Merge branch 'main' into breaking_changes
# Conflicts: # BaseClasses.py # Mystery.py # WebHostLib/downloads.py # WebHostLib/models.py # WebHostLib/templates/macros.html # WebHostLib/upload.py # worlds/alttp/ItemPool.py # worlds/alttp/Main.py
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@@ -1337,7 +1337,7 @@ def patch_rom(world, rom, player, team, enemized):
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(0x02 if 'bombs' in world.escape_assist[player] else 0x00) |
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(0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
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if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt']:
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if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt', 'icerodhunt']:
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rom.write_byte(0x18003E, 0x01) # make ganon invincible
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elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
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rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected
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@@ -2067,14 +2067,10 @@ def write_strings(rom, world, player, team):
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items_to_hint.extend(BigKeys)
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local_random.shuffle(items_to_hint)
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hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 8
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while hint_count > 0:
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while hint_count > 0 and items_to_hint:
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this_item = items_to_hint.pop(0)
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this_location = world.find_items(this_item, player)
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local_random.shuffle(this_location)
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# This looks dumb but prevents hints for Skull Woods Pinball Room's key safely with any item pool.
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if this_location:
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if this_location[0].name == 'Skull Woods - Pinball Room':
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this_location.pop(0)
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if this_location:
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this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
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tt[hint_locations.pop(0)] = this_hint
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@@ -2133,6 +2129,10 @@ def write_strings(rom, world, player, team):
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else:
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tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \
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f'have beaten Agahnim atop Ganons Tower'
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elif world.goal[player] == "icerodhunt":
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tt['sign_ganon'] = 'Go find the Ice Rod and Kill Trinexx... Ganon is invincible!'
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Go kill Trinexx instead.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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else:
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if world.crystals_needed_for_ganon[player] == 1:
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tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
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