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Blasphemous: Total overhaul (#3355)
* Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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@@ -8,12 +8,12 @@ unrandomized_dict: Dict[str, str] = {
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}
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junk_locations: Set[str] = [
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junk_locations: Set[str] = {
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"Albero: Donate 50000 Tears",
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"Ossuary: 11th reward",
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"AtTotS: Miriam's gift",
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"TSC: Jocinero's final reward"
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]
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}
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thorn_set: Set[str] = {
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@@ -44,4 +44,4 @@ skill_dict: Dict[str, str] = {
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"Skill 5, Tier 1": "Lunge Skill",
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"Skill 5, Tier 2": "Lunge Skill",
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"Skill 5, Tier 3": "Lunge Skill",
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}
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}
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