Stardew Valley: 5.x.x - The Allsanity Update (#2764)

Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
agilbert1412
2024-03-15 15:05:14 +03:00
committed by GitHub
parent f7da833572
commit 52e65e208e
177 changed files with 17815 additions and 6863 deletions

View File

@@ -0,0 +1,276 @@
import os
import time
import unittest
from dataclasses import dataclass
from statistics import mean, median, variance, stdev
from typing import List
from BaseClasses import get_seed
from Fill import distribute_items_restrictive, balance_multiworld_progression
from worlds import AutoWorld
from .. import SVTestCase, minimal_locations_maximal_items, setup_multiworld, default_4_x_x_options, \
allsanity_4_x_x_options_without_mods, default_options, allsanity_options_without_mods, allsanity_options_with_mods
assert default_4_x_x_options
assert allsanity_4_x_x_options_without_mods
assert default_options
assert allsanity_options_without_mods
default_number_generations = 25
acceptable_deviation = 4
@dataclass
class PerformanceResults:
case: SVTestCase
amount_of_players: int
results: List[float]
acceptable_mean: float
def __repr__(self):
size = size_name(self.amount_of_players)
total_time = sum(self.results)
mean_time = mean(self.results)
median_time = median(self.results)
stdev_time = stdev(self.results, mean_time)
variance_time = variance(self.results, mean_time)
return f"""Generated {len(self.results)} {size} multiworlds in {total_time:.2f} seconds. Average {mean_time:.2f} seconds (Acceptable: {self.acceptable_mean:.2f})
Mean: {mean_time:.2f} Median: {median_time:.2f} Stdeviation: {stdev_time:.2f} Variance: {variance_time:.4f} Deviation percent: {stdev_time / mean_time:.2%}"""
class SVPerformanceTestCase(SVTestCase):
acceptable_time_per_player: float
results: List[PerformanceResults]
# Set False to run tests that take long
skip_performance_tests: bool = True
# Set False to not call the fill in the tests"""
skip_fill: bool = True
# Set True to print results as CSV"""
csv: bool = False
@classmethod
def setUpClass(cls) -> None:
super().setUpClass()
performance_tests_key = "performance"
if performance_tests_key in os.environ:
cls.skip_performance_tests = not bool(os.environ[performance_tests_key])
fill_tests_key = "fill"
if fill_tests_key in os.environ:
cls.skip_fill = os.environ[fill_tests_key] != "True"
fixed_seed_key = "fixed_seed"
if fixed_seed_key in os.environ:
cls.fixed_seed = bool(os.environ[fixed_seed_key])
else:
cls.fixed_seed = False
number_generations_key = "number_gen"
if number_generations_key in os.environ:
cls.number_generations = int(os.environ[number_generations_key])
else:
cls.number_generations = default_number_generations
csv_key = "csv"
if csv_key in os.environ:
cls.csv = bool(os.environ[csv_key])
@classmethod
def tearDownClass(cls) -> None:
if cls.csv:
csved_results = (f"{type(result.case).__name__},{result.amount_of_players},{val:.6f}"
for result in cls.results for val in result.results)
for r in csved_results:
print(r)
else:
case = None
for result in cls.results:
if type(result.case) is not case:
case = type(result.case)
print(case.__name__)
print(result)
print()
super().tearDownClass()
def performance_test_multiworld(self, options):
amount_of_players = len(options)
acceptable_average_time = self.acceptable_time_per_player * amount_of_players
total_time = 0
all_times = []
seeds = [get_seed() for _ in range(self.number_generations)] if not self.fixed_seed else [87876703343494157696] * self.number_generations
for i, seed in enumerate(seeds):
with self.subTest(f"Seed: {seed}"):
time_before = time.time()
print("Starting world setup")
multiworld = setup_multiworld(options, seed)
if not self.skip_fill:
distribute_items_restrictive(multiworld)
AutoWorld.call_all(multiworld, 'post_fill')
if multiworld.players > 1:
balance_multiworld_progression(multiworld)
time_after = time.time()
elapsed_time = time_after - time_before
total_time += elapsed_time
all_times.append(elapsed_time)
print(f"Multiworld {i + 1}/{self.number_generations} [{seed}] generated in {elapsed_time:.4f} seconds")
# tester.assertLessEqual(elapsed_time, acceptable_average_time * acceptable_deviation)
self.results.append(PerformanceResults(self, amount_of_players, all_times, acceptable_average_time))
self.assertLessEqual(mean(all_times), acceptable_average_time)
def size_name(number_players):
if number_players == 1:
return "solo"
elif number_players == 2:
return "duo"
elif number_players == 3:
return "trio"
return f"{number_players}-player"
class TestDefaultOptions(SVPerformanceTestCase):
acceptable_time_per_player = 2
options = default_options()
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_5_player(self):
if self.skip_performance_tests:
return
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
if self.skip_performance_tests:
return
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestMinLocationMaxItems(SVPerformanceTestCase):
acceptable_time_per_player = 0.3
options = minimal_locations_maximal_items()
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_5_player(self):
if self.skip_performance_tests:
return
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_10_player(self):
if self.skip_performance_tests:
return
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestAllsanityWithoutMods(SVPerformanceTestCase):
acceptable_time_per_player = 10
options = allsanity_options_without_mods()
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_5_player(self):
if self.skip_performance_tests:
return
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
if self.skip_performance_tests:
return
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestAllsanityWithMods(SVPerformanceTestCase):
acceptable_time_per_player = 25
options = allsanity_options_with_mods()
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)