Stardew Valley: Fix a bug where walnutsanity would get deactivated even tho ginger island got forced activated (and move some files) (#4311)

This commit is contained in:
Jouramie
2024-12-08 21:00:30 -05:00
committed by GitHub
parent 26f9720e69
commit 51c4fe8f67
25 changed files with 752 additions and 660 deletions

View File

@@ -0,0 +1,68 @@
from argparse import Namespace
from typing import Any, Iterable
from BaseClasses import PlandoOptions
from Options import VerifyKeys
from ... import StardewValleyWorld
from ...options import StardewValleyOptions, StardewValleyOption
def parse_class_option_keys(test_options: dict[str | StardewValleyOption, Any] | None) -> dict:
""" Now the option class is allowed as key. """
if test_options is None:
return {}
parsed_options = {}
for option, value in test_options.items():
if hasattr(option, "internal_name"):
assert option.internal_name not in test_options, "Defined two times by class and internal_name"
parsed_options[option.internal_name] = value
else:
assert option in StardewValleyOptions.type_hints, \
f"All keys of world_options must be a possible Stardew Valley option, {option} is not."
parsed_options[option] = value
return parsed_options
def fill_dataclass_with_default(test_options: dict[str | StardewValleyOption, Any] | None) -> StardewValleyOptions:
test_options = parse_class_option_keys(test_options)
filled_options = {}
for option_name, option_class in StardewValleyOptions.type_hints.items():
value = option_class.from_any(test_options.get(option_name, option_class.default))
if issubclass(option_class, VerifyKeys):
# Values should already be verified, but just in case...
value.verify(StardewValleyWorld, "Tester", PlandoOptions.bosses)
filled_options[option_name] = value
return StardewValleyOptions(**filled_options)
def fill_namespace_with_default(test_options: dict[str, Any] | Iterable[dict[str, Any]]) -> Namespace:
if isinstance(test_options, dict):
test_options = [test_options]
args = Namespace()
for option_name, option_class in StardewValleyOptions.type_hints.items():
all_players_option = {}
for player_id, player_options in enumerate(test_options):
# Player id starts at 1
player_id += 1
player_name = f"Tester{player_id}"
value = option_class.from_any(player_options.get(option_name, option_class.default))
if issubclass(option_class, VerifyKeys):
# Values should already be verified, but just in case...
value.verify(StardewValleyWorld, player_name, PlandoOptions.bosses)
all_players_option[player_id] = value
setattr(args, option_name, all_players_option)
return args