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OoT: ice traps have the trap attribute
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@@ -33,6 +33,7 @@ class OOTItem(Item):
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self.looks_like_item = None
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self.looks_like_item = None
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self.price = special.get('price', None) if special else None
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self.price = special.get('price', None) if special else None
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self.internal = False
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self.internal = False
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self.trap = name == 'Ice Trap'
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if force_not_advancement:
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if force_not_advancement:
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self.never_exclude = True
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self.never_exclude = True
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