Stardew Valley: 5.x.x - The Allsanity Update (#2764)

Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
agilbert1412
2024-03-15 15:05:14 +03:00
committed by GitHub
parent f7da833572
commit 52e65e208e
177 changed files with 17815 additions and 6863 deletions

View File

@@ -1,8 +1,10 @@
from ..strings.entrance_names import DeepWoodsEntrance, EugeneEntrance, \
JasperEntrance, AlecEntrance, YobaEntrance, JunaEntrance, MagicEntrance, AyeishaEntrance, RileyEntrance
from ..strings.region_names import Region, DeepWoodsRegion, EugeneRegion, JasperRegion, \
AlecRegion, YobaRegion, JunaRegion, MagicRegion, AyeishaRegion, RileyRegion
from ..region_classes import RegionData, ConnectionData, RandomizationFlag, ModRegionData
from typing import Dict, List
from ..strings.entrance_names import Entrance, DeepWoodsEntrance, EugeneEntrance, LaceyEntrance, BoardingHouseEntrance, \
JasperEntrance, AlecEntrance, YobaEntrance, JunaEntrance, MagicEntrance, AyeishaEntrance, RileyEntrance, SVEEntrance, AlectoEntrance
from ..strings.region_names import Region, DeepWoodsRegion, EugeneRegion, JasperRegion, BoardingHouseRegion, \
AlecRegion, YobaRegion, JunaRegion, MagicRegion, AyeishaRegion, RileyRegion, SVERegion, AlectoRegion, LaceyRegion
from ..region_classes import RegionData, ConnectionData, ModificationFlag, RandomizationFlag, ModRegionData
from .mod_data import ModNames
deep_woods_regions = [
@@ -131,6 +133,232 @@ riley_entrances = [
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA)
]
stardew_valley_expanded_regions = [
RegionData(Region.backwoods, [SVEEntrance.backwoods_to_grove]),
RegionData(SVERegion.enchanted_grove, [SVEEntrance.grove_to_outpost_warp, SVEEntrance.grove_to_wizard_warp,
SVEEntrance.grove_to_farm_warp, SVEEntrance.grove_to_guild_warp, SVEEntrance.grove_to_junimo_warp,
SVEEntrance.grove_to_spring_warp, SVEEntrance.grove_to_aurora_warp]),
RegionData(SVERegion.grove_farm_warp, [SVEEntrance.farm_warp_to_farm]),
RegionData(SVERegion.grove_aurora_warp, [SVEEntrance.aurora_warp_to_aurora]),
RegionData(SVERegion.grove_guild_warp, [SVEEntrance.guild_warp_to_guild]),
RegionData(SVERegion.grove_junimo_warp, [SVEEntrance.junimo_warp_to_junimo]),
RegionData(SVERegion.grove_spring_warp, [SVEEntrance.spring_warp_to_spring]),
RegionData(SVERegion.grove_outpost_warp, [SVEEntrance.outpost_warp_to_outpost]),
RegionData(SVERegion.grove_wizard_warp, [SVEEntrance.wizard_warp_to_wizard]),
RegionData(SVERegion.galmoran_outpost, [SVEEntrance.outpost_to_badlands_entrance, SVEEntrance.use_alesia_shop,
SVEEntrance.use_isaac_shop]),
RegionData(SVERegion.badlands_entrance, [SVEEntrance.badlands_entrance_to_badlands]),
RegionData(SVERegion.crimson_badlands, [SVEEntrance.badlands_to_cave]),
RegionData(SVERegion.badlands_cave),
RegionData(Region.bus_stop, [SVEEntrance.bus_stop_to_shed]),
RegionData(SVERegion.grandpas_shed, [SVEEntrance.grandpa_shed_to_interior, SVEEntrance.grandpa_shed_to_town]),
RegionData(SVERegion.grandpas_shed_interior, [SVEEntrance.grandpa_interior_to_upstairs]),
RegionData(SVERegion.grandpas_shed_upstairs),
RegionData(Region.forest,
[SVEEntrance.forest_to_fairhaven, SVEEntrance.forest_to_west, SVEEntrance.forest_to_lost_woods,
SVEEntrance.forest_to_bmv, SVEEntrance.forest_to_marnie_shed]),
RegionData(SVERegion.marnies_shed),
RegionData(SVERegion.fairhaven_farm),
RegionData(Region.town, [SVEEntrance.town_to_bmv, SVEEntrance.town_to_jenkins,
SVEEntrance.town_to_bridge, SVEEntrance.town_to_plot]),
RegionData(SVERegion.blue_moon_vineyard, [SVEEntrance.bmv_to_sophia, SVEEntrance.bmv_to_beach]),
RegionData(SVERegion.sophias_house),
RegionData(SVERegion.jenkins_residence, [SVEEntrance.jenkins_to_cellar]),
RegionData(SVERegion.jenkins_cellar),
RegionData(SVERegion.unclaimed_plot, [SVEEntrance.plot_to_bridge]),
RegionData(SVERegion.shearwater),
RegionData(Region.museum, [SVEEntrance.museum_to_gunther_bedroom]),
RegionData(SVERegion.gunther_bedroom),
RegionData(Region.fish_shop, [SVEEntrance.fish_shop_to_willy_bedroom]),
RegionData(SVERegion.willy_bedroom),
RegionData(Region.mountain, [SVEEntrance.mountain_to_guild_summit]),
RegionData(SVERegion.guild_summit, [SVEEntrance.guild_to_interior, SVEEntrance.guild_to_mines,
SVEEntrance.summit_to_highlands]),
RegionData(Region.railroad, [SVEEntrance.to_susan_house, SVEEntrance.enter_summit, SVEEntrance.railroad_to_grampleton_station]),
RegionData(SVERegion.grampleton_station, [SVEEntrance.grampleton_station_to_grampleton_suburbs]),
RegionData(SVERegion.grampleton_suburbs, [SVEEntrance.grampleton_suburbs_to_scarlett_house]),
RegionData(SVERegion.scarlett_house),
RegionData(Region.wizard_basement, [SVEEntrance.wizard_to_fable_reef]),
RegionData(SVERegion.fable_reef, [SVEEntrance.fable_reef_to_guild]),
RegionData(SVERegion.first_slash_guild, [SVEEntrance.first_slash_guild_to_hallway]),
RegionData(SVERegion.first_slash_hallway, [SVEEntrance.first_slash_hallway_to_room]),
RegionData(SVERegion.first_slash_spare_room),
RegionData(SVERegion.highlands_outside, [SVEEntrance.highlands_to_lance, SVEEntrance.highlands_to_cave]),
RegionData(SVERegion.highlands_cavern, [SVEEntrance.to_dwarf_prison]),
RegionData(SVERegion.dwarf_prison),
RegionData(SVERegion.lances_house, [SVEEntrance.lance_to_ladder]),
RegionData(SVERegion.lances_ladder, [SVEEntrance.lance_ladder_to_highlands]),
RegionData(SVERegion.forest_west, [SVEEntrance.forest_west_to_spring, SVEEntrance.west_to_aurora,
SVEEntrance.use_bear_shop]),
RegionData(SVERegion.aurora_vineyard, [SVEEntrance.to_aurora_basement]),
RegionData(SVERegion.aurora_vineyard_basement),
RegionData(Region.secret_woods, [SVEEntrance.secret_woods_to_west]),
RegionData(SVERegion.bear_shop),
RegionData(SVERegion.sprite_spring, [SVEEntrance.sprite_spring_to_cave]),
RegionData(SVERegion.sprite_spring_cave),
RegionData(SVERegion.lost_woods, [SVEEntrance.lost_woods_to_junimo_woods]),
RegionData(SVERegion.junimo_woods, [SVEEntrance.use_purple_junimo]),
RegionData(SVERegion.purple_junimo_shop),
RegionData(SVERegion.alesia_shop),
RegionData(SVERegion.isaac_shop),
RegionData(SVERegion.summit),
RegionData(SVERegion.susans_house),
RegionData(Region.mountain, [Entrance.mountain_to_adventurer_guild, Entrance.mountain_to_the_mines], ModificationFlag.MODIFIED)
]
mandatory_sve_connections = [
ConnectionData(SVEEntrance.town_to_jenkins, SVERegion.jenkins_residence, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(SVEEntrance.jenkins_to_cellar, SVERegion.jenkins_cellar, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.forest_to_bmv, SVERegion.blue_moon_vineyard),
ConnectionData(SVEEntrance.bmv_to_beach, Region.beach),
ConnectionData(SVEEntrance.town_to_plot, SVERegion.unclaimed_plot),
ConnectionData(SVEEntrance.town_to_bmv, SVERegion.blue_moon_vineyard),
ConnectionData(SVEEntrance.town_to_bridge, SVERegion.shearwater),
ConnectionData(SVEEntrance.plot_to_bridge, SVERegion.shearwater),
ConnectionData(SVEEntrance.bus_stop_to_shed, SVERegion.grandpas_shed),
ConnectionData(SVEEntrance.grandpa_shed_to_interior, SVERegion.grandpas_shed_interior, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(SVEEntrance.grandpa_interior_to_upstairs, SVERegion.grandpas_shed_upstairs, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.grandpa_shed_to_town, Region.town),
ConnectionData(SVEEntrance.bmv_to_sophia, SVERegion.sophias_house, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(SVEEntrance.summit_to_highlands, SVERegion.highlands_outside, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.guild_to_interior, Region.adventurer_guild, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.backwoods_to_grove, SVERegion.enchanted_grove, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(SVEEntrance.grove_to_outpost_warp, SVERegion.grove_outpost_warp),
ConnectionData(SVEEntrance.outpost_warp_to_outpost, SVERegion.galmoran_outpost, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.grove_to_wizard_warp, SVERegion.grove_wizard_warp),
ConnectionData(SVEEntrance.wizard_warp_to_wizard, Region.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.grove_to_aurora_warp, SVERegion.grove_aurora_warp),
ConnectionData(SVEEntrance.aurora_warp_to_aurora, SVERegion.aurora_vineyard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.grove_to_farm_warp, SVERegion.grove_farm_warp),
ConnectionData(SVEEntrance.to_aurora_basement, SVERegion.aurora_vineyard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.farm_warp_to_farm, Region.farm),
ConnectionData(SVEEntrance.grove_to_guild_warp, SVERegion.grove_guild_warp),
ConnectionData(SVEEntrance.guild_warp_to_guild, Region.adventurer_guild, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.grove_to_junimo_warp, SVERegion.grove_junimo_warp),
ConnectionData(SVEEntrance.junimo_warp_to_junimo, SVERegion.junimo_woods, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.use_purple_junimo, SVERegion.purple_junimo_shop),
ConnectionData(SVEEntrance.grove_to_spring_warp, SVERegion.grove_spring_warp),
ConnectionData(SVEEntrance.spring_warp_to_spring, SVERegion.sprite_spring, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.wizard_to_fable_reef, SVERegion.fable_reef, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.fable_reef_to_guild, SVERegion.first_slash_guild, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.outpost_to_badlands_entrance, SVERegion.badlands_entrance, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.badlands_entrance_to_badlands, SVERegion.crimson_badlands, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.badlands_to_cave, SVERegion.badlands_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.guild_to_mines, Region.mines, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(SVEEntrance.mountain_to_guild_summit, SVERegion.guild_summit),
ConnectionData(SVEEntrance.forest_to_west, SVERegion.forest_west),
ConnectionData(SVEEntrance.secret_woods_to_west, SVERegion.forest_west),
ConnectionData(SVEEntrance.west_to_aurora, SVERegion.aurora_vineyard, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(SVEEntrance.forest_to_lost_woods, SVERegion.lost_woods),
ConnectionData(SVEEntrance.lost_woods_to_junimo_woods, SVERegion.junimo_woods),
ConnectionData(SVEEntrance.forest_to_marnie_shed, SVERegion.marnies_shed, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(SVEEntrance.forest_west_to_spring, SVERegion.sprite_spring, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.to_susan_house, SVERegion.susans_house, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.enter_summit, SVERegion.summit, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.forest_to_fairhaven, SVERegion.fairhaven_farm, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(SVEEntrance.highlands_to_lance, SVERegion.lances_house, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.lance_to_ladder, SVERegion.lances_ladder, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.lance_ladder_to_highlands, SVERegion.highlands_outside, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.highlands_to_cave, SVERegion.highlands_cavern, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.use_bear_shop, SVERegion.bear_shop),
ConnectionData(SVEEntrance.use_purple_junimo, SVERegion.purple_junimo_shop),
ConnectionData(SVEEntrance.use_alesia_shop, SVERegion.alesia_shop),
ConnectionData(SVEEntrance.use_isaac_shop, SVERegion.isaac_shop),
ConnectionData(SVEEntrance.to_dwarf_prison, SVERegion.dwarf_prison, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.railroad_to_grampleton_station, SVERegion.grampleton_station),
ConnectionData(SVEEntrance.grampleton_station_to_grampleton_suburbs, SVERegion.grampleton_suburbs),
ConnectionData(SVEEntrance.grampleton_suburbs_to_scarlett_house, SVERegion.scarlett_house, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.first_slash_guild_to_hallway, SVERegion.first_slash_hallway, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.first_slash_hallway_to_room, SVERegion.first_slash_spare_room, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(SVEEntrance.sprite_spring_to_cave, SVERegion.sprite_spring_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.fish_shop_to_willy_bedroom, SVERegion.willy_bedroom, flag=RandomizationFlag.BUILDINGS),
ConnectionData(SVEEntrance.museum_to_gunther_bedroom, SVERegion.gunther_bedroom, flag=RandomizationFlag.BUILDINGS),
]
alecto_regions = [
RegionData(Region.witch_hut, [AlectoEntrance.witch_hut_to_witch_attic]),
RegionData(AlectoRegion.witch_attic)
]
alecto_entrances = [
ConnectionData(AlectoEntrance.witch_hut_to_witch_attic, AlectoRegion.witch_attic, flag=RandomizationFlag.BUILDINGS)
]
lacey_regions = [
RegionData(Region.forest, [LaceyEntrance.forest_to_hat_house]),
RegionData(LaceyRegion.hat_house)
]
lacey_entrances = [
ConnectionData(LaceyEntrance.forest_to_hat_house, LaceyRegion.hat_house, flag=RandomizationFlag.BUILDINGS)
]
boarding_house_regions = [
RegionData(Region.bus_stop, [BoardingHouseEntrance.bus_stop_to_boarding_house_plateau]),
RegionData(BoardingHouseRegion.boarding_house_plateau, [BoardingHouseEntrance.boarding_house_plateau_to_boarding_house_first,
BoardingHouseEntrance.boarding_house_plateau_to_buffalo_ranch,
BoardingHouseEntrance.boarding_house_plateau_to_abandoned_mines_entrance]),
RegionData(BoardingHouseRegion.boarding_house_first, [BoardingHouseEntrance.boarding_house_first_to_boarding_house_second]),
RegionData(BoardingHouseRegion.boarding_house_second),
RegionData(BoardingHouseRegion.buffalo_ranch),
RegionData(BoardingHouseRegion.abandoned_mines_entrance, [BoardingHouseEntrance.abandoned_mines_entrance_to_abandoned_mines_1a,
BoardingHouseEntrance.abandoned_mines_entrance_to_the_lost_valley]),
RegionData(BoardingHouseRegion.abandoned_mines_1a, [BoardingHouseEntrance.abandoned_mines_1a_to_abandoned_mines_1b]),
RegionData(BoardingHouseRegion.abandoned_mines_1b, [BoardingHouseEntrance.abandoned_mines_1b_to_abandoned_mines_2a]),
RegionData(BoardingHouseRegion.abandoned_mines_2a, [BoardingHouseEntrance.abandoned_mines_2a_to_abandoned_mines_2b]),
RegionData(BoardingHouseRegion.abandoned_mines_2b, [BoardingHouseEntrance.abandoned_mines_2b_to_abandoned_mines_3]),
RegionData(BoardingHouseRegion.abandoned_mines_3, [BoardingHouseEntrance.abandoned_mines_3_to_abandoned_mines_4]),
RegionData(BoardingHouseRegion.abandoned_mines_4, [BoardingHouseEntrance.abandoned_mines_4_to_abandoned_mines_5]),
RegionData(BoardingHouseRegion.abandoned_mines_5, [BoardingHouseEntrance.abandoned_mines_5_to_the_lost_valley]),
RegionData(BoardingHouseRegion.the_lost_valley, [BoardingHouseEntrance.the_lost_valley_to_gregory_tent,
BoardingHouseEntrance.lost_valley_to_lost_valley_minecart,
BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins]),
RegionData(BoardingHouseRegion.gregory_tent),
RegionData(BoardingHouseRegion.lost_valley_ruins, [BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_1,
BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_2]),
RegionData(BoardingHouseRegion.lost_valley_minecart),
RegionData(BoardingHouseRegion.lost_valley_house_1),
RegionData(BoardingHouseRegion.lost_valley_house_2)
]
boarding_house_entrances = [
ConnectionData(BoardingHouseEntrance.bus_stop_to_boarding_house_plateau, BoardingHouseRegion.boarding_house_plateau),
ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_boarding_house_first, BoardingHouseRegion.boarding_house_first,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(BoardingHouseEntrance.boarding_house_first_to_boarding_house_second, BoardingHouseRegion.boarding_house_second,
flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_buffalo_ranch, BoardingHouseRegion.buffalo_ranch,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_abandoned_mines_entrance, BoardingHouseRegion.abandoned_mines_entrance,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(BoardingHouseEntrance.abandoned_mines_entrance_to_the_lost_valley, BoardingHouseRegion.lost_valley_minecart, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_entrance_to_abandoned_mines_1a, BoardingHouseRegion.abandoned_mines_1a,
flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_1a_to_abandoned_mines_1b, BoardingHouseRegion.abandoned_mines_1b, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_1b_to_abandoned_mines_2a, BoardingHouseRegion.abandoned_mines_2a, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_2a_to_abandoned_mines_2b, BoardingHouseRegion.abandoned_mines_2b, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_2b_to_abandoned_mines_3, BoardingHouseRegion.abandoned_mines_3, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_3_to_abandoned_mines_4, BoardingHouseRegion.abandoned_mines_4, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_4_to_abandoned_mines_5, BoardingHouseRegion.abandoned_mines_5, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.abandoned_mines_5_to_the_lost_valley, BoardingHouseRegion.the_lost_valley, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.the_lost_valley_to_gregory_tent, BoardingHouseRegion.gregory_tent, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.lost_valley_to_lost_valley_minecart, BoardingHouseRegion.lost_valley_minecart),
ConnectionData(BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins, BoardingHouseRegion.lost_valley_ruins, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_1, BoardingHouseRegion.lost_valley_house_1, flag=RandomizationFlag.BUILDINGS),
ConnectionData(BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_2, BoardingHouseRegion.lost_valley_house_2, flag=RandomizationFlag.BUILDINGS)
]
vanilla_connections_to_remove_by_mod: Dict[str, List[ConnectionData]] = {
ModNames.sve: [ConnectionData(Entrance.mountain_to_the_mines, Region.mines,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_adventurer_guild, Region.adventurer_guild,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
]
}
ModDataList = {
ModNames.deepwoods: ModRegionData(ModNames.deepwoods, deep_woods_regions, deep_woods_entrances),
ModNames.eugene: ModRegionData(ModNames.eugene, eugene_regions, eugene_entrances),
@@ -141,4 +369,8 @@ ModDataList = {
ModNames.magic: ModRegionData(ModNames.magic, magic_regions, magic_entrances),
ModNames.ayeisha: ModRegionData(ModNames.ayeisha, ayeisha_regions, ayeisha_entrances),
ModNames.riley: ModRegionData(ModNames.riley, riley_regions, riley_entrances),
ModNames.sve: ModRegionData(ModNames.sve, stardew_valley_expanded_regions, mandatory_sve_connections),
ModNames.alecto: ModRegionData(ModNames.alecto, alecto_regions, alecto_entrances),
ModNames.lacey: ModRegionData(ModNames.lacey, lacey_regions, lacey_entrances),
ModNames.boarding_house: ModRegionData(ModNames.boarding_house, boarding_house_regions, boarding_house_entrances),
}