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Stardew Valley: Fix a bug where walnutsanity would get deactivated even tho ginger island got forced activated (and move some files) (#4311)
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@@ -1,7 +1,7 @@
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import unittest
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from unittest.mock import Mock
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from .. import SVTestBase, create_args, allsanity_mods_6_x_x
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from .. import SVTestBase, allsanity_mods_6_x_x, fill_namespace_with_default
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from ... import STARDEW_VALLEY, FarmType, BundleRandomization, EntranceRandomization
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@@ -29,7 +29,7 @@ class TestUniversalTrackerGenerationIsStable(SVTestBase):
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fake_context = Mock()
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fake_context.re_gen_passthrough = {STARDEW_VALLEY: ut_data}
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args = create_args({0: self.options})
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args = fill_namespace_with_default({0: self.options})
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args.outputpath = None
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args.outputname = None
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args.multi = 1
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