Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
@@ -1,139 +1,385 @@
|
||||
import os
|
||||
import unittest
|
||||
from argparse import Namespace
|
||||
from typing import Dict, FrozenSet, Tuple, Any, ClassVar
|
||||
from contextlib import contextmanager
|
||||
from typing import Dict, ClassVar, Iterable, Hashable, Tuple, Optional, List, Union, Any
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from BaseClasses import MultiWorld, CollectionState, get_seed, Location
|
||||
from Options import VerifyKeys
|
||||
from Utils import cache_argsless
|
||||
from test.TestBase import WorldTestBase
|
||||
from test.bases import WorldTestBase
|
||||
from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld
|
||||
from .. import StardewValleyWorld
|
||||
from ..mods.mod_data import ModNames
|
||||
from worlds.AutoWorld import call_all
|
||||
from ..options import Cropsanity, SkillProgression, SpecialOrderLocations, Friendsanity, NumberOfLuckBuffs, SeasonRandomization, ToolProgression, \
|
||||
ElevatorProgression, Museumsanity, BackpackProgression, BuildingProgression, ArcadeMachineLocations, HelpWantedLocations, Fishsanity, NumberOfMovementBuffs, \
|
||||
BundleRandomization, BundlePrice, FestivalLocations, FriendsanityHeartSize, ExcludeGingerIsland, TrapItems, Goal, Mods
|
||||
from .assertion import RuleAssertMixin
|
||||
from .. import StardewValleyWorld, options
|
||||
from ..mods.mod_data import all_mods
|
||||
from ..options import StardewValleyOptions, StardewValleyOption
|
||||
|
||||
DEFAULT_TEST_SEED = get_seed()
|
||||
|
||||
|
||||
class SVTestCase(unittest.TestCase):
|
||||
player: ClassVar[int] = 1
|
||||
"""Set to False to not skip some 'extra' tests"""
|
||||
skip_extra_tests: bool = True
|
||||
"""Set to False to run tests that take long"""
|
||||
skip_long_tests: bool = True
|
||||
# TODO is this caching really changing anything?
|
||||
@cache_argsless
|
||||
def disable_5_x_x_options():
|
||||
return {
|
||||
options.Monstersanity.internal_name: options.Monstersanity.option_none,
|
||||
options.Shipsanity.internal_name: options.Shipsanity.option_none,
|
||||
options.Cooksanity.internal_name: options.Cooksanity.option_none,
|
||||
options.Chefsanity.internal_name: options.Chefsanity.option_none,
|
||||
options.Craftsanity.internal_name: options.Craftsanity.option_none
|
||||
}
|
||||
|
||||
|
||||
class SVTestBase(WorldTestBase, SVTestCase):
|
||||
game = "Stardew Valley"
|
||||
world: StardewValleyWorld
|
||||
@cache_argsless
|
||||
def default_4_x_x_options():
|
||||
option_dict = default_options().copy()
|
||||
option_dict.update(disable_5_x_x_options())
|
||||
option_dict.update({
|
||||
options.BundleRandomization.internal_name: options.BundleRandomization.option_shuffled,
|
||||
})
|
||||
return option_dict
|
||||
|
||||
def world_setup(self, *args, **kwargs):
|
||||
super().world_setup(*args, **kwargs)
|
||||
long_tests_key = "long"
|
||||
if long_tests_key in os.environ:
|
||||
self.skip_long_tests = not bool(os.environ[long_tests_key])
|
||||
if self.constructed:
|
||||
self.world = self.multiworld.worlds[self.player] # noqa
|
||||
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
# world_setup is overridden, so it'd always run default tests when importing SVTestBase
|
||||
is_not_stardew_test = type(self) is not SVTestBase
|
||||
should_run_default_tests = is_not_stardew_test and super().run_default_tests
|
||||
return should_run_default_tests
|
||||
@cache_argsless
|
||||
def default_options():
|
||||
return {}
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_minsanity_options():
|
||||
return {
|
||||
options.Goal.internal_name: options.Goal.option_bottom_of_the_mines,
|
||||
options.BundleRandomization.internal_name: options.BundleRandomization.option_vanilla,
|
||||
options.BundlePrice.internal_name: options.BundlePrice.option_very_cheap,
|
||||
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_disabled,
|
||||
options.Cropsanity.internal_name: options.Cropsanity.option_disabled,
|
||||
options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
|
||||
options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
|
||||
options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
|
||||
options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
|
||||
options.FestivalLocations.internal_name: options.FestivalLocations.option_disabled,
|
||||
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
|
||||
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
|
||||
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_disabled,
|
||||
options.QuestLocations.internal_name: -1,
|
||||
options.Fishsanity.internal_name: options.Fishsanity.option_none,
|
||||
options.Museumsanity.internal_name: options.Museumsanity.option_none,
|
||||
options.Monstersanity.internal_name: options.Monstersanity.option_none,
|
||||
options.Shipsanity.internal_name: options.Shipsanity.option_none,
|
||||
options.Cooksanity.internal_name: options.Cooksanity.option_none,
|
||||
options.Chefsanity.internal_name: options.Chefsanity.option_none,
|
||||
options.Craftsanity.internal_name: options.Craftsanity.option_none,
|
||||
options.Friendsanity.internal_name: options.Friendsanity.option_none,
|
||||
options.FriendsanityHeartSize.internal_name: 8,
|
||||
options.NumberOfMovementBuffs.internal_name: 0,
|
||||
options.NumberOfLuckBuffs.internal_name: 0,
|
||||
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
|
||||
options.TrapItems.internal_name: options.TrapItems.option_no_traps,
|
||||
options.Mods.internal_name: frozenset(),
|
||||
}
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def minimal_locations_maximal_items():
|
||||
min_max_options = {
|
||||
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
|
||||
Cropsanity.internal_name: Cropsanity.option_enabled,
|
||||
BackpackProgression.internal_name: BackpackProgression.option_vanilla,
|
||||
ToolProgression.internal_name: ToolProgression.option_vanilla,
|
||||
SkillProgression.internal_name: SkillProgression.option_vanilla,
|
||||
BuildingProgression.internal_name: BuildingProgression.option_vanilla,
|
||||
ElevatorProgression.internal_name: ElevatorProgression.option_vanilla,
|
||||
ArcadeMachineLocations.internal_name: ArcadeMachineLocations.option_disabled,
|
||||
SpecialOrderLocations.internal_name: SpecialOrderLocations.option_disabled,
|
||||
HelpWantedLocations.internal_name: 0,
|
||||
Fishsanity.internal_name: Fishsanity.option_none,
|
||||
Museumsanity.internal_name: Museumsanity.option_none,
|
||||
Friendsanity.internal_name: Friendsanity.option_none,
|
||||
NumberOfMovementBuffs.internal_name: 12,
|
||||
NumberOfLuckBuffs.internal_name: 12,
|
||||
options.Goal.internal_name: options.Goal.option_craft_master,
|
||||
options.BundleRandomization.internal_name: options.BundleRandomization.option_shuffled,
|
||||
options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
|
||||
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
|
||||
options.Cropsanity.internal_name: options.Cropsanity.option_disabled,
|
||||
options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
|
||||
options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
|
||||
options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
|
||||
options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
|
||||
options.FestivalLocations.internal_name: options.FestivalLocations.option_disabled,
|
||||
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_vanilla,
|
||||
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
|
||||
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_disabled,
|
||||
options.QuestLocations.internal_name: -1,
|
||||
options.Fishsanity.internal_name: options.Fishsanity.option_none,
|
||||
options.Museumsanity.internal_name: options.Museumsanity.option_none,
|
||||
options.Monstersanity.internal_name: options.Monstersanity.option_none,
|
||||
options.Shipsanity.internal_name: options.Shipsanity.option_none,
|
||||
options.Cooksanity.internal_name: options.Cooksanity.option_none,
|
||||
options.Chefsanity.internal_name: options.Chefsanity.option_none,
|
||||
options.Craftsanity.internal_name: options.Craftsanity.option_none,
|
||||
options.Friendsanity.internal_name: options.Friendsanity.option_none,
|
||||
options.FriendsanityHeartSize.internal_name: 8,
|
||||
options.NumberOfMovementBuffs.internal_name: 12,
|
||||
options.NumberOfLuckBuffs.internal_name: 12,
|
||||
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
|
||||
options.TrapItems.internal_name: options.TrapItems.option_nightmare,
|
||||
options.Mods.internal_name: (),
|
||||
}
|
||||
return min_max_options
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def allsanity_options_without_mods():
|
||||
allsanity = {
|
||||
Goal.internal_name: Goal.option_perfection,
|
||||
BundleRandomization.internal_name: BundleRandomization.option_shuffled,
|
||||
BundlePrice.internal_name: BundlePrice.option_expensive,
|
||||
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
|
||||
Cropsanity.internal_name: Cropsanity.option_enabled,
|
||||
BackpackProgression.internal_name: BackpackProgression.option_progressive,
|
||||
ToolProgression.internal_name: ToolProgression.option_progressive,
|
||||
SkillProgression.internal_name: SkillProgression.option_progressive,
|
||||
BuildingProgression.internal_name: BuildingProgression.option_progressive,
|
||||
FestivalLocations.internal_name: FestivalLocations.option_hard,
|
||||
ElevatorProgression.internal_name: ElevatorProgression.option_progressive,
|
||||
ArcadeMachineLocations.internal_name: ArcadeMachineLocations.option_full_shuffling,
|
||||
SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi,
|
||||
HelpWantedLocations.internal_name: 56,
|
||||
Fishsanity.internal_name: Fishsanity.option_all,
|
||||
Museumsanity.internal_name: Museumsanity.option_all,
|
||||
Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
|
||||
FriendsanityHeartSize.internal_name: 1,
|
||||
NumberOfMovementBuffs.internal_name: 12,
|
||||
NumberOfLuckBuffs.internal_name: 12,
|
||||
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false,
|
||||
TrapItems.internal_name: TrapItems.option_nightmare,
|
||||
def minimal_locations_maximal_items_with_island():
|
||||
min_max_options = minimal_locations_maximal_items().copy()
|
||||
min_max_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false})
|
||||
return min_max_options
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def allsanity_4_x_x_options_without_mods():
|
||||
option_dict = {
|
||||
options.Goal.internal_name: options.Goal.option_perfection,
|
||||
options.BundleRandomization.internal_name: options.BundleRandomization.option_thematic,
|
||||
options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
|
||||
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
|
||||
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
|
||||
options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive,
|
||||
options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
|
||||
options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
|
||||
options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive,
|
||||
options.FestivalLocations.internal_name: options.FestivalLocations.option_hard,
|
||||
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive,
|
||||
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
|
||||
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
|
||||
options.QuestLocations.internal_name: 56,
|
||||
options.Fishsanity.internal_name: options.Fishsanity.option_all,
|
||||
options.Museumsanity.internal_name: options.Museumsanity.option_all,
|
||||
options.Monstersanity.internal_name: options.Monstersanity.option_progressive_goals,
|
||||
options.Shipsanity.internal_name: options.Shipsanity.option_everything,
|
||||
options.Cooksanity.internal_name: options.Cooksanity.option_all,
|
||||
options.Chefsanity.internal_name: options.Chefsanity.option_all,
|
||||
options.Craftsanity.internal_name: options.Craftsanity.option_all,
|
||||
options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
|
||||
options.FriendsanityHeartSize.internal_name: 1,
|
||||
options.NumberOfMovementBuffs.internal_name: 12,
|
||||
options.NumberOfLuckBuffs.internal_name: 12,
|
||||
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
|
||||
options.TrapItems.internal_name: options.TrapItems.option_nightmare,
|
||||
}
|
||||
option_dict.update(disable_5_x_x_options())
|
||||
return option_dict
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def allsanity_options_without_mods():
|
||||
return {
|
||||
options.Goal.internal_name: options.Goal.option_perfection,
|
||||
options.BundleRandomization.internal_name: options.BundleRandomization.option_thematic,
|
||||
options.BundlePrice.internal_name: options.BundlePrice.option_expensive,
|
||||
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
|
||||
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
|
||||
options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive,
|
||||
options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
|
||||
options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
|
||||
options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive,
|
||||
options.FestivalLocations.internal_name: options.FestivalLocations.option_hard,
|
||||
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive,
|
||||
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
|
||||
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
|
||||
options.QuestLocations.internal_name: 56,
|
||||
options.Fishsanity.internal_name: options.Fishsanity.option_all,
|
||||
options.Museumsanity.internal_name: options.Museumsanity.option_all,
|
||||
options.Monstersanity.internal_name: options.Monstersanity.option_progressive_goals,
|
||||
options.Shipsanity.internal_name: options.Shipsanity.option_everything,
|
||||
options.Cooksanity.internal_name: options.Cooksanity.option_all,
|
||||
options.Chefsanity.internal_name: options.Chefsanity.option_all,
|
||||
options.Craftsanity.internal_name: options.Craftsanity.option_all,
|
||||
options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
|
||||
options.FriendsanityHeartSize.internal_name: 1,
|
||||
options.NumberOfMovementBuffs.internal_name: 12,
|
||||
options.NumberOfLuckBuffs.internal_name: 12,
|
||||
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
|
||||
options.TrapItems.internal_name: options.TrapItems.option_nightmare,
|
||||
}
|
||||
return allsanity
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def allsanity_options_with_mods():
|
||||
allsanity = {}
|
||||
allsanity.update(allsanity_options_without_mods())
|
||||
all_mods = (
|
||||
ModNames.deepwoods, ModNames.tractor, ModNames.big_backpack,
|
||||
ModNames.luck_skill, ModNames.magic, ModNames.socializing_skill, ModNames.archaeology,
|
||||
ModNames.cooking_skill, ModNames.binning_skill, ModNames.juna,
|
||||
ModNames.jasper, ModNames.alec, ModNames.yoba, ModNames.eugene,
|
||||
ModNames.wellwick, ModNames.ginger, ModNames.shiko, ModNames.delores,
|
||||
ModNames.ayeisha, ModNames.riley, ModNames.skull_cavern_elevator
|
||||
)
|
||||
allsanity.update({Mods.internal_name: all_mods})
|
||||
allsanity = allsanity_options_without_mods().copy()
|
||||
allsanity.update({options.Mods.internal_name: all_mods})
|
||||
return allsanity
|
||||
|
||||
|
||||
class SVTestCase(unittest.TestCase):
|
||||
# Set False to not skip some 'extra' tests
|
||||
skip_base_tests: bool = True
|
||||
# Set False to run tests that take long
|
||||
skip_long_tests: bool = True
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
super().setUpClass()
|
||||
base_tests_key = "base"
|
||||
if base_tests_key in os.environ:
|
||||
cls.skip_base_tests = not bool(os.environ[base_tests_key])
|
||||
long_tests_key = "long"
|
||||
if long_tests_key in os.environ:
|
||||
cls.skip_long_tests = not bool(os.environ[long_tests_key])
|
||||
|
||||
@contextmanager
|
||||
def solo_world_sub_test(self, msg: Optional[str] = None,
|
||||
/,
|
||||
world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
|
||||
*,
|
||||
seed=DEFAULT_TEST_SEED,
|
||||
world_caching=True,
|
||||
dirty_state=False,
|
||||
**kwargs) -> Tuple[MultiWorld, StardewValleyWorld]:
|
||||
if msg is not None:
|
||||
msg += " "
|
||||
else:
|
||||
msg = ""
|
||||
msg += f"[Seed = {seed}]"
|
||||
|
||||
with self.subTest(msg, **kwargs):
|
||||
if world_caching:
|
||||
multi_world = setup_solo_multiworld(world_options, seed)
|
||||
if dirty_state:
|
||||
original_state = multi_world.state.copy()
|
||||
else:
|
||||
multi_world = setup_solo_multiworld(world_options, seed, _cache={})
|
||||
|
||||
yield multi_world, multi_world.worlds[1]
|
||||
|
||||
if world_caching and dirty_state:
|
||||
multi_world.state = original_state
|
||||
|
||||
|
||||
class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
|
||||
game = "Stardew Valley"
|
||||
world: StardewValleyWorld
|
||||
player: ClassVar[int] = 1
|
||||
|
||||
seed = DEFAULT_TEST_SEED
|
||||
|
||||
options = get_minsanity_options()
|
||||
|
||||
def world_setup(self, *args, **kwargs):
|
||||
self.options = parse_class_option_keys(self.options)
|
||||
|
||||
super().world_setup(seed=self.seed)
|
||||
if self.constructed:
|
||||
self.world = self.multiworld.worlds[self.player] # noqa
|
||||
|
||||
@property
|
||||
def run_default_tests(self) -> bool:
|
||||
if self.skip_base_tests:
|
||||
return False
|
||||
# world_setup is overridden, so it'd always run default tests when importing SVTestBase
|
||||
is_not_stardew_test = type(self) is not SVTestBase
|
||||
should_run_default_tests = is_not_stardew_test and super().run_default_tests
|
||||
return should_run_default_tests
|
||||
|
||||
def collect_lots_of_money(self):
|
||||
self.multiworld.state.collect(self.world.create_item("Shipping Bin"), event=False)
|
||||
for i in range(100):
|
||||
self.multiworld.state.collect(self.world.create_item("Stardrop"), event=False)
|
||||
|
||||
def collect_all_the_money(self):
|
||||
self.multiworld.state.collect(self.world.create_item("Shipping Bin"), event=False)
|
||||
for i in range(1000):
|
||||
self.multiworld.state.collect(self.world.create_item("Stardrop"), event=False)
|
||||
|
||||
def get_real_locations(self) -> List[Location]:
|
||||
return [location for location in self.multiworld.get_locations(self.player) if not location.event]
|
||||
|
||||
def get_real_location_names(self) -> List[str]:
|
||||
return [location.name for location in self.multiworld.get_locations(self.player) if not location.event]
|
||||
|
||||
|
||||
pre_generated_worlds = {}
|
||||
|
||||
|
||||
# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
|
||||
def setup_solo_multiworld(test_options=None, seed=None,
|
||||
_cache: Dict[FrozenSet[Tuple[str, Any]], MultiWorld] = {}) -> MultiWorld: # noqa
|
||||
if test_options is None:
|
||||
test_options = {}
|
||||
def setup_solo_multiworld(test_options: Optional[Dict[Union[str, StardewValleyOption], str]] = None,
|
||||
seed=DEFAULT_TEST_SEED,
|
||||
_cache: Dict[Hashable, MultiWorld] = {}, # noqa
|
||||
_steps=gen_steps) -> MultiWorld:
|
||||
test_options = parse_class_option_keys(test_options)
|
||||
|
||||
# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
|
||||
frozen_options = frozenset(test_options.items()).union({seed})
|
||||
if frozen_options in _cache:
|
||||
return _cache[frozen_options]
|
||||
should_cache = "start_inventory" not in test_options
|
||||
frozen_options = frozenset({})
|
||||
if should_cache:
|
||||
frozen_options = frozenset(test_options.items()).union({seed})
|
||||
if frozen_options in _cache:
|
||||
cached_multi_world = _cache[frozen_options]
|
||||
print(f"Using cached solo multi world [Seed = {cached_multi_world.seed}]")
|
||||
return cached_multi_world
|
||||
|
||||
multiworld = setup_base_solo_multiworld(StardewValleyWorld, (), seed=seed)
|
||||
# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
|
||||
|
||||
args = Namespace()
|
||||
for name, option in StardewValleyWorld.options_dataclass.type_hints.items():
|
||||
value = option(test_options[name]) if name in test_options else option.from_any(option.default)
|
||||
value = option.from_any(test_options.get(name, option.default))
|
||||
|
||||
if issubclass(option, VerifyKeys):
|
||||
# Values should already be verified, but just in case...
|
||||
option.verify_keys(value.value)
|
||||
|
||||
setattr(args, name, {1: value})
|
||||
multiworld.set_options(args)
|
||||
|
||||
if "start_inventory" in test_options:
|
||||
for item, amount in test_options["start_inventory"].items():
|
||||
for _ in range(amount):
|
||||
multiworld.push_precollected(multiworld.create_item(item, 1))
|
||||
|
||||
for step in _steps:
|
||||
call_all(multiworld, step)
|
||||
|
||||
if should_cache:
|
||||
_cache[frozen_options] = multiworld
|
||||
|
||||
return multiworld
|
||||
|
||||
|
||||
def parse_class_option_keys(test_options: dict) -> dict:
|
||||
""" Now the option class is allowed as key. """
|
||||
parsed_options = {}
|
||||
|
||||
if test_options:
|
||||
for option, value in test_options.items():
|
||||
if hasattr(option, "internal_name"):
|
||||
assert option.internal_name not in test_options, "Defined two times by class and internal_name"
|
||||
parsed_options[option.internal_name] = value
|
||||
else:
|
||||
assert option in StardewValleyOptions.type_hints, \
|
||||
f"All keys of world_options must be a possible Stardew Valley option, {option} is not."
|
||||
parsed_options[option] = value
|
||||
|
||||
return parsed_options
|
||||
|
||||
|
||||
def complete_options_with_default(options_to_complete=None) -> StardewValleyOptions:
|
||||
if options_to_complete is None:
|
||||
options_to_complete = {}
|
||||
|
||||
for name, option in StardewValleyOptions.type_hints.items():
|
||||
options_to_complete[name] = option.from_any(options_to_complete.get(name, option.default))
|
||||
|
||||
return StardewValleyOptions(**options_to_complete)
|
||||
|
||||
|
||||
def setup_multiworld(test_options: Iterable[Dict[str, int]] = None, seed=None) -> MultiWorld: # noqa
|
||||
if test_options is None:
|
||||
test_options = []
|
||||
|
||||
multiworld = MultiWorld(len(test_options))
|
||||
multiworld.player_name = {}
|
||||
multiworld.set_seed(seed)
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
for i in range(1, len(test_options) + 1):
|
||||
multiworld.game[i] = StardewValleyWorld.game
|
||||
multiworld.player_name.update({i: f"Tester{i}"})
|
||||
args = Namespace()
|
||||
for name, option in StardewValleyWorld.options_dataclass.type_hints.items():
|
||||
options = {}
|
||||
for i in range(1, len(test_options) + 1):
|
||||
player_options = test_options[i - 1]
|
||||
value = option(player_options[name]) if name in player_options else option.from_any(option.default)
|
||||
options.update({i: value})
|
||||
setattr(args, name, options)
|
||||
multiworld.set_options(args)
|
||||
|
||||
for step in gen_steps:
|
||||
call_all(multiworld, step)
|
||||
|
||||
_cache[frozen_options] = multiworld
|
||||
|
||||
return multiworld
|
||||
|
||||
Reference in New Issue
Block a user