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Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
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worlds/stardew_valley/logic/arcade_logic.py
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34
worlds/stardew_valley/logic/arcade_logic.py
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from typing import Union
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from .base_logic import BaseLogic, BaseLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .. import options
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from ..stardew_rule import StardewRule, True_
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from ..strings.region_names import Region
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class ArcadeLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.arcade = ArcadeLogic(*args, **kwargs)
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class ArcadeLogic(BaseLogic[Union[ArcadeLogicMixin, RegionLogicMixin, ReceivedLogicMixin]]):
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def has_jotpk_power_level(self, power_level: int) -> StardewRule:
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if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
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return True_()
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jotpk_buffs = ("JotPK: Progressive Boots", "JotPK: Progressive Gun", "JotPK: Progressive Ammo", "JotPK: Extra Life", "JotPK: Increased Drop Rate")
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return self.logic.received_n(*jotpk_buffs, count=power_level)
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def has_junimo_kart_power_level(self, power_level: int) -> StardewRule:
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if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
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return True_()
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return self.logic.received("Junimo Kart: Extra Life", power_level)
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def has_junimo_kart_max_level(self) -> StardewRule:
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play_rule = self.logic.region.can_reach(Region.junimo_kart_3)
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if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
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return play_rule
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return self.logic.arcade.has_junimo_kart_power_level(8)
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