Stardew Valley: 5.x.x - The Allsanity Update (#2764)

Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
agilbert1412
2024-03-15 15:05:14 +03:00
committed by GitHub
parent f7da833572
commit 52e65e208e
177 changed files with 17815 additions and 6863 deletions

View File

@@ -1,14 +1,16 @@
import itertools
import math
import sys
import unittest
import random
from typing import Set
import sys
from BaseClasses import ItemClassification, MultiWorld
from . import setup_solo_multiworld, SVTestCase, allsanity_options_without_mods
from .. import ItemData, StardewValleyWorld
from BaseClasses import MultiWorld, get_seed
from . import setup_solo_multiworld, SVTestCase, allsanity_options_without_mods, get_minsanity_options
from .. import StardewValleyWorld
from ..items import Group, item_table
from ..options import Friendsanity, SeasonRandomization, Museumsanity, Shipsanity, Goal
from ..strings.wallet_item_names import Wallet
all_seasons = ["Spring", "Summer", "Fall", "Winter"]
all_farms = ["Standard Farm", "Riverland Farm", "Forest Farm", "Hill-top Farm", "Wilderness Farm", "Four Corners Farm", "Beach Farm"]
class TestItems(SVTestCase):
@@ -33,20 +35,106 @@ class TestItems(SVTestCase):
def test_babies_come_in_all_shapes_and_sizes(self):
baby_permutations = set()
options = {Friendsanity.internal_name: Friendsanity.option_bachelors}
for attempt_number in range(50):
if len(baby_permutations) >= 4:
print(f"Already got all 4 baby permutations, breaking early [{attempt_number} generations]")
break
seed = random.randrange(sys.maxsize)
multiworld = setup_solo_multiworld(seed=seed)
seed = get_seed()
multiworld = setup_solo_multiworld(options, seed=seed, _cache={})
baby_items = [item for item in multiworld.get_items() if "Baby" in item.name]
self.assertEqual(len(baby_items), 2)
baby_permutations.add(f"{baby_items[0]} - {baby_items[1]}")
self.assertEqual(len(baby_permutations), 4)
def test_correct_number_of_stardrops(self):
seed = random.randrange(sys.maxsize)
allsanity_options = allsanity_options_without_mods()
multiworld = setup_solo_multiworld(allsanity_options, seed=seed)
multiworld = setup_solo_multiworld(allsanity_options)
stardrop_items = [item for item in multiworld.get_items() if "Stardrop" in item.name]
self.assertEqual(len(stardrop_items), 5)
self.assertEqual(len(stardrop_items), 7)
def test_no_duplicate_rings(self):
allsanity_options = allsanity_options_without_mods()
multiworld = setup_solo_multiworld(allsanity_options)
ring_items = [item.name for item in multiworld.get_items() if Group.RING in item_table[item.name].groups]
self.assertEqual(len(ring_items), len(set(ring_items)))
def test_can_start_in_any_season(self):
starting_seasons_rolled = set()
options = {SeasonRandomization.internal_name: SeasonRandomization.option_randomized}
for attempt_number in range(50):
if len(starting_seasons_rolled) >= 4:
print(f"Already got all 4 starting seasons, breaking early [{attempt_number} generations]")
break
seed = get_seed()
multiworld = setup_solo_multiworld(options, seed=seed, _cache={})
starting_season_items = [item for item in multiworld.precollected_items[1] if item.name in all_seasons]
season_items = [item for item in multiworld.get_items() if item.name in all_seasons]
self.assertEqual(len(starting_season_items), 1)
self.assertEqual(len(season_items), 3)
starting_seasons_rolled.add(f"{starting_season_items[0]}")
self.assertEqual(len(starting_seasons_rolled), 4)
def test_can_start_on_any_farm(self):
starting_farms_rolled = set()
for attempt_number in range(60):
if len(starting_farms_rolled) >= 7:
print(f"Already got all 7 farm types, breaking early [{attempt_number} generations]")
break
seed = random.randrange(sys.maxsize)
multiworld = setup_solo_multiworld(seed=seed, _cache={})
starting_farm = multiworld.worlds[1].fill_slot_data()["farm_type"]
starting_farms_rolled.add(starting_farm)
self.assertEqual(len(starting_farms_rolled), 7)
class TestMetalDetectors(SVTestCase):
def test_minsanity_1_metal_detector(self):
options = get_minsanity_options()
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 1)
def test_museumsanity_2_metal_detector(self):
options = get_minsanity_options().copy()
options[Museumsanity.internal_name] = Museumsanity.option_all
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 2)
def test_shipsanity_full_shipment_1_metal_detector(self):
options = get_minsanity_options().copy()
options[Shipsanity.internal_name] = Shipsanity.option_full_shipment
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 1)
def test_shipsanity_everything_2_metal_detector(self):
options = get_minsanity_options().copy()
options[Shipsanity.internal_name] = Shipsanity.option_everything
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 2)
def test_complete_collection_2_metal_detector(self):
options = get_minsanity_options().copy()
options[Goal.internal_name] = Goal.option_complete_collection
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 2)
def test_perfection_2_metal_detector(self):
options = get_minsanity_options().copy()
options[Goal.internal_name] = Goal.option_perfection
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 2)
def test_maxsanity_4_metal_detector(self):
options = get_minsanity_options().copy()
options[Museumsanity.internal_name] = Museumsanity.option_all
options[Shipsanity.internal_name] = Shipsanity.option_everything
options[Goal.internal_name] = Goal.option_perfection
multiworld = setup_solo_multiworld(options)
items = [item.name for item in multiworld.get_items() if item.name == Wallet.metal_detector]
self.assertEquals(len(items), 4)