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Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
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worlds/stardew_valley/mods/logic/magic_logic.py
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worlds/stardew_valley/mods/logic/magic_logic.py
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from typing import Union
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from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.has_logic import HasLogicMixin
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from ...logic.received_logic import ReceivedLogicMixin
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from ...logic.region_logic import RegionLogicMixin
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from ...mods.mod_data import ModNames
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from ...stardew_rule import StardewRule, False_
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from ...strings.ap_names.skill_level_names import ModSkillLevel
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from ...strings.region_names import MagicRegion
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from ...strings.spells import MagicSpell
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class MagicLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.magic = MagicLogic(*args, **kwargs)
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# TODO add logic.mods.magic for altar
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class MagicLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin]]):
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def can_use_clear_debris_instead_of_tool_level(self, level: int) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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return self.logic.received(MagicSpell.clear_debris) & self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, level)
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def can_use_altar(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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return self.logic.region.can_reach(MagicRegion.altar)
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def has_any_spell(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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return self.can_use_altar()
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def has_attack_spell_count(self, count: int) -> StardewRule:
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attack_spell_rule = [self.logic.received(MagicSpell.fireball), self.logic.received(MagicSpell.frostbite), self.logic.received(MagicSpell.shockwave),
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self.logic.received(MagicSpell.spirit), self.logic.received(MagicSpell.meteor)]
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return self.logic.count(count, *attack_spell_rule)
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def has_support_spell_count(self, count: int) -> StardewRule:
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support_spell_rule = [self.can_use_altar(), self.logic.received(ModSkillLevel.magic_level, 2),
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self.logic.received(MagicSpell.descend), self.logic.received(MagicSpell.heal),
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self.logic.received(MagicSpell.tendrils)]
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return self.logic.count(count, *support_spell_rule)
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def has_decent_spells(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 2)
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magic_attack_options_rule = self.has_attack_spell_count(1)
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return magic_resource_rule & magic_attack_options_rule
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def has_good_spells(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 4)
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magic_attack_options_rule = self.has_attack_spell_count(2)
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magic_support_options_rule = self.has_support_spell_count(1)
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return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule
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def has_great_spells(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 6)
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magic_attack_options_rule = self.has_attack_spell_count(3)
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magic_support_options_rule = self.has_support_spell_count(1)
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return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule
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def has_amazing_spells(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 8)
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magic_attack_options_rule = self.has_attack_spell_count(4)
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magic_support_options_rule = self.has_support_spell_count(2)
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return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule
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def can_blink(self) -> StardewRule:
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if ModNames.magic not in self.options.mods:
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return False_()
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return self.logic.received(MagicSpell.blink) & self.can_use_altar()
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