Merge branch 'main' into breaking_changes

# Conflicts:
#	BaseClasses.py
#	Mystery.py
#	WebHostLib/downloads.py
#	WebHostLib/models.py
#	WebHostLib/templates/macros.html
#	WebHostLib/upload.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
This commit is contained in:
Fabian Dill
2021-01-17 06:50:25 +01:00
35 changed files with 965 additions and 187 deletions

View File

@@ -401,6 +401,13 @@ async def on_client_joined(ctx: Context, client: Client):
ctx.notify_all(
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has joined the game. "
f"Client({version_str}), {client.tags}).")
if client.version < [2, 1, 0] and "auto" in ctx.forfeit_mode:
ctx.notify_client(
client,
"Your client is too old to send game beaten information. "
"The automatic forfeit feature will not work."
)
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
async def on_client_left(ctx: Context, client: Client):
@@ -467,8 +474,8 @@ def send_new_items(ctx: Context):
def forfeit_player(ctx: Context, team: int, slot: int):
all_locations = {values[0] for values in Regions.location_table.values() if type(values[0]) is int}
all_locations.update({values[1] for values in Regions.key_drop_data.values()})
# register any locations that are in the multidata
all_locations = {location_id for location_id, location_slot in ctx.locations if location_slot == slot}
ctx.notify_all("%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
@@ -954,20 +961,19 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(response)
return False
def get_missing_checks(ctx: Context, client: Client) -> list:
locations = []
#for location_id in [k[0] for k, v in ctx.locations if k[1] == client.slot]:
# if location_id not in ctx.location_checks[client.team, client.slot]:
# locations.append(Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}'))
for location_id, location_name in Regions.lookup_id_to_name.items(): # cheat console is -1, keep in mind
if location_id != -1 and location_id not in ctx.location_checks[client.team, client.slot] and (location_id, client.slot) in ctx.locations:
locations.append(location_name)
return locations
return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
location_id, slot in ctx.locations if
slot == client.slot and
location_id not in ctx.location_checks[client.team, client.slot]]
def get_client_points(ctx: Context, client: Client) -> int:
return (ctx.location_check_points * len(ctx.location_checks[client.team, client.slot]) -
ctx.hint_cost * ctx.hints_used[client.team, client.slot])
async def process_client_cmd(ctx: Context, client: Client, cmd, args):
if type(cmd) is not str:
await ctx.send_msgs(client, [['InvalidCmd']])