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Core: remove legacy "dynamic_regions", as all regions are now dynamic
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@@ -80,8 +80,6 @@ class MultiWorld():
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self.custom = False
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self.customitemarray = []
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self.shuffle_ganon = True
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self.dynamic_regions = []
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self.dynamic_locations = []
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self.spoiler = Spoiler(self)
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self.fix_trock_doors = self.AttributeProxy(
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lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
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