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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Fixed some routing logic + make two checks more easily available
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committed by
Fabian Dill

parent
28f5236719
commit
5626ff1582
@@ -106,8 +106,7 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
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LocationData('Refugee Camp', 'Refugee camp storage chest 2', 1337088),
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LocationData('Refugee Camp', 'Refugee camp storage chest 1', 1337089),
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LocationData('Forest', 'Refugee camp roof', 1337090),
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LocationData('Forest', 'Bat jump chest', 1337091, lambda state: state._timespinner_has_doublejump_of_npc(world, player) or state._timespinner_has_forwarddash_doublejump(world, player)),
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LocationData('Forest', 'Green platform secret', 1337092, lambda state: state._timespinner_can_break_walls(world, player)),
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LocationData('Forest', 'Bat jump chest', 1337091, lambda state: state._timespinner_has_doublejump_of_npc(world, player) or state._timespinner_has_forwarddash_doublejump(world, player) or state._timespinner_has_fastjump_on_npc(world, player)), LocationData('Forest', 'Green platform secret', 1337092, lambda state: state._timespinner_can_break_walls(world, player)),
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LocationData('Forest', 'Rats guarded chest', 1337093),
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LocationData('Forest', 'Waterfall chest 1', 1337094, lambda state: state.has('Water Mask', player)),
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LocationData('Forest', 'Waterfall chest 2', 1337095, lambda state: state.has('Water Mask', player)),
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@@ -158,7 +157,7 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
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LocationData('Castle Keep', 'Out of the way', 1337139),
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LocationData('Castle Keep', 'Killed Twins', EventId, lambda state: state._timespinner_has_timestop(world, player)),
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LocationData('Castle Keep', 'Twins', 1337140, lambda state: state._timespinner_has_timestop(world, player)),
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LocationData('Castle Keep', 'Royal guard tiny room', 1337141, lambda state: state._timespinner_has_doublejump(world, player)),
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LocationData('Castle Keep', 'Royal guard tiny room', 1337141, lambda state: state._timespinner_has_doublejump(world, player) or state._timespinner_has_fastjump_on_npc(world,player)),
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LocationData('Royal towers (lower)', 'Royal tower floor secret', 1337142, lambda state: state._timespinner_has_doublejump(world, player) and state._timespinner_can_break_walls(world, player)),
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LocationData('Royal towers', 'Above the gap', 1337143),
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LocationData('Royal towers', 'Under the ice mage', 1337144),
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