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Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
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worlds/stardew_valley/test/long/TestPreRolledRandomness.py
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worlds/stardew_valley/test/long/TestPreRolledRandomness.py
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from BaseClasses import get_seed
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from .. import SVTestCase
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from ..assertion import WorldAssertMixin
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from ... import options
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class TestGeneratePreRolledRandomness(WorldAssertMixin, SVTestCase):
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def test_given_pre_rolled_difficult_randomness_when_generate_then_basic_checks(self):
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if self.skip_long_tests:
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return
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choices = {
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options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings,
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options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
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options.BundlePrice.internal_name: options.BundlePrice.option_maximum
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}
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num_tests = 1000
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for i in range(num_tests):
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seed = get_seed() # Put seed in parameter to test
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with self.solo_world_sub_test(f"Entrance Randomizer and Remixed Bundles",
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choices,
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seed=seed,
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world_caching=False) \
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as (multiworld, _):
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self.assert_basic_checks(multiworld)
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