panel Shadows Door Timer Inside Shadows Door Timer Outside -Shadows Environmental Avoid 8 -Shadows Follow 5 -Shadows Lower Avoid 3 -Shadows Lower Avoid 5 +Shadows Far 8 +Shadows Near 5 +Shadows Intro 3 +Shadows Intro 5 Keep Hedge Maze 1 Keep Pressure Plates 1 Keep Hedge Maze 2 @@ -131,71 +131,70 @@ Keep Hedge Maze 4 Keep Pressure Plates 2 Keep Pressure Plates 3 Keep Pressure Plates 4 -Keep Shortcut to Shadows Panel -Keep Tower Shortcut to Keep Panel -Monastery Shortcut Door Panel -Monastery Door Open Left -Monastery Door Open Right -Monastery Rhombic Avoid 3 -Town Cargo Box Panel -Town Full Dot Grid Shapers 5 -Town Tinted Door Panel -Town Door to Church Stars Panel +Keep Shadows Shortcut Panel +Keep Tower Shortcut Panel +Monastery Shortcut Panel +Monastery Entry Left +Monastery Entry Right +Monastery Outside 3 +Town Cargo Box Entry Panel +Town Wooden Roof Lower Row 5 +Town Tinted Glass Door Panel +Town Church Entry Panel Town Maze Stair Control -Town Windmill Door Panel -Town Sound Room Left +Town Windmill Entry Panel Town Sound Room Right -Town Symmetry Squares 5 + Dots +Town Red Rooftop 5 Town Church Lattice -Town Hexagonal Reflection -Town Shapers & Dots & Eraser -Windmill Door to Front of Theater Panel -Theater Door to Cargo Box Left Panel -Theater Door to Cargo Box Right Panel -Jungle Shortcut to River Panel +Town Tall Hexagonal +Town Wooden Rooftop +Windmill Theater Entry Panel +Theater Exit Left Panel +Theater Exit Right Panel +Jungle Laser Shortcut Panel Jungle Popup Wall Control -River Rhombic Avoid to Monastery Garden -Bunker Bunker Entry Panel -Bunker Door to Bunker Proper Panel -Bunker Drawn Squares through Tinted Glass 3 -Bunker Drop-Down Door Squares 2 +River Monastery Shortcut Panel +Bunker Entry Panel +Bunker Tinted Glass Door Panel +Bunker Glass Room 3 +Bunker UV Room 2 Swamp Entry Panel -Swamp Platform Shapers 4 +Swamp Platform Row 4 Swamp Platform Shortcut Right Panel -Swamp Blue Underwater Negative Shapers 5 -Swamp Broken Shapers 4 -Swamp Cyan Underwater Negative Shapers 5 -Swamp Red Underwater Negative Shapers 4 -Swamp More Rotated Shapers 4 -Swamp More Rotated Shapers 4 -Swamp Near Laser Shortcut Right Panel +Swamp Blue Underwater 5 +Swamp Between Bridges Near Row 4 +Swamp Cyan Underwater 5 +Swamp Red Underwater 4 +Swamp Beyond Rotating Bridge 4 +Swamp Beyond Rotating Bridge 4 +Swamp Laser Shortcut Right Panel Treehouse First Door Panel Treehouse Second Door Panel -Treehouse Beyond Yellow Bridge Door Panel +Treehouse Third Door Panel Treehouse Bridge Control Treehouse Left Orange Bridge 15 Treehouse Right Orange Bridge 12 Treehouse Laser House Door Timer Outside Control -Treehouse Laser House Door Timer Inside Control -Inside Mountain Moving Background 7 -Inside Mountain Obscured Vision 5 -Inside Mountain Physically Obstructed 3 -Inside Mountain Angled Inside Trash 2 -Inside Mountain Color Cycle 5 -Inside Mountain Light Bridge Controller 2 -Inside Mountain Light Bridge Controller 3 -Inside Mountain Same Solution 6 -Inside Mountain Giant Puzzle -Inside Mountain Door to Final Room Left -Inside Mountain Door to Final Room Right -Inside Mountain Bottom Layer Discard -Inside Mountain Rock Control -Inside Mountain Secret Area Entry Panel -Inside Mountain Caves Lone Pillar -Inside Mountain Caves Shortcut to Mountain Panel -Inside Mountain Caves Shortcut to Swamp Panel -Inside Mountain Caves Challenge Entry Panel -Challenge Door to Theater Walkway Panel -Theater Walkway Theater Shortcut Panel -Theater Walkway Desert Shortcut Panel -Theater Walkway Town Shortcut Panel \ No newline at end of file +Treehouse Laser House Door Timer Inside +Mountain Floor 1 Left Row 7 +Mountain Floor 1 Right Row 5 +Mountain Floor 1 Back Row 3 +Mountain Floor 1 Trash Pillar 2 +Mountain Floor 2 Near Row 5 +Mountain Floor 2 Light Bridge Controller Near +Mountain Floor 2 Light Bridge Controller Far +Mountain Floor 2 Far Row 6 +Mountain Bottom Floor Giant Puzzle +Mountain Bottom Floor Final Room Entry Left +Mountain Bottom Floor Final Room Entry Right +Mountain Bottom Floor Discard +Mountain Bottom Floor Rock Control +Mountain Bottom Floor Caves Entry Panel +Caves Lone Pillar +Caves Mountain Shortcut Panel +Caves Swamp Shortcut Panel +Caves Challenge Entry Panel +Challenge Tunnels Entry Panel +Tunnels Theater Shortcut Panel +Tunnels Desert Shortcut Panel +Tunnels Town Shortcut Panel \ No newline at end of file diff --git a/worlds/witness/settings/Doors_Max.txt b/worlds/witness/settings/Doors_Max.txt index ec0a56a5..73900042 100644 --- a/worlds/witness/settings/Doors_Max.txt +++ b/worlds/witness/settings/Doors_Max.txt @@ -1,104 +1,104 @@ Items: -Outside Tutorial Optional Door -Outside Tutorial Outpost Entry Door -Outside Tutorial Outpost Exit Door -Glass Factory Entry Door -Glass Factory Back Wall -Symmetry Island Lower Door -Symmetry Island Upper Door -Orchard Middle Gate -Orchard Final Gate -Desert Door to Flood Light Room -Desert Door to Pond Room -Desert Door to Water Levels Room -Desert Door to Elevator Room -Quarry Main Entry 1 -Quarry Main Entry 2 -Quarry Door to Mill -Quarry Mill Side Door -Quarry Mill Rooftop Shortcut -Quarry Mill Stairs -Quarry Boathouse Boat Staircase -Quarry Boathouse First Barrier -Quarry Boathouse Shortcut -Shadows Timed Door -Shadows Laser Room Right Door -Shadows Laser Room Left Door -Shadows Barrier to Quarry -Shadows Barrier to Ledge -Keep Hedge Maze 1 Exit Door -Keep Pressure Plates 1 Exit Door -Keep Hedge Maze 2 Shortcut -Keep Hedge Maze 2 Exit Door -Keep Hedge Maze 3 Shortcut -Keep Hedge Maze 3 Exit Door -Keep Hedge Maze 4 Shortcut -Keep Hedge Maze 4 Exit Door -Keep Pressure Plates 2 Exit Door -Keep Pressure Plates 3 Exit Door -Keep Pressure Plates 4 Exit Door -Keep Shortcut to Shadows -Keep Tower Shortcut -Monastery Shortcut -Monastery Inner Door -Monastery Outer Door -Monastery Door to Garden -Town Cargo Box Door -Town Wooden Roof Staircase -Town Tinted Door to RGB House -Town Door to Church -Town Maze Staircase -Town Windmill Door -Town RGB House Staircase -Town Tower Blue Panels Door -Town Tower Lattice Door -Town Tower Environmental Set Door -Town Tower Wooden Roof Set Door -Theater Entry Door -Theater Exit Door Left -Theater Exit Door Right -Jungle Bamboo Shortcut to River -Jungle Popup Wall -River Shortcut to Monastery Garden -Bunker Bunker Entry Door -Bunker Tinted Glass Door -Bunker Door to Ultraviolet Room -Bunker Door to Elevator -Swamp Entry Door -Swamp Door to Broken Shapers +Outside Tutorial Outpost Path (Door) +Outside Tutorial Outpost Entry (Door) +Outside Tutorial Outpost Exit (Door) +Glass Factory Entry (Door) +Glass Factory Back Wall (Door) +Symmetry Island Lower (Door) +Symmetry Island Upper (Door) +Orchard First Gate (Door) +Orchard Second Gate (Door) +Desert Light Room Entry (Door) +Desert Pond Room Entry (Door) +Desert Flood Room Entry (Door) +Desert Elevator Room Entry (Door) +Quarry Entry 1 (Door) +Quarry Entry 2 (Door) +Quarry Mill Entry (Door) +Quarry Mill Side Exit (Door) +Quarry Mill Roof Exit (Door) +Quarry Mill Stairs (Door) +Quarry Boathouse Dock (Door) +Quarry Boathouse First Barrier (Door) +Quarry Boathouse Second Barrier (Door) +Shadows Timed Door (Door) +Shadows Laser Entry Right (Door) +Shadows Laser Entry Left (Door) +Shadows Quarry Barrier (Door) +Shadows Ledge Barrier (Door) +Keep Hedge Maze 1 Exit (Door) +Keep Pressure Plates 1 Exit (Door) +Keep Hedge Maze 2 Shortcut (Door) +Keep Hedge Maze 2 Exit (Door) +Keep Hedge Maze 3 Shortcut (Door) +Keep Hedge Maze 3 Exit (Door) +Keep Hedge Maze 4 Shortcut (Door) +Keep Hedge Maze 4 Exit (Door) +Keep Pressure Plates 2 Exit (Door) +Keep Pressure Plates 3 Exit (Door) +Keep Pressure Plates 4 Exit (Door) +Keep Shadows Shortcut (Door) +Keep Tower Shortcut (Door) +Monastery Shortcut (Door) +Monastery Entry Inner (Door) +Monastery Entry Outer (Door) +Monastery Garden Entry (Door) +Town Cargo Box Entry (Door) +Town Wooden Roof Stairs (Door) +Town Tinted Glass Door (Door) +Town Church Entry (Door) +Town Maze Stairs (Door) +Town Windmill Entry (Door) +Town RGB House Stairs (Door) +Town Tower First Door (Door) +Town Tower Third Door (Door) +Town Tower Fourth Door (Door) +Town Tower Second Door (Door) +Theater Entry (Door) +Theater Exit Left (Door) +Theater Exit Right (Door) +Jungle Bamboo Laser Shortcut (Door) +Jungle Popup Wall (Door) +River Monastery Shortcut (Door) +Bunker Entry (Door) +Bunker Tinted Glass Door (Door) +Bunker UV Room Entry (Door) +Bunker Elevator Room Entry (Door) +Swamp Entry (Door) +Swamp Between Bridges First Door Swamp Platform Shortcut Door -Swamp Cyan Water Pump -Swamp Door to Rotated Shapers -Swamp Red Water Pump -Swamp Red Underwater Exit -Swamp Blue Water Pump -Swamp Purple Water Pump -Swamp Near Laser Shortcut -Treehouse First Door -Treehouse Second Door -Treehouse Beyond Yellow Bridge Door -Treehouse Drawbridge -Treehouse Timed Door to Laser House -Inside Mountain First Layer Exit Door -Inside Mountain Second Layer Staircase Near -Inside Mountain Second Layer Exit Door -Inside Mountain Second Layer Staircase Far -Inside Mountain Giant Puzzle Exit Door -Inside Mountain Door to Final Room -Inside Mountain Bottom Layer Rock -Inside Mountain Door to Secret Area -Caves Pillar Door -Caves Mountain Shortcut -Caves Swamp Shortcut -Challenge Entry Door -Challenge Door to Theater Walkway -Theater Walkway Door to Windmill Interior -Theater Walkway Door to Desert Elevator Room -Theater Walkway Door to Town +Swamp Cyan Water Pump (Door) +Swamp Between Bridges Second Door +Swamp Red Water Pump (Door) +Swamp Red Underwater Exit (Door) +Swamp Blue Water Pump (Door) +Swamp Purple Water Pump (Door) +Swamp Laser Shortcut (Door) +Treehouse First Door (Door) +Treehouse Second Door (Door) +Treehouse Third Door (Door) +Treehouse Drawbridge (Door) +Treehouse Laser House Entry (Door) +Mountain Floor 1 Exit (Door) +Mountain Floor 2 Staircase Near (Door) +Mountain Floor 2 Exit (Door) +Mountain Floor 2 Staircase Far (Door) +Mountain Bottom Floor Giant Puzzle Exit (Door) +Mountain Bottom Floor Final Room Entry (Door) +Mountain Bottom Floor Rock (Door) +Caves Entry (Door) +Caves Pillar Door (Door) +Caves Mountain Shortcut (Door) +Caves Swamp Shortcut (Door) +Challenge Entry (Door) +Challenge Tunnels Entry (Door) +Tunnels Theater Shortcut (Door) +Tunnels Desert Shortcut (Door) +Tunnels Town Shortcut (Door) -Desert Flood Room Flood Controls (Panel) +Desert Flood Controls (Panel) Quarry Mill Ramp Controls (Panel) -Quarry Mill Elevator Controls (Panel) +Quarry Mill Lift Controls (Panel) Quarry Boathouse Ramp Height Control (Panel) Quarry Boathouse Ramp Horizontal Control (Panel) Bunker Elevator Control (Panel) @@ -108,32 +108,32 @@ Swamp Maze Control (Panel) Boat Added Locations: -Outside Tutorial Door to Outpost Panel -Outside Tutorial Exit Door from Outpost Panel -Glass Factory Entry Door Panel -Glass Factory Vertical Symmetry 5 -Symmetry Island Door to Symmetry Island Lower Panel -Symmetry Island Door to Symmetry Island Upper Panel +Outside Tutorial Outpost Entry Panel +Outside Tutorial Outpost Exit Panel +Glass Factory Entry Panel +Glass Factory Back Wall 5 +Symmetry Island Lower Panel +Symmetry Island Upper Panel Orchard Apple Tree 3 Orchard Apple Tree 5 -Desert Door to Desert Flood Light Room Panel -Desert Artificial Light Reflection 3 -Desert Door to Water Levels Room Panel -Desert Flood Reflection 6 -Quarry Door to Quarry 1 Panel -Quarry Door to Quarry 2 Panel -Quarry Door to Mill Right -Quarry Door to Mill Left -Quarry Mill Ground Floor Shortcut Door Panel -Quarry Mill Door to Outside Quarry Stairs Panel +Desert Light Room Entry Panel +Desert Light Room 3 +Desert Flood Room Entry Panel +Desert Flood Room 6 +Quarry Entry 1 Panel +Quarry Entry 2 Panel +Quarry Mill Entry Right Panel +Quarry Mill Entry Left Panel +Quarry Mill Side Exit Panel +Quarry Mill Roof Exit Panel Quarry Mill Stair Control -Quarry Boathouse Shortcut Door Panel +Quarry Boathouse Second Barrier Panel Shadows Door Timer Inside Shadows Door Timer Outside -Shadows Environmental Avoid 8 -Shadows Follow 5 -Shadows Lower Avoid 3 -Shadows Lower Avoid 5 +Shadows Far 8 +Shadows Near 5 +Shadows Intro 3 +Shadows Intro 5 Keep Hedge Maze 1 Keep Pressure Plates 1 Keep Hedge Maze 2 @@ -142,71 +142,70 @@ Keep Hedge Maze 4 Keep Pressure Plates 2 Keep Pressure Plates 3 Keep Pressure Plates 4 -Keep Shortcut to Shadows Panel -Keep Tower Shortcut to Keep Panel -Monastery Shortcut Door Panel -Monastery Door Open Left -Monastery Door Open Right -Monastery Rhombic Avoid 3 -Town Cargo Box Panel -Town Full Dot Grid Shapers 5 -Town Tinted Door Panel -Town Door to Church Stars Panel +Keep Shadows Shortcut Panel +Keep Tower Shortcut Panel +Monastery Shortcut Panel +Monastery Entry Left +Monastery Entry Right +Monastery Outside 3 +Town Cargo Box Entry Panel +Town Wooden Roof Lower Row 5 +Town Tinted Glass Door Panel +Town Church Entry Panel Town Maze Stair Control -Town Windmill Door Panel -Town Sound Room Left +Town Windmill Entry Panel Town Sound Room Right -Town Symmetry Squares 5 + Dots +Town Red Rooftop 5 Town Church Lattice -Town Hexagonal Reflection -Town Shapers & Dots & Eraser -Windmill Door to Front of Theater Panel -Theater Door to Cargo Box Left Panel -Theater Door to Cargo Box Right Panel -Jungle Shortcut to River Panel +Town Tall Hexagonal +Town Wooden Rooftop +Windmill Theater Entry Panel +Theater Exit Left Panel +Theater Exit Right Panel +Jungle Laser Shortcut Panel Jungle Popup Wall Control -River Rhombic Avoid to Monastery Garden -Bunker Bunker Entry Panel -Bunker Door to Bunker Proper Panel -Bunker Drawn Squares through Tinted Glass 3 -Bunker Drop-Down Door Squares 2 +River Monastery Shortcut Panel +Bunker Entry Panel +Bunker Tinted Glass Door Panel +Bunker Glass Room 3 +Bunker UV Room 2 Swamp Entry Panel -Swamp Platform Shapers 4 +Swamp Platform Row 4 Swamp Platform Shortcut Right Panel -Swamp Blue Underwater Negative Shapers 5 -Swamp Broken Shapers 4 -Swamp Cyan Underwater Negative Shapers 5 -Swamp Red Underwater Negative Shapers 4 -Swamp More Rotated Shapers 4 -Swamp More Rotated Shapers 4 -Swamp Near Laser Shortcut Right Panel +Swamp Blue Underwater 5 +Swamp Between Bridges Near Row 4 +Swamp Cyan Underwater 5 +Swamp Red Underwater 4 +Swamp Beyond Rotating Bridge 4 +Swamp Beyond Rotating Bridge 4 +Swamp Laser Shortcut Right Panel Treehouse First Door Panel Treehouse Second Door Panel -Treehouse Beyond Yellow Bridge Door Panel +Treehouse Third Door Panel Treehouse Bridge Control Treehouse Left Orange Bridge 15 Treehouse Right Orange Bridge 12 Treehouse Laser House Door Timer Outside Control -Treehouse Laser House Door Timer Inside Control -Inside Mountain Moving Background 7 -Inside Mountain Obscured Vision 5 -Inside Mountain Physically Obstructed 3 -Inside Mountain Angled Inside Trash 2 -Inside Mountain Color Cycle 5 -Inside Mountain Light Bridge Controller 2 -Inside Mountain Light Bridge Controller 3 -Inside Mountain Same Solution 6 -Inside Mountain Giant Puzzle -Inside Mountain Door to Final Room Left -Inside Mountain Door to Final Room Right -Inside Mountain Bottom Layer Discard -Inside Mountain Rock Control -Inside Mountain Secret Area Entry Panel -Inside Mountain Caves Lone Pillar -Inside Mountain Caves Shortcut to Mountain Panel -Inside Mountain Caves Shortcut to Swamp Panel -Inside Mountain Caves Challenge Entry Panel -Challenge Door to Theater Walkway Panel -Theater Walkway Theater Shortcut Panel -Theater Walkway Desert Shortcut Panel -Theater Walkway Town Shortcut Panel \ No newline at end of file +Treehouse Laser House Door Timer Inside +Mountain Floor 1 Left Row 7 +Mountain Floor 1 Right Row 5 +Mountain Floor 1 Back Row 3 +Mountain Floor 1 Trash Pillar 2 +Mountain Floor 2 Near Row 5 +Mountain Floor 2 Light Bridge Controller Near +Mountain Floor 2 Light Bridge Controller Far +Mountain Floor 2 Far Row 6 +Mountain Bottom Floor Giant Puzzle +Mountain Bottom Floor Final Room Entry Left +Mountain Bottom Floor Final Room Entry Right +Mountain Bottom Floor Discard +Mountain Bottom Floor Rock Control +Mountain Bottom Floor Caves Entry Panel +Caves Lone Pillar +Caves Mountain Shortcut Panel +Caves Swamp Shortcut Panel +Caves Challenge Entry Panel +Challenge Tunnels Entry Panel +Tunnels Theater Shortcut Panel +Tunnels Desert Shortcut Panel +Tunnels Town Shortcut Panel \ No newline at end of file diff --git a/worlds/witness/settings/Doors_Simple.txt b/worlds/witness/settings/Doors_Simple.txt index 1335456d..8cda2ee6 100644 --- a/worlds/witness/settings/Doors_Simple.txt +++ b/worlds/witness/settings/Doors_Simple.txt @@ -1,73 +1,73 @@ Items: -Glass Factory Back Wall -Quarry Boathouse Boat Staircase +Glass Factory Back Wall (Door) +Quarry Boathouse Dock (Door) Outside Tutorial Outpost Doors -Glass Factory Entry Door +Glass Factory Entry (Door) Symmetry Island Doors Orchard Gates Desert Doors Quarry Main Entry -Quarry Door to Mill +Quarry Mill Entry (Door) Quarry Mill Shortcuts Quarry Boathouse Barriers -Shadows Timed Door +Shadows Timed Door (Door) Shadows Laser Room Door Shadows Barriers Keep Hedge Maze Doors Keep Pressure Plates Doors Keep Shortcuts -Monastery Entry Door +Monastery Entry Monastery Shortcuts Town Doors Town Tower Doors -Theater Entry Door -Theater Exit Door +Theater Entry (Door) +Theater Exit Jungle & River Shortcuts -Jungle Popup Wall +Jungle Popup Wall (Door) Bunker Doors Swamp Doors -Swamp Near Laser Shortcut +Swamp Laser Shortcut (Door) Swamp Water Pumps Treehouse Entry Doors -Treehouse Drawbridge -Treehouse Timed Door to Laser House -Inside Mountain First Layer Exit Door -Inside Mountain Second Layer Stairs & Doors -Inside Mountain Giant Puzzle Exit Door -Inside Mountain Door to Final Room -Inside Mountain Bottom Layer Doors to Caves +Treehouse Drawbridge (Door) +Treehouse Laser House Entry (Door) +Mountain Floor 1 Exit (Door) +Mountain Floor 2 Stairs & Doors +Mountain Bottom Floor Giant Puzzle Exit (Door) +Mountain Bottom Floor Final Room Entry (Door) +Mountain Bottom Floor Doors to Caves Caves Doors to Challenge Caves Exits to Main Island -Challenge Door to Theater Walkway -Theater Walkway Doors +Challenge Tunnels Entry (Door) +Tunnels Doors Added Locations: -Outside Tutorial Door to Outpost Panel -Outside Tutorial Exit Door from Outpost Panel -Glass Factory Entry Door Panel -Glass Factory Vertical Symmetry 5 -Symmetry Island Door to Symmetry Island Lower Panel -Symmetry Island Door to Symmetry Island Upper Panel +Outside Tutorial Outpost Entry Panel +Outside Tutorial Outpost Exit Panel +Glass Factory Entry Panel +Glass Factory Back Wall 5 +Symmetry Island Lower Panel +Symmetry Island Upper Panel Orchard Apple Tree 3 Orchard Apple Tree 5 -Desert Door to Desert Flood Light Room Panel -Desert Artificial Light Reflection 3 -Desert Door to Water Levels Room Panel -Desert Flood Reflection 6 -Quarry Door to Quarry 1 Panel -Quarry Door to Quarry 2 Panel -Quarry Door to Mill Right -Quarry Door to Mill Left -Quarry Mill Ground Floor Shortcut Door Panel -Quarry Mill Door to Outside Quarry Stairs Panel +Desert Light Room Entry Panel +Desert Light Room 3 +Desert Flood Room Entry Panel +Desert Flood Room 6 +Quarry Entry 1 Panel +Quarry Entry 2 Panel +Quarry Mill Entry Right Panel +Quarry Mill Entry Left Panel +Quarry Mill Side Exit Panel +Quarry Mill Roof Exit Panel Quarry Mill Stair Control -Quarry Boathouse Shortcut Door Panel +Quarry Boathouse Second Barrier Panel Shadows Door Timer Inside Shadows Door Timer Outside -Shadows Environmental Avoid 8 -Shadows Follow 5 -Shadows Lower Avoid 3 -Shadows Lower Avoid 5 +Shadows Far 8 +Shadows Near 5 +Shadows Intro 3 +Shadows Intro 5 Keep Hedge Maze 1 Keep Pressure Plates 1 Keep Hedge Maze 2 @@ -76,71 +76,70 @@ Keep Hedge Maze 4 Keep Pressure Plates 2 Keep Pressure Plates 3 Keep Pressure Plates 4 -Keep Shortcut to Shadows Panel -Keep Tower Shortcut to Keep Panel -Monastery Shortcut Door Panel -Monastery Door Open Left -Monastery Door Open Right -Monastery Rhombic Avoid 3 -Town Cargo Box Panel -Town Full Dot Grid Shapers 5 -Town Tinted Door Panel -Town Door to Church Stars Panel +Keep Shadows Shortcut Panel +Keep Tower Shortcut Panel +Monastery Shortcut Panel +Monastery Entry Left +Monastery Entry Right +Monastery Outside 3 +Town Cargo Box Entry Panel +Town Wooden Roof Lower Row 5 +Town Tinted Glass Door Panel +Town Church Entry Panel Town Maze Stair Control -Town Windmill Door Panel -Town Sound Room Left +Town Windmill Entry Panel Town Sound Room Right -Town Symmetry Squares 5 + Dots +Town Red Rooftop 5 Town Church Lattice -Town Hexagonal Reflection -Town Shapers & Dots & Eraser -Windmill Door to Front of Theater Panel -Theater Door to Cargo Box Left Panel -Theater Door to Cargo Box Right Panel -Jungle Shortcut to River Panel +Town Tall Hexagonal +Town Wooden Rooftop +Windmill Theater Entry Panel +Theater Exit Left Panel +Theater Exit Right Panel +Jungle Laser Shortcut Panel Jungle Popup Wall Control -River Rhombic Avoid to Monastery Garden -Bunker Bunker Entry Panel -Bunker Door to Bunker Proper Panel -Bunker Drawn Squares through Tinted Glass 3 -Bunker Drop-Down Door Squares 2 +River Monastery Shortcut Panel +Bunker Entry Panel +Bunker Tinted Glass Door Panel +Bunker Glass Room 3 +Bunker UV Room 2 Swamp Entry Panel -Swamp Platform Shapers 4 +Swamp Platform Row 4 Swamp Platform Shortcut Right Panel -Swamp Blue Underwater Negative Shapers 5 -Swamp Broken Shapers 4 -Swamp Cyan Underwater Negative Shapers 5 -Swamp Red Underwater Negative Shapers 4 -Swamp More Rotated Shapers 4 -Swamp More Rotated Shapers 4 -Swamp Near Laser Shortcut Right Panel +Swamp Blue Underwater 5 +Swamp Between Bridges Near Row 4 +Swamp Cyan Underwater 5 +Swamp Red Underwater 4 +Swamp Beyond Rotating Bridge 4 +Swamp Beyond Rotating Bridge 4 +Swamp Laser Shortcut Right Panel Treehouse First Door Panel Treehouse Second Door Panel -Treehouse Beyond Yellow Bridge Door Panel +Treehouse Third Door Panel Treehouse Bridge Control Treehouse Left Orange Bridge 15 Treehouse Right Orange Bridge 12 Treehouse Laser House Door Timer Outside Control -Treehouse Laser House Door Timer Inside Control -Inside Mountain Moving Background 7 -Inside Mountain Obscured Vision 5 -Inside Mountain Physically Obstructed 3 -Inside Mountain Angled Inside Trash 2 -Inside Mountain Color Cycle 5 -Inside Mountain Light Bridge Controller 2 -Inside Mountain Light Bridge Controller 3 -Inside Mountain Same Solution 6 -Inside Mountain Giant Puzzle -Inside Mountain Door to Final Room Left -Inside Mountain Door to Final Room Right -Inside Mountain Bottom Layer Discard -Inside Mountain Rock Control -Inside Mountain Secret Area Entry Panel -Inside Mountain Caves Lone Pillar -Inside Mountain Caves Shortcut to Mountain Panel -Inside Mountain Caves Shortcut to Swamp Panel -Inside Mountain Caves Challenge Entry Panel -Challenge Door to Theater Walkway Panel -Theater Walkway Theater Shortcut Panel -Theater Walkway Desert Shortcut Panel -Theater Walkway Town Shortcut Panel \ No newline at end of file +Treehouse Laser House Door Timer Inside +Mountain Floor 1 Left Row 7 +Mountain Floor 1 Right Row 5 +Mountain Floor 1 Back Row 3 +Mountain Floor 1 Trash Pillar 2 +Mountain Floor 2 Near Row 5 +Mountain Floor 2 Light Bridge Controller Near +Mountain Floor 2 Light Bridge Controller Far +Mountain Floor 2 Far Row 6 +Mountain Bottom Floor Giant Puzzle +Mountain Bottom Floor Final Room Entry Left +Mountain Bottom Floor Final Room Entry Right +Mountain Bottom Floor Discard +Mountain Bottom Floor Rock Control +Mountain Bottom Floor Caves Entry Panel +Caves Lone Pillar +Caves Mountain Shortcut Panel +Caves Swamp Shortcut Panel +Caves Challenge Entry Panel +Challenge Tunnels Entry Panel +Tunnels Theater Shortcut Panel +Tunnels Desert Shortcut Panel +Tunnels Town Shortcut Panel \ No newline at end of file diff --git a/worlds/witness/settings/Early_UTM.txt b/worlds/witness/settings/Early_UTM.txt index 893f29d8..b04aa3d3 100644 --- a/worlds/witness/settings/Early_UTM.txt +++ b/worlds/witness/settings/Early_UTM.txt @@ -5,5 +5,5 @@ Starting Inventory: Caves Exits to Main Island Remove Items: -Caves Mountain Shortcut -Caves Swamp Shortcut \ No newline at end of file +Caves Mountain Shortcut (Door) +Caves Swamp Shortcut (Door) \ No newline at end of file