mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Ocarina of Time (#64)
* first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
This commit is contained in:
782
worlds/oot/Options.py
Normal file
782
worlds/oot/Options.py
Normal file
@@ -0,0 +1,782 @@
|
||||
import typing
|
||||
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionList
|
||||
from .Colors import *
|
||||
import worlds.oot.Sounds as sfx
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
"""Set the logic used for the generator."""
|
||||
displayname = "Logic Rules"
|
||||
option_glitchless = 0
|
||||
option_glitched = 1
|
||||
option_no_logic = 2
|
||||
|
||||
|
||||
class NightTokens(Toggle):
|
||||
"""Nighttime skulltulas will logically require Sun's Song."""
|
||||
displayname = "Nighttime Skulltulas Expect Sun's Song"
|
||||
|
||||
|
||||
class Forest(Choice):
|
||||
"""Set the state of Kokiri Forest and the path to Deku Tree."""
|
||||
displayname = "Forest"
|
||||
option_open = 0
|
||||
option_closed_deku = 1
|
||||
option_closed = 2
|
||||
alias_open_forest = 0
|
||||
alias_closed_forest = 2
|
||||
|
||||
|
||||
class Gate(Choice):
|
||||
"""Set the state of the Kakariko Village gate."""
|
||||
displayname = "Kakariko Gate"
|
||||
option_open = 0
|
||||
option_zelda = 1
|
||||
option_closed = 2
|
||||
|
||||
|
||||
class DoorOfTime(DefaultOnToggle):
|
||||
"""Open the Door of Time by default, without the Song of Time."""
|
||||
displayname = "Open Door of Time"
|
||||
|
||||
|
||||
class Fountain(Choice):
|
||||
"""Set the state of King Zora, blocking the way to Zora's Fountain."""
|
||||
displayname = "Zora's Fountain"
|
||||
option_open = 0
|
||||
option_adult = 1
|
||||
option_closed = 2
|
||||
default = 2
|
||||
|
||||
|
||||
class Fortress(Choice):
|
||||
"""Set the requirements for access to Gerudo Fortress."""
|
||||
displayname = "Gerudo Fortress"
|
||||
option_normal = 0
|
||||
option_fast = 1
|
||||
option_open = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class Bridge(Choice):
|
||||
"""Set the requirements for the Rainbow Bridge."""
|
||||
displayname = "Rainbow Bridge Requirement"
|
||||
option_open = 0
|
||||
option_vanilla = 1
|
||||
option_stones = 2
|
||||
option_medallions = 3
|
||||
option_dungeons = 4
|
||||
option_tokens = 5
|
||||
default = 3
|
||||
|
||||
|
||||
class Trials(Range):
|
||||
"""Set the number of required trials in Ganon's Castle."""
|
||||
displayname = "Ganon's Trials Count"
|
||||
range_start = 0
|
||||
range_end = 6
|
||||
|
||||
|
||||
open_options: typing.Dict[str, type(Option)] = {
|
||||
"open_forest": Forest,
|
||||
"open_kakariko": Gate,
|
||||
"open_door_of_time": DoorOfTime,
|
||||
"zora_fountain": Fountain,
|
||||
"gerudo_fortress": Fortress,
|
||||
"bridge": Bridge,
|
||||
"trials": Trials,
|
||||
}
|
||||
|
||||
|
||||
class StartingAge(Choice):
|
||||
"""Choose which age Link will start as."""
|
||||
displayname = "Starting Age"
|
||||
option_child = 0
|
||||
option_adult = 1
|
||||
|
||||
|
||||
# TODO: document and name ER options
|
||||
class InteriorEntrances(Choice):
|
||||
option_off = 0
|
||||
option_simple = 1
|
||||
option_all = 2
|
||||
alias_false = 0
|
||||
|
||||
|
||||
class TriforceHunt(Toggle):
|
||||
"""Gather pieces of the Triforce scattered around the world to complete the game."""
|
||||
displayname = "Triforce Hunt"
|
||||
|
||||
|
||||
class TriforceGoal(Range):
|
||||
"""Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting."""
|
||||
displayname = "Required Triforce Pieces"
|
||||
range_start = 1
|
||||
range_end = 50
|
||||
default = 20
|
||||
|
||||
|
||||
class LogicalChus(Toggle):
|
||||
"""Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling."""
|
||||
displayname = "Bombchus Considered in Logic"
|
||||
|
||||
|
||||
world_options: typing.Dict[str, type(Option)] = {
|
||||
"starting_age": StartingAge,
|
||||
# "shuffle_interior_entrances": InteriorEntrances,
|
||||
# "shuffle_grotto_entrances": Toggle,
|
||||
# "shuffle_dungeon_entrances": Toggle,
|
||||
# "shuffle_overworld_entrances": Toggle,
|
||||
# "owl_drops": Toggle,
|
||||
# "warp_songs": Toggle,
|
||||
# "spawn_positions": Toggle,
|
||||
"triforce_hunt": TriforceHunt,
|
||||
"triforce_goal": TriforceGoal,
|
||||
"bombchus_in_logic": LogicalChus,
|
||||
# "mq_dungeons": make_range(0, 12),
|
||||
}
|
||||
|
||||
|
||||
class LacsCondition(Choice):
|
||||
"""Set the requirements for the Light Arrow Cutscene in the Temple of Time."""
|
||||
displayname = "Light Arrow Cutscene Requirement"
|
||||
option_vanilla = 0
|
||||
option_stones = 1
|
||||
option_medallions = 2
|
||||
option_dungeons = 3
|
||||
option_tokens = 4
|
||||
|
||||
|
||||
class LacsStones(Range):
|
||||
"""Set the number of Spiritual Stones required for LACS."""
|
||||
displayname = "Spiritual Stones Required for LACS"
|
||||
range_start = 0
|
||||
range_end = 3
|
||||
default = 3
|
||||
|
||||
|
||||
class LacsMedallions(Range):
|
||||
"""Set the number of medallions required for LACS."""
|
||||
displayname = "Medallions Required for LACS"
|
||||
range_start = 0
|
||||
range_end = 6
|
||||
default = 6
|
||||
|
||||
|
||||
class LacsRewards(Range):
|
||||
"""Set the number of dungeon rewards required for LACS."""
|
||||
displayname = "Dungeon Rewards Required for LACS"
|
||||
range_start = 0
|
||||
range_end = 9
|
||||
default = 9
|
||||
|
||||
|
||||
class LacsTokens(Range):
|
||||
"""Set the number of Gold Skulltula Tokens required for LACS."""
|
||||
displayname = "Tokens Required for LACS"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 100
|
||||
|
||||
|
||||
lacs_options: typing.Dict[str, type(Option)] = {
|
||||
"lacs_condition": LacsCondition,
|
||||
"lacs_stones": LacsStones,
|
||||
"lacs_medallions": LacsMedallions,
|
||||
"lacs_rewards": LacsRewards,
|
||||
"lacs_tokens": LacsTokens,
|
||||
}
|
||||
|
||||
|
||||
class BridgeStones(Range):
|
||||
"""Set the number of Spiritual Stones required for the rainbow bridge."""
|
||||
displayname = "Spiritual Stones Required for Bridge"
|
||||
range_start = 0
|
||||
range_end = 3
|
||||
default = 3
|
||||
|
||||
|
||||
class BridgeMedallions(Range):
|
||||
"""Set the number of medallions required for the rainbow bridge."""
|
||||
displayname = "Medallions Required for Bridge"
|
||||
range_start = 0
|
||||
range_end = 6
|
||||
default = 6
|
||||
|
||||
|
||||
class BridgeRewards(Range):
|
||||
"""Set the number of dungeon rewards required for the rainbow bridge."""
|
||||
displayname = "Dungeon Rewards Required for Bridge"
|
||||
range_start = 0
|
||||
range_end = 9
|
||||
default = 9
|
||||
|
||||
|
||||
class BridgeTokens(Range):
|
||||
"""Set the number of Gold Skulltula Tokens required for the rainbow bridge."""
|
||||
displayname = "Tokens Required for Bridge"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 100
|
||||
|
||||
|
||||
bridge_options: typing.Dict[str, type(Option)] = {
|
||||
"bridge_stones": BridgeStones,
|
||||
"bridge_medallions": BridgeMedallions,
|
||||
"bridge_rewards": BridgeRewards,
|
||||
"bridge_tokens": BridgeTokens,
|
||||
}
|
||||
|
||||
|
||||
class SongShuffle(Choice):
|
||||
"""Set where songs can appear."""
|
||||
displayname = "Shuffle Songs"
|
||||
option_song = 0
|
||||
option_dungeon = 1
|
||||
option_any = 2
|
||||
|
||||
|
||||
class ShopShuffle(Choice):
|
||||
"""Randomizes shop contents. Set to "off" to not shuffle shops; "0" shuffles shops but does not allow multiworld items in shops."""
|
||||
displayname = "Shopsanity"
|
||||
option_0 = 0
|
||||
option_1 = 1
|
||||
option_2 = 2
|
||||
option_3 = 3
|
||||
option_4 = 4
|
||||
option_random_value = 5
|
||||
option_off = 6
|
||||
default = 6
|
||||
alias_false = 6
|
||||
|
||||
|
||||
class TokenShuffle(Choice):
|
||||
"""Token rewards from Gold Skulltulas are shuffled into the pool."""
|
||||
displayname = "Tokensanity"
|
||||
option_off = 0
|
||||
option_dungeons = 1
|
||||
option_overworld = 2
|
||||
option_all = 3
|
||||
alias_false = 0
|
||||
|
||||
|
||||
class ScrubShuffle(Choice):
|
||||
"""Shuffle the items sold by Business Scrubs, and set the prices."""
|
||||
displayname = "Scrub Shuffle"
|
||||
option_off = 0
|
||||
option_low = 1
|
||||
option_regular = 2
|
||||
option_random_prices = 3
|
||||
alias_false = 0
|
||||
alias_affordable = 1
|
||||
alias_expensive = 2
|
||||
|
||||
|
||||
class ShuffleCows(Toggle):
|
||||
"""Cows give items when Epona's Song is played."""
|
||||
displayname = "Shuffle Cows"
|
||||
|
||||
|
||||
class ShuffleSword(Toggle):
|
||||
"""Shuffle Kokiri Sword into the item pool."""
|
||||
displayname = "Shuffle Kokiri Sword"
|
||||
|
||||
|
||||
class ShuffleOcarinas(Toggle):
|
||||
"""Shuffle the Fairy Ocarina and Ocarina of Time into the item pool."""
|
||||
displayname = "Shuffle Ocarinas"
|
||||
|
||||
|
||||
class ShuffleEgg(Toggle):
|
||||
"""Shuffle the Weird Egg from Malon at Hyrule Castle."""
|
||||
displayname = "Shuffle Weird Egg"
|
||||
|
||||
|
||||
class ShuffleCard(Toggle):
|
||||
"""Shuffle the Gerudo Membership Card into the item pool."""
|
||||
displayname = "Shuffle Gerudo Card"
|
||||
|
||||
|
||||
class ShuffleBeans(Toggle):
|
||||
"""Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees."""
|
||||
displayname = "Shuffle Magic Beans"
|
||||
|
||||
|
||||
class ShuffleMedigoronCarpet(Toggle):
|
||||
"""Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman."""
|
||||
displayname = "Shuffle Medigoron & Carpet Salesman"
|
||||
|
||||
|
||||
shuffle_options: typing.Dict[str, type(Option)] = {
|
||||
"shuffle_song_items": SongShuffle,
|
||||
"shopsanity": ShopShuffle,
|
||||
"tokensanity": TokenShuffle,
|
||||
"shuffle_scrubs": ScrubShuffle,
|
||||
"shuffle_cows": ShuffleCows,
|
||||
"shuffle_kokiri_sword": ShuffleSword,
|
||||
"shuffle_ocarinas": ShuffleOcarinas,
|
||||
"shuffle_weird_egg": ShuffleEgg,
|
||||
"shuffle_gerudo_card": ShuffleCard,
|
||||
"shuffle_beans": ShuffleBeans,
|
||||
"shuffle_medigoron_carpet_salesman": ShuffleMedigoronCarpet,
|
||||
}
|
||||
|
||||
|
||||
class ShuffleMapCompass(Choice):
|
||||
"""Control where to shuffle dungeon maps and compasses."""
|
||||
displayname = "Maps & Compasses"
|
||||
option_remove = 0
|
||||
option_startwith = 1
|
||||
option_vanilla = 2
|
||||
option_dungeon = 3
|
||||
option_overworld = 4
|
||||
option_any_dungeon = 5
|
||||
option_keysanity = 6
|
||||
default = 1
|
||||
alias_anywhere = 6
|
||||
|
||||
|
||||
class ShuffleKeys(Choice):
|
||||
"""Control where to shuffle dungeon small keys."""
|
||||
displayname = "Small Keys"
|
||||
option_remove = 0
|
||||
option_vanilla = 2
|
||||
option_dungeon = 3
|
||||
option_overworld = 4
|
||||
option_any_dungeon = 5
|
||||
option_keysanity = 6
|
||||
default = 3
|
||||
alias_keysy = 0
|
||||
alias_anywhere = 6
|
||||
|
||||
|
||||
class ShuffleGerudoKeys(Choice):
|
||||
"""Control where to shuffle the Gerudo Fortress small keys."""
|
||||
displayname = "Gerudo Fortress Keys"
|
||||
option_vanilla = 0
|
||||
option_overworld = 1
|
||||
option_any_dungeon = 2
|
||||
option_keysanity = 3
|
||||
alias_anywhere = 3
|
||||
|
||||
|
||||
class ShuffleBossKeys(Choice):
|
||||
"""Control where to shuffle boss keys, except the Ganon's Castle Boss Key."""
|
||||
displayname = "Boss Keys"
|
||||
option_remove = 0
|
||||
option_vanilla = 2
|
||||
option_dungeon = 3
|
||||
option_overworld = 4
|
||||
option_any_dungeon = 5
|
||||
option_keysanity = 6
|
||||
default = 3
|
||||
alias_keysy = 0
|
||||
alias_anywhere = 6
|
||||
|
||||
|
||||
class ShuffleGanonBK(Choice):
|
||||
"""Control where to shuffle the Ganon's Castle Boss Key."""
|
||||
displayname = "Ganon's Boss Key"
|
||||
option_remove = 0
|
||||
option_vanilla = 2
|
||||
option_dungeon = 3
|
||||
option_overworld = 4
|
||||
option_any_dungeon = 5
|
||||
option_keysanity = 6
|
||||
option_on_lacs = 7
|
||||
default = 0
|
||||
alias_keysy = 0
|
||||
alias_anywhere = 6
|
||||
|
||||
|
||||
class EnhanceMC(Toggle):
|
||||
"""Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is."""
|
||||
displayname = "Maps and Compasses Give Information"
|
||||
|
||||
|
||||
dungeon_items_options: typing.Dict[str, type(Option)] = {
|
||||
"shuffle_mapcompass": ShuffleMapCompass,
|
||||
"shuffle_smallkeys": ShuffleKeys,
|
||||
"shuffle_fortresskeys": ShuffleGerudoKeys,
|
||||
"shuffle_bosskeys": ShuffleBossKeys,
|
||||
"shuffle_ganon_bosskey": ShuffleGanonBK,
|
||||
"enhance_map_compass": EnhanceMC,
|
||||
}
|
||||
|
||||
|
||||
class SkipChildZelda(Toggle):
|
||||
"""Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed."""
|
||||
displayname = "Skip Child Zelda"
|
||||
|
||||
|
||||
class SkipEscape(DefaultOnToggle):
|
||||
"""Skips the tower collapse sequence between the Ganondorf and Ganon fights."""
|
||||
displayname = "Skip Tower Escape Sequence"
|
||||
|
||||
|
||||
class SkipStealth(DefaultOnToggle):
|
||||
"""The crawlspace into Hyrule Castle skips straight to Zelda."""
|
||||
displayname = "Skip Child Stealth"
|
||||
|
||||
|
||||
class SkipEponaRace(DefaultOnToggle):
|
||||
"""Epona can always be summoned with Epona's Song."""
|
||||
displayname = "Skip Epona Race"
|
||||
|
||||
|
||||
class SkipMinigamePhases(DefaultOnToggle):
|
||||
"""Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt."""
|
||||
displayname = "Skip Some Minigame Phases"
|
||||
|
||||
|
||||
class CompleteMaskQuest(Toggle):
|
||||
"""All masks are immediately available to borrow from the Happy Mask Shop."""
|
||||
displayname = "Complete Mask Quest"
|
||||
|
||||
|
||||
class UsefulCutscenes(Toggle):
|
||||
"""Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched."""
|
||||
displayname = "Enable Useful Cutscenes"
|
||||
|
||||
|
||||
class FastChests(DefaultOnToggle):
|
||||
"""All chest animations are fast. If disabled, major items have a slow animation."""
|
||||
displayname = "Fast Chest Cutscenes"
|
||||
|
||||
|
||||
class FreeScarecrow(Toggle):
|
||||
"""Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song."""
|
||||
displayname = "Free Scarecrow's Song"
|
||||
|
||||
|
||||
class FastBunny(Toggle):
|
||||
"""Bunny Hood lets you move 1.5x faster like in Majora's Mask."""
|
||||
displayname = "Fast Bunny Hood"
|
||||
|
||||
|
||||
class ChickenCount(Range):
|
||||
"""Controls the number of Cuccos for Anju to give an item as child."""
|
||||
displayname = "Cucco Count"
|
||||
range_start = 0
|
||||
range_end = 7
|
||||
default = 7
|
||||
|
||||
|
||||
timesavers_options: typing.Dict[str, type(Option)] = {
|
||||
"skip_child_zelda": SkipChildZelda,
|
||||
"no_escape_sequence": SkipEscape,
|
||||
"no_guard_stealth": SkipStealth,
|
||||
"no_epona_race": SkipEponaRace,
|
||||
"skip_some_minigame_phases": SkipMinigamePhases,
|
||||
"complete_mask_quest": CompleteMaskQuest,
|
||||
"useful_cutscenes": UsefulCutscenes,
|
||||
"fast_chests": FastChests,
|
||||
"free_scarecrow": FreeScarecrow,
|
||||
"fast_bunny_hood": FastBunny,
|
||||
"chicken_count": ChickenCount,
|
||||
# "big_poe_count": make_range(1, 10, 1),
|
||||
}
|
||||
|
||||
|
||||
class Hints(Choice):
|
||||
"""Gossip Stones can give hints about item locations."""
|
||||
displayname = "Gossip Stones"
|
||||
option_none = 0
|
||||
option_mask = 1
|
||||
option_agony = 2
|
||||
option_always = 3
|
||||
default = 3
|
||||
alias_false = 0
|
||||
|
||||
|
||||
class HintDistribution(Choice):
|
||||
"""Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc."""
|
||||
displayname = "Hint Distribution"
|
||||
option_balanced = 0
|
||||
option_ddr = 1
|
||||
option_league = 2
|
||||
option_mw2 = 3
|
||||
option_scrubs = 4
|
||||
option_strong = 5
|
||||
option_tournament = 6
|
||||
option_useless = 7
|
||||
option_very_strong = 8
|
||||
|
||||
|
||||
class TextShuffle(Choice):
|
||||
"""Randomizes text in the game for comedic effect."""
|
||||
displayname = "Text Shuffle"
|
||||
option_none = 0
|
||||
option_except_hints = 1
|
||||
option_complete = 2
|
||||
alias_false = 0
|
||||
|
||||
|
||||
class DamageMultiplier(Choice):
|
||||
"""Controls the amount of damage Link takes."""
|
||||
displayname = "Damage Multiplier"
|
||||
option_half = 0
|
||||
option_normal = 1
|
||||
option_double = 2
|
||||
option_quadruple = 3
|
||||
option_ohko = 4
|
||||
default = 1
|
||||
|
||||
|
||||
class HeroMode(Toggle):
|
||||
"""Hearts will not drop from enemies or objects."""
|
||||
displayname = "Hero Mode"
|
||||
|
||||
|
||||
class StartingToD(Choice):
|
||||
"""Change the starting time of day."""
|
||||
displayname = "Starting Time of Day"
|
||||
option_default = 0
|
||||
option_sunrise = 1
|
||||
option_morning = 2
|
||||
option_noon = 3
|
||||
option_afternoon = 4
|
||||
option_sunset = 5
|
||||
option_evening = 6
|
||||
option_midnight = 7
|
||||
option_witching_hour = 8
|
||||
|
||||
|
||||
class ConsumableStart(Toggle):
|
||||
"""Start the game with full Deku Sticks and Deku Nuts."""
|
||||
displayname = "Start with Consumables"
|
||||
|
||||
|
||||
class RupeeStart(Toggle):
|
||||
"""Start with a full wallet. Wallet upgrades will also fill your wallet."""
|
||||
displayname = "Start with Rupees"
|
||||
|
||||
|
||||
misc_options: typing.Dict[str, type(Option)] = {
|
||||
# "clearer_hints": DefaultOnToggle,
|
||||
"hints": Hints,
|
||||
"hint_dist": HintDistribution,
|
||||
"text_shuffle": TextShuffle,
|
||||
"damage_multiplier": DamageMultiplier,
|
||||
"no_collectible_hearts": HeroMode,
|
||||
"starting_tod": StartingToD,
|
||||
"start_with_consumables": ConsumableStart,
|
||||
"start_with_rupees": RupeeStart,
|
||||
}
|
||||
|
||||
class ItemPoolValue(Choice):
|
||||
"""Changes the number of items available in the game."""
|
||||
displayname = "Item Pool"
|
||||
option_plentiful = 0
|
||||
option_balanced = 1
|
||||
option_scarce = 2
|
||||
option_minimal = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class IceTraps(Choice):
|
||||
"""Adds ice traps to the item pool."""
|
||||
displayname = "Ice Traps"
|
||||
option_off = 0
|
||||
option_normal = 1
|
||||
option_on = 2
|
||||
option_mayhem = 3
|
||||
option_onslaught = 4
|
||||
default = 1
|
||||
alias_false = 0
|
||||
alias_true = 2
|
||||
alias_extra = 2
|
||||
|
||||
|
||||
class IceTrapVisual(Choice):
|
||||
"""Changes the appearance of ice traps as freestanding items."""
|
||||
displayname = "Ice Trap Appearance"
|
||||
option_major_only = 0
|
||||
option_junk_only = 1
|
||||
option_anything = 2
|
||||
|
||||
|
||||
class AdultTradeItem(Choice):
|
||||
option_pocket_egg = 0
|
||||
option_pocket_cucco = 1
|
||||
option_cojiro = 2
|
||||
option_odd_mushroom = 3
|
||||
option_poachers_saw = 4
|
||||
option_broken_sword = 5
|
||||
option_prescription = 6
|
||||
option_eyeball_frog = 7
|
||||
option_eyedrops = 8
|
||||
option_claim_check = 9
|
||||
|
||||
|
||||
class EarlyTradeItem(AdultTradeItem):
|
||||
"""Earliest item that can appear in the adult trade sequence."""
|
||||
displayname = "Adult Trade Sequence Earliest Item"
|
||||
default = 6
|
||||
|
||||
|
||||
class LateTradeItem(AdultTradeItem):
|
||||
"""Latest item that can appear in the adult trade sequence."""
|
||||
displayname = "Adult Trade Sequence Latest Item"
|
||||
default = 9
|
||||
|
||||
|
||||
itempool_options: typing.Dict[str, type(Option)] = {
|
||||
"item_pool_value": ItemPoolValue,
|
||||
"junk_ice_traps": IceTraps,
|
||||
"ice_trap_appearance": IceTrapVisual,
|
||||
"logic_earliest_adult_trade": EarlyTradeItem,
|
||||
"logic_latest_adult_trade": LateTradeItem,
|
||||
}
|
||||
|
||||
# Start of cosmetic options
|
||||
|
||||
def assemble_color_option(func, display_name: str, default_option: str, outer=False):
|
||||
color_options = func()
|
||||
if outer:
|
||||
color_options.append("Match Inner")
|
||||
format_color = lambda color: color.replace(' ', '_').lower()
|
||||
color_to_id = {format_color(color): index for index, color in enumerate(color_options)}
|
||||
class ColorOption(Choice):
|
||||
"""Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code."""
|
||||
displayname = display_name
|
||||
default = color_options.index(default_option)
|
||||
ColorOption.options.update(color_to_id)
|
||||
ColorOption.name_lookup.update({id: color for (color, id) in color_to_id.items()})
|
||||
return ColorOption
|
||||
|
||||
|
||||
class Targeting(Choice):
|
||||
"""Default targeting option."""
|
||||
displayname = "Default Targeting Option"
|
||||
option_hold = 0
|
||||
option_switch = 1
|
||||
|
||||
|
||||
class DisplayDpad(DefaultOnToggle):
|
||||
"""Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots)."""
|
||||
displayname = "Display D-Pad HUD"
|
||||
|
||||
|
||||
class CorrectColors(DefaultOnToggle):
|
||||
"""Makes in-game models match their HUD element colors."""
|
||||
displayname = "Item Model Colors Match Cosmetics"
|
||||
|
||||
|
||||
class Music(Choice):
|
||||
option_normal = 0
|
||||
option_off = 1
|
||||
option_randomized = 2
|
||||
alias_false = 1
|
||||
|
||||
|
||||
class BackgroundMusic(Music):
|
||||
"""Randomize or disable background music."""
|
||||
displayname = "Background Music"
|
||||
|
||||
|
||||
class Fanfares(Music):
|
||||
"""Randomize or disable item fanfares."""
|
||||
displayname = "Fanfares"
|
||||
|
||||
|
||||
class OcarinaFanfares(Toggle):
|
||||
"""Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized."""
|
||||
displayname = "Ocarina Songs as Fanfares"
|
||||
|
||||
|
||||
class SwordTrailDuration(Range):
|
||||
"""Set the duration for sword trails."""
|
||||
displayname = "Sword Trail Duration"
|
||||
range_start = 4
|
||||
range_end = 20
|
||||
default = 4
|
||||
|
||||
|
||||
cosmetic_options: typing.Dict[str, type(Option)] = {
|
||||
"default_targeting": Targeting,
|
||||
"display_dpad": DisplayDpad,
|
||||
"correct_model_colors": CorrectColors,
|
||||
"background_music": BackgroundMusic,
|
||||
"fanfares": Fanfares,
|
||||
"ocarina_fanfares": OcarinaFanfares,
|
||||
"kokiri_color": assemble_color_option(get_tunic_color_options, "Kokiri Tunic", "Kokiri Green"),
|
||||
"goron_color": assemble_color_option(get_tunic_color_options, "Goron Tunic", "Goron Red"),
|
||||
"zora_color": assemble_color_option(get_tunic_color_options, "Zora Tunic", "Zora Blue"),
|
||||
"silver_gauntlets_color": assemble_color_option(get_gauntlet_color_options, "Silver Gauntlets Color", "Silver"),
|
||||
"golden_gauntlets_color": assemble_color_option(get_gauntlet_color_options, "Golden Gauntlets Color", "Gold"),
|
||||
"mirror_shield_frame_color": assemble_color_option(get_shield_frame_color_options, "Mirror Shield Frame Color", "Red"),
|
||||
"navi_color_default_inner": assemble_color_option(get_navi_color_options, "Navi Idle Inner", "White"),
|
||||
"navi_color_default_outer": assemble_color_option(get_navi_color_options, "Navi Idle Outer", "Match Inner", outer=True),
|
||||
"navi_color_enemy_inner": assemble_color_option(get_navi_color_options, "Navi Targeting Enemy Inner", "Yellow"),
|
||||
"navi_color_enemy_outer": assemble_color_option(get_navi_color_options, "Navi Targeting Enemy Outer", "Match Inner", outer=True),
|
||||
"navi_color_npc_inner": assemble_color_option(get_navi_color_options, "Navi Targeting NPC Inner", "Light Blue"),
|
||||
"navi_color_npc_outer": assemble_color_option(get_navi_color_options, "Navi Targeting NPC Outer", "Match Inner", outer=True),
|
||||
"navi_color_prop_inner": assemble_color_option(get_navi_color_options, "Navi Targeting Prop Inner", "Green"),
|
||||
"navi_color_prop_outer": assemble_color_option(get_navi_color_options, "Navi Targeting Prop Outer", "Match Inner", outer=True),
|
||||
"sword_trail_duration": SwordTrailDuration,
|
||||
"sword_trail_color_inner": assemble_color_option(get_sword_trail_color_options, "Sword Trail Inner", "White"),
|
||||
"sword_trail_color_outer": assemble_color_option(get_sword_trail_color_options, "Sword Trail Outer", "Match Inner", outer=True),
|
||||
"bombchu_trail_color_inner": assemble_color_option(get_bombchu_trail_color_options, "Bombchu Trail Inner", "Red"),
|
||||
"bombchu_trail_color_outer": assemble_color_option(get_bombchu_trail_color_options, "Bombchu Trail Outer", "Match Inner", outer=True),
|
||||
"boomerang_trail_color_inner": assemble_color_option(get_boomerang_trail_color_options, "Boomerang Trail Inner", "Yellow"),
|
||||
"boomerang_trail_color_outer": assemble_color_option(get_boomerang_trail_color_options, "Boomerang Trail Outer", "Match Inner", outer=True),
|
||||
"heart_color": assemble_color_option(get_heart_color_options, "Heart Color", "Red"),
|
||||
"magic_color": assemble_color_option(get_magic_color_options, "Magic Color", "Green"),
|
||||
"a_button_color": assemble_color_option(get_a_button_color_options, "A Button Color", "N64 Blue"),
|
||||
"b_button_color": assemble_color_option(get_b_button_color_options, "B Button Color", "N64 Green"),
|
||||
"c_button_color": assemble_color_option(get_c_button_color_options, "C Button Color", "Yellow"),
|
||||
"start_button_color": assemble_color_option(get_start_button_color_options, "Start Button Color", "N64 Red"),
|
||||
}
|
||||
|
||||
def assemble_sfx_option(sound_hook: sfx.SoundHooks, display_name: str):
|
||||
options = sfx.get_setting_choices(sound_hook).keys()
|
||||
sfx_to_id = {sfx.replace('-', '_'): index for index, sfx in enumerate(options)}
|
||||
class SfxOption(Choice):
|
||||
"""Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound."""
|
||||
displayname = display_name
|
||||
SfxOption.options.update(sfx_to_id)
|
||||
SfxOption.name_lookup.update({id: sfx for (sfx, id) in sfx_to_id.items()})
|
||||
return SfxOption
|
||||
|
||||
class SfxOcarina(Choice):
|
||||
"""Change the sound of the ocarina."""
|
||||
displayname = "Ocarina Instrument"
|
||||
option_ocarina = 1
|
||||
option_malon = 2
|
||||
option_whistle = 3
|
||||
option_harp = 4
|
||||
option_grind_organ = 5
|
||||
option_flute = 6
|
||||
default = 1
|
||||
|
||||
sfx_options: typing.Dict[str, type(Option)] = {
|
||||
"sfx_navi_overworld": assemble_sfx_option(sfx.SoundHooks.NAVI_OVERWORLD, "Navi Overworld"),
|
||||
"sfx_navi_enemy": assemble_sfx_option(sfx.SoundHooks.NAVI_ENEMY, "Navi Enemy"),
|
||||
"sfx_low_hp": assemble_sfx_option(sfx.SoundHooks.HP_LOW, "Low HP"),
|
||||
"sfx_menu_cursor": assemble_sfx_option(sfx.SoundHooks.MENU_CURSOR, "Menu Cursor"),
|
||||
"sfx_menu_select": assemble_sfx_option(sfx.SoundHooks.MENU_SELECT, "Menu Select"),
|
||||
"sfx_nightfall": assemble_sfx_option(sfx.SoundHooks.NIGHTFALL, "Nightfall"),
|
||||
"sfx_horse_neigh": assemble_sfx_option(sfx.SoundHooks.HORSE_NEIGH, "Horse"),
|
||||
"sfx_hover_boots": assemble_sfx_option(sfx.SoundHooks.BOOTS_HOVER, "Hover Boots"),
|
||||
"sfx_ocarina": SfxOcarina,
|
||||
}
|
||||
|
||||
|
||||
# All options assembled into a single dict
|
||||
oot_options: typing.Dict[str, type(Option)] = {
|
||||
"logic_rules": Logic,
|
||||
"logic_no_night_tokens_without_suns_song": NightTokens,
|
||||
**open_options,
|
||||
**world_options,
|
||||
**bridge_options,
|
||||
**dungeon_items_options,
|
||||
**lacs_options,
|
||||
**shuffle_options,
|
||||
**timesavers_options,
|
||||
**misc_options,
|
||||
**itempool_options,
|
||||
**cosmetic_options,
|
||||
**sfx_options,
|
||||
"logic_tricks": OptionList,
|
||||
}
|
Reference in New Issue
Block a user