mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Ocarina of Time (#64)
* first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
This commit is contained in:
29
worlds/oot/data/Glitched World/Bottom of the Well MQ.json
Normal file
29
worlds/oot/data/Glitched World/Bottom of the Well MQ.json
Normal file
@@ -0,0 +1,29 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Bottom of the Well",
|
||||
"dungeon": "Bottom of the Well",
|
||||
"locations": {
|
||||
"Bottom of the Well MQ Compass Chest": "
|
||||
Kokiri_Sword or (Sticks and logic_child_deadhand)",
|
||||
"Bottom of the Well MQ Map Chest": "
|
||||
can_play(Zeldas_Lullaby) or has_explosives",
|
||||
"Bottom of the Well MQ Lens of Truth Chest": "
|
||||
has_explosives and
|
||||
(Small_Key_Bottom_of_the_Well, 2)",
|
||||
"Bottom of the Well MQ Dead Hand Freestanding Key": "
|
||||
has_explosives or (logic_botw_mq_dead_hand_key and Boomerang)",
|
||||
"Bottom of the Well MQ East Inner Room Freestanding Key": "
|
||||
can_play(Zeldas_Lullaby) or has_explosives",
|
||||
"Bottom of the Well MQ GS Basement": "can_child_attack",
|
||||
"Bottom of the Well MQ GS West Inner Room": "
|
||||
can_child_attack and
|
||||
(can_play(Zeldas_Lullaby) or has_explosives)",
|
||||
"Bottom of the Well MQ GS Coffin Room": "
|
||||
can_child_attack and
|
||||
(Small_Key_Bottom_of_the_Well, 2)"
|
||||
},
|
||||
"exits": {
|
||||
"Kakariko Village": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
50
worlds/oot/data/Glitched World/Bottom of the Well.json
Normal file
50
worlds/oot/data/Glitched World/Bottom of the Well.json
Normal file
@@ -0,0 +1,50 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Bottom of the Well",
|
||||
"dungeon": "Bottom of the Well",
|
||||
"exits": {
|
||||
"Bottom of the Well Main Area" : "is_child and (can_child_attack or Nuts)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Bottom of the Well Main Area",
|
||||
"dungeon": "Bottom of the Well",
|
||||
"locations": {
|
||||
"Bottom of the Well Front Left Fake Wall Chest": "True",
|
||||
"Bottom of the Well Front Center Bombable Chest": "has_explosives",
|
||||
"Bottom of the Well Right Bottom Fake Wall Chest": "True",
|
||||
"Bottom of the Well Compass Chest": "True",
|
||||
"Bottom of the Well Center Skulltula Chest": "True",
|
||||
"Bottom of the Well Back Left Bombable Chest": "has_explosives",
|
||||
"Bottom of the Well Freestanding Key": "Sticks or can_use(Dins_Fire) or Boomerang",
|
||||
"Bottom of the Well Lens of Truth Chest": "
|
||||
(can_play(Zeldas_Lullaby) or (Small_Key_Bottom_of_the_Well,3)) and
|
||||
(Kokiri_Sword or Sticks)",
|
||||
"Bottom of the Well Invisible Chest": "(can_play(Zeldas_Lullaby) or (Small_Key_Bottom_of_the_Well,3))",
|
||||
"Bottom of the Well Underwater Front Chest": "can_play(Zeldas_Lullaby)",
|
||||
"Bottom of the Well Underwater Left Chest": "can_play(Zeldas_Lullaby)",
|
||||
"Bottom of the Well Map Chest": "
|
||||
has_explosives or
|
||||
(((Small_Key_Bottom_of_the_Well, 3) or
|
||||
can_use(Dins_Fire) or Sticks) and
|
||||
Progressive_Strength_Upgrade)",
|
||||
"Bottom of the Well Fire Keese Chest": "
|
||||
(Small_Key_Bottom_of_the_Well, 3)",
|
||||
"Bottom of the Well Like Like Chest": "
|
||||
(Small_Key_Bottom_of_the_Well, 3)",
|
||||
"Bottom of the Well GS West Inner Room": "
|
||||
(Boomerang or can_isg) and
|
||||
(Small_Key_Bottom_of_the_Well, 3)",
|
||||
"Bottom of the Well GS East Inner Room": "
|
||||
(Boomerang or can_isg) and
|
||||
(Small_Key_Bottom_of_the_Well, 3)",
|
||||
"Bottom of the Well GS Like Like Cage": "
|
||||
(Boomerang or can_isg) and
|
||||
(Small_Key_Bottom_of_the_Well, 3)",
|
||||
"Stick Pot": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Bottom of the Well" : "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
49
worlds/oot/data/Glitched World/Deku Tree MQ.json
Normal file
49
worlds/oot/data/Glitched World/Deku Tree MQ.json
Normal file
@@ -0,0 +1,49 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Deku Tree Lobby",
|
||||
"dungeon": "Deku Tree",
|
||||
"locations": {
|
||||
"Deku Tree MQ Map Chest": "True",
|
||||
"Deku Tree MQ Slingshot Chest": "can_child_attack",
|
||||
"Deku Tree MQ Slingshot Room Back Chest": "Sticks or can_use(Dins_Fire)",
|
||||
"Deku Tree MQ Basement Chest": "Sticks or can_use(Dins_Fire)",
|
||||
"Deku Tree MQ GS Lobby": "can_child_attack"
|
||||
},
|
||||
"exits": {
|
||||
"KF Outside Deku Tree": "True",
|
||||
"Deku Tree Compass Room": "Slingshot and (Sticks or can_use(Dins_Fire))",
|
||||
"Deku Tree Boss Room": "Slingshot and (Sticks or can_use(Dins_Fire))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Deku Tree Compass Room",
|
||||
"dungeon": "Deku Tree",
|
||||
"locations": {
|
||||
"Deku Tree MQ Compass Chest": "True",
|
||||
"Deku Tree MQ GS Compass Room": "
|
||||
Boomerang and ((Bombs and can_play(Song_of_Time)) or has_bombchus)"
|
||||
},
|
||||
"exits": {
|
||||
"Deku Tree Lobby": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Deku Tree Boss Room",
|
||||
"dungeon": "Deku Tree",
|
||||
"events": {
|
||||
"Deku Tree Clear": "Buy_Deku_Shield and (Kokiri_Sword or Sticks)"
|
||||
},
|
||||
"locations": {
|
||||
"Deku Tree MQ Before Spinning Log Chest": "True",
|
||||
"Deku Tree MQ After Spinning Log Chest": "can_play(Song_of_Time)",
|
||||
"Deku Tree MQ GS Basement Graves Room": "Boomerang and can_play(Song_of_Time)",
|
||||
"Deku Tree MQ GS Basement Back Room": "Boomerang",
|
||||
"Deku Tree MQ Deku Scrub": "True",
|
||||
"Deku Tree Queen Gohma Heart": "Buy_Deku_Shield and (Kokiri_Sword or Sticks)",
|
||||
"Queen Gohma": "Buy_Deku_Shield and (Kokiri_Sword or Sticks)"
|
||||
},
|
||||
"exits": {
|
||||
"Deku Tree Lobby": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
57
worlds/oot/data/Glitched World/Deku Tree.json
Normal file
57
worlds/oot/data/Glitched World/Deku Tree.json
Normal file
@@ -0,0 +1,57 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Deku Tree Lobby",
|
||||
"dungeon": "Deku Tree",
|
||||
"locations": {
|
||||
"Deku Tree Map Chest": "True",
|
||||
"Deku Tree Compass Chest": "True",
|
||||
"Deku Tree Compass Room Side Chest": "True",
|
||||
"Deku Tree Basement Chest": "is_adult or can_child_attack or Nuts",
|
||||
"Deku Tree GS Compass Room": "is_adult or can_child_attack",
|
||||
"Deku Tree GS Basement Vines": "is_adult or can_child_attack",
|
||||
"Deku Tree GS Basement Gate": "is_adult or can_child_attack",
|
||||
"Deku Tree GS Basement Back Room": "
|
||||
(here(has_fire_source_with_torch or can_use(Bow)) and
|
||||
here(can_use(Slingshot) or can_use(Bow)) and
|
||||
here(can_blast_or_smash) and
|
||||
here(can_use(Hookshot) or can_use(Boomerang) or can_hover)) or
|
||||
(is_child and (has_explosives or Blue_Fire) and
|
||||
(can_use(Boomerang) or can_hover) and has_fire_source_with_torch) or
|
||||
(is_adult and has_explosives and Progressive_Hookshot and Hover_Boots and can_live_dmg(0.5) and
|
||||
(Bow or has_fire_source))"
|
||||
},
|
||||
"exits": {
|
||||
"Deku Tree Slingshot Room": "here(has_shield)",
|
||||
"Deku Tree Boss Room": "here(has_fire_source_with_torch()) or can_shield
|
||||
or is_adult"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Deku Tree Slingshot Room",
|
||||
"dungeon": "Deku Tree",
|
||||
"locations": {
|
||||
"Deku Tree Slingshot Chest": "True",
|
||||
"Deku Tree Slingshot Room Side Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Deku Tree Lobby": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Deku Tree Boss Room",
|
||||
"dungeon": "Deku Tree",
|
||||
"events": {
|
||||
"Deku Tree Clear": "(Nuts or can_use(Slingshot) or has_bombchus or can_use(Hookshot) or can_use(Bow) or can_use(Boomerang)) and
|
||||
((here(has_shield or can_use(Megaton_Hammer)) and (is_adult or Kokiri_Sword or Sticks)) or is_adult)"
|
||||
},
|
||||
"locations": {
|
||||
"Deku Tree Queen Gohma Heart": "(Nuts or can_use(Slingshot) or has_bombchus or can_use(Hookshot) or can_use(Bow) or can_use(Boomerang)) and
|
||||
((here(has_shield or can_use(Megaton_Hammer)) and (is_adult or Kokiri_Sword or Sticks)) or is_adult)",
|
||||
"Queen Gohma": "(Nuts or can_use(Slingshot) or has_bombchus or can_use(Hookshot) or can_use(Bow) or can_use(Boomerang)) and
|
||||
((here(has_shield or can_use(Megaton_Hammer)) and (is_adult or Kokiri_Sword or Sticks)) or is_adult)"
|
||||
},
|
||||
"exits": {
|
||||
"Deku Tree Lobby": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
65
worlds/oot/data/Glitched World/Dodongos Cavern MQ.json
Normal file
65
worlds/oot/data/Glitched World/Dodongos Cavern MQ.json
Normal file
@@ -0,0 +1,65 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Dodongos Cavern Beginning",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"exits": {
|
||||
"Dodongos Cavern Entryway": "True",
|
||||
"Dodongos Cavern Lobby": "can_blast_or_smash or Progressive_Strength_Upgrade"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dodongos Cavern Lobby",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"locations": {
|
||||
"Dodongos Cavern MQ Map Chest": "True",
|
||||
"Dodongos Cavern MQ Compass Chest": "is_adult or can_child_attack or Nuts",
|
||||
"Dodongos Cavern MQ Larvae Room Chest": "can_use(Sticks) or has_fire_source",
|
||||
"Dodongos Cavern MQ Torch Puzzle Room Chest": "
|
||||
can_blast_or_smash or can_use(Sticks) or can_use(Dins_Fire) or
|
||||
(is_adult and (logic_dc_jump or Hover_Boots or Progressive_Hookshot))",
|
||||
"Dodongos Cavern MQ Bomb Bag Chest": "
|
||||
is_adult or
|
||||
(Slingshot and
|
||||
(has_explosives or
|
||||
((Sticks or can_use(Dins_Fire)) and can_take_damage)))",
|
||||
"Dodongos Cavern MQ GS Song of Time Block Room": "
|
||||
can_play(Song_of_Time) and (can_child_attack or is_adult)",
|
||||
"Dodongos Cavern MQ GS Larvae Room": "can_use(Sticks) or has_fire_source",
|
||||
"Dodongos Cavern MQ GS Lizalfos Room": "can_blast_or_smash",
|
||||
"Dodongos Cavern MQ GS Scrub Room": "
|
||||
(can_use(Boomerang) and (Slingshot or (can_become_adult and has_explosives)) and
|
||||
(has_explosives or (Progressive_Strength_Upgrade and
|
||||
(Megaton_Hammer or
|
||||
((Sticks or can_use(Dins_Fire) or
|
||||
(can_become_adult and (logic_dc_jump or Hover_Boots))) and
|
||||
can_take_damage))))) or
|
||||
(can_use(Hookshot) and (has_explosives or Progressive_Strength_Upgrade or
|
||||
Bow or can_use(Dins_Fire)))",
|
||||
"Dodongos Cavern MQ Deku Scrub Lobby Rear": "can_stun_deku",
|
||||
"Dodongos Cavern MQ Deku Scrub Lobby Front": "can_stun_deku",
|
||||
"Dodongos Cavern MQ Deku Scrub Staircase": "can_stun_deku",
|
||||
"Dodongos Cavern MQ Deku Scrub Side Room Near Lower Lizalfos": "
|
||||
is_adult or has_explosives or
|
||||
((Sticks or can_use(Dins_Fire)) and can_take_damage)",
|
||||
"Dodongos Cavern Gossip Stone": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Dodongos Cavern Boss Area": "has_explosives"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dodongos Cavern Boss Area",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"locations": {
|
||||
"Dodongos Cavern MQ Under Grave Chest": "True",
|
||||
"Dodongos Cavern Boss Room Chest": "True",
|
||||
"Dodongos Cavern King Dodongo Heart": "
|
||||
(Bombs or Progressive_Strength_Upgrade) and
|
||||
(is_adult or Sticks or Kokiri_Sword)",
|
||||
"King Dodongo": "
|
||||
(Bombs or Progressive_Strength_Upgrade) and
|
||||
(is_adult or Sticks or Kokiri_Sword)",
|
||||
"Dodongos Cavern MQ GS Back Area": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
91
worlds/oot/data/Glitched World/Dodongos Cavern.json
Normal file
91
worlds/oot/data/Glitched World/Dodongos Cavern.json
Normal file
@@ -0,0 +1,91 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Dodongos Cavern Beginning",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"exits": {
|
||||
"Dodongos Cavern Lobby": "
|
||||
here(can_blast_or_smash or Blue_Fire) or Progressive_Strength_Upgrade"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dodongos Cavern Lobby",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"locations": {
|
||||
"Dodongos Cavern Map Chest": "True",
|
||||
"Dodongos Cavern Compass Chest": "
|
||||
is_adult or Sticks or
|
||||
(can_use(Dins_Fire) and (Slingshot or has_explosives or Kokiri_Sword))
|
||||
or can_shield",
|
||||
"Dodongos Cavern GS Side Room Near Lower Lizalfos": "
|
||||
has_explosives or is_adult or can_child_attack or Blue_Fire",
|
||||
"Dodongos Cavern GS Scarecrow": "True",
|
||||
"Dodongos Cavern Deku Scrub Side Room Near Dodongos": "
|
||||
is_adult or Slingshot or Sticks or
|
||||
has_explosives or Kokiri_Sword or can_shield",
|
||||
"Dodongos Cavern Deku Scrub Lobby": "True",
|
||||
"Dodongos Cavern Gossip Stone": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Dodongos Cavern Beginning": "True",
|
||||
"Dodongos Cavern Climb": "
|
||||
here(
|
||||
(is_adult or can_shield or
|
||||
( (Sticks or can_use(Dins_Fire)) and
|
||||
(Slingshot or Sticks or has_explosives or Kokiri_Sword)
|
||||
)
|
||||
)
|
||||
) and
|
||||
(has_explosives or Progressive_Strength_Upgrade or
|
||||
can_use(Dins_Fire) or can_use(Bow) )"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dodongos Cavern Climb",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"locations": {
|
||||
"Dodongos Cavern Bomb Flower Platform Chest": "True",
|
||||
"Dodongos Cavern GS Vines Above Stairs": "True",
|
||||
"Dodongos Cavern Deku Scrub Near Bomb Bag Right": "can_blast_or_smash or (Blue_Fire and can_stun_deku)",
|
||||
"Dodongos Cavern Deku Scrub Near Bomb Bag Left": "can_blast_or_smash or (Blue_Fire and can_stun_deku)"
|
||||
},
|
||||
"exits": {
|
||||
"Dodongos Cavern Lobby": "True",
|
||||
"Dodongos Cavern Far Bridge": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dodongos Cavern Far Bridge",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"locations": {
|
||||
"Dodongos Cavern Bomb Bag Chest": "True",
|
||||
"Dodongos Cavern End of Bridge Chest": "can_blast_or_smash or Blue_Fire",
|
||||
"Dodongos Cavern GS Alcove Above Stairs": "can_use(Hookshot) or can_use(Boomerang)
|
||||
or (can_live_dmg(0.5) and can_use(Hover_Boots)) or can_hover"
|
||||
},
|
||||
"exits": {
|
||||
"Dodongos Cavern Boss Area": "has_explosives",
|
||||
"Dodongos Cavern Lobby": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dodongos Cavern Boss Area",
|
||||
"dungeon": "Dodongos Cavern",
|
||||
"locations": {
|
||||
"Dodongos Cavern Boss Room Chest": "True",
|
||||
"Dodongos Cavern King Dodongo Heart": "
|
||||
(Bombs or Progressive_Strength_Upgrade or
|
||||
(has_bombchus and ((is_adult and can_shield) or (is_child and can_isg)))
|
||||
) and
|
||||
(is_adult or Sticks or Kokiri_Sword)",
|
||||
"King Dodongo": "
|
||||
(Bombs or Progressive_Strength_Upgrade or
|
||||
(has_bombchus and ((is_adult and can_shield) or (is_child and can_isg)))
|
||||
) and
|
||||
(is_adult or Sticks or Kokiri_Sword)",
|
||||
"Dodongos Cavern GS Back Room": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Dodongos Cavern Lobby": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
95
worlds/oot/data/Glitched World/Fire Temple MQ.json
Normal file
95
worlds/oot/data/Glitched World/Fire Temple MQ.json
Normal file
@@ -0,0 +1,95 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Fire Temple Lower",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple MQ Map Room Side Chest": "True",
|
||||
"Fire Temple MQ Near Boss Chest": "
|
||||
((Hover_Boots or (logic_fire_mq_near_boss and Bow)) and has_fire_source) or
|
||||
(Progressive_Hookshot and (can_use(Fire_Arrows) or
|
||||
(can_use(Dins_Fire) and
|
||||
((damage_multiplier != 'ohko' and damage_multiplier != 'quadruple') or can_use(Goron_Tunic) or
|
||||
Bow or (Progressive_Hookshot, 2)))))"
|
||||
},
|
||||
"exits": {
|
||||
"DMC Central": "True",
|
||||
"Fire Boss Room": "
|
||||
has_fire_source and can_use(Goron_Tunic) and Megaton_Hammer and Boss_Key_Fire_Temple and
|
||||
(logic_fire_boss_door_jump or Hover_Boots or at('Fire Temple Upper', True))",
|
||||
"Fire Lower Locked Door": "
|
||||
(Small_Key_Fire_Temple, 5) and
|
||||
(has_explosives or Megaton_Hammer or Progressive_Hookshot)",
|
||||
"Fire Big Lava Room": "can_use(Megaton_Hammer)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Lower Locked Door",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple MQ Megaton Hammer Chest": "True",
|
||||
"Fire Temple MQ Map Chest": "Megaton_Hammer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Big Lava Room",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple MQ Boss Key Chest": "
|
||||
has_fire_source and (Bow or logic_fire_mq_bk_chest) and
|
||||
Progressive_Hookshot",
|
||||
"Fire Temple MQ Big Lava Room Blocked Door Chest": "
|
||||
has_fire_source and Progressive_Hookshot and has_explosives",
|
||||
"Fire Temple MQ GS Big Lava Room Open Door": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Lower Maze": "
|
||||
can_use(Goron_Tunic) and (Small_Key_Fire_Temple, 2) and has_fire_source"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Lower Maze",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple MQ Lizalfos Maze Lower Chest": "True",
|
||||
"Fire Temple MQ Lizalfos Maze Side Room Chest": "
|
||||
has_explosives and (logic_fire_mq_maze_side_room or can_use(Hookshot))"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Upper Maze": "
|
||||
(has_explosives or logic_rusted_switches) and can_use(Hookshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Upper Maze",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple MQ Lizalfos Maze Upper Chest": "True",
|
||||
"Fire Temple MQ Compass Chest": "has_explosives",
|
||||
"Fire Temple MQ GS Skull On Fire": "
|
||||
can_play(Song_of_Time) or can_use(Longshot)"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Temple Upper": "(Small_Key_Fire_Temple, 3) and Bow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Temple Upper",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple MQ Freestanding Key": "True",
|
||||
"Fire Temple MQ Chest On Fire": "(Small_Key_Fire_Temple, 4)",
|
||||
"Fire Temple MQ GS Fire Wall Maze Side Room": "
|
||||
can_play(Song_of_Time) or Hover_Boots",
|
||||
"Fire Temple MQ GS Fire Wall Maze Center": "has_explosives",
|
||||
"Fire Temple MQ GS Above Fire Wall Maze": "(Small_Key_Fire_Temple, 5)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Boss Room",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple Volvagia Heart": "True",
|
||||
"Volvagia": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
96
worlds/oot/data/Glitched World/Fire Temple.json
Normal file
96
worlds/oot/data/Glitched World/Fire Temple.json
Normal file
@@ -0,0 +1,96 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Fire Temple Lower",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple Near Boss Chest" : "True",
|
||||
"Fire Temple Flare Dancer Chest": "
|
||||
((Small_Key_Fire_Temple, 8) or not keysanity) and (can_use(Megaton_Hammer) or can_use(Hookshot) or has_explosives)",
|
||||
"Fire Temple Boss Key Chest": "(
|
||||
((Small_Key_Fire_Temple, 8) or not keysanity) and can_use(Megaton_Hammer)) or (can_mega and can_use(Hookshot))",
|
||||
"Fire Temple Volvagia Heart": "
|
||||
(can_use(Goron_Tunic) or (Fairy and has_explosives)) and can_use(Megaton_Hammer) and
|
||||
(Boss_Key_Fire_Temple or at('Fire Temple Flame Maze', True))",
|
||||
"Volvagia": "
|
||||
(can_use(Goron_Tunic) or (Fairy and has_explosives)) and can_use(Megaton_Hammer) and
|
||||
(Boss_Key_Fire_Temple or at('Fire Temple Flame Maze', True))",
|
||||
"Fire Temple GS Boss Key Loop": "
|
||||
((Small_Key_Fire_Temple, 8) or not keysanity)"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Temple Big Lava Room":"(Small_Key_Fire_Temple, 2)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Temple Big Lava Room",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple Big Lava Room Lower Open Door Chest": "True",
|
||||
"Fire Temple Big Lava Room Blocked Door Chest": "has_explosives",
|
||||
"Fire Temple GS Song of Time Room": "is_adult"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Temple Lower": "True",
|
||||
"Fire Temple Middle": "
|
||||
(can_use(Goron_Tunic) or Fairy) and (Small_Key_Fire_Temple, 4) and
|
||||
(has_explosives or can_use(Bow) or can_use(Hookshot))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Temple Middle",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple Boulder Maze Lower Chest": "True",
|
||||
"Fire Temple Boulder Maze Upper Chest": "(Small_Key_Fire_Temple, 6)
|
||||
or (has_explosives and can_live_dmg(0.5) and (Small_Key_Fire_Temple, 4))",
|
||||
"Fire Temple Boulder Maze Side Room Chest": "True",
|
||||
"Fire Temple Boulder Maze Shortcut Chest": "((Small_Key_Fire_Temple, 6) and has_explosives) or
|
||||
(((has_explosives and can_live_dmg(0.5)) or can_weirdshot) and (Small_Key_Fire_Temple, 4))",
|
||||
"Fire Temple Scarecrow Chest": "(
|
||||
(Small_Key_Fire_Temple, 6) or (has_explosives and can_live_dmg(0.5) and (Small_Key_Fire_Temple, 4)) )
|
||||
and (can_use(Scarecrow) or can_hover)",
|
||||
"Fire Temple Map Chest": "
|
||||
(Small_Key_Fire_Temple, 6) or ((Small_Key_Fire_Temple, 5) and can_use(Bow)) or
|
||||
(has_explosives and can_live_dmg(0.5) and (Small_Key_Fire_Temple, 4))",
|
||||
"Fire Temple GS Boulder Maze": "(Small_Key_Fire_Temple, 4) and has_explosives",
|
||||
"Fire Temple GS Scarecrow Climb": "(
|
||||
(Small_Key_Fire_Temple, 6) or (has_explosives and can_live_dmg(0.5) and (Small_Key_Fire_Temple, 4)) )
|
||||
and (can_use(Scarecrow) or can_hover)",
|
||||
"Fire Temple GS Scarecrow Top": "(
|
||||
(Small_Key_Fire_Temple, 6) or (has_explosives and can_live_dmg(0.5) and (Small_Key_Fire_Temple, 4)) )
|
||||
and (can_use(Scarecrow) or can_hover)"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Temple Flame Maze": "(Small_Key_Fire_Temple, 7)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Temple Flame Maze",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple Compass Chest": "(Small_Key_Fire_Temple, 7)"
|
||||
},
|
||||
"exits": {
|
||||
"Fire Temple Upper": "(Small_Key_Fire_Temple, 7)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Fire Temple Upper",
|
||||
"dungeon": "Fire Temple",
|
||||
"locations": {
|
||||
"Fire Temple Highest Goron Chest": "(
|
||||
can_use(Megaton_Hammer) or (has_explosives and can_live_dmg(1.0))
|
||||
) or
|
||||
(
|
||||
(can_mega and can_use(Hookshot)) or
|
||||
(can_play(Song_of_Time) and
|
||||
(can_use(Megaton_Hammer) or can_use(Hover_Boots) or (has_explosives and can_live_dmg(0.5)) )
|
||||
)
|
||||
|
||||
)
|
||||
",
|
||||
"Fire Temple Megaton Hammer Chest": "has_explosives or
|
||||
can_use(Megaton_Hammer)"
|
||||
}
|
||||
}
|
||||
]
|
||||
146
worlds/oot/data/Glitched World/Forest Temple MQ.json
Normal file
146
worlds/oot/data/Glitched World/Forest Temple MQ.json
Normal file
@@ -0,0 +1,146 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Forest Temple Lobby",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
#If entrances are shuffled, Adult might lose access to the Kokiri forest
|
||||
#Babas for nuts. As this is sphere 0 for both ages, this case is covered
|
||||
#by putting the babas here.
|
||||
"Forest Temple Deku Baba Nuts": "True",
|
||||
"Forest Temple Deku Baba Sticks": "True",
|
||||
"Forest Temple MQ First Room Chest": "True",
|
||||
"Forest Temple MQ GS First Hallway": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Sacred Forest Meadow": "True",
|
||||
"Forest Temple Central Area": "(Small_Key_Forest_Temple, 1)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Central Area",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Wolfos Chest": "can_play(Song_of_Time)",
|
||||
"Forest Temple MQ GS Block Push Room": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NW Outdoors": "can_use(Bow)",
|
||||
"Forest Temple NE Outdoors": "can_use(Bow)",
|
||||
"Forest Temple After Block Puzzle": "
|
||||
(has_bombchus and logic_forest_mq_block_puzzle) or Progressive_Strength_Upgrade",
|
||||
"Forest Temple Outdoor Ledge": "
|
||||
(has_bombchus and logic_forest_mq_block_puzzle) or
|
||||
Progressive_Strength_Upgrade or can_use(Hover_Boots)",
|
||||
"Forest Temple Boss Region": "
|
||||
Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple After Block Puzzle",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Boss Key Chest": "(Small_Key_Forest_Temple, 3)"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Bow Region": "(Small_Key_Forest_Temple, 4)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Outdoor Ledge",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Redead Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NW Outdoors": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple NW Outdoors",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ GS Level Island Courtyard": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NE Outdoors": "
|
||||
can_use(Iron_Boots) or can_use(Longshot) or
|
||||
(Progressive_Scale, 2) or (logic_forest_well_swim and can_use(Hookshot))",
|
||||
"Forest Temple Outdoors Top Ledges": "can_use(Fire_Arrows)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple NE Outdoors",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Well Chest": "can_use(Bow)",
|
||||
"Forest Temple MQ GS Raised Island Courtyard": "True",
|
||||
"Forest Temple MQ GS Well": "can_use(Iron_Boots) or can_use(Bow)"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Outdoors Top Ledges": "
|
||||
can_use(Longshot) or can_use(Hover_Boots) or can_play(Song_of_Time) or
|
||||
(logic_forest_vines and can_use(Hookshot))",
|
||||
"Forest Temple NE Outdoors Ledge": "can_use(Longshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Outdoors Top Ledges",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Raised Island Courtyard Upper Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NE Outdoors": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple NE Outdoors Ledge",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Raised Island Courtyard Lower Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NE Outdoors": "True",
|
||||
"Forest Temple Falling Room": "can_play(Song_of_Time)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Bow Region",
|
||||
"dungeon": "Forest Temple",
|
||||
"events": {
|
||||
"Forest Temple Jo and Beth": "can_use(Bow)"
|
||||
},
|
||||
"locations": {
|
||||
"Forest Temple MQ Bow Chest": "True",
|
||||
"Forest Temple MQ Map Chest": "can_use(Bow)",
|
||||
"Forest Temple MQ Compass Chest": "can_use(Bow)"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Falling Room": "
|
||||
(Small_Key_Forest_Temple, 5) and
|
||||
(can_use(Bow) or can_use(Dins_Fire))" # Only 5 keys because the door you could waste your key on is the door you're trying to use keys to get to.
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Falling Room",
|
||||
"dungeon": "Forest Temple",
|
||||
"events": {
|
||||
"Forest Temple Amy and Meg": "can_use(Bow) and (Small_Key_Forest_Temple, 6)"
|
||||
},
|
||||
"locations": {
|
||||
"Forest Temple MQ Falling Ceiling Room Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NE Outdoors Ledge": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Boss Region",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple MQ Basement Chest": "True",
|
||||
"Forest Temple Phantom Ganon Heart": "Boss_Key_Forest_Temple",
|
||||
"Phantom Ganon": "Boss_Key_Forest_Temple"
|
||||
}
|
||||
}
|
||||
]
|
||||
163
worlds/oot/data/Glitched World/Forest Temple.json
Normal file
163
worlds/oot/data/Glitched World/Forest Temple.json
Normal file
@@ -0,0 +1,163 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Forest Temple Lobby",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
#If entrances are shuffled, Adult might lose access to the Kokiri forest
|
||||
#Babas for nuts. As this is sphere 0 for both ages, this case is covered
|
||||
#by putting the babas here.
|
||||
"Deku Baba Nuts": "is_adult",
|
||||
"Deku Baba Sticks": "is_adult",
|
||||
"Forest Temple First Room Chest": "True",
|
||||
"Forest Temple First Stalfos Chest": "can_jumpslash",
|
||||
"Forest Temple GS First Room": "can_use(Dins_Fire) or can_use_projectile or (can_jumpslash and can_live_dmg(0.5))",
|
||||
"Forest Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang) or can_hover"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NW Outdoors": "True",
|
||||
"Forest Temple NE Outdoors": "can_use(Bow) or can_use(Slingshot)",
|
||||
"Forest Temple Block Push Room": "(Small_Key_Forest_Temple, 1)",
|
||||
"Forest Temple Basement": "(Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg) or (can_use(Hover_Boots) and can_mega)",
|
||||
"Forest Temple Falling Room": "can_hover or (can_use(Hover_Boots) and Bombs and can_live_dmg(0.5))",
|
||||
"Forest Temple Boss Room": "is_adult"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple NW Outdoors",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple GS Level Island Courtyard": "
|
||||
can_use(Longshot) or
|
||||
at('Forest Temple Outside Upper Ledge', can_use(Hookshot) or can_hover)"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Outdoors High Balconies": "
|
||||
is_adult or
|
||||
(has_explosives or
|
||||
((can_use(Boomerang) or Nuts or Buy_Deku_Shield) and
|
||||
(Sticks or Kokiri_Sword or can_use(Slingshot))))",
|
||||
"Forest Temple Outside Upper Ledge": "can_hover or (can_use(Hover_Boots) and has_explosives and can_live_dmg(0.5))",
|
||||
"Forest Temple Boss Room": "is_child and can_live_dmg(0.5)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple NE Outdoors",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Raised Island Courtyard Chest": "
|
||||
can_use(Hookshot) or
|
||||
at('Forest Temple Falling Room', True) or can_hover",
|
||||
"Forest Temple GS Raised Island Courtyard": "
|
||||
can_use(Hookshot) or can_hover or
|
||||
at('Forest Temple Falling Room', can_use(Bow) or can_use(Dins_Fire) or has_explosives or can_use(Boomerang))"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Outdoors High Balconies": "can_use(Hookshot)",
|
||||
#Longshot can grab some very high up vines to drain the well.
|
||||
"Forest Temple NW Outdoors": "can_use(Iron_Boots) or (Progressive_Scale, 2)",
|
||||
"Forest Temple Lobby": "True",
|
||||
"Forest Temple Falling Room": "can_hover or
|
||||
at('Forest Temple Outdoors High Balconies',
|
||||
can_use(Hover_Boots) and can_use(Scarecrow) and can_live_dmg(0.5))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Outdoors High Balconies",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Well Chest": "True",
|
||||
"Forest Temple Map Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NW Outdoors": "True",
|
||||
"Forest Temple NE Outdoors": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Falling Room",
|
||||
"dungeon": "Forest Temple",
|
||||
"events": {
|
||||
"Forest Temple Amy and Meg": "can_use(Bow)"
|
||||
},
|
||||
"locations": {
|
||||
"Forest Temple Falling Ceiling Room Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NE Outdoors": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Block Push Room",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Eye Switch Chest": "
|
||||
Progressive_Strength_Upgrade and (can_use(Bow) or can_use(Slingshot))"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Outside Upper Ledge": "can_jumpslash",
|
||||
"Forest Temple Bow Region": "
|
||||
(Progressive_Strength_Upgrade or (can_mega and (can_hover or Hover_Boots)))
|
||||
and (Small_Key_Forest_Temple, 3) and is_adult",
|
||||
"Forest Temple Straightened Hall": "
|
||||
(Progressive_Strength_Upgrade or (is_adult and can_mega and (can_hover or Hover_Boots)))
|
||||
and (Small_Key_Forest_Temple, 2) and (can_use(Bow) or (can_use(Slingshot) and can_hover))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Straightened Hall",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Boss Key Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Outside Upper Ledge": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Outside Upper Ledge",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Floormaster Chest": "is_adult or can_child_damage"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple NW Outdoors": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Bow Region",
|
||||
"dungeon": "Forest Temple",
|
||||
"events": {
|
||||
"Forest Temple Jo and Beth": "can_use(Bow)"
|
||||
},
|
||||
"locations": {
|
||||
"Forest Temple Bow Chest": "True",
|
||||
"Forest Temple Red Poe Chest": "can_use(Bow)",
|
||||
"Forest Temple Blue Poe Chest": "can_use(Bow)"
|
||||
},
|
||||
"exits": {
|
||||
"Forest Temple Falling Room": "
|
||||
(Small_Key_Forest_Temple, 5) and (Bow or can_use(Dins_Fire))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Basement",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Basement Chest": "True",
|
||||
"Forest Temple GS Basement": "can_use(Hookshot) or can_use(Boomerang) or can_hover"
|
||||
},
|
||||
"exits":{
|
||||
"Forest Temple Boss Room": "Boss_Key_Forest_Temple"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Forest Temple Boss Room",
|
||||
"dungeon": "Forest Temple",
|
||||
"locations": {
|
||||
"Forest Temple Phantom Ganon Heart": "(can_use(Hookshot) or can_use(Bow)) or
|
||||
(can_use(Slingshot) and (Kokiri_Sword or Sticks))",
|
||||
"Phantom Ganon": "(can_use(Hookshot) or can_use(Bow)) or
|
||||
(can_use(Slingshot) and (Kokiri_Sword or Sticks))"
|
||||
}
|
||||
}
|
||||
]
|
||||
123
worlds/oot/data/Glitched World/Ganons Castle MQ.json
Normal file
123
worlds/oot/data/Glitched World/Ganons Castle MQ.json
Normal file
@@ -0,0 +1,123 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Ganons Castle Lobby",
|
||||
"exits": {
|
||||
"Ganons Castle Grounds": "True",
|
||||
"Ganons Castle Forest Trial": "True",
|
||||
"Ganons Castle Fire Trial": "True",
|
||||
"Ganons Castle Water Trial": "True",
|
||||
"Ganons Castle Shadow Trial": "True",
|
||||
"Ganons Castle Spirit Trial": "True",
|
||||
"Ganons Castle Light Trial": "can_use(Golden_Gauntlets)",
|
||||
"Ganons Castle Tower": "
|
||||
(skipped_trials[Forest] or 'Forest Trial Clear') and
|
||||
(skipped_trials[Fire] or 'Fire Trial Clear') and
|
||||
(skipped_trials[Water] or 'Water Trial Clear') and
|
||||
(skipped_trials[Shadow] or 'Shadow Trial Clear') and
|
||||
(skipped_trials[Spirit] or 'Spirit Trial Clear') and
|
||||
(skipped_trials[Light] or 'Light Trial Clear')",
|
||||
"Ganons Castle Deku Scrubs": "logic_lens_castle_mq or can_use(Lens_of_Truth)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Deku Scrubs",
|
||||
"locations": {
|
||||
"Ganons Castle MQ Deku Scrub Center-Left": "True",
|
||||
"Ganons Castle MQ Deku Scrub Center": "True",
|
||||
"Ganons Castle MQ Deku Scrub Center-Right": "True",
|
||||
"Ganons Castle MQ Deku Scrub Left": "True",
|
||||
"Ganons Castle MQ Deku Scrub Right": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Forest Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Forest Trial Clear": "can_use(Light_Arrows) and can_play(Song_of_Time)"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle MQ Forest Trial Eye Switch Chest": "Bow",
|
||||
"Ganons Castle MQ Forest Trial Frozen Eye Switch Chest": "has_fire_source",
|
||||
"Ganons Castle MQ Forest Trial Freestanding Key": "Progressive_Hookshot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Fire Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Fire Trial Clear": "
|
||||
can_use(Goron_Tunic) and can_use(Golden_Gauntlets) and
|
||||
can_use(Light_Arrows) and (can_use(Longshot) or Hover_Boots)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Water Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Water Trial Clear": "
|
||||
Blue_Fire and can_use(Light_Arrows) and
|
||||
(Small_Key_Ganons_Castle, 3)"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle MQ Water Trial Chest": "Blue_Fire",
|
||||
"Blue Fire": "has_bottle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Shadow Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Shadow Trial Clear": "
|
||||
can_use(Light_Arrows) and (logic_lens_castle_mq or can_use(Lens_of_Truth)) and
|
||||
(Hover_Boots or (Progressive_Hookshot and has_fire_source))"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle MQ Shadow Trial Bomb Flower Chest": "
|
||||
(Bow and (Progressive_Hookshot or Hover_Boots)) or
|
||||
(Hover_Boots and (logic_lens_castle_mq or can_use(Lens_of_Truth)) and
|
||||
(has_explosives or Progressive_Strength_Upgrade or can_use(Dins_Fire)))",
|
||||
"Ganons Castle MQ Shadow Trial Eye Switch Chest": "
|
||||
Bow and (logic_lens_castle_mq or can_use(Lens_of_Truth)) and
|
||||
(Hover_Boots or (Progressive_Hookshot and has_fire_source))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Spirit Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Spirit Trial Clear": "
|
||||
can_use(Light_Arrows) and Megaton_Hammer and
|
||||
has_bombchus and Fire_Arrows and Mirror_Shield"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle MQ Spirit Trial First Chest": "(Bow or logic_rusted_switches) and Megaton_Hammer",
|
||||
"Ganons Castle MQ Spirit Trial Invisible Chest": "
|
||||
(Bow or logic_rusted_switches) and Megaton_Hammer and
|
||||
has_bombchus and (logic_lens_castle_mq or can_use(Lens_of_Truth))",
|
||||
"Ganons Castle MQ Spirit Trial Sun Front Left Chest": "
|
||||
Megaton_Hammer and has_bombchus and
|
||||
can_use(Fire_Arrows) and Mirror_Shield",
|
||||
"Ganons Castle MQ Spirit Trial Sun Back Left Chest": "
|
||||
Megaton_Hammer and has_bombchus and
|
||||
can_use(Fire_Arrows) and Mirror_Shield",
|
||||
"Ganons Castle MQ Spirit Trial Golden Gauntlets Chest": "
|
||||
Megaton_Hammer and has_bombchus and
|
||||
can_use(Fire_Arrows) and Mirror_Shield",
|
||||
"Ganons Castle MQ Spirit Trial Sun Back Right Chest": "
|
||||
Megaton_Hammer and has_bombchus and
|
||||
can_use(Fire_Arrows) and Mirror_Shield"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Light Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Light Trial Clear": "
|
||||
can_use(Light_Arrows) and Progressive_Hookshot and
|
||||
(Small_Key_Ganons_Castle, 3)"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle MQ Light Trial Lullaby Chest": "can_play(Zeldas_Lullaby)"
|
||||
}
|
||||
}
|
||||
]
|
||||
115
worlds/oot/data/Glitched World/Ganons Castle.json
Normal file
115
worlds/oot/data/Glitched World/Ganons Castle.json
Normal file
@@ -0,0 +1,115 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Ganons Castle Lobby",
|
||||
"dungeon": "Ganons Castle",
|
||||
"exits": {
|
||||
"Ganons Castle Grounds": "True",
|
||||
"Ganons Castle Forest Trial": "True",
|
||||
"Ganons Castle Fire Trial": "True",
|
||||
"Ganons Castle Water Trial": "True",
|
||||
"Ganons Castle Shadow Trial": "True",
|
||||
"Ganons Castle Spirit Trial": "True",
|
||||
"Ganons Castle Light Trial": "can_use(Golden_Gauntlets) or (Bombs and can_shield) or (can_mega and can_use(Hover_Boots))",
|
||||
"Ganons Castle Tower": "True",
|
||||
"Ganons Castle Deku Scrubs": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Deku Scrubs",
|
||||
"dungeon": "Ganons Castle",
|
||||
"locations": {
|
||||
"Ganons Castle Deku Scrub Center-Left": "True",
|
||||
"Ganons Castle Deku Scrub Center-Right": "True",
|
||||
"Ganons Castle Deku Scrub Right": "True",
|
||||
"Ganons Castle Deku Scrub Left": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Forest Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Forest Trial Clear": "can_use(Light_Arrows) and (Fire_Arrows or Dins_Fire)"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle Forest Trial Chest": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Fire Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Fire Trial Clear": "
|
||||
(can_use(Goron_Tunic) or Fairy) and (can_use(Golden_Gauntlets) or can_use(Hover_Boots)) and
|
||||
can_use(Light_Arrows) and (can_use(Longshot) or (can_mega and can_use(Hover_Boots)))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Water Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Water Trial Clear": "(Blue_Fire or can_use(Hookshot)) and Megaton_Hammer and can_use(Light_Arrows)"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle Water Trial Left Chest": "True",
|
||||
"Ganons Castle Water Trial Right Chest": "True",
|
||||
"Blue Fire": "has_bottle"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Shadow Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Shadow Trial Clear": "
|
||||
can_use(Light_Arrows) and Megaton_Hammer and (
|
||||
(has_bombchus and can_isg) or
|
||||
(has_explosives and Hover_Boots and can_shield) or
|
||||
( (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire)))
|
||||
or can_use(Fire_Arrows) ))"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle Shadow Trial Front Chest": "
|
||||
can_use(Fire_Arrows) or can_use(Hookshot) or
|
||||
Hover_Boots or can_play(Song_of_Time) or can_mega",
|
||||
"Ganons Castle Shadow Trial Golden Gauntlets Chest": "(has_bombchus and can_isg) or
|
||||
(has_explosives and Hover_Boots and can_shield) or
|
||||
( (can_use(Longshot) and (Hover_Boots or can_use(Dins_Fire)))
|
||||
or can_use(Fire_Arrows) )"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Spirit Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
# includes below 2 reqs here
|
||||
"Spirit Trial Clear": "
|
||||
can_use(Light_Arrows) and Mirror_Shield and
|
||||
(has_bombchus or (can_shield and (can_use(Longshot) or Bow)))"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle Spirit Trial Crystal Switch Chest": "True",
|
||||
# include req for silver rupees here
|
||||
"Ganons Castle Spirit Trial Invisible Chest": "
|
||||
has_bombchus or (can_shield and (can_use(Longshot) or Bow))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ganons Castle Light Trial",
|
||||
"dungeon": "Ganons Castle",
|
||||
"events": {
|
||||
"Light Trial Clear": "
|
||||
can_use(Light_Arrows) and (Progressive_Hookshot or (has_explosives and can_shield)) and
|
||||
(Small_Key_Ganons_Castle, 2)"
|
||||
},
|
||||
"locations": {
|
||||
"Ganons Castle Light Trial First Left Chest": "True",
|
||||
"Ganons Castle Light Trial Second Left Chest": "True",
|
||||
"Ganons Castle Light Trial Third Left Chest": "True",
|
||||
"Ganons Castle Light Trial First Right Chest": "True",
|
||||
"Ganons Castle Light Trial Second Right Chest": "True",
|
||||
"Ganons Castle Light Trial Third Right Chest": "True",
|
||||
"Ganons Castle Light Trial Invisible Enemies Chest": "True",
|
||||
"Ganons Castle Light Trial Lullaby Chest": "
|
||||
can_play(Zeldas_Lullaby) and (Small_Key_Ganons_Castle, 1)"
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,79 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Lobby",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds MQ Lobby Left Chest": "True",
|
||||
"Gerudo Training Grounds MQ Lobby Right Chest": "True",
|
||||
"Gerudo Training Grounds MQ Hidden Ceiling Chest": "logic_lens_gtg_mq or can_use(Lens_of_Truth)",
|
||||
"Gerudo Training Grounds MQ Maze Path First Chest": "True",
|
||||
"Gerudo Training Grounds MQ Maze Path Second Chest": "True",
|
||||
"Gerudo Training Grounds MQ Maze Path Third Chest": "(Small_Key_Gerudo_Training_Grounds, 1)"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Fortress": "True",
|
||||
"Gerudo Training Grounds Left Side": "has_fire_source",
|
||||
"Gerudo Training Grounds Right Side": "Bow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Right Side",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds MQ Dinolfos Chest": "True",
|
||||
"Gerudo Training Grounds MQ Underwater Silver Rupee Chest": "
|
||||
(Hover_Boots or at('Gerudo Training Grounds Central Maze Right', can_use(Longshot) or Bow)) and
|
||||
has_fire_source and Iron_Boots and (logic_fewer_tunic_requirements or can_use(Zora_Tunic)) and
|
||||
can_take_damage",
|
||||
"Wall Fairy": "has_bottle and can_use(Bow)" #in the Dinalfos room shoot the Gerudo symbol above the door to the lava room.
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Left Side",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds MQ First Iron Knuckle Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Stalfos Room": "can_use(Longshot) or (logic_gtg_mq_with_hookshot and can_use(Hookshot))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Stalfos Room",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds MQ Before Heavy Block Chest": "True",
|
||||
"Gerudo Training Grounds MQ Heavy Block Chest": "can_use(Silver_Gauntlets)",
|
||||
"Blue Fire": "has_bottle"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Back Areas": "can_play(Song_of_Time) and (logic_lens_gtg_mq or can_use(Lens_of_Truth)) and Blue_Fire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Back Areas",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds MQ Eye Statue Chest": "Bow",
|
||||
"Gerudo Training Grounds MQ Second Iron Knuckle Chest": "True",
|
||||
"Gerudo Training Grounds MQ Flame Circle Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Central Maze Right": "Megaton_Hammer",
|
||||
"Gerudo Training Grounds Right Side": "can_use(Longshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Central Maze Right",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds MQ Maze Right Central Chest": "True",
|
||||
"Gerudo Training Grounds MQ Maze Right Side Chest": "True",
|
||||
"Gerudo Training Grounds MQ Ice Arrows Chest": "
|
||||
(Small_Key_Gerudo_Training_Grounds, 3)"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Right Side": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
112
worlds/oot/data/Glitched World/Gerudo Training Grounds.json
Normal file
112
worlds/oot/data/Glitched World/Gerudo Training Grounds.json
Normal file
@@ -0,0 +1,112 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Lobby",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Lobby Left Chest": "can_use(Bow) or can_use(Slingshot)",
|
||||
"Gerudo Training Grounds Lobby Right Chest": "can_use(Bow) or can_use(Slingshot)",
|
||||
"Gerudo Training Grounds Stalfos Chest": "can_jumpslash",
|
||||
"Gerudo Training Grounds Beamos Chest": "has_explosives and can_jumpslash",
|
||||
"Wall Fairy": "has_bottle and can_use(Bow)" #in the Beamos room shoot the Gerudo symbol above the door to the lava room.
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Heavy Block Room": "True",
|
||||
"Gerudo Training Grounds Lava Room": "
|
||||
here(has_explosives and can_jumpslash)",
|
||||
"Gerudo Training Grounds Central Maze": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Central Maze",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Hidden Ceiling Chest": "(Small_Key_Gerudo_Training_Grounds, 3)
|
||||
or (can_use(Hookshot) and can_mega) or (is_child and has_explosives and (can_live_dmg(0.5) or can_use(Nayrus_Love)))",
|
||||
"Gerudo Training Grounds Maze Path First Chest": "(Small_Key_Gerudo_Training_Grounds, 4)
|
||||
or (can_use(Hookshot) and can_mega) or (is_child and has_explosives and (can_live_dmg(1.0) or can_use(Nayrus_Love)))",
|
||||
"Gerudo Training Grounds Maze Path Second Chest": "(Small_Key_Gerudo_Training_Grounds, 6)
|
||||
or (can_use(Hookshot) and can_mega) or (is_child and has_explosives and (can_live_dmg(1.0) or can_use(Nayrus_Love)))",
|
||||
"Gerudo Training Grounds Maze Path Third Chest": "(Small_Key_Gerudo_Training_Grounds, 7)
|
||||
or (can_use(Hookshot) and can_mega) or (is_child and has_explosives and (can_live_dmg(0.5) or can_use(Nayrus_Love)))",
|
||||
"Gerudo Training Grounds Maze Path Final Chest": "(Small_Key_Gerudo_Training_Grounds, 9)
|
||||
or (can_use(Hookshot) and can_mega) or (is_child and has_explosives and (can_live_dmg(0.5) or can_use(Nayrus_Love)))"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Central Maze Right": "(Small_Key_Gerudo_Training_Grounds, 9)
|
||||
or (can_use(Hookshot) and can_mega) or (is_child and has_explosives)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Central Maze Right",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Maze Right Central Chest": "True",
|
||||
"Gerudo Training Grounds Maze Right Side Chest": "True",
|
||||
"Gerudo Training Grounds Freestanding Key": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Lava Room": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Lava Room",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Underwater Silver Rupee Chest": "
|
||||
can_use(Hookshot) and (can_play(Song_of_Time) or can_mega) and Iron_Boots"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Central Maze Right": "can_play(Song_of_Time) or is_child
|
||||
or (can_use(Hookshot) and can_use(Hover_Boots) and can_shield and Bombs)",
|
||||
"Gerudo Training Grounds Hammer Room": "can_use(Hookshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Hammer Room",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Hammer Room Clear Chest": "True",
|
||||
"Gerudo Training Grounds Hammer Room Switch Chest": "can_use(Megaton_Hammer) or
|
||||
can_live_dmg(0.5) or can_use(Nayrus_Love)"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Eye Statue Lower": "can_use(Bow)",
|
||||
"Gerudo Training Grounds Lava Room": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Eye Statue Lower",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Eye Statue Chest": "can_use(Bow)"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Hammer Room": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Eye Statue Upper",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Near Scarecrow Chest": "can_use(Bow)"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Eye Statue Lower": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Gerudo Training Grounds Heavy Block Room",
|
||||
"dungeon": "Gerudo Training Grounds",
|
||||
"locations": {
|
||||
"Gerudo Training Grounds Before Heavy Block Chest": "True",
|
||||
"Gerudo Training Grounds Heavy Block First Chest": "can_use(Silver_Gauntlets)",
|
||||
"Gerudo Training Grounds Heavy Block Second Chest": "can_use(Silver_Gauntlets)",
|
||||
"Gerudo Training Grounds Heavy Block Third Chest": "can_use(Silver_Gauntlets)",
|
||||
"Gerudo Training Grounds Heavy Block Fourth Chest": "can_use(Silver_Gauntlets)"
|
||||
},
|
||||
"exits": {
|
||||
"Gerudo Training Grounds Eye Statue Upper": "can_use(Hookshot) or can_hover or
|
||||
(is_adult and (Hover_Boots or (can_shield and Bombs)))"
|
||||
}
|
||||
}
|
||||
]
|
||||
35
worlds/oot/data/Glitched World/Ice Cavern MQ.json
Normal file
35
worlds/oot/data/Glitched World/Ice Cavern MQ.json
Normal file
@@ -0,0 +1,35 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Ice Cavern Beginning",
|
||||
"dungeon": "Ice Cavern",
|
||||
"exits": {
|
||||
"Zoras Fountain": "True",
|
||||
"Ice Cavern": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ice Cavern",
|
||||
"dungeon": "Ice Cavern",
|
||||
"locations": {
|
||||
"Blue Fire": "is_adult and has_bottle"
|
||||
},
|
||||
"exits": {
|
||||
"Ice Cavern Interior": "Blue_Fire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ice Cavern Interior",
|
||||
"dungeon": "Ice Cavern",
|
||||
"locations": {
|
||||
"Ice Cavern MQ Map Chest": "True",
|
||||
"Ice Cavern MQ Compass Chest": "True",
|
||||
"Ice Cavern MQ Iron Boots Chest": "True",
|
||||
"Ice Cavern MQ Freestanding PoH": "has_explosives",
|
||||
"Sheik in Ice Cavern": "True",
|
||||
"Ice Cavern MQ GS Red Ice": "can_play(Song_of_Time)",
|
||||
"Ice Cavern MQ GS Ice Block": "True",
|
||||
"Ice Cavern MQ GS Scarecrow": "
|
||||
can_use(Scarecrow) or (Hover_Boots and can_use(Longshot))"
|
||||
}
|
||||
}
|
||||
]
|
||||
31
worlds/oot/data/Glitched World/Ice Cavern.json
Normal file
31
worlds/oot/data/Glitched World/Ice Cavern.json
Normal file
@@ -0,0 +1,31 @@
|
||||
[
|
||||
{ ##Child must be able to hover to get in here so can_hover is always true as child
|
||||
"region_name": "Ice Cavern Beginning",
|
||||
"dungeon": "Ice Cavern",
|
||||
"exits": {
|
||||
"Ice Cavern": "is_adult or Sticks or can_use(Dins_Fire)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ice Cavern",
|
||||
"dungeon": "Ice Cavern",
|
||||
"locations": {
|
||||
# because child can always hover here, access to this chest is ageless and True
|
||||
"Ice Cavern Map Chest": "Blue_Fire or (has_explosives and (can_live_dmg(0.5) or can_use(Nayrus_Love)))",
|
||||
"Ice Cavern Compass Chest": "(is_adult or (is_child and (can_live_dmg(0.5) or can_use(Nayrus_Love)) )) and
|
||||
(Blue_Fire or (has_explosives and (can_live_dmg(0.5) or can_use(Nayrus_Love)) ))",
|
||||
"Ice Cavern Freestanding PoH": "(is_adult or (is_child and (can_live_dmg(0.5) or can_use(Nayrus_Love)))) and
|
||||
(Blue_Fire or (is_adult and Bombs and can_shield and (can_live_dmg(0.5) or can_use(Nayrus_Love)))
|
||||
or can_use(Boomerang))",
|
||||
"Ice Cavern Iron Boots Chest": "(can_jumpslash or can_use(Slingshot) or can_use(Dins_Fire)) and (Blue_Fire or (can_use(Hover_Boots) and can_shield) or can_mega)",
|
||||
"Sheik in Ice Cavern": "(can_jumpslash or can_use(Slingshot) or can_use(Dins_Fire)) and (Blue_Fire or (can_use(Hover_Boots) and can_shield) or can_mega)",
|
||||
"Ice Cavern GS Spinning Scythe Room": "can_use(Hookshot) or can_use(Boomerang) or
|
||||
(can_use(Hover_Boots) and can_mega)",
|
||||
"Ice Cavern GS Heart Piece Room": "(is_adult or (is_child and (can_live_dmg(0.5) or can_use(Nayrus_Love)) )) and
|
||||
(can_use(Boomerang) or can_use(Hookshot))",
|
||||
"Ice Cavern GS Push Block Room": "(Blue_Fire or (can_use(Hover_Boots) and can_shield) or (is_adult and can_mega) or (is_child and can_live_dmg(0.5) and has_explosives))
|
||||
and (can_use(Hookshot) or can_use(Boomerang) or can_hover)",
|
||||
"Blue Fire": "has_bottle"
|
||||
}
|
||||
}
|
||||
]
|
||||
61
worlds/oot/data/Glitched World/Jabu Jabus Belly MQ.json
Normal file
61
worlds/oot/data/Glitched World/Jabu Jabus Belly MQ.json
Normal file
@@ -0,0 +1,61 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Beginning",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly MQ Map Chest": "has_explosives",
|
||||
"Jabu Jabus Belly MQ First Room Side Chest": "Slingshot"
|
||||
},
|
||||
"exits": {
|
||||
"Zoras Fountain": "True",
|
||||
"Jabu Jabus Belly Main": "Slingshot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Main",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly MQ Second Room Lower Chest": "True",
|
||||
"Jabu Jabus Belly MQ Compass Chest": "True",
|
||||
"Jabu Jabus Belly MQ Basement Near Vines Chest": "True",
|
||||
"Jabu Jabus Belly MQ Basement Near Switches Chest": "True",
|
||||
"Jabu Jabus Belly MQ Boomerang Room Small Chest": "True",
|
||||
"Jabu Jabus Belly MQ Boomerang Chest": "True",
|
||||
"Jabu Jabus Belly MQ GS Boomerang Chest Room": "
|
||||
can_play(Song_of_Time) or (logic_jabu_mq_sot_gs and Boomerang)"
|
||||
},
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Beginning": "True",
|
||||
"Jabu Jabus Belly Depths": "has_explosives and Boomerang"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Depths",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly MQ Falling Like Like Room Chest": "True",
|
||||
"Jabu Jabus Belly MQ GS Tailpasaran Room": "Sticks or can_use(Dins_Fire)",
|
||||
"Jabu Jabus Belly MQ GS Invisible Enemies Room": "logic_lens_jabu_mq or can_use(Lens_of_Truth)"
|
||||
},
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Main": "True",
|
||||
"Jabu Jabus Belly Boss Area": "
|
||||
Sticks or (Kokiri_Sword and can_use(Dins_Fire))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Boss Area",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly MQ Cow" : "can_play(Eponas_Song)",
|
||||
"Jabu Jabus Belly MQ Second Room Upper Chest": "True",
|
||||
"Jabu Jabus Belly MQ Near Boss Chest": "True",
|
||||
"Jabu Jabus Belly Barinade Heart": "True",
|
||||
"Barinade": "True",
|
||||
"Jabu Jabus Belly MQ GS Near Boss": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Main": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
49
worlds/oot/data/Glitched World/Jabu Jabus Belly.json
Normal file
49
worlds/oot/data/Glitched World/Jabu Jabus Belly.json
Normal file
@@ -0,0 +1,49 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Beginning",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Main": "can_use_projectile or can_isg"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Main",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly Boomerang Chest": "True",
|
||||
"Jabu Jabus Belly GS Water Switch Room": "True",
|
||||
"Jabu Jabus Belly GS Lobby Basement Lower": "can_use(Boomerang) or can_use(Hookshot) or can_hover",
|
||||
"Jabu Jabus Belly GS Lobby Basement Upper": "can_use(Boomerang) or can_use(Hookshot) or can_hover",
|
||||
"Jabu Jabus Belly Deku Scrub": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Beginning": "True",
|
||||
"Jabu Jabus Belly Depths": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Depths",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly Map Chest": "can_use(Boomerang)",
|
||||
"Jabu Jabus Belly Compass Chest": "can_use(Boomerang) or Fairy
|
||||
or (is_adult and (can_live_dmg(0.5) or Hover_Boots) and has_explosives)"
|
||||
},
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Main": "True",
|
||||
"Jabu Jabus Belly Boss Area": "can_use(Boomerang) or can_use(Hover_Boots) or can_mega"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Jabu Jabus Belly Boss Area",
|
||||
"dungeon": "Jabu Jabus Belly",
|
||||
"locations": {
|
||||
"Jabu Jabus Belly Barinade Heart": "can_use(Boomerang) and (Sticks or Kokiri_Sword)",
|
||||
"Barinade": "can_use(Boomerang) and (Sticks or Kokiri_Sword)",
|
||||
"Jabu Jabus Belly GS Near Boss": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Jabu Jabus Belly Main": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
1334
worlds/oot/data/Glitched World/Overworld.json
Normal file
1334
worlds/oot/data/Glitched World/Overworld.json
Normal file
File diff suppressed because it is too large
Load Diff
99
worlds/oot/data/Glitched World/Shadow Temple MQ.json
Normal file
99
worlds/oot/data/Glitched World/Shadow Temple MQ.json
Normal file
@@ -0,0 +1,99 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Shadow Temple Entryway",
|
||||
"dungeon": "Shadow Temple",
|
||||
"exits": {
|
||||
"Shadow Temple Beginning": "
|
||||
(logic_lens_shadow_mq or can_use(Lens_of_Truth)) and
|
||||
(can_use(Hover_Boots) or can_use(Hookshot))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Beginning",
|
||||
"dungeon": "Shadow Temple",
|
||||
"exits": {
|
||||
"Shadow Temple Entryway": "True",
|
||||
"Shadow Temple First Beamos": "can_use(Fire_Arrows) or Hover_Boots",
|
||||
"Shadow Temple Dead Hand Area": "has_explosives and (Small_Key_Shadow_Temple, 6)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Dead Hand Area",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple MQ Compass Chest": "True",
|
||||
"Shadow Temple MQ Hover Boots Chest": "can_play(Song_of_Time) and Bow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple First Beamos",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple MQ Map Chest": "True",
|
||||
"Shadow Temple MQ Early Gibdos Chest": "True",
|
||||
"Shadow Temple MQ Near Ship Invisible Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Huge Pit": "has_explosives and (Small_Key_Shadow_Temple, 2)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Huge Pit",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple MQ Invisible Blades Visible Chest": "can_play(Song_of_Time)",
|
||||
"Shadow Temple MQ Invisible Blades Invisible Chest": "can_play(Song_of_Time)",
|
||||
"Shadow Temple MQ Beamos Silver Rupees Chest": "can_use(Longshot)",
|
||||
"Shadow Temple MQ Falling Spikes Lower Chest": "True",
|
||||
"Shadow Temple MQ Falling Spikes Upper Chest": "Progressive_Strength_Upgrade",
|
||||
"Shadow Temple MQ Falling Spikes Switch Chest": "Progressive_Strength_Upgrade",
|
||||
"Shadow Temple MQ Invisible Spikes Chest": "Hover_Boots and (Small_Key_Shadow_Temple, 3)",
|
||||
"Shadow Temple MQ Stalfos Room Chest": "
|
||||
Hover_Boots and (Small_Key_Shadow_Temple, 3) and Progressive_Hookshot",
|
||||
"Shadow Temple MQ GS Falling Spikes Room": "Progressive_Hookshot"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Wind Tunnel": "
|
||||
Hover_Boots and Progressive_Hookshot and (Small_Key_Shadow_Temple, 4)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Wind Tunnel",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple MQ Wind Hint Chest": "True",
|
||||
"Shadow Temple MQ After Wind Enemy Chest": "True",
|
||||
"Shadow Temple MQ After Wind Hidden Chest": "True",
|
||||
"Shadow Temple MQ GS Wind Hint Room": "True",
|
||||
"Shadow Temple MQ GS After Wind": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Beyond Boat": "
|
||||
can_play(Zeldas_Lullaby) and (Small_Key_Shadow_Temple, 5)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Beyond Boat",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Bongo Bongo Heart": "Bow and Boss_Key_Shadow_Temple",
|
||||
"Bongo Bongo": "Bow and Boss_Key_Shadow_Temple",
|
||||
"Shadow Temple MQ GS After Ship": "True",
|
||||
"Shadow Temple MQ GS Near Boss": "Bow"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Invisible Maze": "
|
||||
Bow and can_play(Song_of_Time) and can_use(Longshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Invisible Maze",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple MQ Spike Walls Left Chest": "(Small_Key_Shadow_Temple, 6)",
|
||||
"Shadow Temple MQ Boss Key Chest": "(Small_Key_Shadow_Temple, 6)",
|
||||
"Shadow Temple MQ Bomb Flower Chest": "True",
|
||||
"Shadow Temple MQ Freestanding Key": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
108
worlds/oot/data/Glitched World/Shadow Temple.json
Normal file
108
worlds/oot/data/Glitched World/Shadow Temple.json
Normal file
@@ -0,0 +1,108 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Shadow Temple Entryway",
|
||||
"dungeon": "Shadow Temple",
|
||||
"exits": {
|
||||
"Shadow Temple Beginning": "can_use(Hover_Boots) or can_use(Hookshot) or can_mega"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Beginning",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Map Chest": "can_jumpslash or (can_use(Dins_Fire) and has_projectile(child))",
|
||||
"Shadow Temple Hover Boots Chest": "can_jumpslash"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Entryway": "True",
|
||||
"Shadow Temple First Beamos": "can_use(Hover_Boots) or can_mega",
|
||||
"Shadow Boss": "can_hover and has_explosives and can_use(Hover_Boots) and
|
||||
can_live_dmg(2.0)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple First Beamos",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Compass Chest": "can_jumpslash or can_use(Dins_Fire)",
|
||||
"Shadow Temple Early Silver Rupee Chest": "is_adult or (is_child and can_hover)"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Huge Pit": "has_explosives and (Small_Key_Shadow_Temple, 5)",
|
||||
"Shadow Temple Boat": "can_jumpslash"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Huge Pit",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Invisible Blades Visible Chest": "can_jumpslash or Slingshot",
|
||||
"Shadow Temple Invisible Blades Invisible Chest": "can_jumpslash or Slingshot",
|
||||
"Shadow Temple Falling Spikes Lower Chest": "True",
|
||||
"Shadow Temple Falling Spikes Upper Chest": "is_adult or can_hover",
|
||||
"Shadow Temple Falling Spikes Switch Chest": "is_adult or can_hover",
|
||||
"Shadow Temple Invisible Spikes Chest": "(Small_Key_Shadow_Temple, 5) and (can_jumpslash or can_use(Dins_Fire))",
|
||||
"Shadow Temple Freestanding Key": "
|
||||
(Small_Key_Shadow_Temple, 5) and (can_use(Hookshot) or can_hover)
|
||||
and (Progressive_Strength_Upgrade or has_explosives)",
|
||||
"Shadow Temple GS Like Like Room": "is_adult or can_use(Boomerang) or can_hover",
|
||||
"Shadow Temple GS Falling Spikes Room": "can_use(Hookshot) or (is_adult and can_mega) or (is_child and can_hover)",
|
||||
"Shadow Temple GS Single Giant Pot": "(Small_Key_Shadow_Temple, 5) and (can_use(Hookshot) or can_hover)"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Wind Tunnel": "(can_use(Hookshot) or can_hover) and (Small_Key_Shadow_Temple, 5)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Wind Tunnel",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Wind Hint Chest": "can_jumpslash or can_use(Dins_Fire)",
|
||||
"Shadow Temple After Wind Enemy Chest": "can_jumpslash or can_use(Dins_Fire)",
|
||||
"Shadow Temple After Wind Hidden Chest": "has_explosives"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Boat": "(Small_Key_Shadow_Temple, 5)",
|
||||
"Shadow Temple Huge Pit": "can_hover"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Boat",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple GS Near Ship": "can_use(Longshot) or (can_use(Hover_Boots) and can_mega)
|
||||
or (is_child and can_hover)"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Temple Wind Tunnel": "(Small_Key_Shadow_Temple,5)",
|
||||
"Shadow Temple Beyond Boat": "can_play(Zeldas_Lullaby) and
|
||||
(is_adult or (is_child and can_hover))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Temple Beyond Boat",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Spike Walls Left Chest": "can_use(Dins_Fire) or can_live_dmg(0.5) or Fairy or can_use(Nayrus_Love) or
|
||||
(can_use(Hookshot) and can_mega)",
|
||||
"Shadow Temple Boss Key Chest": "can_use(Dins_Fire) or can_live_dmg(0.5) or Fairy or can_use(Nayrus_Love) or
|
||||
(can_use(Hookshot) and can_mega)",
|
||||
"Shadow Temple Invisible Floormaster Chest": "True",
|
||||
"Shadow Temple GS Triple Giant Pot": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Shadow Boss": "(has_bombchus or can_use(Distant_Scarecrow) or Bow or
|
||||
(can_mega and can_use(Hover_Boots)) or can_hover) and
|
||||
(Boss_Key_Shadow_Temple or (has_explosives and is_adult)) and
|
||||
(can_mega or can_use(Hover_Boots)) and (Small_Key_Shadow_Temple, 5)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Shadow Boss",
|
||||
"dungeon": "Shadow Temple",
|
||||
"locations": {
|
||||
"Shadow Temple Bongo Bongo Heart": "True",
|
||||
"Bongo Bongo": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
134
worlds/oot/data/Glitched World/Spirit Temple MQ.json
Normal file
134
worlds/oot/data/Glitched World/Spirit Temple MQ.json
Normal file
@@ -0,0 +1,134 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Spirit Temple Lobby",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple MQ Entrance Front Left Chest": "True",
|
||||
"Spirit Temple MQ Entrance Back Left Chest": "
|
||||
here(can_blast_or_smash) and
|
||||
(can_use(Slingshot) or can_use(Bow))",
|
||||
"Spirit Temple MQ Entrance Back Right Chest": "
|
||||
has_bombchus or can_use(Bow) or can_use(Hookshot) or
|
||||
can_use(Slingshot) or can_use(Boomerang)"
|
||||
},
|
||||
"exits": {
|
||||
"Desert Colossus": "True",
|
||||
"Child Spirit Temple": "is_child",
|
||||
"Adult Spirit Temple": "
|
||||
has_bombchus and can_use(Longshot) and can_use(Silver_Gauntlets)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Child Spirit Temple",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple MQ Map Room Enemy Chest": "
|
||||
(Sticks or Kokiri_Sword) and
|
||||
has_bombchus and Slingshot and can_use(Dins_Fire)",
|
||||
"Spirit Temple MQ Map Chest": "
|
||||
Sticks or Kokiri_Sword or has_explosives",
|
||||
"Spirit Temple MQ Silver Block Hallway Chest": "
|
||||
has_bombchus and (Small_Key_Spirit_Temple, 7) and Slingshot and
|
||||
(can_use(Dins_Fire) or
|
||||
here(is_adult and can_use(Longshot) and can_use(Silver_Gauntlets) and
|
||||
(can_use(Fire_Arrows) or
|
||||
(logic_spirit_mq_frozen_eye and Bow and can_play(Song_of_Time)))))"
|
||||
},
|
||||
"exits": {
|
||||
"Spirit Temple Shared": "has_bombchus and (Small_Key_Spirit_Temple, 2)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Adult Spirit Temple",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple MQ Child Hammer Switch Chest": "
|
||||
(Small_Key_Spirit_Temple, 7) and Megaton_Hammer and can_play(Requiem_of_Spirit)",
|
||||
"Spirit Temple MQ Child Climb South Chest": "(Small_Key_Spirit_Temple, 7)",
|
||||
"Spirit Temple MQ Statue Room Lullaby Chest": "can_play(Zeldas_Lullaby)",
|
||||
"Spirit Temple MQ Statue Room Invisible Chest": "logic_lens_spirit_mq or can_use(Lens_of_Truth)",
|
||||
"Spirit Temple MQ Beamos Room Chest": "(Small_Key_Spirit_Temple, 5)",
|
||||
"Spirit Temple MQ Chest Switch Chest": "
|
||||
(Small_Key_Spirit_Temple, 5) and can_play(Song_of_Time)",
|
||||
"Spirit Temple MQ Boss Key Chest": "
|
||||
(Small_Key_Spirit_Temple, 5) and can_play(Song_of_Time) and Mirror_Shield",
|
||||
"Spirit Temple MQ GS Nine Thrones Room West": "(Small_Key_Spirit_Temple, 7)",
|
||||
"Spirit Temple MQ GS Nine Thrones Room North": "(Small_Key_Spirit_Temple, 7)"
|
||||
},
|
||||
"exits": {
|
||||
"Lower Adult Spirit Temple": "
|
||||
(can_use(Fire_Arrows) or
|
||||
(logic_spirit_mq_lower_adult and can_use(Dins_Fire) and Bow)) and Mirror_Shield",
|
||||
"Spirit Temple Shared": "True",
|
||||
"Spirit Temple Boss Area": "
|
||||
(Small_Key_Spirit_Temple, 6) and can_play(Zeldas_Lullaby) and Megaton_Hammer",
|
||||
"Mirror Shield Hand": "
|
||||
(Small_Key_Spirit_Temple, 5) and can_play(Song_of_Time) and (logic_lens_spirit_mq or can_use(Lens_of_Truth))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Shared",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple MQ Child Climb North Chest": "(Small_Key_Spirit_Temple, 6)",
|
||||
"Spirit Temple MQ Compass Chest": "
|
||||
((Small_Key_Spirit_Temple, 7) and can_use(Slingshot)) or
|
||||
(can_use(Longshot) and can_use(Silver_Gauntlets) and Bow) or
|
||||
(Slingshot and Bow)",
|
||||
"Spirit Temple MQ Sun Block Room Chest": "
|
||||
can_play(Song_of_Time) or
|
||||
(can_use(Longshot) and can_use(Silver_Gauntlets))",
|
||||
"Spirit Temple MQ GS Sun Block Room": "
|
||||
(logic_spirit_mq_sun_block_gs and can_play(Song_of_Time) and Boomerang) or
|
||||
(can_use(Longshot) and can_use(Silver_Gauntlets))"
|
||||
},
|
||||
"exits": {
|
||||
"Silver Gauntlets Hand": "
|
||||
((Small_Key_Spirit_Temple, 7) and
|
||||
(can_play(Song_of_Time) or
|
||||
(can_use(Longshot) and can_use(Silver_Gauntlets)))) or
|
||||
((Small_Key_Spirit_Temple, 4) and can_play(Song_of_Time) and
|
||||
(logic_lens_spirit_mq or can_use(Lens_of_Truth)))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Lower Adult Spirit Temple",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple MQ Leever Room Chest": "True",
|
||||
"Spirit Temple MQ Symphony Room Chest": "
|
||||
(Small_Key_Spirit_Temple, 7) and Megaton_Hammer and Ocarina and
|
||||
Song_of_Time and Eponas_Song and Suns_Song and
|
||||
Song_of_Storms and Zeldas_Lullaby",
|
||||
"Spirit Temple MQ Entrance Front Right Chest": "Megaton_Hammer",
|
||||
"Spirit Temple MQ GS Leever Room": "True",
|
||||
"Spirit Temple MQ GS Symphony Room": "
|
||||
(Small_Key_Spirit_Temple, 7) and Megaton_Hammer and Ocarina and
|
||||
Song_of_Time and Eponas_Song and Suns_Song and
|
||||
Song_of_Storms and Zeldas_Lullaby"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Boss Area",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple MQ Mirror Puzzle Invisible Chest": "logic_lens_spirit_mq or can_use(Lens_of_Truth)",
|
||||
"Spirit Temple Twinrova Heart": "Mirror_Shield and Boss_Key_Spirit_Temple",
|
||||
"Twinrova": "Mirror_Shield and Boss_Key_Spirit_Temple"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Mirror Shield Hand",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Mirror Shield Chest": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Silver Gauntlets Hand",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Silver Gauntlets Chest": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
171
worlds/oot/data/Glitched World/Spirit Temple.json
Normal file
171
worlds/oot/data/Glitched World/Spirit Temple.json
Normal file
@@ -0,0 +1,171 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Spirit Temple Lobby",
|
||||
"dungeon": "Spirit Temple",
|
||||
"exits": {
|
||||
"Desert Colossus": "True",
|
||||
"Child Spirit Temple": "is_child or (is_adult and (can_mega or Hover_Boots))",
|
||||
"Early Adult Spirit Temple": "can_use(Silver_Gauntlets) or can_use(Hover_Boots) or (is_adult and can_shield)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Child Spirit Temple",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Child Bridge Chest": "is_adult or
|
||||
(
|
||||
(can_use(Boomerang) or Slingshot or has_bombchus or can_mega) and
|
||||
(Sticks or has_explosives or
|
||||
( (Nuts or can_use(Boomerang)) and
|
||||
(can_use(Kokiri_Sword) or Slingshot) ) ))",
|
||||
"Spirit Temple Child Early Torches Chest": "(is_adult and has_fire_source) or
|
||||
(has_fire_source_with_torch and (here(is_adult) or
|
||||
(
|
||||
(can_use(Boomerang) or Slingshot or has_bombchus or can_mega) and
|
||||
(Sticks or has_explosives or
|
||||
( (Nuts or can_use(Boomerang)) and
|
||||
(can_use(Kokiri_Sword) or Slingshot) ) ))))",
|
||||
"Spirit Temple GS Metal Fence": "is_adult or
|
||||
(
|
||||
(can_use(Boomerang) or Slingshot or has_bombchus or can_mega) and
|
||||
(Sticks or has_explosives or
|
||||
( (Nuts or can_use(Boomerang)) and
|
||||
(can_use(Kokiri_Sword) or Slingshot) ) ))",
|
||||
"Nut Crate": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Child Spirit Temple Climb": "(Small_Key_Spirit_Temple, 2) and
|
||||
(is_child or ((can_mega and can_use(Longshot)) or can_use(Hover_Boots))
|
||||
)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Child Spirit Temple Climb",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Child Climb North Chest": "at('Spirit Temple Central Chamber', True)
|
||||
or is_child or has_projectile(adult)",
|
||||
"Spirit Temple Child Climb East Chest": "at('Spirit Temple Central Chamber', True)
|
||||
or is_child or has_projectile(adult)",
|
||||
"Spirit Temple GS Sun on Floor Room": "can_use(Boomerang) or can_use(Hookshot) or
|
||||
(can_child_damage and (can_live_dmg(0.5) or Fairy or can_use(Nayrus_Love))) or
|
||||
(is_adult and (can_live_dmg(0.5) or Fairy or can_use(Nayrus_Love)))"
|
||||
},
|
||||
"exits": {
|
||||
"Spirit Temple Central Chamber": "has_explosives"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Early Adult Spirit Temple",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Compass Chest": "can_play(Zeldas_Lullaby) and
|
||||
(can_use(Hookshot) or can_hover) and has_projectile(either)",
|
||||
"Spirit Temple Early Adult Right Chest": "has_projectile(either)",
|
||||
"Spirit Temple First Mirror Left Chest": "(Small_Key_Spirit_Temple, 2)",
|
||||
"Spirit Temple First Mirror Right Chest": "(Small_Key_Spirit_Temple, 2)",
|
||||
"Spirit Temple GS Boulder Room": "has_projectile(either) and
|
||||
(can_play(Song_of_Time) or can_use(Hover_Boots))"
|
||||
},
|
||||
"exits": {
|
||||
"Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 2)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Central Chamber",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Map Chest": "can_use(Bow) or has_fire_source_with_torch",
|
||||
"Spirit Temple Sun Block Room Chest": "has_fire_source_with_torch or can_use(Bow)",
|
||||
"Spirit Temple Statue Room Hand Chest": "can_play(Zeldas_Lullaby)
|
||||
and can_jumpslash",
|
||||
"Spirit Temple Statue Room Northeast Chest": "can_play(Zeldas_Lullaby) and can_jumpslash and
|
||||
(can_use(Hookshot) or can_use(Hover_Boots) or can_mega)",
|
||||
"Spirit Temple GS Hall After Sun Block Room": "can_use(Hookshot) or can_use(Boomerang) or can_hover",
|
||||
"Spirit Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang) or can_hover
|
||||
or can_use(Hover_Boots)"
|
||||
},
|
||||
"exits": {
|
||||
"Silver Gauntlets Hand": "True",
|
||||
# access via Early Adult Spirit Temple requires 2 keys (+ jumpslash + explosives)
|
||||
# access to Early Adult Spirit Temple guaranteed via can_jumpslash from here
|
||||
"Spirit Temple Beyond Central Locked Door": "can_jumpslash and (
|
||||
(Small_Key_Spirit_Temple, 2) or
|
||||
can_hover or
|
||||
can_use(Hookshot)) and has_explosives",
|
||||
"Child Spirit Temple Climb": "True",
|
||||
"Spirit Temple Boss": "can_use(Hookshot) and can_live_dmg(0.5) and Mirror_Shield and has_explosives",
|
||||
"Early Adult Spirit Temple": "can_jumpslash or can_hover or can_use(Hookshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Mirror Shield Hand",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Mirror Shield Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Desert Colossus": "True",
|
||||
"Silver Gauntlets Hand": "
|
||||
can_hover or can_use(Hookshot) or (can_use(Hover_Boots) and can_mega)",
|
||||
"Spirit Temple Beyond Central Locked Door": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Silver Gauntlets Hand",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Silver Gauntlets Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Desert Colossus": "True",
|
||||
"Mirror Shield Hand": "can_hover or (can_use(Hover_Boots) and can_mega)",
|
||||
"Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 2)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Outdoor Hands",
|
||||
"dungeon": "Spirit Temple",
|
||||
"exits": {
|
||||
"Silver Gauntlets Hand": "True",
|
||||
"Mirror Shield Hand": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Beyond Central Locked Door",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Near Four Armos Chest": "can_use(Mirror_Shield)",
|
||||
"Spirit Temple Hallway Right Invisible Chest": "True",
|
||||
"Spirit Temple Hallway Left Invisible Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Spirit Temple Beyond Final Locked Door": "(Small_Key_Spirit_Temple,5) and
|
||||
(can_use(Hookshot) or has_explosives)",
|
||||
"Mirror Shield Hand": "True",
|
||||
"Spirit Temple Central Chamber": "has_explosives"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Beyond Final Locked Door",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Boss Key Chest": "
|
||||
can_play(Zeldas_Lullaby) and (can_live_dmg(1.0) or (Bow and
|
||||
Progressive_Hookshot))",
|
||||
"Spirit Temple Topmost Chest": "can_use(Mirror_Shield)"
|
||||
},
|
||||
"exits": {
|
||||
"Spirit Temple Boss": "can_use(Mirror_Shield)",
|
||||
"Spirit Temple Central Chamber": "can_use(Mirror_Shield) or can_use(Hookshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Spirit Temple Boss",
|
||||
"dungeon": "Spirit Temple",
|
||||
"locations": {
|
||||
"Spirit Temple Twinrova Heart": "True",
|
||||
"Twinrova": "True"
|
||||
}
|
||||
}
|
||||
]
|
||||
58
worlds/oot/data/Glitched World/Water Temple MQ.json
Normal file
58
worlds/oot/data/Glitched World/Water Temple MQ.json
Normal file
@@ -0,0 +1,58 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Water Temple Lobby",
|
||||
"dungeon": "Water Temple",
|
||||
"events": {
|
||||
"Water Temple Clear": "Boss_Key_Water_Temple and can_use(Longshot)"
|
||||
},
|
||||
"locations": {
|
||||
"Water Temple MQ Map Chest": "has_fire_source and Iron_Boots",
|
||||
"Water Temple MQ Central Pillar Chest": "
|
||||
can_use(Zora_Tunic) and Iron_Boots and
|
||||
(can_use(Fire_Arrows) or (can_use(Dins_Fire) and can_play(Song_of_Time)))",
|
||||
# If the player leaves the dungeon without collecting the item at Morpha Heart,
|
||||
# they won't be able to come back without Iron Boots.
|
||||
# If it is the Iron Boots or an item required to get them, it means a soft-lock.
|
||||
"Water Temple Morpha Heart": "
|
||||
Boss_Key_Water_Temple and can_use(Longshot) and Iron_Boots",
|
||||
"Morpha": "Boss_Key_Water_Temple and can_use(Longshot)"
|
||||
},
|
||||
"exits": {
|
||||
"Lake Hylia": "True",
|
||||
"Water Temple Lowered Water Levels": "can_play(Zeldas_Lullaby) and Iron_Boots",
|
||||
"Water Temple Dark Link Region": "
|
||||
Small_Key_Water_Temple and can_use(Longshot) and Iron_Boots"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Water Temple Lowered Water Levels",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple MQ Compass Chest": "Bow or can_use(Dins_Fire)",
|
||||
"Water Temple MQ Longshot Chest": "True",
|
||||
"Water Temple MQ GS Lizalfos Hallway": "can_use(Dins_Fire)",
|
||||
"Water Temple MQ GS Before Upper Water Switch": "can_use(Longshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Water Temple Dark Link Region",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple MQ Boss Key Chest": "can_use(Dins_Fire)",
|
||||
"Water Temple MQ GS River": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Water Temple Basement Gated Areas": "
|
||||
can_use(Dins_Fire) and (Hover_Boots or Ocarina)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Water Temple Basement Gated Areas",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple MQ Freestanding Key": "True",
|
||||
"Water Temple MQ GS Triple Wall Torch": "can_use(Fire_Arrows)",
|
||||
"Water Temple MQ GS Freestanding Key Area": "(Small_Key_Water_Temple, 2)"
|
||||
}
|
||||
}
|
||||
]
|
||||
174
worlds/oot/data/Glitched World/Water Temple.json
Normal file
174
worlds/oot/data/Glitched World/Water Temple.json
Normal file
@@ -0,0 +1,174 @@
|
||||
[
|
||||
{
|
||||
"region_name": "Water Temple Lobby",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {},
|
||||
"exits": {
|
||||
"High Alcove": "is_adult or can_hover",
|
||||
"Boss Area": "can_use(Longshot) or can_hover or (can_use(Hover_Boots) and (can_mega or Megaton_Hammer))",
|
||||
"Dark Link Area": "(at('High Alcove', can_play(Zeldas_Lullaby)) or
|
||||
(can_use(Hover_Boots) and (can_mega or Megaton_Hammer)))
|
||||
and (Small_Key_Water_Temple, 4)",
|
||||
"Under Entrance Block": "can_use(Hookshot) and Iron_Boots",
|
||||
"Central Pillar from Lobby": "can_use(Hookshot) and Iron_Boots and
|
||||
(Small_Key_Water_Temple, 4)",
|
||||
"Compass Room": "can_use(Iron_Boots) and can_use(Hookshot)",
|
||||
"Ruto Column": "can_use(Iron_Boots) or can_use(Longshot) or can_jumpslash"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "High Alcove",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {},
|
||||
"exits": {
|
||||
"Compass Room": "is_adult",
|
||||
"Ruto Column": "is_adult",
|
||||
"Under Entrance Block": "can_use(Iron_Boots) and can_use(Hookshot)",
|
||||
"Caged Skulltula": "is_adult",
|
||||
"Dragon Head Area": "is_adult",
|
||||
"Boss Key Area": "is_adult and
|
||||
(Small_Key_Water_Temple, 4)
|
||||
and (can_use(Longshot) or can_hover or Hover_Boots)",
|
||||
"Boss Area": "can_play(Zeldas_Lullaby) and can_use(Longshot)",
|
||||
"Water Temple Lobby": "can_play(Zeldas_Lullaby)"
|
||||
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Caged Skulltula",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple GS Behind Gate": "(can_use(Hover_Boots) or can_hover or can_use(Hookshot)) and
|
||||
(can_jumpslash or has_explosives)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Compass Room",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Compass Chest": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Under Entrance Block",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Central Bow Target Chest": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Ruto Column",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Map Chest": "is_adult or can_child_damage",
|
||||
"Water Temple Cracked Wall Chest": "(can_use(Hookshot) and Iron_Boots) or
|
||||
(can_play(Zeldas_Lullaby) and (can_use(Hookshot) or has_explosives)) ",
|
||||
"Water Temple Torches Chest": "(here(is_child and can_use(Sticks)) or has_fire_source or can_use(Bow))
|
||||
and can_play(Zeldas_Lullaby)"
|
||||
},
|
||||
"exits": {
|
||||
"Central Pillar": "can_play(Zeldas_Lullaby) and
|
||||
((Small_Key_Water_Temple, 5)
|
||||
or here(is_child and can_use(Sticks)) or has_fire_source or can_use(Bow))",
|
||||
"Boss Key Area": "(Small_Key_Water_Temple, 4) and
|
||||
(can_use(Longshot) or can_hover or can_use(Hover_Boots)) and can_play(Zeldas_Lullaby)",
|
||||
"Dragon Head Area": "Progressive_Strength_Upgrade and (is_adult or can_child_attack) and can_play(Zeldas_Lullaby)",
|
||||
"Caged Skulltula": "has_explosives and can_play(Zeldas_Lullaby)",
|
||||
"Compass Room": "can_play(Zeldas_Lullaby) and can_use(Hookshot)",
|
||||
"Under Entrance Block": "can_play(Zeldas_Lullaby) and
|
||||
( (can_use(Hookshot) and can_mega) or (can_use(Bow) and (Hover_Boots or can_use(Longshot))
|
||||
and (Progressive_Strength_Upgrade or (can_use(Hookshot) and can_mega))))",
|
||||
"High Alcove": "(can_use(Hover_Boots) or can_use(Hookshot) or (is_adult and can_mega) or can_hover)
|
||||
and can_play(Zeldas_Lullaby)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Central Pillar from Lobby",
|
||||
"dungeon": "Water Temple",
|
||||
"exits": {
|
||||
"Central Pillar": "True"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Central Pillar",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Central Pillar Chest": "can_use(Iron_Boots) and can_use(Hookshot) and
|
||||
(at('Central Pillar from Lobby', True) or can_play(Zeldas_Lullaby))",
|
||||
"Water Temple GS Central Pillar": "at('Central Pillar from Lobby', True) or
|
||||
can_use(Longshot) or
|
||||
at('High Alcove',
|
||||
can_use(Farores_Wind) and can_play(Zeldas_Lullaby)
|
||||
and (can_use(Hookshot) or can_use(Boomerang)))"
|
||||
},
|
||||
"exits": {
|
||||
"High Alcove": "(can_use(Hover_Boots) or can_use(Hookshot) or (is_adult and can_mega) or can_hover
|
||||
or has_projectile(either))
|
||||
and can_play(Zeldas_Lullaby)",
|
||||
"Compass Room": "can_play(Zeldas_Lullaby) and can_use(Hookshot)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Boss Key Area",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Boss Key Chest": "(Small_Key_Water_Temple, 5) and
|
||||
(is_adult or can_hover)",
|
||||
"Water Temple GS Near Boss Key Chest": "(is_adult or can_hover) and
|
||||
(can_use(Hookshot) or can_use(Boomerang) or can_mega)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dark Link Area",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Longshot Chest": "can_use(Hookshot)",
|
||||
"Water Temple GS Falling Platform Room": "can_use(Hookshot)"
|
||||
},
|
||||
"exits": {
|
||||
"River": "can_play(Song_of_Time) or (can_use(Hookshot) and (Hover_Boots or (Bombs and can_live_dmg(0.5))))"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "River",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple GS River": "can_use(Longshot) or (Iron_Boots and can_use(Hookshot))"
|
||||
},
|
||||
"exits": {
|
||||
"River Chest": "can_use(Bow) or (can_use(Longshot) and has_bottle and Iron_Boots)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "River Chest",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple River Chest": "True"
|
||||
},
|
||||
"exits": {
|
||||
"Dragon Head Area": "True",
|
||||
"River": "(can_use(Longshot) or can_use(Bow)) and can_mega"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Dragon Head Area",
|
||||
"dungeon": "Water Temple",
|
||||
"locations": {
|
||||
"Water Temple Dragon Chest": "at('River Chest', is_adult) or has_bombchus or (Iron_Boots and can_use(Hookshot))"
|
||||
},
|
||||
"exits": {
|
||||
"River Chest": "can_hover"
|
||||
}
|
||||
},
|
||||
{
|
||||
"region_name": "Boss Area",
|
||||
"dungeon": "Water Temple",
|
||||
"events": {
|
||||
"Water Temple Clear": "can_jumpslash and (can_hover or Boss_Key_Water_Temple)"
|
||||
},
|
||||
"locations": {
|
||||
"Morpha": "can_jumpslash and (can_hover or Boss_Key_Water_Temple)",
|
||||
"Water Temple Morpha Heart": "can_jumpslash and (can_hover or Boss_Key_Water_Temple)"
|
||||
}
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user