Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
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worlds/lufia2ac/docs/en_Lufia II Ancient Cave.md
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worlds/lufia2ac/docs/en_Lufia II Ancient Cave.md
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# Lufia II - Rise of the Sinistrals (Ancient Cave)
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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As you may or may not know, randomization was already a core feature of the Ancient Cave in Lufia II, basically being a
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whole game within a game. The Ancient Cave has 99 floors with increasingly hard enemies, red chests and blue chests. At
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the end of the Ancient Cave you get to fight the Royal Jelly... if you make it that far. You cannot lose the Royal
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Jelly fight as it kills itself after giving you three rounds to try and kill it (or manage to vanquish your own party,
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whichever one you can manage).
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The Randomizer allows you to set four different goals (Kill the Boss, Iris Treasure Hunt, Treasure hunt + Boss, Reach
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final floor), and modify the game in several other ways (define where the last floor is, start with providence, choose
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custom levels/evolution stages for your capsule monsters, etc.).
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## What items and locations get shuffled?
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In general, all Items can appear in the red and blue chests, the blue chest items are items you get to keep after you
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die in or escape the Ancient Cave using Providence. Archipelago Items can also appear in said chests. Iris Treasures are
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always in your local game.
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## Which items can be in another player's world?
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Any of the blue chest items from the vanilla game may be placed into another player's world.
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## What does another world's item look like in Lufia II?
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Items belonging to other worlds are represented by an AP icon and are called AP items.
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## When the player receives an item, what happens?
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Your Party Leader will hold up the item they received when not in a fight or in a menu.
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worlds/lufia2ac/docs/setup_en.md
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# Lufia II Ancient Cave Multiworld Setup Guide
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Lufia II Ancient Cave Patch Setup`
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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[BizHawk](http://tasvideos.org/BizHawk.html), or
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[RetroArch](https://retroarch.com?page=platforms) 1.10.3 or newer). Or,
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
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modded SNES minis are currently not supported by SNI**
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- Your American ROM file, probably named `Lufia II - Rise of the Sinistrals (USA).sfc`
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## Installation Procedures
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1. Download and install SNIClient from the link above, making sure to install the most recent version.
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**The installer file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your American Lufia II - Rise of the Sinistrals ROM file.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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extracted in step one.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how it
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should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
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to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
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options.
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### Where do I get a config file?
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The [Player Settings](/games/Lufia%20II%20Ancient%20Cave/player-settings) page on the website allows you to configure
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your personal settings and export a config file from them.
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the [Player Settings](/games/Lufia%20II%20Ancient%20Cave/player-settings) page, configure your options,
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and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
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open your emulator for you.
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6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apl2ac` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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##### snes9x Multitroid
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click Script -> Open Script...
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5. Select the `Connector.lua` file you downloaded above
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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##### RetroArch 1.10.3 or newer
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You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.3.
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1. Enter the RetroArch main menu screen.
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2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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Network Command Port at 55355.
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4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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Performance)".
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When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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read ROM data.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
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releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
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Other hardware may find helpful information on the usb2snes platforms
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page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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### Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
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these commands you can use `/help` for local client commands and `!help` for server commands.
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