Stardew Valley: Fix a bug where walnutsanity would get deactivated even tho ginger island got forced activated (and move some files) (#4311)
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@@ -1,7 +1,8 @@
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import random
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from BaseClasses import get_seed
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from .. import SVTestBase, SVTestCase, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, complete_options_with_default, solo_multiworld
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from .. import SVTestBase, SVTestCase, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, solo_multiworld, \
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fill_dataclass_with_default
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from ..assertion import ModAssertMixin, WorldAssertMixin
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from ... import items, Group, ItemClassification, create_content
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from ... import options
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@@ -122,7 +123,7 @@ class TestModEntranceRando(SVTestCase):
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(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
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(options.EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS),
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(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
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sv_options = complete_options_with_default({
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sv_options = fill_dataclass_with_default({
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options.EntranceRandomization.internal_name: option,
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options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
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SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
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