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Blasphemous: Total overhaul (#3355)
* Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
@@ -1,15 +1,15 @@
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from typing import Dict, List, Set, Any
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from collections import Counter
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
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from Options import OptionError
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from worlds.AutoWorld import World, WebWorld
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from .Items import base_id, item_table, group_table, tears_set, reliquary_set, event_table
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from .Locations import location_table
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from .Rooms import room_table, door_table
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from .Rules import rules
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from worlds.generic.Rules import set_rule, add_rule
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from .Options import blasphemous_options
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from .Items import base_id, item_table, group_table, tears_list, reliquary_set
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from .Locations import location_names
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from .Rules import BlasRules
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from worlds.generic.Rules import set_rule
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from .Options import BlasphemousOptions, blas_option_groups
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from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict
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from .region_data import regions, locations
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class BlasphemousWeb(WebWorld):
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theme = "stone"
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@@ -21,39 +21,33 @@ class BlasphemousWeb(WebWorld):
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"setup/en",
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["TRPG"]
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)]
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option_groups = blas_option_groups
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class BlasphemousWorld(World):
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"""
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Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
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in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break
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in an endless cycle of death and rebirth, and free the world from its terrible fate in your quest to break
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your eternal damnation!
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"""
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game: str = "Blasphemous"
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game = "Blasphemous"
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web = BlasphemousWeb()
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item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
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location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
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location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table}
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location_name_to_id = {loc: (base_id + index) for index, loc in enumerate(location_names.values())}
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item_name_groups = group_table
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option_definitions = blasphemous_options
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options_dataclass = BlasphemousOptions
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options: BlasphemousOptions
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required_client_version = (0, 4, 2)
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required_client_version = (0, 4, 7)
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def __init__(self, multiworld, player):
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super(BlasphemousWorld, self).__init__(multiworld, player)
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self.start_room: str = "D17Z01S01"
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self.door_connections: Dict[str, str] = {}
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def set_rules(self):
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rules(self)
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for door in door_table:
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add_rule(self.multiworld.get_location(door["Id"], self.player),
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lambda state: state.can_reach(self.get_connected_door(door["Id"])), self.player)
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self.disabled_locations: List[str] = []
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def create_item(self, name: str) -> "BlasphemousItem":
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@@ -68,64 +62,56 @@ class BlasphemousWorld(World):
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(tears_set)
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return self.random.choice(tears_list)
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def generate_early(self):
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world = self.multiworld
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player = self.player
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if not self.options.starting_location.randomized:
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if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2:
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raise OptionError(f"[Blasphemous - '{self.player_name}'] "
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f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.")
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if not world.starting_location[player].randomized:
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if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
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raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
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" cannot be chosen if Difficulty is lower than Hard.")
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if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
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and world.dash_shuffle[player]:
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raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
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" cannot be chosen if Shuffle Dash is enabled.")
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if (self.options.starting_location == "brotherhood" or self.options.starting_location == "mourning_havoc") \
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and self.options.dash_shuffle:
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raise OptionError(f"[Blasphemous - '{self.player_name}'] "
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f"{self.options.starting_location} cannot be chosen if Shuffle Dash is enabled.")
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if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
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raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}"
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" cannot be chosen if Shuffle Wall Climb is enabled.")
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if self.options.starting_location == "grievance" and self.options.wall_climb_shuffle:
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raise OptionError(f"[Blasphemous - '{self.player_name}'] "
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f"{self.options.starting_location} cannot be chosen if Shuffle Wall Climb is enabled.")
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else:
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locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
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invalid: bool = False
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if world.difficulty[player].value < 2:
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if self.options.difficulty < 2:
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locations.remove(6)
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if world.dash_shuffle[player]:
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if self.options.dash_shuffle:
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locations.remove(0)
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if 6 in locations:
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locations.remove(6)
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if world.wall_climb_shuffle[player]:
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if self.options.wall_climb_shuffle:
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locations.remove(3)
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if world.starting_location[player].value == 6 and world.difficulty[player].value < 2:
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invalid = True
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if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \
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and world.dash_shuffle[player]:
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invalid = True
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if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]:
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invalid = True
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if invalid:
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world.starting_location[player].value = world.random.choice(locations)
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if self.options.starting_location.value not in locations:
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self.options.starting_location.value = self.random.choice(locations)
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if not world.dash_shuffle[player]:
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world.push_precollected(self.create_item("Dash Ability"))
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if not self.options.dash_shuffle:
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self.multiworld.push_precollected(self.create_item("Dash Ability"))
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if not world.wall_climb_shuffle[player]:
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world.push_precollected(self.create_item("Wall Climb Ability"))
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if not self.options.wall_climb_shuffle:
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self.multiworld.push_precollected(self.create_item("Wall Climb Ability"))
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if world.skip_long_quests[player]:
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if not self.options.boots_of_pleading:
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self.disabled_locations.append("RE401")
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if not self.options.purified_hand:
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self.disabled_locations.append("RE402")
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if self.options.skip_long_quests:
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for loc in junk_locations:
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world.exclude_locations[player].value.add(loc)
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self.options.exclude_locations.value.add(loc)
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start_rooms: Dict[int, str] = {
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0: "D17Z01S01",
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@@ -137,13 +123,10 @@ class BlasphemousWorld(World):
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6: "D20Z02S09"
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}
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self.start_room = start_rooms[world.starting_location[player].value]
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self.start_room = start_rooms[self.options.starting_location.value]
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def create_items(self):
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world = self.multiworld
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player = self.player
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removed: int = 0
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to_remove: List[str] = [
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"Tears of Atonement (250)",
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@@ -156,46 +139,46 @@ class BlasphemousWorld(World):
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skipped_items = []
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junk: int = 0
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for item, count in world.start_inventory[player].value.items():
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for item, count in self.options.start_inventory.value.items():
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for _ in range(count):
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skipped_items.append(item)
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junk += 1
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skipped_items.extend(unrandomized_dict.values())
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if world.thorn_shuffle[player] == 2:
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for i in range(8):
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if self.options.thorn_shuffle == "vanilla":
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for _ in range(8):
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skipped_items.append("Thorn Upgrade")
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if world.dash_shuffle[player]:
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if self.options.dash_shuffle:
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skipped_items.append(to_remove[removed])
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removed += 1
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elif not world.dash_shuffle[player]:
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elif not self.options.dash_shuffle:
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skipped_items.append("Dash Ability")
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if world.wall_climb_shuffle[player]:
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if self.options.wall_climb_shuffle:
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skipped_items.append(to_remove[removed])
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removed += 1
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elif not world.wall_climb_shuffle[player]:
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elif not self.options.wall_climb_shuffle:
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skipped_items.append("Wall Climb Ability")
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if not world.reliquary_shuffle[player]:
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if not self.options.reliquary_shuffle:
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skipped_items.extend(reliquary_set)
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elif world.reliquary_shuffle[player]:
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for i in range(3):
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elif self.options.reliquary_shuffle:
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for _ in range(3):
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skipped_items.append(to_remove[removed])
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removed += 1
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if not world.boots_of_pleading[player]:
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if not self.options.boots_of_pleading:
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skipped_items.append("Boots of Pleading")
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if not world.purified_hand[player]:
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if not self.options.purified_hand:
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skipped_items.append("Purified Hand of the Nun")
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if world.start_wheel[player]:
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if self.options.start_wheel:
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skipped_items.append("The Young Mason's Wheel")
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if not world.skill_randomizer[player]:
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if not self.options.skill_randomizer:
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skipped_items.extend(skill_dict.values())
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counter = Counter(skipped_items)
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@@ -208,184 +191,140 @@ class BlasphemousWorld(World):
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if count <= 0:
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continue
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else:
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for i in range(count):
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for _ in range(count):
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pool.append(self.create_item(item["name"]))
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for _ in range(junk):
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pool.append(self.create_item(self.get_filler_item_name()))
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world.itempool += pool
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self.multiworld.itempool += pool
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def pre_fill(self):
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world = self.multiworld
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player = self.player
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self.place_items_from_dict(unrandomized_dict)
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if world.thorn_shuffle[player] == 2:
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if self.options.thorn_shuffle == "vanilla":
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self.place_items_from_set(thorn_set, "Thorn Upgrade")
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if world.start_wheel[player]:
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world.get_location("Beginning gift", player)\
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.place_locked_item(self.create_item("The Young Mason's Wheel"))
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if self.options.start_wheel:
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self.get_location("Beginning gift").place_locked_item(self.create_item("The Young Mason's Wheel"))
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if not world.skill_randomizer[player]:
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if not self.options.skill_randomizer:
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self.place_items_from_dict(skill_dict)
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if world.thorn_shuffle[player] == 1:
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world.local_items[player].value.add("Thorn Upgrade")
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if self.options.thorn_shuffle == "local_only":
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self.options.local_items.value.add("Thorn Upgrade")
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def place_items_from_set(self, location_set: Set[str], name: str):
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for loc in location_set:
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self.multiworld.get_location(loc, self.player)\
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.place_locked_item(self.create_item(name))
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self.get_location(loc).place_locked_item(self.create_item(name))
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def place_items_from_dict(self, option_dict: Dict[str, str]):
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for loc, item in option_dict.items():
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self.multiworld.get_location(loc, self.player)\
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.place_locked_item(self.create_item(item))
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self.get_location(loc).place_locked_item(self.create_item(item))
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def create_regions(self) -> None:
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multiworld = self.multiworld
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player = self.player
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world = self.multiworld
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created_regions: List[str] = []
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for r in regions:
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multiworld.regions.append(Region(r["name"], player, multiworld))
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created_regions.append(r["name"])
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self.get_region("Menu").add_exits({self.start_room: "New Game"})
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blas_logic = BlasRules(self)
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for r in regions:
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region = self.get_region(r["name"])
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for e in r["exits"]:
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region.add_exits({e["target"]}, {e["target"]: blas_logic.load_rule(True, r["name"], e)})
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for l in [l for l in r["locations"] if l not in self.disabled_locations]:
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region.add_locations({location_names[l]: self.location_name_to_id[location_names[l]]}, BlasphemousLocation)
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for t in r["transitions"]:
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if t == r["name"]:
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continue
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if t in created_regions:
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region.add_exits({t})
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else:
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multiworld.regions.append(Region(t, player, multiworld))
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created_regions.append(t)
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region.add_exits({t})
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for l in [l for l in locations if l["name"] not in self.disabled_locations]:
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location = self.get_location(location_names[l["name"]])
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set_rule(location, blas_logic.load_rule(False, l["name"], l))
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for rname, ename in blas_logic.indirect_conditions:
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self.multiworld.register_indirect_condition(self.get_region(rname), self.get_entrance(ename))
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#from Utils import visualize_regions
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#visualize_regions(self.get_region("Menu"), "blasphemous_regions.puml")
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menu_region = Region("Menu", player, world)
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misc_region = Region("Misc", player, world)
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world.regions += [menu_region, misc_region]
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for room in room_table:
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region = Region(room, player, world)
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world.regions.append(region)
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menu_region.add_exits({self.start_room: "New Game"})
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world.get_region(self.start_room, player).add_exits({"Misc": "Misc"})
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for door in door_table:
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if door.get("OriginalDoor") is None:
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continue
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else:
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if not door["Id"] in self.door_connections.keys():
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self.door_connections[door["Id"]] = door["OriginalDoor"]
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self.door_connections[door["OriginalDoor"]] = door["Id"]
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parent_region: Region = self.get_room_from_door(door["Id"])
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target_region: Region = self.get_room_from_door(door["OriginalDoor"])
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parent_region.add_exits({
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target_region.name: door["Id"]
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}, {
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target_region.name: lambda x: door.get("VisibilityFlags") != 1
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})
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for index, loc in enumerate(location_table):
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if not world.boots_of_pleading[player] and loc["name"] == "BotSS: 2nd meeting with Redento":
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continue
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if not world.purified_hand[player] and loc["name"] == "MoM: Western room ledge":
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continue
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region: Region = world.get_region(loc["room"], player)
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region.add_locations({loc["name"]: base_id + index})
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#id = base_id + location_table.index(loc)
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#reg.locations.append(BlasphemousLocation(player, loc["name"], id, reg))
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for e, r in event_table.items():
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region: Region = world.get_region(r, player)
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event = BlasphemousLocation(player, e, None, region)
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event.show_in_spoiler = False
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event.place_locked_item(self.create_event(e))
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region.locations.append(event)
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for door in door_table:
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region: Region = self.get_room_from_door(self.door_connections[door["Id"]])
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event = BlasphemousLocation(player, door["Id"], None, region)
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event.show_in_spoiler = False
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event.place_locked_item(self.create_event(door["Id"]))
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region.locations.append(event)
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victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player))
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victory = Location(player, "His Holiness Escribar", None, self.get_region("D07Z01S03[W]"))
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victory.place_locked_item(self.create_event("Victory"))
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world.get_region("D07Z01S03", player).locations.append(victory)
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self.get_region("D07Z01S03[W]").locations.append(victory)
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if world.ending[self.player].value == 1:
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if self.options.ending == "ending_a":
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set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
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elif world.ending[self.player].value == 2:
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elif self.options.ending == "ending_c":
|
||||
set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and
|
||||
state.has("Holy Wound of Abnegation", player))
|
||||
|
||||
world.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
||||
|
||||
|
||||
def get_room_from_door(self, door: str) -> Region:
|
||||
return self.multiworld.get_region(door.split("[")[0], self.player)
|
||||
|
||||
|
||||
def get_connected_door(self, door: str) -> Entrance:
|
||||
return self.multiworld.get_entrance(self.door_connections[door], self.player)
|
||||
multiworld.completion_condition[self.player] = lambda state: state.has("Victory", player)
|
||||
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
slot_data: Dict[str, Any] = {}
|
||||
locations = []
|
||||
doors: Dict[str, str] = {}
|
||||
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
thorns: bool = True
|
||||
|
||||
if world.thorn_shuffle[player].value == 2:
|
||||
if self.options.thorn_shuffle == "vanilla":
|
||||
thorns = False
|
||||
|
||||
for loc in world.get_filled_locations(player):
|
||||
if loc.item.code == None:
|
||||
continue
|
||||
else:
|
||||
data = {
|
||||
"id": self.location_name_to_game_id[loc.name],
|
||||
"ap_id": loc.address,
|
||||
"name": loc.item.name,
|
||||
"player_name": world.player_name[loc.item.player],
|
||||
"type": int(loc.item.classification)
|
||||
}
|
||||
|
||||
locations.append(data)
|
||||
|
||||
config = {
|
||||
"LogicDifficulty": world.difficulty[player].value,
|
||||
"StartingLocation": world.starting_location[player].value,
|
||||
"LogicDifficulty": self.options.difficulty.value,
|
||||
"StartingLocation": self.options.starting_location.value,
|
||||
"VersionCreated": "AP",
|
||||
|
||||
"UnlockTeleportation": bool(world.prie_dieu_warp[player].value),
|
||||
"AllowHints": bool(world.corpse_hints[player].value),
|
||||
"AllowPenitence": bool(world.penitence[player].value),
|
||||
"UnlockTeleportation": bool(self.options.prie_dieu_warp.value),
|
||||
"AllowHints": bool(self.options.corpse_hints.value),
|
||||
"AllowPenitence": bool(self.options.penitence.value),
|
||||
|
||||
"ShuffleReliquaries": bool(world.reliquary_shuffle[player].value),
|
||||
"ShuffleBootsOfPleading": bool(world.boots_of_pleading[player].value),
|
||||
"ShufflePurifiedHand": bool(world.purified_hand[player].value),
|
||||
"ShuffleDash": bool(world.dash_shuffle[player].value),
|
||||
"ShuffleWallClimb": bool(world.wall_climb_shuffle[player].value),
|
||||
"ShuffleReliquaries": bool(self.options.reliquary_shuffle.value),
|
||||
"ShuffleBootsOfPleading": bool(self.options.boots_of_pleading.value),
|
||||
"ShufflePurifiedHand": bool(self.options.purified_hand.value),
|
||||
"ShuffleDash": bool(self.options.dash_shuffle.value),
|
||||
"ShuffleWallClimb": bool(self.options.wall_climb_shuffle.value),
|
||||
|
||||
"ShuffleSwordSkills": bool(world.skill_randomizer[player].value),
|
||||
"ShuffleSwordSkills": bool(self.options.wall_climb_shuffle.value),
|
||||
"ShuffleThorns": thorns,
|
||||
"JunkLongQuests": bool(world.skip_long_quests[player].value),
|
||||
"StartWithWheel": bool(world.start_wheel[player].value),
|
||||
"JunkLongQuests": bool(self.options.skip_long_quests.value),
|
||||
"StartWithWheel": bool(self.options.start_wheel.value),
|
||||
|
||||
"EnemyShuffleType": world.enemy_randomizer[player].value,
|
||||
"MaintainClass": bool(world.enemy_groups[player].value),
|
||||
"AreaScaling": bool(world.enemy_scaling[player].value),
|
||||
"EnemyShuffleType": self.options.enemy_randomizer.value,
|
||||
"MaintainClass": bool(self.options.enemy_groups.value),
|
||||
"AreaScaling": bool(self.options.enemy_scaling.value),
|
||||
|
||||
"BossShuffleType": 0,
|
||||
"DoorShuffleType": 0
|
||||
}
|
||||
|
||||
slot_data = {
|
||||
"locations": locations,
|
||||
"locationinfo": [{"gameId": loc, "apId": (base_id + index)} for index, loc in enumerate(location_names)],
|
||||
"doors": doors,
|
||||
"cfg": config,
|
||||
"ending": world.ending[self.player].value,
|
||||
"death_link": bool(world.death_link[self.player].value)
|
||||
"ending": self.options.ending.value,
|
||||
"death_link": bool(self.options.death_link.value)
|
||||
}
|
||||
|
||||
return slot_data
|
||||
|
||||
Reference in New Issue
Block a user