mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
multiworld
This commit is contained in:
920
MultiClient.py
Normal file
920
MultiClient.py
Normal file
@@ -0,0 +1,920 @@
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import argparse
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import asyncio
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import json
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import logging
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import re
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import subprocess
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import sys
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import Items
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import Regions
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while True:
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try:
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import aioconsole
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break
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except ImportError:
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aioconsole = None
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print('Required python module "aioconsole" not found, press enter to install it')
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input()
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subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'aioconsole'])
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while True:
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try:
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import websockets
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break
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except ImportError:
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websockets = None
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print('Required python module "websockets" not found, press enter to install it')
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input()
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subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'websockets'])
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try:
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import colorama
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except ImportError:
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colorama = None
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class ReceivedItem:
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def __init__(self, item, location, player_id, player_name):
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self.item = item
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self.location = location
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self.player_id = player_id
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self.player_name = player_name
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class Context:
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def __init__(self, snes_address, server_address, password, name, team, slot):
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self.snes_address = snes_address
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self.server_address = server_address
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self.exit_event = asyncio.Event()
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self.input_queue = asyncio.Queue()
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self.input_requests = 0
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self.snes_socket = None
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self.snes_state = SNES_DISCONNECTED
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self.snes_recv_queue = asyncio.Queue()
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self.snes_request_lock = asyncio.Lock()
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self.is_sd2snes = False
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self.snes_write_buffer = []
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self.server_task = None
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self.socket = None
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self.password = password
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self.name = name
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self.team = team
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self.slot = slot
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self.locations_checked = set()
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self.items_received = []
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self.last_rom = None
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self.expected_rom = None
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self.rom_confirmed = False
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def color_code(*args):
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codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
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'magenta': 35, 'cyan': 36, 'white': 37 , 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
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'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
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return '\033[' + ';'.join([str(codes[arg]) for arg in args]) + 'm'
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def color(text, *args):
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return color_code(*args) + text + color_code('reset')
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ROM_START = 0x000000
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WRAM_START = 0xF50000
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WRAM_SIZE = 0x20000
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SRAM_START = 0xE00000
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ROMNAME_START = SRAM_START + 0x2000
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ROMNAME_SIZE = 0x15
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INGAME_MODES = {0x07, 0x09, 0x0b}
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SAVEDATA_START = WRAM_START + 0xF000
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SAVEDATA_SIZE = 0x500
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RECV_PROGRESS_ADDR = SAVEDATA_START + 0x4D0 # 2 bytes
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RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
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RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
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ROOMID_ADDR = SAVEDATA_START + 0x4D4 # 2 bytes
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ROOMDATA_ADDR = SAVEDATA_START + 0x4D6 # 1 byte
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location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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"Blind's Hideout - Left": (0x11d, 0x20),
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"Blind's Hideout - Right": (0x11d, 0x40),
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"Blind's Hideout - Far Left": (0x11d, 0x80),
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"Blind's Hideout - Far Right": (0x11d, 0x100),
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'Secret Passage': (0x55, 0x10),
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'Waterfall Fairy - Left': (0x114, 0x10),
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'Waterfall Fairy - Right': (0x114, 0x20),
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"King's Tomb": (0x113, 0x10),
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'Floodgate Chest': (0x10b, 0x10),
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"Link's House": (0x104, 0x10),
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'Kakariko Tavern': (0x103, 0x10),
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'Chicken House': (0x108, 0x10),
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"Aginah's Cave": (0x10a, 0x10),
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"Sahasrahla's Hut - Left": (0x105, 0x10),
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"Sahasrahla's Hut - Middle": (0x105, 0x20),
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"Sahasrahla's Hut - Right": (0x105, 0x40),
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'Kakariko Well - Top': (0x2f, 0x10),
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'Kakariko Well - Left': (0x2f, 0x20),
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'Kakariko Well - Middle': (0x2f, 0x40),
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'Kakariko Well - Right': (0x2f, 0x80),
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'Kakariko Well - Bottom': (0x2f, 0x100),
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'Lost Woods Hideout': (0xe1, 0x200),
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'Lumberjack Tree': (0xe2, 0x200),
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'Cave 45': (0x11b, 0x400),
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'Graveyard Cave': (0x11b, 0x200),
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'Checkerboard Cave': (0x126, 0x200),
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'Mini Moldorm Cave - Far Left': (0x123, 0x10),
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'Mini Moldorm Cave - Left': (0x123, 0x20),
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'Mini Moldorm Cave - Right': (0x123, 0x40),
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'Mini Moldorm Cave - Far Right': (0x123, 0x80),
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'Mini Moldorm Cave - Generous Guy': (0x123, 0x400),
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'Ice Rod Cave': (0x120, 0x10),
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'Bonk Rock Cave': (0x124, 0x10),
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'Desert Palace - Big Chest': (0x73, 0x10),
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'Desert Palace - Torch': (0x73, 0x400),
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'Desert Palace - Map Chest': (0x74, 0x10),
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'Desert Palace - Compass Chest': (0x85, 0x10),
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'Desert Palace - Big Key Chest': (0x75, 0x10),
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'Desert Palace - Boss': (0x33, 0x800),
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'Eastern Palace - Compass Chest': (0xa8, 0x10),
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'Eastern Palace - Big Chest': (0xa9, 0x10),
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'Eastern Palace - Cannonball Chest': (0xb9, 0x10),
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'Eastern Palace - Big Key Chest': (0xb8, 0x10),
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'Eastern Palace - Map Chest': (0xaa, 0x10),
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'Eastern Palace - Boss': (0xc8, 0x800),
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'Hyrule Castle - Boomerang Chest': (0x71, 0x10),
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'Hyrule Castle - Map Chest': (0x72, 0x10),
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"Hyrule Castle - Zelda's Chest": (0x80, 0x10),
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'Sewers - Dark Cross': (0x32, 0x10),
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'Sewers - Secret Room - Left': (0x11, 0x10),
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'Sewers - Secret Room - Middle': (0x11, 0x20),
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'Sewers - Secret Room - Right': (0x11, 0x40),
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'Sanctuary': (0x12, 0x10),
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'Castle Tower - Room 03': (0xe0, 0x10),
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'Castle Tower - Dark Maze': (0xd0, 0x10),
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'Spectacle Rock Cave': (0xea, 0x400),
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'Paradox Cave Lower - Far Left': (0xef, 0x10),
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'Paradox Cave Lower - Left': (0xef, 0x20),
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'Paradox Cave Lower - Right': (0xef, 0x40),
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'Paradox Cave Lower - Far Right': (0xef, 0x80),
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'Paradox Cave Lower - Middle': (0xef, 0x100),
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'Paradox Cave Upper - Left': (0xff, 0x10),
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'Paradox Cave Upper - Right': (0xff, 0x20),
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'Spiral Cave': (0xfe, 0x10),
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'Tower of Hera - Basement Cage': (0x87, 0x400),
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'Tower of Hera - Map Chest': (0x77, 0x10),
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'Tower of Hera - Big Key Chest': (0x87, 0x10),
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'Tower of Hera - Compass Chest': (0x27, 0x20),
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'Tower of Hera - Big Chest': (0x27, 0x10),
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'Tower of Hera - Boss': (0x7, 0x800),
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'Hype Cave - Top': (0x11e, 0x10),
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'Hype Cave - Middle Right': (0x11e, 0x20),
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'Hype Cave - Middle Left': (0x11e, 0x40),
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'Hype Cave - Bottom': (0x11e, 0x80),
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'Hype Cave - Generous Guy': (0x11e, 0x400),
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'Peg Cave': (0x127, 0x400),
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'Pyramid Fairy - Left': (0x116, 0x10),
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'Pyramid Fairy - Right': (0x116, 0x20),
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'Brewery': (0x106, 0x10),
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'C-Shaped House': (0x11c, 0x10),
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'Chest Game': (0x106, 0x400),
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'Mire Shed - Left': (0x10d, 0x10),
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'Mire Shed - Right': (0x10d, 0x20),
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'Superbunny Cave - Top': (0xf8, 0x10),
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'Superbunny Cave - Bottom': (0xf8, 0x20),
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'Spike Cave': (0x117, 0x10),
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'Hookshot Cave - Top Right': (0x3c, 0x10),
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'Hookshot Cave - Top Left': (0x3c, 0x20),
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'Hookshot Cave - Bottom Right': (0x3c, 0x80),
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'Hookshot Cave - Bottom Left': (0x3c, 0x40),
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'Mimic Cave': (0x10c, 0x10),
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'Swamp Palace - Entrance': (0x28, 0x10),
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'Swamp Palace - Map Chest': (0x37, 0x10),
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'Swamp Palace - Big Chest': (0x36, 0x10),
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'Swamp Palace - Compass Chest': (0x46, 0x10),
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'Swamp Palace - Big Key Chest': (0x35, 0x10),
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'Swamp Palace - West Chest': (0x34, 0x10),
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'Swamp Palace - Flooded Room - Left': (0x76, 0x10),
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'Swamp Palace - Flooded Room - Right': (0x76, 0x20),
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'Swamp Palace - Waterfall Room': (0x66, 0x10),
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'Swamp Palace - Boss': (0x6, 0x800),
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"Thieves' Town - Big Key Chest": (0xdb, 0x20),
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"Thieves' Town - Map Chest": (0xdb, 0x10),
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"Thieves' Town - Compass Chest": (0xdc, 0x10),
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"Thieves' Town - Ambush Chest": (0xcb, 0x10),
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"Thieves' Town - Attic": (0x65, 0x10),
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"Thieves' Town - Big Chest": (0x44, 0x10),
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"Thieves' Town - Blind's Cell": (0x45, 0x10),
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"Thieves' Town - Boss": (0xac, 0x800),
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'Skull Woods - Compass Chest': (0x67, 0x10),
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'Skull Woods - Map Chest': (0x58, 0x20),
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'Skull Woods - Big Chest': (0x58, 0x10),
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'Skull Woods - Pot Prison': (0x57, 0x20),
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'Skull Woods - Pinball Room': (0x68, 0x10),
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'Skull Woods - Big Key Chest': (0x57, 0x10),
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'Skull Woods - Bridge Room': (0x59, 0x10),
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'Skull Woods - Boss': (0x29, 0x800),
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'Ice Palace - Compass Chest': (0x2e, 0x10),
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'Ice Palace - Freezor Chest': (0x7e, 0x10),
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'Ice Palace - Big Chest': (0x9e, 0x10),
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'Ice Palace - Iced T Room': (0xae, 0x10),
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'Ice Palace - Spike Room': (0x5f, 0x10),
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'Ice Palace - Big Key Chest': (0x1f, 0x10),
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'Ice Palace - Map Chest': (0x3f, 0x10),
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'Ice Palace - Boss': (0xde, 0x800),
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'Misery Mire - Big Chest': (0xc3, 0x10),
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'Misery Mire - Map Chest': (0xc3, 0x20),
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'Misery Mire - Main Lobby': (0xc2, 0x10),
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'Misery Mire - Bridge Chest': (0xa2, 0x10),
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'Misery Mire - Spike Chest': (0xb3, 0x10),
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'Misery Mire - Compass Chest': (0xc1, 0x10),
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'Misery Mire - Big Key Chest': (0xd1, 0x10),
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'Misery Mire - Boss': (0x90, 0x800),
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'Turtle Rock - Compass Chest': (0xd6, 0x10),
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'Turtle Rock - Roller Room - Left': (0xb7, 0x10),
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'Turtle Rock - Roller Room - Right': (0xb7, 0x20),
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'Turtle Rock - Chain Chomps': (0xb6, 0x10),
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'Turtle Rock - Big Key Chest': (0x14, 0x10),
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'Turtle Rock - Big Chest': (0x24, 0x10),
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'Turtle Rock - Crystaroller Room': (0x4, 0x10),
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'Turtle Rock - Eye Bridge - Bottom Left': (0xd5, 0x80),
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'Turtle Rock - Eye Bridge - Bottom Right': (0xd5, 0x40),
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'Turtle Rock - Eye Bridge - Top Left': (0xd5, 0x20),
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'Turtle Rock - Eye Bridge - Top Right': (0xd5, 0x10),
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'Turtle Rock - Boss': (0xa4, 0x800),
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'Palace of Darkness - Shooter Room': (0x9, 0x10),
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'Palace of Darkness - The Arena - Bridge': (0x2a, 0x20),
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'Palace of Darkness - Stalfos Basement': (0xa, 0x10),
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'Palace of Darkness - Big Key Chest': (0x3a, 0x10),
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'Palace of Darkness - The Arena - Ledge': (0x2a, 0x10),
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'Palace of Darkness - Map Chest': (0x2b, 0x10),
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'Palace of Darkness - Compass Chest': (0x1a, 0x20),
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'Palace of Darkness - Dark Basement - Left': (0x6a, 0x10),
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'Palace of Darkness - Dark Basement - Right': (0x6a, 0x20),
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'Palace of Darkness - Dark Maze - Top': (0x19, 0x10),
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'Palace of Darkness - Dark Maze - Bottom': (0x19, 0x20),
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'Palace of Darkness - Big Chest': (0x1a, 0x10),
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'Palace of Darkness - Harmless Hellway': (0x1a, 0x40),
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'Palace of Darkness - Boss': (0x5a, 0x800),
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"Ganons Tower - Bob's Torch": (0x8c, 0x400),
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'Ganons Tower - Hope Room - Left': (0x8c, 0x20),
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'Ganons Tower - Hope Room - Right': (0x8c, 0x40),
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'Ganons Tower - Tile Room': (0x8d, 0x10),
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'Ganons Tower - Compass Room - Top Left': (0x9d, 0x10),
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'Ganons Tower - Compass Room - Top Right': (0x9d, 0x20),
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'Ganons Tower - Compass Room - Bottom Left': (0x9d, 0x40),
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'Ganons Tower - Compass Room - Bottom Right': (0x9d, 0x80),
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'Ganons Tower - DMs Room - Top Left': (0x7b, 0x10),
|
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'Ganons Tower - DMs Room - Top Right': (0x7b, 0x20),
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'Ganons Tower - DMs Room - Bottom Left': (0x7b, 0x40),
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'Ganons Tower - DMs Room - Bottom Right': (0x7b, 0x80),
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'Ganons Tower - Map Chest': (0x8b, 0x10),
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'Ganons Tower - Firesnake Room': (0x7d, 0x10),
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'Ganons Tower - Randomizer Room - Top Left': (0x7c, 0x10),
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'Ganons Tower - Randomizer Room - Top Right': (0x7c, 0x20),
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'Ganons Tower - Randomizer Room - Bottom Left': (0x7c, 0x40),
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'Ganons Tower - Randomizer Room - Bottom Right': (0x7c, 0x80),
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"Ganons Tower - Bob's Chest": (0x8c, 0x80),
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'Ganons Tower - Big Chest': (0x8c, 0x10),
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'Ganons Tower - Big Key Room - Left': (0x1c, 0x20),
|
||||
'Ganons Tower - Big Key Room - Right': (0x1c, 0x40),
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||||
'Ganons Tower - Big Key Chest': (0x1c, 0x10),
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'Ganons Tower - Mini Helmasaur Room - Left': (0x3d, 0x10),
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'Ganons Tower - Mini Helmasaur Room - Right': (0x3d, 0x20),
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'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
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'Ganons Tower - Validation Chest': (0x4d, 0x10)}
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location_table_npc = {'Mushroom': 0x1000,
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'King Zora': 0x2,
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'Sahasrahla': 0x10,
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'Blacksmith': 0x400,
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'Magic Bat': 0x8000,
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'Sick Kid': 0x4,
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'Library': 0x80,
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'Potion Shop': 0x2000,
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'Old Man': 0x1,
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'Ether Tablet': 0x100,
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'Catfish': 0x20,
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'Stumpy': 0x8,
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'Bombos Tablet': 0x200}
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location_table_ow = {'Flute Spot': 0x2a,
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'Sunken Treasure': 0x3b,
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"Zora's Ledge": 0x81,
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'Lake Hylia Island': 0x35,
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'Maze Race': 0x28,
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'Desert Ledge': 0x30,
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'Master Sword Pedestal': 0x80,
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'Spectacle Rock': 0x3,
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'Pyramid': 0x5b,
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'Digging Game': 0x68,
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'Bumper Cave Ledge': 0x4a,
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'Floating Island': 0x5}
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location_table_misc = {'Bottle Merchant': (0x3c9, 0x2),
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'Purple Chest': (0x3c9, 0x10),
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"Link's Uncle": (0x3c6, 0x1),
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'Hobo': (0x3c9, 0x1)}
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SNES_DISCONNECTED = 0
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SNES_CONNECTING = 1
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SNES_CONNECTED = 2
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SNES_ATTACHED = 3
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async def snes_connect(ctx : Context, address = None):
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if ctx.snes_socket is not None:
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print('Already connected to snes')
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return
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ctx.snes_state = SNES_CONNECTING
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recv_task = None
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if address is None:
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address = 'ws://' + ctx.snes_address
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|
||||
print("Connecting to QUsb2snes at %s ..." % address)
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try:
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ctx.snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
|
||||
ctx.snes_state = SNES_CONNECTED
|
||||
|
||||
DeviceList_Request = {
|
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"Opcode" : "DeviceList",
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"Space" : "SNES"
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||||
}
|
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await ctx.snes_socket.send(json.dumps(DeviceList_Request))
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|
||||
reply = json.loads(await ctx.snes_socket.recv())
|
||||
devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
|
||||
|
||||
if not devices:
|
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raise Exception('No device found')
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||||
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||||
print("Available devices:")
|
||||
for id, device in enumerate(devices):
|
||||
print("[%d] %s" % (id + 1, device))
|
||||
|
||||
device = None
|
||||
while True:
|
||||
print("Enter a number:")
|
||||
choice = await console_input(ctx)
|
||||
if choice is None:
|
||||
raise Exception('Abort input')
|
||||
if not choice.isdigit() or int(choice) < 1 or int(choice) > len(devices):
|
||||
print("Invalid choice (%s)" % choice)
|
||||
continue
|
||||
|
||||
device = devices[int(choice) - 1]
|
||||
break
|
||||
|
||||
print("Attaching to " + device)
|
||||
|
||||
Attach_Request = {
|
||||
"Opcode" : "Attach",
|
||||
"Space" : "SNES",
|
||||
"Operands" : [device]
|
||||
}
|
||||
await ctx.snes_socket.send(json.dumps(Attach_Request))
|
||||
ctx.snes_state = SNES_ATTACHED
|
||||
|
||||
if 'SD2SNES'.lower() in device.lower() or (len(device) == 4 and device[:3] == 'COM'):
|
||||
print("SD2SNES Detected")
|
||||
ctx.is_sd2snes = True
|
||||
await ctx.snes_socket.send(json.dumps({"Opcode" : "Info", "Space" : "SNES"}))
|
||||
reply = json.loads(await ctx.snes_socket.recv())
|
||||
if reply and 'Results' in reply:
|
||||
print(reply['Results'])
|
||||
else:
|
||||
ctx.is_sd2snes = False
|
||||
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
|
||||
except Exception as e:
|
||||
print("Error connecting to snes (%s)" % e)
|
||||
if recv_task is not None:
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
else:
|
||||
if ctx.snes_socket is not None:
|
||||
if not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
ctx.snes_socket = None
|
||||
ctx.snes_state = SNES_DISCONNECTED
|
||||
|
||||
async def snes_recv_loop(ctx : Context):
|
||||
try:
|
||||
async for msg in ctx.snes_socket:
|
||||
ctx.snes_recv_queue.put_nowait(msg)
|
||||
print("Snes disconnected, type /snes to reconnect")
|
||||
except Exception as e:
|
||||
print("Lost connection to the snes, type /snes to reconnect")
|
||||
if type(e) is not websockets.ConnectionClosed:
|
||||
logging.exception(e)
|
||||
finally:
|
||||
socket, ctx.snes_socket = ctx.snes_socket, None
|
||||
if socket is not None and not socket.closed:
|
||||
await socket.close()
|
||||
|
||||
ctx.snes_state = SNES_DISCONNECTED
|
||||
ctx.snes_recv_queue = asyncio.Queue()
|
||||
ctx.hud_message_queue = []
|
||||
|
||||
ctx.rom_confirmed = False
|
||||
ctx.last_rom = None
|
||||
|
||||
async def snes_read(ctx : Context, address, size):
|
||||
try:
|
||||
await ctx.snes_request_lock.acquire()
|
||||
|
||||
if ctx.snes_state != SNES_ATTACHED or ctx.snes_socket is None or not ctx.snes_socket.open or ctx.snes_socket.closed:
|
||||
return None
|
||||
|
||||
GetAddress_Request = {
|
||||
"Opcode" : "GetAddress",
|
||||
"Space" : "SNES",
|
||||
"Operands" : [hex(address)[2:], hex(size)[2:]]
|
||||
}
|
||||
try:
|
||||
await ctx.snes_socket.send(json.dumps(GetAddress_Request))
|
||||
except websockets.ConnectionClosed:
|
||||
return None
|
||||
|
||||
data = bytes()
|
||||
while len(data) < size:
|
||||
try:
|
||||
data += await asyncio.wait_for(ctx.snes_recv_queue.get(), 5)
|
||||
except asyncio.TimeoutError:
|
||||
break
|
||||
|
||||
if len(data) != size:
|
||||
print('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
|
||||
if len(data):
|
||||
print(str(data))
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
return None
|
||||
|
||||
return data
|
||||
finally:
|
||||
ctx.snes_request_lock.release()
|
||||
|
||||
async def snes_write(ctx : Context, write_list):
|
||||
try:
|
||||
await ctx.snes_request_lock.acquire()
|
||||
|
||||
if ctx.snes_state != SNES_ATTACHED or ctx.snes_socket is None or not ctx.snes_socket.open or ctx.snes_socket.closed:
|
||||
return False
|
||||
|
||||
PutAddress_Request = {
|
||||
"Opcode" : "PutAddress",
|
||||
"Operands" : []
|
||||
}
|
||||
|
||||
if ctx.is_sd2snes:
|
||||
cmd = b'\x00\xE2\x20\x48\xEB\x48'
|
||||
|
||||
for address, data in write_list:
|
||||
if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
|
||||
print("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
|
||||
return False
|
||||
for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
|
||||
cmd += b'\xA9' # LDA
|
||||
cmd += bytes([byte])
|
||||
cmd += b'\x8F' # STA.l
|
||||
cmd += bytes([ptr & 0xFF, (ptr >> 8) & 0xFF, (ptr >> 16) & 0xFF])
|
||||
|
||||
cmd += b'\xA9\x00\x8F\x00\x2C\x00\x68\xEB\x68\x28\x6C\xEA\xFF\x08'
|
||||
|
||||
PutAddress_Request['Space'] = 'CMD'
|
||||
PutAddress_Request['Operands'] = ["2C00", hex(len(cmd)-1)[2:], "2C00", "1"]
|
||||
try:
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(json.dumps(PutAddress_Request))
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(cmd)
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
else:
|
||||
PutAddress_Request['Space'] = 'SNES'
|
||||
try:
|
||||
#will pack those requests as soon as qusb2snes actually supports that for real
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(json.dumps(PutAddress_Request))
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(data)
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
|
||||
return True
|
||||
finally:
|
||||
ctx.snes_request_lock.release()
|
||||
|
||||
def snes_buffered_write(ctx : Context, address, data):
|
||||
if len(ctx.snes_write_buffer) > 0 and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
|
||||
ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data)
|
||||
else:
|
||||
ctx.snes_write_buffer.append((address, data))
|
||||
|
||||
async def snes_flush_writes(ctx : Context):
|
||||
if not ctx.snes_write_buffer:
|
||||
return
|
||||
|
||||
await snes_write(ctx, ctx.snes_write_buffer)
|
||||
ctx.snes_write_buffer = []
|
||||
|
||||
async def send_msgs(websocket, msgs):
|
||||
if not websocket or not websocket.open or websocket.closed:
|
||||
return
|
||||
try:
|
||||
await websocket.send(json.dumps(msgs))
|
||||
except websockets.ConnectionClosed:
|
||||
pass
|
||||
|
||||
async def server_loop(ctx : Context):
|
||||
if ctx.socket is not None:
|
||||
print('Already connected')
|
||||
return
|
||||
|
||||
while not ctx.server_address:
|
||||
print('Enter multiworld server address')
|
||||
ctx.server_address = await console_input(ctx)
|
||||
|
||||
address = 'ws://' + ctx.server_address
|
||||
|
||||
print('Connecting to multiworld server at %s' % address)
|
||||
try:
|
||||
ctx.socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
|
||||
print('Connected')
|
||||
|
||||
async for data in ctx.socket:
|
||||
for msg in json.loads(data):
|
||||
cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
|
||||
await process_server_cmd(ctx, cmd, args)
|
||||
print('Disconnected from multiworld server, type /connect to reconnect')
|
||||
except ConnectionRefusedError:
|
||||
print('Connection refused by the multiworld server')
|
||||
except (OSError, websockets.InvalidURI):
|
||||
print('Failed to connect to the multiworld server')
|
||||
except Exception as e:
|
||||
print('Lost connection to the multiworld server, type /connect to reconnect')
|
||||
if type(e) is not websockets.ConnectionClosed:
|
||||
logging.exception(e)
|
||||
finally:
|
||||
ctx.name = None
|
||||
ctx.team = None
|
||||
ctx.slot = None
|
||||
ctx.expected_rom = None
|
||||
ctx.rom_confirmed = False
|
||||
socket, ctx.socket = ctx.socket, None
|
||||
if socket is not None and not socket.closed:
|
||||
await socket.close()
|
||||
ctx.server_task = None
|
||||
|
||||
async def process_server_cmd(ctx : Context, cmd, args):
|
||||
if cmd == 'RoomInfo':
|
||||
print('--------------------------------')
|
||||
print('Room Information:')
|
||||
print('--------------------------------')
|
||||
if args['password']:
|
||||
print('Password required')
|
||||
print('%d players seed' % args['slots'])
|
||||
if len(args['players']) < 1:
|
||||
print('No player connected')
|
||||
else:
|
||||
args['players'].sort(key=lambda player: ('' if not player[1] else player[1].lower(), player[2]))
|
||||
current_team = 0
|
||||
print('Connected players:')
|
||||
for name, team, slot in args['players']:
|
||||
if team != current_team:
|
||||
print(' Default team' if not team else ' Team: %s' % team)
|
||||
current_team = team
|
||||
print(' %s (Player %d)' % (name, slot))
|
||||
await server_auth(ctx, args['password'])
|
||||
|
||||
if cmd == 'ConnectionRefused':
|
||||
password_requested = False
|
||||
if 'InvalidPassword' in args:
|
||||
print('Invalid password')
|
||||
ctx.password = None
|
||||
password_requested = True
|
||||
if 'InvalidName' in args:
|
||||
print('Invalid name')
|
||||
ctx.name = None
|
||||
if 'NameAlreadyTaken' in args:
|
||||
print('Name already taken')
|
||||
ctx.name = None
|
||||
if 'InvalidTeam' in args:
|
||||
print('Invalid team name')
|
||||
ctx.team = None
|
||||
if 'InvalidSlot' in args:
|
||||
print('Invalid player slot')
|
||||
ctx.slot = None
|
||||
if 'SlotAlreadyTaken' in args:
|
||||
print('Player slot already in use for that team')
|
||||
ctx.team = None
|
||||
ctx.slot = None
|
||||
await server_auth(ctx, password_requested)
|
||||
|
||||
if cmd == 'Connected':
|
||||
ctx.expected_rom = args
|
||||
if ctx.last_rom == ctx.expected_rom:
|
||||
rom_confirmed(ctx)
|
||||
if ctx.locations_checked:
|
||||
await send_msgs(ctx.socket, [['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]]])
|
||||
elif ctx.last_rom is not None:
|
||||
raise Exception('Different ROM expected from server')
|
||||
|
||||
if cmd == 'ReceivedItems':
|
||||
start_index, items = args
|
||||
if start_index == 0:
|
||||
ctx.items_received = []
|
||||
elif start_index != len(ctx.items_received):
|
||||
sync_msg = [['Sync']]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append(['LocationChecks', [Regions.location_table[loc][0] for loc in ctx.locations_checked]])
|
||||
await send_msgs(ctx.socket, sync_msg)
|
||||
if start_index == len(ctx.items_received):
|
||||
for item in items:
|
||||
ctx.items_received.append(ReceivedItem(item[0], item[1], item[2], item[3]))
|
||||
|
||||
if cmd == 'ItemSent':
|
||||
player_sent, player_recvd, item, location = args
|
||||
item = color(get_item_name_from_id(item), 'cyan' if player_sent != ctx.name else 'green')
|
||||
player_sent = color(player_sent, 'yellow' if player_sent != ctx.name else 'magenta')
|
||||
player_recvd = color(player_recvd, 'yellow' if player_recvd != ctx.name else 'magenta')
|
||||
print('(%s) %s sent %s to %s (%s)' % (ctx.team if ctx.team else 'Team', player_sent, item, player_recvd, get_location_name_from_address(location)))
|
||||
|
||||
if cmd == 'Print':
|
||||
print(args)
|
||||
|
||||
async def server_auth(ctx : Context, password_requested):
|
||||
if password_requested and not ctx.password:
|
||||
print('Enter the password required to join this game:')
|
||||
ctx.password = await console_input(ctx)
|
||||
while not ctx.name or not re.match(r'\w{1,10}', ctx.name):
|
||||
print('Enter your name (10 characters):')
|
||||
ctx.name = await console_input(ctx)
|
||||
if not ctx.team:
|
||||
print('Enter your team name (optional):')
|
||||
ctx.team = await console_input(ctx)
|
||||
if ctx.team == '': ctx.team = None
|
||||
if not ctx.slot:
|
||||
print('Choose your player slot (optional):')
|
||||
slot = await console_input(ctx)
|
||||
ctx.slot = int(slot) if slot.isdigit() else None
|
||||
await send_msgs(ctx.socket, [['Connect', {'password': ctx.password, 'name': ctx.name, 'team': ctx.team, 'slot': ctx.slot}]])
|
||||
|
||||
async def console_input(ctx : Context):
|
||||
ctx.input_requests += 1
|
||||
return await ctx.input_queue.get()
|
||||
|
||||
async def console_loop(ctx : Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
input = await aioconsole.ainput()
|
||||
|
||||
if ctx.input_requests > 0:
|
||||
ctx.input_requests -= 1
|
||||
ctx.input_queue.put_nowait(input)
|
||||
continue
|
||||
|
||||
command = input.split()
|
||||
if not command:
|
||||
continue
|
||||
|
||||
if command[0] == '/exit':
|
||||
ctx.exit_event.set()
|
||||
|
||||
if command[0] == '/installcolors' and 'colorama' not in sys.modules:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '--upgrade', 'colorama'])
|
||||
global colorama
|
||||
import colorama
|
||||
colorama.init()
|
||||
|
||||
if command[0] == '/snes':
|
||||
asyncio.create_task(snes_connect(ctx, command[1] if len(command) > 1 else None))
|
||||
if command[0] in ['/snes_close', '/snes_quit']:
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
|
||||
async def disconnect():
|
||||
if ctx.socket is not None and not ctx.socket.closed:
|
||||
await ctx.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
async def connect():
|
||||
await disconnect()
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx))
|
||||
|
||||
if command[0] in ['/connect', '/reconnect']:
|
||||
if len(command) > 1:
|
||||
ctx.server_address = command[1]
|
||||
asyncio.create_task(connect())
|
||||
if command[0] == '/disconnect':
|
||||
asyncio.create_task(disconnect())
|
||||
if command[0][:1] != '/':
|
||||
asyncio.create_task(send_msgs(ctx.socket, [['Say', input]]))
|
||||
|
||||
if command[0] == '/received':
|
||||
print('Received items:')
|
||||
for index, item in enumerate(ctx.items_received, 1):
|
||||
print('%s from %s (%s) (%d/%d in list)' % (
|
||||
color(get_item_name_from_id(item.item), 'red', 'bold'), color(item.player_name, 'yellow'),
|
||||
get_location_name_from_address(item.location), index, len(ctx.items_received)))
|
||||
|
||||
if command[0] == '/missing':
|
||||
for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
|
||||
if location not in ctx.locations_checked:
|
||||
print('Missing: ' + location)
|
||||
if command[0] == '/getitem' and len(command) > 1:
|
||||
item = input[9:]
|
||||
item_id = Items.item_table[item][3] if item in Items.item_table else None
|
||||
if type(item_id) is int and item_id in range(0x100):
|
||||
print('Sending item: ' + item)
|
||||
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item_id]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([0]))
|
||||
else:
|
||||
print('Invalid item: ' + item)
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
def rom_confirmed(ctx : Context):
|
||||
ctx.rom_confirmed = True
|
||||
print('ROM hash Confirmed')
|
||||
|
||||
def get_item_name_from_id(code):
|
||||
items = [k for k, i in Items.item_table.items() if type(i[3]) is int and i[3] == code]
|
||||
return items[0] if items else 'Unknown item'
|
||||
|
||||
def get_location_name_from_address(address):
|
||||
if type(address) is str:
|
||||
return address
|
||||
|
||||
locs = [k for k, l in Regions.location_table.items() if type(l[0]) is int and l[0] == address]
|
||||
return locs[0] if locs else 'Unknown location'
|
||||
|
||||
async def track_locations(ctx : Context, roomid, roomdata):
|
||||
new_locations = []
|
||||
def new_check(location):
|
||||
ctx.locations_checked.add(location)
|
||||
print("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
|
||||
new_locations.append(Regions.location_table[location][0])
|
||||
|
||||
for location, (loc_roomid, loc_mask) in location_table_uw.items():
|
||||
if location not in ctx.locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
|
||||
new_check(location)
|
||||
|
||||
uw_begin = 0x129
|
||||
uw_end = 0
|
||||
uw_unchecked = {}
|
||||
for location, (roomid, mask) in location_table_uw.items():
|
||||
if location not in ctx.locations_checked:
|
||||
uw_unchecked[location] = (roomid, mask)
|
||||
uw_begin = min(uw_begin, roomid)
|
||||
uw_end = max(uw_end, roomid + 1)
|
||||
if uw_begin < uw_end:
|
||||
uw_data = await snes_read(ctx, SAVEDATA_START + (uw_begin * 2), (uw_end - uw_begin) * 2)
|
||||
if uw_data is not None:
|
||||
for location, (roomid, mask) in uw_unchecked.items():
|
||||
offset = (roomid - uw_begin) * 2
|
||||
roomdata = uw_data[offset] | (uw_data[offset + 1] << 8)
|
||||
if roomdata & mask != 0:
|
||||
new_check(location)
|
||||
|
||||
ow_begin = 0x82
|
||||
ow_end = 0
|
||||
ow_unchecked = {}
|
||||
for location, screenid in location_table_ow.items():
|
||||
if location not in ctx.locations_checked:
|
||||
ow_unchecked[location] = screenid
|
||||
ow_begin = min(ow_begin, screenid)
|
||||
ow_end = max(ow_end, screenid + 1)
|
||||
if ow_begin < ow_end:
|
||||
ow_data = await snes_read(ctx, SAVEDATA_START + 0x280 + ow_begin, ow_end - ow_begin)
|
||||
if ow_data is not None:
|
||||
for location, screenid in ow_unchecked.items():
|
||||
if ow_data[screenid - ow_begin] & 0x40 != 0:
|
||||
new_check(location)
|
||||
|
||||
if not all([location in ctx.locations_checked for location in location_table_npc.keys()]):
|
||||
npc_data = await snes_read(ctx, SAVEDATA_START + 0x410, 2)
|
||||
if npc_data is not None:
|
||||
npc_value = npc_data[0] | (npc_data[1] << 8)
|
||||
for location, mask in location_table_npc.items():
|
||||
if npc_value & mask != 0 and location not in ctx.locations_checked:
|
||||
new_check(location)
|
||||
|
||||
if not all([location in ctx.locations_checked for location in location_table_misc.keys()]):
|
||||
misc_data = await snes_read(ctx, SAVEDATA_START + 0x3c6, 4)
|
||||
if misc_data is not None:
|
||||
for location, (offset, mask) in location_table_misc.items():
|
||||
assert(0x3c6 <= offset <= 0x3c9)
|
||||
if misc_data[offset - 0x3c6] & mask != 0 and location not in ctx.locations_checked:
|
||||
new_check(location)
|
||||
|
||||
await send_msgs(ctx.socket, [['LocationChecks', new_locations]])
|
||||
|
||||
async def game_watcher(ctx : Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
await asyncio.sleep(2)
|
||||
|
||||
if not ctx.rom_confirmed:
|
||||
rom = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE)
|
||||
if rom is None or rom == bytes([0] * ROMNAME_SIZE):
|
||||
continue
|
||||
if list(rom) != ctx.last_rom:
|
||||
ctx.last_rom = list(rom)
|
||||
ctx.locations_checked = set()
|
||||
if ctx.expected_rom is not None:
|
||||
if ctx.last_rom != ctx.expected_rom:
|
||||
print("Wrong ROM detected")
|
||||
await ctx.snes_socket.close()
|
||||
continue
|
||||
else:
|
||||
rom_confirmed(ctx)
|
||||
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
if gamemode is None or gamemode[0] not in INGAME_MODES:
|
||||
continue
|
||||
|
||||
data = await snes_read(ctx, RECV_PROGRESS_ADDR, 7)
|
||||
if data is None:
|
||||
continue
|
||||
|
||||
recv_index = data[0] | (data[1] << 8)
|
||||
assert(RECV_ITEM_ADDR == RECV_PROGRESS_ADDR + 2)
|
||||
recv_item = data[2]
|
||||
assert(ROOMID_ADDR == RECV_PROGRESS_ADDR + 4)
|
||||
roomid = data[4] | (data[5] << 8)
|
||||
assert(ROOMDATA_ADDR == RECV_PROGRESS_ADDR + 6)
|
||||
roomdata = data[6]
|
||||
|
||||
await track_locations(ctx, roomid, roomdata)
|
||||
|
||||
if recv_index < len(ctx.items_received) and recv_item == 0:
|
||||
item = ctx.items_received[recv_index]
|
||||
print('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(get_item_name_from_id(item.item), 'red', 'bold'), color(item.player_name, 'yellow'),
|
||||
get_location_name_from_address(item.location), recv_index + 1, len(ctx.items_received)))
|
||||
recv_index += 1
|
||||
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player_id]))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
async def main():
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
parser.add_argument('--password', default=None, help='Password of the multiworld host.')
|
||||
parser.add_argument('--name', default=None)
|
||||
parser.add_argument('--team', default=None)
|
||||
parser.add_argument('--slot', default=None, type=int)
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = Context(args.snes, args.connect, args.password, args.name, args.team, args.slot)
|
||||
|
||||
input_task = asyncio.create_task(console_loop(ctx))
|
||||
|
||||
await snes_connect(ctx)
|
||||
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx))
|
||||
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx))
|
||||
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
|
||||
await watcher_task
|
||||
|
||||
if ctx.socket is not None and not ctx.socket.closed:
|
||||
await ctx.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
|
||||
if __name__ == '__main__':
|
||||
if 'colorama' in sys.modules:
|
||||
colorama.init()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.run_until_complete(asyncio.gather(*asyncio.Task.all_tasks()))
|
||||
loop.close()
|
||||
|
||||
if 'colorama' in sys.modules:
|
||||
colorama.deinit()
|
Reference in New Issue
Block a user