Stardew Valley: Fix a bug where walnutsanity would get deactivated even tho ginger island got forced activated (and move some files) (#4311)

This commit is contained in:
Jouramie
2024-12-08 21:00:30 -05:00
committed by GitHub
parent 26f9720e69
commit 51c4fe8f67
25 changed files with 752 additions and 660 deletions

View File

@@ -1,7 +1,7 @@
import unittest
from unittest.mock import Mock
from .. import SVTestBase, create_args, allsanity_mods_6_x_x
from .. import SVTestBase, allsanity_mods_6_x_x, fill_namespace_with_default
from ... import STARDEW_VALLEY, FarmType, BundleRandomization, EntranceRandomization
@@ -29,7 +29,7 @@ class TestUniversalTrackerGenerationIsStable(SVTestBase):
fake_context = Mock()
fake_context.re_gen_passthrough = {STARDEW_VALLEY: ut_data}
args = create_args({0: self.options})
args = fill_namespace_with_default({0: self.options})
args.outputpath = None
args.outputname = None
args.multi = 1