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Blasphemous: Total overhaul (#3355)
* Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -14,6 +14,18 @@ class TestBase(unittest.TestCase):
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"Desert Northern Cliffs", # on top of mountain, only reachable via OWG
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"Dark Death Mountain Bunny Descent Area" # OWG Mountain descent
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},
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# These Blasphemous regions are not reachable with default options
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"Blasphemous": {
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"D01Z04S13[SE]", # difficulty must be hard
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"D01Z05S25[E]", # difficulty must be hard
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"D02Z02S05[W]", # difficulty must be hard and purified_hand must be true
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"D04Z01S06[E]", # purified_hand must be true
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"D04Z02S02[NE]", # difficulty must be hard and purified_hand must be true
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"D05Z01S11[SW]", # difficulty must be hard
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"D06Z01S08[N]", # difficulty must be hard and purified_hand must be true
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"D20Z02S11[NW]", # difficulty must be hard
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"D20Z02S11[E]", # difficulty must be hard
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},
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"Ocarina of Time": {
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"Prelude of Light Warp", # Prelude is not progression by default
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"Serenade of Water Warp", # Serenade is not progression by default
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