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Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
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worlds/stardew_valley/logic/museum_logic.py
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worlds/stardew_valley/logic/museum_logic.py
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from typing import Union
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from Utils import cache_self1
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from .action_logic import ActionLogicMixin
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .. import options
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from ..data.museum_data import MuseumItem, all_museum_items, all_museum_artifacts, all_museum_minerals
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from ..stardew_rule import StardewRule, And, False_
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from ..strings.region_names import Region
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class MuseumLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.museum = MuseumLogic(*args, **kwargs)
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class MuseumLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, ActionLogicMixin, MuseumLogicMixin]]):
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def can_donate_museum_items(self, number: int) -> StardewRule:
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return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_items(number)
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def can_donate_museum_artifacts(self, number: int) -> StardewRule:
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return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_artifacts(number)
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@cache_self1
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def can_find_museum_item(self, item: MuseumItem) -> StardewRule:
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if item.locations:
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region_rule = self.logic.region.can_reach_all_except_one(item.locations)
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else:
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region_rule = False_()
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if item.geodes:
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geodes_rule = And(*(self.logic.action.can_open_geode(geode) for geode in item.geodes))
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else:
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geodes_rule = False_()
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# monster_rule = self.can_farm_monster(item.monsters)
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# extra_rule = True_()
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pan_rule = False_()
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if item.item_name == "Earth Crystal" or item.item_name == "Fire Quartz" or item.item_name == "Frozen Tear":
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pan_rule = self.logic.action.can_pan()
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return pan_rule | region_rule | geodes_rule # & monster_rule & extra_rule
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def can_find_museum_artifacts(self, number: int) -> StardewRule:
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rules = []
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for artifact in all_museum_artifacts:
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rules.append(self.logic.museum.can_find_museum_item(artifact))
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return self.logic.count(number, *rules)
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def can_find_museum_minerals(self, number: int) -> StardewRule:
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rules = []
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for mineral in all_museum_minerals:
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rules.append(self.logic.museum.can_find_museum_item(mineral))
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return self.logic.count(number, *rules)
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def can_find_museum_items(self, number: int) -> StardewRule:
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rules = []
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for donation in all_museum_items:
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rules.append(self.logic.museum.can_find_museum_item(donation))
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return self.logic.count(number, *rules)
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def can_complete_museum(self) -> StardewRule:
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rules = [self.logic.region.can_reach(Region.museum)]
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if self.options.museumsanity == options.Museumsanity.option_none:
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rules.append(self.logic.received("Traveling Merchant Metal Detector", 2))
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else:
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rules.append(self.logic.received("Traveling Merchant Metal Detector", 3))
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for donation in all_museum_items:
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rules.append(self.logic.museum.can_find_museum_item(donation))
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return And(*rules) & self.logic.region.can_reach(Region.museum)
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def can_donate(self, item: str) -> StardewRule:
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return self.logic.has(item) & self.logic.region.can_reach(Region.museum)
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